M6 series: Difference between revisions

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m (→‎Characteristics: Non-electric is the incorrect term. Electroless is a technique for depositing a layer of nickel on to a solid workpiece without using electricity.)
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With the release of Halo 3 many people were disappointed with the new magnum. In [[Halo: Combat Evolved]] and [[Halo 2]], the M6/magnum was much more powerful. The weapon featured a scope which was extremely helpful with picking off enemies from afar.
With the release of Halo 3 many people were disappointed with the new magnum. In [[Halo: Combat Evolved]] and [[Halo 2]], the M6/magnum was much more powerful. The weapon featured a scope which was extremely helpful with picking off enemies from afar.
The Magnum is often effective when wielded alongside the [[SMG]] or [[Spiker]].
The Magnum is often effective when wielded alongside the [[SMG]] or [[Spiker]].
==Triva==
[[Shane]] used a M6 in [[Halo:Ghosts of Onyx]] as a last defence against the [[Covenant]].


== Series ==
== Series ==

Revision as of 00:33, September 16, 2008

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"The M6 has been in service for about a hundred and forty years… it’s amazing to think how little it has changed in all that time."
— Anonymous UNSC serviceman

The M6 Series is a series of short-barreled weapons produced by Misriah Armories.

Introduction

They have seen widespread distribution through the United Nations Space Command and United Nations Space Command Defense Force as lighter firearms, although they are not seen as primary weapons because of their lighter penetrating power compared to larger weapons and smaller magazine capacity, and are mostly issued to officer and vehicle crews.

They have seen usage in the UNSC for almost 140 years[1], and have been used in almost every conflict since then.

Characteristics

The M6 series weapons are recoil-operated and magazine-fed, and typically fire 12.7mm x 40 projectile ammunition, and despite the large caliber, oftentimes "exotic" ammunition is not utilized. They are also remarkably large and overpowered to an extent, appearing to be redolent of a cross between a pistol or a rifle in size. In addition to power, the M6 line of weaponry is designed to be rugged and reliable, and the guns are able to remain operational after Slipspace transitions and high-g aerial maneuvers. However, the heavy weight limits its distribution amongst personnel, and the M6 weapons have a tendency to drop casings on the wielder's foot[2], leading some UNSC personnel to favor the M7/Caseless Submachine Gun which operates on a caseless system.

Shot replacement is important the only shot giving instant fatality.


They have remained remarkably unchanged during its decades of service, although there are a large number of variants, such as the A, B, C, D, G, and J variants. The M6 series handguns are issued in three different finishes: hard chrome, black polymer, and electroless nickel[3].

With the release of Halo 3 many people were disappointed with the new magnum. In Halo: Combat Evolved and Halo 2, the M6/magnum was much more powerful. The weapon featured a scope which was extremely helpful with picking off enemies from afar. The Magnum is often effective when wielded alongside the SMG or Spiker.

Triva

Shane used a M6 in Halo:Ghosts of Onyx as a last defence against the Covenant.


Series

Sources

Template:Weapons List