Karo'etba-pattern Ghost: Difference between revisions

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[[Image:Ghost.JPG|thumb|The Ghost as depicted Halo 3.]]
[[Image:Ghost.JPG|thumb|The Ghost as depicted Halo 3.]]


The '''Ghost''' was the primary [[Covenant]] light ground vehicle.
The Ghost is the [[Covenant]]'s standard reconnaissance and rapid attack vehicle. It is equipped with two of what are now accepted as the standard light vehicle mounted weapons: a directed energy [[weapon]] capable of projecting a bolt of super-heated plasma in the 100-250 kW range.  
 
The Ghost is the Covenant's standard reconnaissance and rapid attack vehicle. It is equipped with two of what are now accepted as the standard light vehicle mounted weapons: a directed energy [[weapon]] capable of projecting a bolt of super-heated plasma in the 100-250 kW range.  


==Overview==
==Overview==
The design was optimized for speed and maneuverability, sacrificing other attributes to achieve this. The low mass made it easily overturned.  Lack of protection made it vulnerable to small arms fire, especially when directed against the exposed fuel tank mounted on the side. This low durability provided pilots, who otherwise had to rely solely on whatever personal protection they wore, with an incentive to keep moving.
The design is optimized for speed and maneuverability, sacrificing other attributes to achieve its status. It has low weight and mass and is easily overturned, and its lack of armor makes it vulnerable to small arms fire, especially when directed against the exposed fuel tank mounted on its side. Ghost pilots rely solely on the armor they wear for protection; further, the lack of defense urges pilots to keep moving.


The high sloped nose made the Ghost a challenging vehicle for short pilots since forward visibility was impeded.<ref>In [[Halo: Combat Evolved]] [[Marine]]-piloted Ghosts could be seen frequently crashing into terrain or suffering other mishaps. In [[Halo 2]] Marines pilot noticeably better, while it is the [[Grunts (Unggoy)|Grunts]] whose skills leave much to be desired.</ref>
The high sloped nose makes the Ghost a challenging vehicle for short pilots as forward visibility is impeded.<ref>In [[Halo: Combat Evolved]] [[Marine]]-piloted Ghosts can be seen frequently crashing into terrain or suffering other mishaps. In [[Halo 2]], Marines pilot noticeably better, while it is the [[Grunts (Unggoy)|Grunts]] whose skills leave much to be desired.</ref>


The Ghost could be transported to and from the battlefield by a variety of other craft, such as dropships.
Ghosts can be transported to and from the battlefield by a variety of other craft, such as dropships.


==Propulsion==
==Propulsion==
Propulsion was provided by a form of anti-gravity engine known as a Boosted Gravity Drive resulting in a vehicle that skimmed approximately a half meter over the ground when in motion.
A Ghost's propulsion is provided by a form of anti-gravity engine known as a Boosted Gravity Drive, causing the Ghost to skim about half a meter above the ground while it is activated.
 
Later Ghosts had their engines modified with a 'speed boost' feature that tripled its speed. In this mode the Ghost could easily run down enemy infantry or evade more durable foes. The boost increased the engine's power consumption and prevented the vehicle's weapons from being fired.<ref>[[Halo 2]]</ref> However, it still could not match up to the [[warthog]]'s max speed.
 
Judicious use of the speed boost could help prevent the Ghost from flipping over after skipping over a boulder or some other obstacle,
 
The Ghost has the capability to both hover and strafe using anti-gravity pods, making it very agile over any terrain, including ice. While the vehicle is fast and maneuverable, it's open design leaves the driver virtually unprotected.


The Ghost also has an overdrive that causes the engine to flare and give a dramatic boost in speed. While boosting, the Ghost becomes difficult to maneuver, and cannot fire it's weapons as all the power is dumped to the engines.
Later Ghosts have modified engines possessing a 'speed boost' feature that triples its speed. In this mode a Ghost can easily run down enemy infantry or evade more durable foes. As a trade-out, a Ghost's energy reserves are drained rapidly in this mode, and its energy weapons are disabled.<ref>[[Halo 2]]</ref> However, even with this feature, a Ghost still cannot match up to a [[Warthog]]'s max speed. Judicious use of the speed boost can help prevent a Ghost from flipping over after skipping over a boulder or some other obstacle.


==Weapons==
==Weapons==
Armament on the Ghost consisted of two, forward firing, 100-250 kW plasma cannons. These were the standard Covenant light vehicular weapons<ref name="man"/> The weapons were only accurate at short range but the Ghost's speed and maneuverability compensated for this and allowed it to engage a wide range of targets just the same.  Nonetheless, the cannon were only effective against lightly protected targets.
Armament on the Ghost consisted of two, forward firing, 100-250 kW plasma cannons. These are the standard Covenant light vehicular weapons<ref name="man"/> The weapons are only accurate at short range but the Ghost's speed and maneuverability allow it to rapidly close the distance with most enemies.  Nonetheless, the cannon are only effective against lightly protected targets, such as Warthogs, other Ghosts, and infantry.


While the speed of the Ghost allowed it to bring its weapons to bare on a wide range of targets, the cannons were effectively only against light infantry and other lightly protected targets.
In [[Halo: Combat Evolved]] the plasma cannon could [[Stun]] enemy players in [[Multiplayer]].
In [[Halo: Combat Evolved]] the plasma cannon could [[Stun]] enemy players in [[Multiplayer]].


==Weakness==
==Weakness==
The Ghost is a superior transportation machine, however, it  has two weakspots.  One  is the small metal circle on the left side of the vehicle, which is speculated as being the fuel tank for the Ghost, just shoot it and the Ghost will blow up,sparing the driver.The second is that the driver is exposed.
The Ghost is a superior transportation machine, however, there are two especially vulnerable areas: one is the pilot of the Ghost, which is left exposed by the craft, and the other is a small drum or cylinder attached to the left side of the ghost. The cylinder is the fuel tank of the Ghost, and, if shot, will explode.


==Trivia==
==Trivia==


*It is also possible to do a wheelie with the Ghost. Simply press and hold 'A' on the Xbox version or the Space Bar in Halo PC while moving. Employing the air brake lifts up the nose. It is advised to do this while doing a jump, as you are less likely to flip.
*It is possible to pull a wheelie with a Ghost. Simply press and hold 'A' on the Xbox version or the Space Bar in Halo PC while moving. Employing the air brake lifts up the nose. It is advised to do this while doing a jump, as you are less likely to flip.
*If the player shoots the small metal circle on the left side of the Ghost, the Ghost will automatically explode, destroying the vehicle while sparing the driver.
*The Ghost's appearance evolved noticeably between the pre-release and final versions of [[Halo:Combat Evolved]].
*The Ghost's appearance evolved noticeably between the pre-release and final versions of [[Halo:Combat Evolved]].
*The Ghost bears a striking resemblance to the large sea creature the manta ray.  Its side wings look just like pectoral fins, while the twin plasma cannons take after the large, distinctive cephalic fins.
*The Ghost bears a striking resemblance to the large sea creature the manta ray.  Its side wings look just like pectoral fins, while the twin plasma cannons take after the large, distinctive cephalic fins.
 
*In Halo 2 when a ghost destroyed and the driving icon has disappeared, the ghost will, after about five seconds, whine and rumble, appropriately, as if it it were possessed. The Ghost will then explode, dealing high damage to anyone nearby, although the noise of the Ghost priming to explode serves to warn players.
*In Halo 2 when a ghost destroyed and the driving icon has disapeared in about 5 seconds it will become unstable and vibrate wildly as if it was posessed by a...(I'm sure you can figure that part out) then finally explodes which can cause damage to anything nearby,but it can be easily noticed because it lets strange whirring and humming noises or by enemies and alies jumping out of the way.  


==Sources==
==Sources==

Revision as of 08:57, June 11, 2007

Were you looking for the similarly named Ghost of Lockout?


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Template:Ship

A Marine pilots a Ghost as seen in Halo 1.
The Ghost as depicted Halo 2.
File:Ghost.JPG
The Ghost as depicted Halo 3.

The Ghost is the Covenant's standard reconnaissance and rapid attack vehicle. It is equipped with two of what are now accepted as the standard light vehicle mounted weapons: a directed energy weapon capable of projecting a bolt of super-heated plasma in the 100-250 kW range.

Overview

The design is optimized for speed and maneuverability, sacrificing other attributes to achieve its status. It has low weight and mass and is easily overturned, and its lack of armor makes it vulnerable to small arms fire, especially when directed against the exposed fuel tank mounted on its side. Ghost pilots rely solely on the armor they wear for protection; further, the lack of defense urges pilots to keep moving.

The high sloped nose makes the Ghost a challenging vehicle for short pilots as forward visibility is impeded.[1]

Ghosts can be transported to and from the battlefield by a variety of other craft, such as dropships.

Propulsion

A Ghost's propulsion is provided by a form of anti-gravity engine known as a Boosted Gravity Drive, causing the Ghost to skim about half a meter above the ground while it is activated.

Later Ghosts have modified engines possessing a 'speed boost' feature that triples its speed. In this mode a Ghost can easily run down enemy infantry or evade more durable foes. As a trade-out, a Ghost's energy reserves are drained rapidly in this mode, and its energy weapons are disabled.[2] However, even with this feature, a Ghost still cannot match up to a Warthog's max speed. Judicious use of the speed boost can help prevent a Ghost from flipping over after skipping over a boulder or some other obstacle.

Weapons

Armament on the Ghost consisted of two, forward firing, 100-250 kW plasma cannons. These are the standard Covenant light vehicular weapons[3] The weapons are only accurate at short range but the Ghost's speed and maneuverability allow it to rapidly close the distance with most enemies. Nonetheless, the cannon are only effective against lightly protected targets, such as Warthogs, other Ghosts, and infantry.

In Halo: Combat Evolved the plasma cannon could Stun enemy players in Multiplayer.

Weakness

The Ghost is a superior transportation machine, however, there are two especially vulnerable areas: one is the pilot of the Ghost, which is left exposed by the craft, and the other is a small drum or cylinder attached to the left side of the ghost. The cylinder is the fuel tank of the Ghost, and, if shot, will explode.

Trivia

  • It is possible to pull a wheelie with a Ghost. Simply press and hold 'A' on the Xbox version or the Space Bar in Halo PC while moving. Employing the air brake lifts up the nose. It is advised to do this while doing a jump, as you are less likely to flip.
  • The Ghost's appearance evolved noticeably between the pre-release and final versions of Halo:Combat Evolved.
  • The Ghost bears a striking resemblance to the large sea creature the manta ray. Its side wings look just like pectoral fins, while the twin plasma cannons take after the large, distinctive cephalic fins.
  • In Halo 2 when a ghost destroyed and the driving icon has disappeared, the ghost will, after about five seconds, whine and rumble, appropriately, as if it it were possessed. The Ghost will then explode, dealing high damage to anyone nearby, although the noise of the Ghost priming to explode serves to warn players.

Sources

  1. ^ In Halo: Combat Evolved Marine-piloted Ghosts can be seen frequently crashing into terrain or suffering other mishaps. In Halo 2, Marines pilot noticeably better, while it is the Grunts whose skills leave much to be desired.
  2. ^ Halo 2
  3. ^ Cite error: Invalid <ref> tag; no text was provided for refs named man

Related Links

Template:Covenant Vehicles