AIE-486H machine gun: Difference between revisions

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For defensive purposes it can be mounted on a tripod but when used for assault it can be detached from its tripod by a [[SPARTAN-II]]'s or [[Elite]]'s brute force. This can be done by pressing B while using the turret in its mounted position. Once detached, the player will appear in a third-person point of view. It has an infinite ammo capacity while stationary, but removing the  turret limits the capacity.
For defensive purposes it can be mounted on a tripod but when used for assault it can be detached from its tripod by a [[SPARTAN-II]]'s or [[Elite]]'s brute force. This can be done by pressing B while using the turret in its mounted position. Once detached, the player will appear in a third-person point of view. It has an infinite ammo capacity while stationary, but removing the  turret limits the capacity.


In its unmounted form and variation it has a limited ammunition capacity of 200 rounds and takes about a second to "spin up" before reaching its highest rate of fire before going critical. Pulling the trigger once will cause the gun to fire a maximum of two rounds at a moderate rate; holding it down builds up the rate of fire to a higher rate. The gun slowly climbs during automatic fire like the [[M7 Caseless Sub Machine Gun| SMG]], but its recoil is lessened by the gun's tremendous weight. Also due to the weapon's weight, the user's speed is decreased, and turning takes more time. Also, the user's rate of elevation is low, there is a maximum angle of fire, and the user is stationary, exposed, and unable to react quickly to close-range scenarios. While wielding the gun in its standalone form, the player cannot [[melee]], use [[grenades]], [[equipment]], or [[binoculars]]. Unlike most mini-guns in other games, the gun cannot overheat, which is more realistic, as one of the designs of a mini-gun is to have multiple barrels, so that one barrel does not overheat due to the fire rate. Having three barrels disperses the heat equally to all three barrels.
In its unmounted form and variation it has a limited ammunition capacity of 20000 rounds and takes about a second to "spin up" before reaching its highest rate of fire before going critical. Pulling the trigger once will cause the gun to fire a maximum of two rounds at a moderate rate; holding it down builds up the rate of fire to a higher rate. The gun slowly climbs during automatic fire like the [[M7 Caseless Sub Machine Gun| SMG]], but its recoil is lessened by the gun's tremendous weight. Also due to the weapon's weight, the user's speed is decreased, and turning takes more time. Also, the user's rate of elevation is low, there is a maximum angle of fire, and the user is stationary, exposed, and unable to react quickly to close-range scenarios. While wielding the gun in its standalone form, the player cannot [[melee]], use [[grenades]], [[equipment]], or [[binoculars]]. Unlike most mini-guns in other games, the gun cannot overheat, which is more realistic, as one of the designs of a mini-gun is to have multiple barrels, so that one barrel does not overheat due to the fire rate. Having three barrels disperses the heat equally to all three barrels.


When the player picks up this weapon they still keep their other weapons, even if they are carrying two, in the same way as [[flag]]s, [[bomb]]s and [[oddball|skulls]] . However, they must drop the HMG before using their other [[weapons]], [[grenades]] or [[equipment]].
When the player picks up this weapon they still keep their other weapons, even if they are carrying two, in the same way as [[flag]]s, [[bomb]]s and [[oddball|skulls]] . However, they must drop the HMG before using their other [[weapons]], [[grenades]] or [[equipment]].

Revision as of 03:14, June 3, 2008

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Template:Weapon The AIE-486H Heavy Machine Gun (abbreviated AIE-486H HMG or simply HMG), more commonly referred to as the Heavy Machine Gun Turret, is a United Nations Space Command ground weapon effective against infantry and vehicles. It fires armor piercing rounds at a high rate of fire.

When detached it provides a portable high-powered machine gun with 200 rounds.

Overview

File:Machine Gun Mounted.jpg
The Machine Gun is most often found in its mounted position.

The AIE-486H Heavy Machine Gun is a standard Gatling-style heavy machine gun in use by the UNSC for offensive and defensive purposes. It is also more powerful than the UNSC's former turret, M247 GP Machine Gun.

For defensive purposes it can be mounted on a tripod but when used for assault it can be detached from its tripod by a SPARTAN-II's or Elite's brute force. This can be done by pressing B while using the turret in its mounted position. Once detached, the player will appear in a third-person point of view. It has an infinite ammo capacity while stationary, but removing the turret limits the capacity.

In its unmounted form and variation it has a limited ammunition capacity of 20000 rounds and takes about a second to "spin up" before reaching its highest rate of fire before going critical. Pulling the trigger once will cause the gun to fire a maximum of two rounds at a moderate rate; holding it down builds up the rate of fire to a higher rate. The gun slowly climbs during automatic fire like the SMG, but its recoil is lessened by the gun's tremendous weight. Also due to the weapon's weight, the user's speed is decreased, and turning takes more time. Also, the user's rate of elevation is low, there is a maximum angle of fire, and the user is stationary, exposed, and unable to react quickly to close-range scenarios. While wielding the gun in its standalone form, the player cannot melee, use grenades, equipment, or binoculars. Unlike most mini-guns in other games, the gun cannot overheat, which is more realistic, as one of the designs of a mini-gun is to have multiple barrels, so that one barrel does not overheat due to the fire rate. Having three barrels disperses the heat equally to all three barrels.

When the player picks up this weapon they still keep their other weapons, even if they are carrying two, in the same way as flags, bombs and skulls . However, they must drop the HMG before using their other weapons, grenades or equipment.

File:Machine Gun Portable.jpg
Spartans and other beings with considerable strength such as Elites and Brutes may rip a turret off its mount and heft it as a portable weapon.

Trivia

File:MJOLNIR Mk.VI Powered Assault Armor (CQB).jpg
A Spartan in CQB armor carrying the AIE-486H HMG.
  • The AIE-486H Heavy Machine Gun, belonging to the Halo 3 exclusive class of weapons known as "Support Weapons," is one of the four third-person view weapons. The other weapons are the M7057 flamethrower, the Machine gun turret, or Missile Pod and the Plasma Cannon.
  • When hefting a support weapon, you do not lose the two weapons you were carrying. Your primary weapon will be shunted to the secondary slot, while your previously secondary weapon does not appear on the HUD or on your body. Instead, it is kept somewhere unseen, and goes in a "tertiary" slot.
  • Like the M41 LAAG, the AIE-486H bears a striking resemblance to the GAU-19/A machine gun used by the United States military. The GAU-19 and AIE-486H both share the same distinctive suppressor.
  • The AIE-486H appeared in early footage of pre-Xbox Halo as the minigun.
  • During Forge matches, the mounted AIE-486H can be picked up, moved, and rotated, even while another player is using the turret. If the other player rips the turret from the base while this is happening, the player will duplicate the turret. This can be used to arm an entire team with turrets. These traits also apply to plasma turrets.
  • The HMG can carry more than 200 rounds when detached, through a glitch.
  • Its recoil causes it to "climb" much like the M7 Caseless Submachine Gun.
  • Brutes will occasionally use a Heavy Machine Gun or plasma cannons against players and humans.
  • It is possible to use the machine gun mounted in the back of a Pelican in Halo 3 by killing the human in it (without destroying the turret) and getting into the drop bay.
  • The machine gun, like teleporters, has no gravity.
File:1210583893 Halo-3-pic-16.jpg
A Spartan firing a Heavy Machine Gun
  • In Halo 3's Forge mode, there is a glitch that allows players to go through invisible walls, chain link fences, and other solid barriers using the turret. Be warned though, as most of these areas contain death zones.
  • A way of moving faster with the turret can be done by constantly dropping and picking up the turret. Pressing 'Y' to change guns while holding right bumper to pick the gun up again. This, while looking like your dribbling the gun, allows almost normal movement, though be careful around dropped guns though, as it might pick on of those up instead.
  • On Forge, even if you set the machine gun's spare clips to 2, it will still hold only 200 rounds. This also happens even when you put on the infinite ammo option. This goes for every support weapon except the flamethrower.

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