Kig-Yar Major: Difference between revisions

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m (more acurate)
m (Similar tactics, similar description, difference is only in health and firing rate.)
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{{Ratings}}
{{Ratings}}
{{Era|H1|H2|H3R|H3|}}
{{Era|H1|H2|H3R|H3|}}
{{Covenant Rank Infobox
{{Covenant Rank Infobox
|name=Jackal Major
|name=Jackal Major
|image=[[File:JackalMajor.png|300px]]
|image=[[File:JackalMajor.png|300px]]
|species=[[Kig-Yar]]
|species=[[Kig-Yar]]
|weapons=*[[Plasma Pistol]] (common)
|weapons=*[[Plasma Pistol]]
*[[Plasma Rifle]] (very rare)
*[[Plasma Rifle]]
*[[Needler]]  
*[[Needler]]  
|equipment=[[Jackal Personal Arm Shield|Kig-Yar Personal Arm Shield]]
|equipment = [[Kig-yar Point Defense Gauntlet|Kig-Yar Personal Arm Shield]]
|vehicles=None
|vehicles =  
|missions=Ground assault, Defense
|missions = Ground Assault, Infiltration, Defense
|role=Infantry, [[Sergeant]]s to lesser troops
|role = Infantry, Support
|notable=
|affiliation = *[[Covenant Empire|Covenant]], later [[Covenant Loyalists]]
|affiliation=[[Covenant]], later [[Covenant Loyalists]]
}}
}}
A '''Kig-Yar Major''' is a [[Kig-Yar#Rank Structure|rank]] for more experienced [[Kig-Yar]]. They are effectively equal in rank to the that of a [[United Nations Space Command|UNSC]] [[Corporal (UNSC)|Corporal]] or [[Sergeant (UNSC)|Sergeant]]. They are characterized by their orange (''H:CE'' & ''Halo 2''")/purple (''Halo 3'') personal arm shields, and don gold-brown combat harness, though this is not always the case.


'''Kig-Yar Major''' is a  rank for more experienced [[Jackals]] of the [[Covenant]], equivalent to that of a UNSC [[Corporal (UNSC)|Corporal]] or [[Sergeant (UNSC)|Sergeant]]. They are characterized by their orange or (in [[Halo 3]]) purple shields, and usually wear armor that is golden brown in color, though this is not always the case. They are seen commanding [[Jackal Minor|Jackal Minor]] or  lesser [[Grunts]] in combat.  
==Description==
Similar like its [[Kig-Yar Minor|less experienced]] member, the Kig-Yar Majors are commonly seen in combat and are engaged as ''cannon fodder''. Because of this, they are seen in almost every engagement with other types of Covenant forces. Kig-Yar Majors simply devote their combat time to bombard the player with volleys of plasma bolts on the ground. At some point in an engagement, they are seen commanding Kig-Yar Minors and Unggoy Minors.  


==Appearances==
==Appearances==
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==Combat==
==Combat==
[[Image:1212860634 0046c.jpg|thumb|left|200px|A Jackal Major protecting himself with his energy shield.]]
Kig-Yar Minors are known for wielding Plasma Pistols as their standard weapon of choice. When engaging an enemy, they tend to overcharge their Plasma Pistols to eliminate its enemy's energy shield and release volleys of plasma bolts to quickly eliminate them. When engaged by an enemy, Minors will use its personal arm shields to block enemy fire.
Jackal Majors almost always wield [[Plasma Pistol]]s, which is their standard weapon, with which they are fond of overcharging. Be very careful when attacking them from the front. These Jackals are trickier than their less experienced counterparts. They are better at blocking themselves with their shields, and can usually roll out of the way of a [[Frag Grenade]]. The best way to kill them is to [[Melee]] them, or use a [[M6C Magnum]] and land a head shot for an instant kill. This will also work with the [[Covenant Carbine]] or the [[BR55 Battle Rifle]] as well, or alternatively using a Sniper Rifle to kill them from afar. With precision weaponry(to help combat Jackal shields) fire at the shield embrasure on their arm which will cause them to reel back in pain allowing for a brief opportunity for a headshot. This will also occur if you shoot at the small area in the shield where the Jackal fires from. A shot anywhere on its body with a Sniper Rifle is fatal, and the body will fly back. Like all shielded Jackals, Major shields are vulnerable to plasma weaponry, although they take ''significantly'' more damage than the shields of the Minor. A single overcharged [[Plasma Pistol]] shot will deplete the shield, as will a stream of Plasma fire. Afterward, an [[SMG]], [[Battle Rifle]], or [[Shotgun]] will be devastating. In the case of the Battle Rifle, headshots are instantly lethal.


Like Jackal Minors, Jackal Majors are not tough and should be taken down at your own pace. However, they are rarely found alone, often found leading [[Lances]] or [[File]]s of [[Grunts]] as well as other [[Jackals]].  
When engaging a Kig-Yar Minor from afar, it is best to use a precision weapon such as the [[M6 series|M6 Pistols]], [[Battle Rifle]] and [[Type-51 Carbine|Covenant Carbine]] and aim at their exposed left hand. From medium range, weapons such as the [[Type-25 Directed Energy Rifle|Plasma Rifle]], the [[M7/Caseless Submachine Gun|SMG]] and the [[MA5 series|Assault Rifle]] provide good suppressive fire against the Minors as they will make the Kig-yar Minor off guard and unable to fire its weapon, followed by a quick melee to kill it off. Alternatively, one can eliminate the Kig-yar's personal arm shield by firing an overcharged Plasma bolt from a Plasma Pistol. Once the personal arm shield collapses, the Kig-yar Minor is open to all attacks.


===''[[Halo 3]]''===
On higher difficulties, it is advisable for players to utilise either long-range firing technique using a precision weapon or the overcharged plasma bolt.
Jackal Majors appear in ''Halo 3'' as the violet shield bearing Jackals. On Legendary, these are more common then their blue shielded counterparts, and with the Thunderstorm Skull active, violet shielded Jackals are the only shield color that appear. In ''Halo 3'', Jackal Majors ''always'' seem to lead a few Grunts, but are in turn commanded by a [[Brute]].
 
==Appearances==
In ''[[Halo 2]]'', they are the [[Thel 'Vadam|Arbiter]]'s allies only on the level [[Sacred Icon (Level)|Sacred Icon]] where they accompany the Arbiter on a mission to recover the "Sacred Icon", which is [[Installation 05]]'s [[Activation Index]].  


==Trivia==
==Trivia==
*In the PC ''[[Halo: Combat Evolved]]'', it looks like the textures, coloring and all-out graphics were never completed or they didn't transfer from the Xbox to the PC very well. So [[Jackal Minor|Jackal Minors]] and Jackal Majors have the same shield color (turquoise). In the Xbox version, the Jackal Majors have orange shields while Jackal Minors have blue shields.
==Gallery==
<gallery>
Image:1212860634 0046c.jpg|A Jackal Major protecting itself with its energy shield.
Image:Jackal Majors.jpg|Jackal Majors in ''[[Halo 3]]''.
</gallery>


[[Image:Jackal Majors.jpg|thumb|right|150px|Jackal Majors in ''[[Halo 3]]''.]]
*The sudden change of the Jackal Majors' shield color (from orange to violet) from the time period between Halo 2 and Halo 3 is currently unknown, perhaps it was just a scripted promotion following the wake of the [[Covenant Civil War|Great Schism]].
*It has been confirmed in ''Halo 3'' the Jackals with the blueish/turquoise shields ''are'' Minor and the Jackals with the violet/pink shields are Major.
*In the PC ''[[Halo: Combat Evolved]]'', it looks like the textures, coloring and all-out graphics were never completed or they didn't transfer from the Xbox to the PC very well. So [[Jackal Minor|Jackal Minors]] and Jackal Majors have the same shield color (turquoise). In the Xbox version, the Jackal Majors have orange shields while Jackal Minors have blue shields.
*The only point so far in the ''Halo'' series where the player has Jackals (Jackal Majors usually) for allies, is the level [[Sacred Icon (Level)|Sacred Icon]] in ''Halo 2''.
*The Halo 3 action figure version of the Jackal Major has a red/crimson shield rather than a light pink one.
{{Jackal Ranks}}
{{Jackal Ranks}}
[[Category:The Covenant]]
[[Category:The Covenant]]
[[Category:Ranks]]
[[Category:Ranks]]
[[Category:Jackals]]
[[Category:Jackals]]

Revision as of 00:38, February 13, 2010

Template:Ratings

Template:Covenant Rank Infobox A Kig-Yar Major is a rank for more experienced Kig-Yar. They are effectively equal in rank to the that of a UNSC Corporal or Sergeant. They are characterized by their orange (H:CE & Halo 2")/purple (Halo 3) personal arm shields, and don gold-brown combat harness, though this is not always the case.

Description

Similar like its less experienced member, the Kig-Yar Majors are commonly seen in combat and are engaged as cannon fodder. Because of this, they are seen in almost every engagement with other types of Covenant forces. Kig-Yar Majors simply devote their combat time to bombard the player with volleys of plasma bolts on the ground. At some point in an engagement, they are seen commanding Kig-Yar Minors and Unggoy Minors.

Appearances

They appear in almost every level in Halo: Combat Evolved, Halo 2 and Halo 3, with a few exceptions, such as the Pillar of Autumn, the Library, Keyes and the Maw in Halo: CE ; the Arbiter, the Oracle and Quarantine Zone levels in Halo 2. They are not in the Halo 3 levels Floodgate, Cortana, or Halo.

Combat

Kig-Yar Minors are known for wielding Plasma Pistols as their standard weapon of choice. When engaging an enemy, they tend to overcharge their Plasma Pistols to eliminate its enemy's energy shield and release volleys of plasma bolts to quickly eliminate them. When engaged by an enemy, Minors will use its personal arm shields to block enemy fire.

When engaging a Kig-Yar Minor from afar, it is best to use a precision weapon such as the M6 Pistols, Battle Rifle and Covenant Carbine and aim at their exposed left hand. From medium range, weapons such as the Plasma Rifle, the SMG and the Assault Rifle provide good suppressive fire against the Minors as they will make the Kig-yar Minor off guard and unable to fire its weapon, followed by a quick melee to kill it off. Alternatively, one can eliminate the Kig-yar's personal arm shield by firing an overcharged Plasma bolt from a Plasma Pistol. Once the personal arm shield collapses, the Kig-yar Minor is open to all attacks.

On higher difficulties, it is advisable for players to utilise either long-range firing technique using a precision weapon or the overcharged plasma bolt.

Appearances

In Halo 2, they are the Arbiter's allies only on the level Sacred Icon where they accompany the Arbiter on a mission to recover the "Sacred Icon", which is Installation 05's Activation Index.

Trivia

  • In the PC Halo: Combat Evolved, it looks like the textures, coloring and all-out graphics were never completed or they didn't transfer from the Xbox to the PC very well. So Jackal Minors and Jackal Majors have the same shield color (turquoise). In the Xbox version, the Jackal Majors have orange shields while Jackal Minors have blue shields.

Gallery

Template:Jackal Ranks