Campaign scoring: Difference between revisions

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(→‎'''Scoring Formula''': Adding the time multiplier in the formula)
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<tr><td>Brute Chieftain (Weapon/Armor Variants)</td><td>150</td></tr>
<tr><td>Brute Chieftain (Weapon/Armor Variants)</td><td>150</td></tr>
<tr><td colspan="2">'''Leaders'''</td></tr>
<tr><td colspan="2">'''Leaders'''</td></tr>
<tr><td>Brute Captain</td><td>50</td></tr>
<tr><td>Brute Captain</td><td>1550</td></tr>
<tr><td>Brute Captain Major</td><td>50</td></tr>
<tr><td>Brute Captain Major</td><td>1550</td></tr>
<tr><td>Brute Captain Ultra</td><td>50</td></tr>
<tr><td>Brute Captain Ultra</td><td>1550</td></tr>
<tr><td colspan="2">'''Specialists'''</td></tr>
<tr><td colspan="2">'''Specialists'''</td></tr>
<tr><td>Brute Stalker</td><td>30</td></tr>
<tr><td>Brute Stalker</td><td>1530</td></tr>
<tr><td>Brute Jump-pack</td><td>30</td></tr>
<tr><td>Brute Jump-pack</td><td>1530</td></tr>
<tr><td>Brute Bodyguard</td><td>30</td></tr>
<tr><td>Brute Bodyguard</td><td>1530</td></tr>
<tr><td>Jackal Sniper</td><td>20</td></tr>
<tr><td>Jackal Sniper</td><td>1520</td></tr>
<tr><td>Grunt Heavy</td><td>10</td></tr>
<tr><td>Grunt Heavy</td><td>1510</td></tr>
<tr><td>Grunt Spec-Ops</td><td>10</td></tr>
<tr><td>Grunt Spec-Ops</td><td>1510</td></tr>
<tr><td>Hunter</td><td>150</td></tr>
<tr><td>Hunter</td><td>1150</td></tr>
<tr><td colspan="2">'''Infantry'''</td></tr>
<tr><td colspan="2">'''Infantry'''</td></tr>
<tr><td>Brute Minor</td><td>20</td></tr>
<tr><td>Brute Minor</td><td>1520</td></tr>
<tr><td>Brute Major</td><td>20</td></tr>
<tr><td>Brute Major</td><td>1520</td></tr>
<tr><td>Brute Ultra</td><td>20</td></tr>
<tr><td>Brute Ultra</td><td>1520</td></tr>
<tr><td>Grunt Minor</td><td>10</td></tr>
<tr><td>Grunt Minor</td><td>1510</td></tr>
<tr><td>Grunt Major</td><td>10</td></tr>
<tr><td>Grunt Major</td><td>1510</td></tr>
<tr><td>Jackal Minor</td><td>15</td></tr>
<tr><td>Jackal Minor</td><td>1515</td></tr>
<tr><td>Drone Minor</td><td>10</td></tr>
<tr><td>Drone Minor</td><td>1510</td></tr>
<tr><td>Drone Major</td><td>10</td></tr>
<tr><td>Drone Major</td><td>1510</td></tr>
<th style="padding-top:1em;">'''Flood'''</th>
<th style="padding-top:1em;">'''Flood'''</th>
<tr><td colspan="2">'''Specialists'''</td></tr>
<tr><td colspan="2">'''Specialists'''</td></tr>
<tr><td>Pure Form Stalker</td><td>20</td></tr>
<tr><td>Pure Form Stalker</td><td>1520</td></tr>
<tr><td>Pure Form Ranged</td><td>30</td></tr>
<tr><td>Pure Form Ranged</td><td>1530</td></tr>
<tr><td>Pure Form Tank</td><td>50</td></tr>
<tr><td>Pure Form Tank</td><td>1550</td></tr>
<tr><td colspan="2">'''Infantry'''</td></tr>
<tr><td colspan="2">'''Infantry'''</td></tr>
<tr><td>Flood Carrier Form</td><td>10</td></tr>
<tr><td>Flood Carrier Form</td><td>1510</td></tr>
<tr><td>Combat Form (Human,Brute,Elite)</td><td>10</td></tr>
<tr><td>Combat Form (Human,Brute,Elite)</td><td>1510</td></tr>
<th>'''Forerunner'''</th>
<th>'''Forerunner'''</th>
<tr><td colspan="2">'''Infantry'''</td></tr>
<tr><td colspan="2">'''Infantry'''</td></tr>
<tr><td>Sentinel Aggressor Minor</td><td>5</td></tr>
<tr><td>Sentinel Aggressor Minor</td><td>155</td></tr>
<th>'''Vehicles'''</th>
<th>'''Vehicles'''</th>
<tr><td colspan="2">'''Light'''</td></tr>
<tr><td colspan="2">'''Light'''</td></tr>
<tr><td>Shade</td><td>50</td></tr>
<tr><td>Shade</td><td>1550</td></tr>
<tr><td>Ghost</td><td>100</td></tr>
<tr><td>Ghost</td><td>15100</td></tr>
<tr><td>Chopper</td><td>100</td></tr>
<tr><td>Chopper</td><td>15100</td></tr>
<tr><td colspan="2">'''Standard'''</td></tr>
<tr><td colspan="2">'''Standard'''</td></tr>
<tr><td>Prowler</td><td>150</td></tr>
<tr><td>Prowler</td><td>15150</td></tr>
<tr><td>Banshee</td><td>100</td></tr>
<tr><td>Banshee</td><td>15100</td></tr>
<tr><td colspan="2">'''Heavy'''</td></tr>
<tr><td colspan="2">'''Heavy'''</td></tr>
<tr><td>Wraith (Both Variants)</td><td>200</td></tr>
<tr><td>Wraith (Both Variants)</td><td>200</td></tr>
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<tr><td>Scarab</td><td>500</td></tr>
<tr><td>Scarab</td><td>500</td></tr>
</table>
</table>


=== '''Multipliers''' ===
=== '''Multipliers''' ===

Revision as of 14:28, October 14, 2007

Campaign Scoring, also known as Meta-game, is an optional game feature for the campaign mode of Halo 3.

When playing with Campaign Scoring turned on, the player plays a normal campaign mission (single player or cooperative), but progress is scored with points for notable activities. Having skulls activated increases the amount of points gained, as well as accuracy and kill count. Different enemies give different points as do headshots (and assumably any other kill that would be worth a medal). Betrayals will cause negative points so cooperative work will be necessary. To find out more about campaign scoring, listen to mission Design Lead Paul Bertone on the Bungie podcast [1].


Free-for-all vs. Team Scoring


In Free for All scoring, points are awarded to individual players based on their kills. Points earned in this mode can be used to unlock the meta-game achievements.

In Team Scoring, points are shared among the team, culminating in a cumulative team score.


Point Values


Points are earned by killing enemies, with the player shooting the killing shot (or throwing the killing grenade) earning the points. Following is a list of base points earned for killing enemies (i.e. without any multipliers).

Covenant
Heroes
Brute Chieftain (Weapon/Armor Variants)150
Leaders
Brute Captain1550
Brute Captain Major1550
Brute Captain Ultra1550
Specialists
Brute Stalker1530
Brute Jump-pack1530
Brute Bodyguard1530
Jackal Sniper1520
Grunt Heavy1510
Grunt Spec-Ops1510
Hunter1150
Infantry
Brute Minor1520
Brute Major1520
Brute Ultra1520
Grunt Minor1510
Grunt Major1510
Jackal Minor1515
Drone Minor1510
Drone Major1510
Flood
Specialists
Pure Form Stalker1520
Pure Form Ranged1530
Pure Form Tank1550
Infantry
Flood Carrier Form1510
Combat Form (Human,Brute,Elite)1510
Forerunner
Infantry
Sentinel Aggressor Minor155
Vehicles
Light
Shade1550
Ghost15100
Chopper15100
Standard
Prowler15150
Banshee15100
Heavy
Wraith (Both Variants)200
Phantom250
Giants
Scarab500

Multipliers


Difficulty Multipliers

Overall

DifficultyMultiplier
Easy0.25x
Normal1x
Heroic2x
Legendary4x


Skull Multipliers

Overall

SkullMultiplier
Iron (Start from beginning)3x
Black Eye (Melee for shields)1.5x
Tough Luck (Enemy saving throws)1.5x
Catch (Enemy grenades)1.5x
Fog (No motion sensors)1.5x
Famine (Half ammo dropped)2x
Thunderstorm (Enemy promotions)1.5x
Tilt (Stronger enemies)2x
Mythic (Double enemy health)2x

Time Multipliers

Overall

From 3.0x to 1.0x, decreasing by 0.5x as time passes.


Style Multipliers

Per-kill

StyleMultiplier
Grenade Stick1.25x
Headshot1.25x
Assassination (Stealth kill)1.25x
Road Kill (Run over enemy)1.25x
Multi-kill (at least 3 enemies within 1.5 seconds)1.25x
Needler Detonation1.25x
EMP (noob combo)1.25x


Scoring Formula


The Formula for Campaign Scoring is:

Points Earned = Unit's base point value X (Style Multiplier + Occasional 2nd Style Multiplier) X (Difficulty Multiplier + Skull Multipliers) X Time Multiplier

References


http://www.bungie.net/online/default.aspx

http://www.bungie.net/News/content.aspx?type=topnews&link=h3campaign