Karo'etba-pattern Ghost: Difference between revisions

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|height=
|height=
|mass=3.25 tons
|mass=3.25 tons
|max accel=20km/h at normal speed 60km/h at boost speed.
|max accel=20 km/h, 60 km/h with speed boost.
|max speed space=
|max speed space=
|max speed air=
|max speed air=
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|target=
|target=
|navigation=
|navigation=
|avionics=Boosted Gravity Propulsion Drive.<ref name="man"/>
|avionics=
|countermeasures=
|countermeasures=
|armament=*Twin Plasma cannons<ref name="man"/>
|armament=*Twin 100-250 kW Plasma cannons<ref name="man"/>
|complement=
|complement=
|crew=*1 Pilot
|crew=*1 Pilot
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[[Image:Haloghost.jpg|thumb|The Ghost from Halo 2.]]
[[Image:Haloghost.jpg|thumb|The Ghost from Halo 2.]]


The '''Ghost''' (Pronounced 'go-st) is the primary light vehicle of the [[Covenant]]. Like most Covenant technology, it uses plasma instead of physical ammunition, as well as focuses on speed over power.
The '''Ghost''' was the primary [[Covenant]] light ground vehicle.


Considerably lighter than the [[Warthog]] used by the Humans, a Ghost hovers approximately half a meter above the ground. It can travel around twenty kilometers per hour at regular speed, and almost triple that whilst boosting.
==Overview==
The design was optimized for speed and maneuverability, sacrificing other attributes to achieve this.  The low mass made it easily overturned.  Lack of protection made it vulnerable to small arms fire, especially when directed against the exposed fuel tank mounted on the side. This low durability provided pilots, who otherwise had to rely solely on whatever personal protection they wore, with an incentive to keep moving.


The Ghost has only one driver, and only one weapon. The weapon is a set of fixed twin plasma cannons which do not overheat nor run out of energy. They fire relatively straight, giving the vehicle fair accuracy against other vehicles. Unfortunately, the shots are largely inaccurate when targeting light infantry.
The high sloped nose made the Ghost a challenging vehicle for short pilots since forward visibility was impeded.<ref>In [[Halo: Combat Evolved]] Marine-piloted Ghosts could be seen frequently crashing into terrain or suffering other mishaps. In [[Halo 2]] Marines pilot noticeably better, while it is the [[Grunts (Unggoy)|Grunts]] whose skills leave much to be desired.</ref>


Ghosts are fairly useless against heavy vehicles, but fare pretty well against infantry, stationary and fast-moving targets. The pilot is exposed to fire and shrapnel, the hovercraft lacks armor and there's a small sweet spot on its side, assumed to be a fuel container, that make the Ghost a rather easy opponent. Its speed and ability to strafe make up for this.
The Ghost could be transported to and from the battlefield by a variety of other craft, such as dropships.


The Ghost appears fairly regularly in many levels in both Halo games. It is largely unstable, making it easy for it to flip over whenever it crosses a jump, takes a hard hit or crashes into a hard piece of terrain. Manipulating the booster can be used to land correctly.
==Propulsion==
Propulsion was provided by a form of anti-gravity engine resulting in a vehicle that skimmed approximately a half meter over the ground when in motion.  


The Ghost is set to be a vehicle again for Halo 3.
In common with other Covenant vehicles, the Ghost's engine had a 'speed boost' feature that tripled its speed. In this mode the Ghost could easily run down enemy infantry or evade more durable foes. The boost increased the engine's power consumption and prevented the vehicle's weapons from being fired.


==Character Compatibility==
Judicious use of the speed boost could help prevent the Ghost from flipping over after skipping over a boulder or some other obstacle,


In [[Halo: Combat Evolved]], [[Elites]] and the [[Master Chief]] were the only characters that could drive Ghosts well. Marines could drive, but as they're too short to see over, they would often crash or flip over. In [[Halo 2]], though, Marines can drive Ghosts quite well, as can [[Brutes]], [[Flood]] [[Combat Form]]s and the occasional [[Grunt]]. The [[Grunt]] usually acts like a marine from Halo: Combat Evolved, though: it just crashes into the wall, mows down an Elite, or plummets off a cliff.
==Weapons==
Armament on the Ghost consisted of two, forward firing, 100-250 kW plasma cannons. These were the standard Covenant light vehicular weapons<ref name="man"/> The weapons were only accurate at short range but the Ghost's speed and maneuverability compensated for this and allowed it to engage a wide range of targets just the same. Nonetheless, the cannon were only effective against lightly protected targets.


==Deployment==


The Ghost is deployed in battle by any type of dropship. Most notably the [[Spirit]] dropship, in ''Halo: Combat Evolved'', and the [[Phantom]] dropship in Halo 2. [[Shadow]]'s can also move Ghosts to other locations on ground without need of a driver.
While the speed of the Ghost allowed it to bring its weapons to bare on a wide range of targets, the cannons were effectively only against light infantry and other lightly protected targets.
 
==boost==
 
In [[Halo 2]] the ghosts come with a new feature, boost. Boost allows the Ghosts to speed up with greater speed. This is also a very good attack move. Boost charging at the enemy with great speed and force crashing into the enemy will most likely kill the enemy launching them into the air or take down all of their defence shields.
 
The Ghost are not the only one's with this feature. [[Banshees]], [[Wraiths]], ETC.


==Trivia==
==Trivia==


*When a user is boosting, the vehicle's energy is transferred to the engines, meaning that the weapons cannot be used.<ref name="man"/> Many players use the boost to run over enemies.
*It is also possible to do a wheelie with the Ghost. Simply press and hold 'A' on the Xbox version or the Space Bar in Halo PC while moving. Employing the air brake lifts up the nose. It is advised to do this while doing a jump, as you are less likely to flip.
*It is also possible to do a wheelie with the Ghost. Simply press and hold 'A' on the Xbox version or the Space Bar in Halo PC while moving. Employing the air brake lifts up the nose. It is advised to do this while doing a jump, as you are less likely to flip.
*It is equipped with two of what are now accepted as the standard light vehicle mounted weapons: a directed energy weapon capable of projecting a bolt of super-heated plasma in the 100-250 kW range.<ref name="man"/>
*If the player shoots the small metal circle on the left side of the Ghost, the Ghost will automatically explode, destroying the vehicle while sparing the driver.
*If the player shoots the small metal circle on the left side of the Ghost, the Ghost will automatically explode, destroying the vehicle while sparing the driver.
*In the early Halo: Combat Evolved, the Ghost has a very different design than the final version.
*The Ghost's appearance evolved noticeably between the pre-release and final versions of [[Halo:Combat Evolved]].
*The Ghost bears a striking resemblance to the large sea creature the manta ray.  Its side wings look just like pectoral fins, while the twin plasma cannons take after the large, distinctive cephalic fins.
*The Ghost bears a striking resemblance to the large sea creature the manta ray.  Its side wings look just like pectoral fins, while the twin plasma cannons take after the large, distinctive cephalic fins.



Revision as of 23:51, February 23, 2007

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Template:Ship

A Marine pilots a Ghost in Halo 1.
File:H2Ghostview.jpg
The Ghost from Halo 2.
The Ghost from Halo 2.

The Ghost was the primary Covenant light ground vehicle.

Overview

The design was optimized for speed and maneuverability, sacrificing other attributes to achieve this. The low mass made it easily overturned. Lack of protection made it vulnerable to small arms fire, especially when directed against the exposed fuel tank mounted on the side. This low durability provided pilots, who otherwise had to rely solely on whatever personal protection they wore, with an incentive to keep moving.

The high sloped nose made the Ghost a challenging vehicle for short pilots since forward visibility was impeded.[1]

The Ghost could be transported to and from the battlefield by a variety of other craft, such as dropships.

Propulsion

Propulsion was provided by a form of anti-gravity engine resulting in a vehicle that skimmed approximately a half meter over the ground when in motion.

In common with other Covenant vehicles, the Ghost's engine had a 'speed boost' feature that tripled its speed. In this mode the Ghost could easily run down enemy infantry or evade more durable foes. The boost increased the engine's power consumption and prevented the vehicle's weapons from being fired.

Judicious use of the speed boost could help prevent the Ghost from flipping over after skipping over a boulder or some other obstacle,

Weapons

Armament on the Ghost consisted of two, forward firing, 100-250 kW plasma cannons. These were the standard Covenant light vehicular weapons[2] The weapons were only accurate at short range but the Ghost's speed and maneuverability compensated for this and allowed it to engage a wide range of targets just the same. Nonetheless, the cannon were only effective against lightly protected targets.


While the speed of the Ghost allowed it to bring its weapons to bare on a wide range of targets, the cannons were effectively only against light infantry and other lightly protected targets.

Trivia

  • It is also possible to do a wheelie with the Ghost. Simply press and hold 'A' on the Xbox version or the Space Bar in Halo PC while moving. Employing the air brake lifts up the nose. It is advised to do this while doing a jump, as you are less likely to flip.
  • If the player shoots the small metal circle on the left side of the Ghost, the Ghost will automatically explode, destroying the vehicle while sparing the driver.
  • The Ghost's appearance evolved noticeably between the pre-release and final versions of Halo:Combat Evolved.
  • The Ghost bears a striking resemblance to the large sea creature the manta ray. Its side wings look just like pectoral fins, while the twin plasma cannons take after the large, distinctive cephalic fins.

Sources

  1. ^ In Halo: Combat Evolved Marine-piloted Ghosts could be seen frequently crashing into terrain or suffering other mishaps. In Halo 2 Marines pilot noticeably better, while it is the Grunts whose skills leave much to be desired.
  2. ^ Cite error: Invalid <ref> tag; no text was provided for refs named man

Related Links

Template:Covenant Vehicles