Karo'etba-pattern Ghost: Difference between revisions

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Seemingly designed with [[Elite]] and [[Brute]] pilots in mind the front cowling does restrict the view of shorter species as forward visibility is impeded.<ref>In [[Halo: Combat Evolved]] [[Marine]]-piloted Ghosts can be seen frequently crashing into terrain or suffering other mishaps. In [[Halo 2]], Marines pilot noticeably better, while it is the [[Grunts (Unggoy)|Grunts]] whose skills leave much to be desired.</ref>
Seemingly designed with [[Elite]] and [[Brute]] pilots in mind the front cowling does restrict the view of shorter species as forward visibility is impeded.<ref>In [[Halo: Combat Evolved]] [[Marine]]-piloted Ghosts can be seen frequently crashing into terrain or suffering other mishaps. In [[Halo 2]], Marines pilot noticeably better, while it is the [[Grunts (Unggoy)|Grunts]] whose skills leave much to be desired.</ref>


Ghosts can be transported to and from the battlefield by a variety of craft, such as [[Spirit]] and [[Phantom]] dropships. Allowing great tactical flexibility for Covenant ground force commanders in getting fast, hard hitting vehicles to harass enemy infantry formations.
Ghosts can be transported to and from the battlefield by a variety of craft, such as [[Spirit]] and [[Phantom]] dropships. Allowing great tactical flexibility for Covenant ground force commanders in getting fast, hard hitting vehicles to harass enemy infantry formations within a short time.


==Propulsion==
==Propulsion==

Revision as of 12:56, July 14, 2007

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Template:Ship

A Marine pilots a Ghost as seen in Halo 1.
The Ghost as depicted Halo 2.
File:Ghost.JPG
The Ghost as depicted Halo 3.

The Ghost is the Covenant's standard reconnaissance and rapid attack vehicle. It is equipped with two of what are now accepted as the standard light vehicle mounted weapons: a directed energy weapon capable of projecting a bolt of super-heated plasma in the 100-250 kW range.

Overview

The design of the Ghost is optimized for speed, agility and maneuverability, sacrificing other attributes to achieve its status as a rapid response and reconnaissance vehicle. The Ghost has seating for a single pilot. It's low weight coupled with it's nature as an anti-gravity vehicle means that it is easily overturned by collisions or shockwaves from near explosions.

In order to achieve the great speeds it is famous for the Ghost has thin armor. This makes it vulnerable to small arms fire, especially when directed against the exposed fuel tank mounted on its side. Ghost pilots rely solely on the armor and shielding they wear for protection; further, the lack of defense urges pilots to stay mobile. It's open topped design, although reducing weight, leaves the pilot open to the elements and incoming enemy fire.

Seemingly designed with Elite and Brute pilots in mind the front cowling does restrict the view of shorter species as forward visibility is impeded.[1]

Ghosts can be transported to and from the battlefield by a variety of craft, such as Spirit and Phantom dropships. Allowing great tactical flexibility for Covenant ground force commanders in getting fast, hard hitting vehicles to harass enemy infantry formations within a short time.

Propulsion

A Ghost's propulsion is provided by a form of anti-gravity engine known as a Boosted Gravity Drive, causing the Ghost to skim about half a meter above the ground while it is activated.

Later Ghosts have modified engines possessing a 'speed boost' feature that triples its speed. In this mode a Ghost can easily run down enemy infantry or evade more durable foes. As a trade-out, a Ghost's energy reserves are drained rapidly in this mode, and its energy weapons are disabled.[2] However, even with this feature, a Ghost still cannot match up to a Warthog's max speed. Judicious use of the speed boost can help prevent a Ghost from flipping over after skipping over a boulder or some other obstacle.

File:Halo3ghostsnowbound.jpg
A ghost on Snowbound in the Halo 3 beta


Weapons

Armament on the Ghost consisted of two, forward firing, 100-250 kW plasma cannons. These are the standard Covenant light vehicular weapons[3] The weapons are only accurate at short range but the Ghost's speed and maneuverability allow it to rapidly close the distance with most enemies. Nonetheless, the cannon are only effective against lightly protected targets, such as Warthogs, other Ghosts, and infantry.

In Halo: Combat Evolved the plasma cannon could Stun enemy players in Multiplayer.

Weakness

The Ghost is a superior transportation machine, however, there are two especially vulnerable areas: one is the pilot of the Ghost, which is left exposed by the craft, and the other is a small drum or cylinder attached to the left side of the ghost. The cylinder is the fuel tank of the Ghost, and, if shot, will explode.

Trivia

  • It is possible to pull a wheelie with a Ghost. Simply press and hold 'A' on the Xbox version or the Space Bar in Halo PC while moving. Employing the air brake lifts up the nose. It is advised to do this while doing a jump, as you are less likely to flip.
  • The Ghost's appearance evolved noticeably between the pre-release and final versions of Halo:Combat Evolved.
  • The Ghost bears a striking resemblance to the large sea creature the manta ray. Its side wings look just like pectoral fins, while the twin plasma cannons take after the large, distinctive cephalic fins.
  • In Halo 2 when a ghost destroyed and the driving icon has disappeared, the ghost will, after about five seconds, whine and rumble, appropriately, as if it it were possessed. The Ghost will then explode, dealing high damage to anyone nearby, although the noise of the Ghost priming to explode serves to warn players.

Sources

  1. ^ In Halo: Combat Evolved Marine-piloted Ghosts can be seen frequently crashing into terrain or suffering other mishaps. In Halo 2, Marines pilot noticeably better, while it is the Grunts whose skills leave much to be desired.
  2. ^ Halo 2
  3. ^ Cite error: Invalid <ref> tag; no text was provided for refs named man

Related Links

Template:Covenant Vehicles