AIE-486H machine gun: Difference between revisions

From Halopedia, the Halo wiki

No edit summary
No edit summary
Line 1: Line 1:
The '''AIE-486H Heavy Machinegun''' is a support class weapon used by the [[United Nations Space Command]].
{{WepList}}
{{WepList}}
{{Weapon
{{Weapon
| image=[[Image:UNSC Portable Chain Gun.JPG|300px]]
| image=[[Image:UNSC Portable Chain Gun.JPG|300px]]
Line 10: Line 9:
| size=  
| size=  
| damage per hit=
| damage per hit=
| magazine= 200 (Un-mounted)
| magazine=  
| maxammo= 200 (Un-mounted), Unlimited (Mounted)  
| maxammo= 200 (Unmounted), Unlimited (Mounted)  
| fire= Fully Automatic, 2 Round Burst (Single trigger pull(Un-mounted))
| fire= Fully Automatic
| ammotype=
| ammotype=Projectiles
| operation=
| operation=
| rate of fire= High
| rate of fire= High
Line 19: Line 18:
| range=
| range=
| era=
| era=
| counterpart=
| counterpart=[[Plasma Cannon]]
| counterwep=
| counterwep=
| affiliation=[[United Nations Space Command]]
| affiliation=[[United Nations Space Command]]
}}
}}
The '''AIE-486H Heavy Machinegun''' is a [[United Nations Space Command]] weapon.


==Introduction==
==Introduction==
The AIE-486H or more commonly the Machine Gun Turret is a portable or stationary gun. When carried, the player uses two hands.
The AIE-486H Heavy Machinegun is a standard heavy weapon in use by the [[UNSC]] for dual offensive and defensive purposes. For defensive purposes, it can be mounted on a tripod, but when used for assault, it can be detached from its tripod by a [[SPARTAN-II]]'s brute force. However, in its unmounted form, while mobile, it has a limited ammunition capacity of 200 rounds, and takes time to "warm up" before fully automatic fire, like a standard minigun.


==Operation==
==Operation==

Revision as of 00:32, May 20, 2007

Template:WepList

Template:Weapon

The AIE-486H Heavy Machinegun is a United Nations Space Command weapon.

Introduction

The AIE-486H Heavy Machinegun is a standard heavy weapon in use by the UNSC for dual offensive and defensive purposes. For defensive purposes, it can be mounted on a tripod, but when used for assault, it can be detached from its tripod by a SPARTAN-II's brute force. However, in its unmounted form, while mobile, it has a limited ammunition capacity of 200 rounds, and takes time to "warm up" before fully automatic fire, like a standard minigun.

Operation

The turret is capable of automatic fire. It has an infinite ammo capacity while stationary and has 200 rounds when it is mobilized. It is set up in certain areas at the beginning of the game in its stationary mode.

Once on it, you can press "B" to detach turret and use it as a chaingun. Once detached, the player will appear in a third-person view which will make the player using the weapon less accurate and slower.

Pulling the right trigger(on the controller) once will cause the gun to fire two rounds at a moderate rate, while when you hold it down it builds up its rate of fire to a higher rate. It slowly climbs during automatic fire like the SMG, but because of its weight not as much. The gun cannot overheat like chainguns in other games.

While wielding the gun in its standalone form (un-mounted), you can't run or turn around quickly. If you are standing in one point you can aim slightly to either side before the Spartan adjusts his feet.

It spawns in Valhalla and above the gate on High Ground.

File:Halo3 High-Ground-1stperson-01med.jpg
HUD Screenshot of a Spartan wielding the AIE-468H HMGin Halo 3.

Trivia

  • This is one of two current third-person view weapons. The other is the Missile Pod.
  • This weapon belongs to a new class known as "Support Weapons."
  • In the Picture with 3rd person view the HUD says that the Secondary weapons is a Spiker but is a Shotgun in the back of the Spartan. This is because you do not lose the 2 weapons you are carrying before obtaining the turret. Once you drop the turret, your primary weapon will be the Spiker and your secondary will be the Shotgun.