Class-2 directed energy cannon: Difference between revisions

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== Summary ==
== Summary ==
The Twin Plasma Cannons are directed energy weapons capable of firing automatic bursts of superheated plasma (in the 100-250 kW range). It is a very powerful against [[energy shields]], but they aren't as effective against flesh.
The Twin Plasma Cannons are directed energy weapons capable of firing automatic bursts of superheated plasma (in the 100-250 kW range). They are very powerful weapons against [[energy shields]], but aren't as effective against flesh.


Its major advantage is its rapid rate of fire: 450 to 600 projectiles per minute, making this powerful against light vehicles and infantry, but not so good against tanks.
Its major advantage is its rapid rate of fire: 450 to 600 projectiles per minute, making this powerful against light vehicles and infantry, but not so good against tanks.


It uses energy from the power core of the vehicle where it is mounted and, when it uses the boost, it cannot fire.
It uses energy from the power core of the vehicle where it is mounted, but one disadvantage is that it cannot be fired while the vehicle's boost is engaged.


In addition, the bolts have a stun effect, allowing it to destroy "stronger" weapons, such as tanks, as the tanks cannot turn fast enough to face the attacker. This, paired with the Ghost's evasive prowess, makes it a common maneuver against all vehicles (including other Ghosts)
In addition, the bolts have a stun effect, allowing it to destroy "stronger" weapons, such as tanks, as they cannot turn fast enough to face the attacker. This, paired with the Ghost's evasive prowess, makes it a common maneuver against all vehicles (including other Ghosts).


== Strategies ==
== Strategies ==

Revision as of 11:51, December 15, 2008

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Twin Plasma Cannons are standard weapons mounted on Covenant vehicles, like the Ghost, Banshee and the Seraph.

Summary

The Twin Plasma Cannons are directed energy weapons capable of firing automatic bursts of superheated plasma (in the 100-250 kW range). They are very powerful weapons against energy shields, but aren't as effective against flesh.

Its major advantage is its rapid rate of fire: 450 to 600 projectiles per minute, making this powerful against light vehicles and infantry, but not so good against tanks.

It uses energy from the power core of the vehicle where it is mounted, but one disadvantage is that it cannot be fired while the vehicle's boost is engaged.

In addition, the bolts have a stun effect, allowing it to destroy "stronger" weapons, such as tanks, as they cannot turn fast enough to face the attacker. This, paired with the Ghost's evasive prowess, makes it a common maneuver against all vehicles (including other Ghosts).

Strategies

  • You will need to lead targets, because the bolts travel at a relative slow speed.
  • Also, you will need a lot of space to maneuver your vehicle, because you must turn the whole vehicle to aim, as they are mounted on it.


Trivia