Infection: Difference between revisions

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*Conserving ammunition is key in all Infection game types, therefore weapons that either fire single shot or bursts such as a Battle Rifle or Carbine are vital if a team is to survive.
*Conserving ammunition is key in all Infection game types, therefore weapons that either fire single shot or bursts such as a Battle Rifle or Carbine are vital if a team is to survive.
*Accuracy and shot placement are equally important; most players tend to aim for the one spot where it will do the most damage, the head. However, from long range, targeting this part of the body can be tricky, even though the head is less shielded and armored when compared to the rest of the body, it is also a small target. Shooting at the center of mass, the torso or legs, guarantee's better chances of success. In addition, jumping or crouching makes shot placement on the head difficult; the main body isn't as easy to conceal or dodge with.
*Accuracy and shot placement are equally important; most players tend to aim for the one spot where it will do the most damage, the head. However, from long range, targeting this part of the body can be tricky, even though the head is less shielded and armored when compared to the rest of the body, it is also a small target. Shooting at the center of mass, the torso or legs, guarantee's better chances of success. In addition, jumping or crouching makes shot placement on the head difficult; the main body isn't as easy to conceal or dodge with.
*In Halo: Reach, zombies are able to "evade", similar to Elites. They can cover large distances very quickly with this armor ability, making them incredibly dangerous even in choke points. One tactic while playing as humans is to run TOWARD a rolling zombie, hopefully catching them off-guard so that they will roll past you, allowing you to turn around and finish them off. A counter to this is for the zombie to use the melee button so as to end their roll with an immediate attack, rather than having to wait slightly longer to line up a lunge.
*Remember that the shotgun can kill zombies beyond normal range in most Infection games, except for Save Havens. As zombies have no shields, a single shotgun blast within ten feet to the upper body will usually put the undead back in their grave. As zombies can sometimes kill you even as you Bulltrue them, killing them before they get too close can greatly extend your survival time.
*If the human team is camping in a particular spot that you find difficult to attack, look for overlooked entrances such as high windows. For example, on Pinnacle the human team will usually take up residence in the tall tower overlooking most of the map. So long as a human player isn't waiting around the corner or on the ledge above, zombie players can jump onto the railing of the ramps and leap through the window. On Zealot, if a human camps in the low-g environment where they can easily kill any zombies coming out of the lifts, find something to jump on top of that will allow you to jump up to the low-g area without using lifts.
*If a zombie rolls toward you and you don't have time to move past them or get away, aim below and ahead of them with the shotgun. Timing your shot is very important, and tricky to master, so try to shoot the zombie before their roll carries them close enough to you for them to use the melee-button's quick strike.
*Remember that a well-timed melee will cancel the zombie's sword attack and push them away from you. It may, however, still do damage to you. Melees can also kill a zombie with sufficiently-low health, so if your first shotgun blast fails to kill them you can always use melee as a last-ditch attempt at survival.


==Trivia==
==Trivia==

Revision as of 02:00, September 24, 2010

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Infection is a multiplayer gametype in Halo 3 and Halo: Reach.[1] It is the official Zombie mode, modeled after zombie mode's popularity as a custom game in Halo 2.

Description

The object of the gametype is for the players to stay "uninfected" as long as possible while the zombies try to kill every living player. The number of players starting out as Zombies, "Alpha Zombies", can be changed in the options and are selected at random from the start. When a Zombie kills a "living" player, they are "infected" and they become a zombie. When there is just one living player left, he/she is declared "Last Man Standing".

Medals

  • Zombie Killing Spree - Kill five zombies without dying.
  • Hell's Janitor - Kill ten zombies without dying.
  • Infection Spree - Infect five humans without dying.
  • Mmmm Brains - Infect ten humans without dying.
  • Last Man Standing - Be the last human left alive in the round.
  • Is Quisnam Protero Damno - Kill fifteen humans without dying. (removed)[citation needed]

Development History

Halloween

On October 31, 2007, a specialized Halloween Matchmaking playlist was available, which played this game mode with up to 13 players (it being an "unlucky" number).[citation needed] This game type's popularity allowed it to become a "regular" among Double EXP Weekend games. It was repeated again on October 31 2008, but unlike other occasions, the October 31 2007, 2008, and 2009 ones were Ranked. The others were mainly Social.

Double EXP Weekend

On April 10th, 2008, the playlist came back for a Double EXP Weekend as Living Dead, also starting with exactly 13 players.[citation needed] Living Dead also appeared on the weekend of May 22 and on the 28th August.[citation needed] Living Dead is a Double EXP Weekend game with many games. Infection games have also appeared in other Double EXP playlists such as Turkey Day, the 2008 Thanksgiving weekend playlist.

Halo: Reach

In Halo: Reach a new variant of Infection called Safe Havens will be included, which will be a fusion of Infection and King of the Hill, where the non-infected will have to stay and move to the hill in order to have the strength to kill the zombies.

There will be other Infection gametypes, but they remain unknown and unnamed.

Tactics and Tips

Zombies are often set to spawn with the classic Energy Sword.
A player camping in an Infection game.
  • If you are making an Infection game, try to make it very balanced. For example, give the zombies 200% health but no shields and only slightly higher speed and jump. In turn, give humans Shotguns and Pistols with limited ammo. Also, when making Forge maps, if you make a hiding room for survivors don't make it impossible for zombies to get in. Instead, give the room two entrances the survivors must work together to guard. Another fun thing to do is to put breakable or movable items such as barrels and palettes in front of doors to barricade them.
  • By default, regular zombies use Energy Swords, hence has limited/short attack range, and cannot pick up weapons. As such, it is recommended for the player to be equipped with a ranged weapon such as the Battle Rifle or the Covenant Carbine.
  • If you are playing as a zombie, its a good idea to put on Active Camo, so you can sneak up unnoticed or stalk the humans from behind, making sure they don't see you.
  • Yet another tactic that the "living" use is called "baiting". The players gather in a small, confined space; preferably one with only one opening. Whenever the zombies' attacks lull, the players send out a freelancer, known simply as "bait". The "bait" will attempt to lure the zombies closer to the stronghold, where the trap is set off and the zombie is killed by overwhelming force.
  • Sometimes it is a good idea to commit suicide if your group is under assault by a large horde of zombies. Especially if there are only 2 of you left. Try not using Spike, Plasma, or Firebomb Grenades to kill yourself, because the explosion could damage your teammates.
  • Try to not use Gravity Hammers or Energy Swords when possible, in most types the zombies have one or both of these weapons and such close range combat would result in you being killed often.
  • A team that regroups in a single area and holds their position in a well defensible location has a much higher chance of surviving.
  • Conserving ammunition is key in all Infection game types, therefore weapons that either fire single shot or bursts such as a Battle Rifle or Carbine are vital if a team is to survive.
  • Accuracy and shot placement are equally important; most players tend to aim for the one spot where it will do the most damage, the head. However, from long range, targeting this part of the body can be tricky, even though the head is less shielded and armored when compared to the rest of the body, it is also a small target. Shooting at the center of mass, the torso or legs, guarantee's better chances of success. In addition, jumping or crouching makes shot placement on the head difficult; the main body isn't as easy to conceal or dodge with.

Trivia

  • "Infection" is based on the popular custom gametype in Halo 2 known as "Zombies". Zombies was based on Team Slayer, with the Red team being Humans and the Green team being Zombies. The Humans could only use human weapons, and the Zombies could only use Energy Swords. The game began with just one or two Zombie players, who would attempt to hunt down and kill the Humans. When a Human was killed by a Zombie, they would have to change teams and become a Zombie. Since there were no facilities in Halo 2 Custom Games to limit what weapons each team could use or to force players to switch teams upon death, Zombie gametypes relied on Honor Rules.
  • New, but simple to obtain achievements are made just for Infection on the Mythic Map Pack, they are Delicious Brains, and Zombie Repeller. Delicious Brains is awarded when the player infects two humans, and Zombie Repeller is awarded by getting two zombie kills as a human.

Sources

Related Pages

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