AIE-486H machine gun: Difference between revisions

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==Operation==
==Operation==
The mounted turret is capable of fully automatic fire, and has extreme defensive value as a mass generator of suppressive fire, although the user's rate of elevation is low, and there is a maximum angle of fire, and the user is stationary, exposed, and unable to react quickly to close-range scenarios. It has an infinite ammo capacity while stationary. It be operated by pressing the Right Button in the ''[[Halo 3 Beta]]''
The mounted turret(M247 GP) is capable of fully automatic fire, and has extreme defensive value as a mass generator of suppressive fire, although the user's rate of elevation is low, and there is a maximum angle of fire, and the user is stationary, exposed, and unable to react quickly to close-range scenarios. It has an infinite ammo capacity while stationary. It be operated by pressing the Right Button in the ''[[Halo 3 Beta]]''


Once on it, a [[SPARTAN-II]] can press "B" to detach turret and use it as a chaingun. Once detached, the player will appear in a third-person view which will make the player using the weapon less accurate and slower.
Once on it, a [[SPARTAN-II]] can press "B" to detach turret and use it as a chaingun. Once detached, the player will appear in a third-person view which will make the player using the weapon less accurate and slower.

Revision as of 02:20, May 26, 2007

Template:Weapon The AIE-486H Heavy Machinegun is a United Nations Space Command weapon that is detached from the M247 GP Machine Gun.

Introduction

The AIE-486H Heavy Machinegun is a standard heavy weapon in use by the UNSC for dual offensive and defensive purposes. It is the turret from the UNSC's M247 GP Machine Gun turret. For defensive purposes, it can be mounted on a tripod(the M247 GP Machine Gun), but when used for assault, it can be detached from its tripod by a SPARTAN-II's brute force. However, in its unmounted form, while mobile, it has a limited ammunition capacity of 200 rounds, and takes time to "warm up" before fully automatic fire, like a standard minigun. Template:WepList

Operation

The mounted turret(M247 GP) is capable of fully automatic fire, and has extreme defensive value as a mass generator of suppressive fire, although the user's rate of elevation is low, and there is a maximum angle of fire, and the user is stationary, exposed, and unable to react quickly to close-range scenarios. It has an infinite ammo capacity while stationary. It be operated by pressing the Right Button in the Halo 3 Beta

Once on it, a SPARTAN-II can press "B" to detach turret and use it as a chaingun. Once detached, the player will appear in a third-person view which will make the player using the weapon less accurate and slower.

Pulling the right trigger(on the controller) once will cause the gun to fire two rounds at a moderate rate, while when you hold it down it builds up its rate of fire to a higher rate. It slowly climbs during automatic fire like the SMG, but because of its weight not as much. The gun cannot overheat like chainguns in other games.

While wielding the gun in its standalone form (un-mounted), you can't run or turn around quickly. If you are standing in one point you can aim slightly to either side before the Spartan adjusts his feet.

It spawns in Valhalla and above the gate on High Ground.

File:Halo3 High-Ground-1stperson-01med.jpg
HUD Screenshot of a Spartan wielding the AIE-468H HMGin Halo 3.

Trivia

  • This is one of two current third-person view weapons. The other is the Missile Pod.
  • This weapon belongs to a new class known as "Support Weapons."
  • In the Picture with 3rd person view the HUD says that the Secondary weapons is a Spiker but is a Shotgun in the back of the Spartan. This is because you do not lose the 2 weapons you are carrying before obtaining the turret. Once you drop the turret, your primary weapon will be the Spiker and your secondary will be the Shotgun.