Campaign scoring: Difference between revisions

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=== '''Free-for-all vs. Team Scoring''' ===
==Free-for-all vs. Team Scoring==
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In '''Free for All''' scoring, points are awarded to individual players based on their kills.  Points earned in this mode can be used to unlock the meta-game achievements.
In '''Free for All''' scoring, points are awarded to individual players based on their kills.  Points earned in this mode can be used to unlock the meta-game achievements.


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=== '''Point Values''' ===
==Point Values==
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Points are earned by killing enemies, with the player shooting the killing shot (or throwing the killing grenade) earning the points.  Following is a list of base points earned for killing enemies (i.e. without any multipliers).
Points are earned by killing enemies, with the player shooting the killing shot (or throwing the killing grenade) earning the points.  Following is a list of base points earned for killing enemies (i.e. without any multipliers).


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=== '''Multipliers''' ===
===Multipliers===
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====Difficulty Multipliers====
 
==== '''Difficulty Multipliers''' ====


''Overall''
''Overall''
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</table>
</table>


==== '''Skull Multipliers''' ====
====Skull Multipliers====


''Overall''
''Overall''
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</table>
</table>


==== '''Time Multipliers''' ====
====Time Multipliers====


''Overall''
''Overall''
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==== '''Style Multipliers''' ====
====Style Multipliers====


''Per-kill''
''Per-kill''
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</table>
</table>


=== '''Scoring Formula''' ===
===Scoring Formula===
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The formula for Campaign Scoring is:
 
The Formula for Campaign Scoring is:


Points Earned = Unit's base point value X (Style Multiplier + Occasional 2nd Style Multiplier) X (Difficulty Multiplier + Skull Multipliers) X Time Multiplier
Points Earned = Unit's base point value X (Style Multiplier + Occasional 2nd Style Multiplier) X (Difficulty Multiplier + Skull Multipliers) X Time Multiplier

Revision as of 15:30, October 17, 2007

Campaign Scoring, also known as Meta-game, is an optional game feature for the campaign mode of Halo 3.

When playing with Campaign Scoring turned on, the player plays a normal campaign mission (single player or cooperative), but progress is scored with points for notable activities. Having skulls activated increases the amount of points gained, as well as accuracy and kill count. Different enemies give different points as do headshots (and assumably any other kill that would be worth a medal). Betrayals will cause negative points so cooperative work will be necessary. To find out more about campaign scoring, listen to mission Design Lead Paul Bertone on the Bungie podcast [1].


Free-for-all vs. Team Scoring

In Free for All scoring, points are awarded to individual players based on their kills. Points earned in this mode can be used to unlock the meta-game achievements.

In Team Scoring, points are shared among the team, culminating in a cumulative team score.


Point Values

Points are earned by killing enemies, with the player shooting the killing shot (or throwing the killing grenade) earning the points. Following is a list of base points earned for killing enemies (i.e. without any multipliers).

Covenant
Heroes
Brute Chieftain (Weapon/Armor Variants)150
Leaders
Brute Captain50
Brute Captain Major50
Brute Captain Ultra50
Specialists
Brute Stalker30
Brute Jump-pack30
Brute Bodyguard30
Jackal Sniper20
Grunt Heavy10
Grunt Spec-Ops10
Hunter150
Infantry
Brute Minor20
Brute Major20
Brute Ultra20
Grunt Minor10
Grunt Major10
Jackal Minor15
Drone Minor10
Drone Major10
Flood
Specialists
Pure Form Stalker20
Pure Form Ranged30
Pure Form Tank50
Infantry
Flood Carrier Form10
Combat Form (Human,Brute,Elite)10
Forerunner
Infantry
Sentinel Aggressor Minor5
Vehicles
Light
Shade50
Ghost100
Chopper100
Standard
Prowler150
Banshee100
Heavy
Wraith (Both Variants)200
Phantom250
Giants
Scarab500


Multipliers

Difficulty Multipliers

Overall

DifficultyMultiplier
Easy0.25x
Normal1x
Heroic2x
Legendary4x

Skull Multipliers

Overall

SkullMultiplier
Iron (Start from beginning)3x
Black Eye (Melee for shields)1.5x
Tough Luck (Enemy saving throws)1.5x
Catch (Enemy grenades)1.5x
Fog (No motion sensors)1.5x
Famine (Half ammo dropped)2x
Thunderstorm (Enemy promotions)1.5x
Tilt (Stronger enemies)2x
Mythic (Double enemy health)2x

Time Multipliers

Overall

From 3.0x to 1.0x, decreasing by 0.5x as time passes.


Style Multipliers

Per-kill

StyleMultiplier
Grenade Stick1.25x
Headshot1.25x
Assassination (Stealth kill)1.25x
Road Kill (Run over enemy)1.25x
Multi-kill (at least 3 enemies within 1.5 seconds)1.25x
Needler Detonation1.25x
EMP (noob combo)1.25x

Scoring Formula

The formula for Campaign Scoring is:

Points Earned = Unit's base point value X (Style Multiplier + Occasional 2nd Style Multiplier) X (Difficulty Multiplier + Skull Multipliers) X Time Multiplier

Achievements

Achievement Points Needed Level
Guerilla 15,000 Sierra 117
Demon 15,000 Crow's Nest
Cavalier 15,000 Tsavo Highway
Askar 15,000 The Storm
Exterminator 15,000 Floodgate
Ranger 50,000 The Ark
Vanguard 50,000 The Covenant
Orpheus 15,000 Cortana
Reclaimer 15,000 Halo

References

Bungie Online

Halo 3 How-to: Campaign Scoring 101

Get the Most Out of Skulls