M6C magnum: Difference between revisions

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| cost=
| cost=
| size=*Handheld, One or Two-Handed ([[Dual Wielding|Dual Wieldable]])
| size=*Handheld, One or Two-Handed ([[Dual Wielding|Dual Wieldable]])
*Length: 26.8 centimeters
* O/A Length: 26.8 centimeters
| damage per hit=Medium
| damage per hit=Medium
| magazine=12 Rounds
| magazine=12 Rounds
Line 14: Line 14:
*120 Rounds or 10 Magazines (Dual Wielded)
*120 Rounds or 10 Magazines (Dual Wielded)
| fire=Semi-Automatic
| fire=Semi-Automatic
| ammotype= 12.7x40mm [[M228 SAPHP]] (Semi Armor Piercing-High Penetration)
| ammotype= 12.7x40mm Semi-Armor Piercing, High Penetration [[M228 SAPHP]]
| operation=Short Recoil Principle
| operation=Short Recoil Principle
| rate of fire=About 360 rnds/min(6 rnds/sec)
| rate of fire=About 360 rnds/min(6 rnds/sec)
| accuracy=Medium
| accuracy=Medium
| range=Close
| range=
| era=
*Effective: Between 19 and 23 meters
*Real: Between 50  and 100 meters
| era=2531 to 2552
| counterpart=[[Plasma Pistol]]
| counterpart=[[Plasma Pistol]]
| counterwep=[[BR55 Battle Rifle]], [[Covenant Carbine]]
| counterwep=[[BR55 Battle Rifle]], [[Covenant Carbine]]
| affiliation=[[United Nations Space Command]]
| affiliation=[[United Nations Space Command]]
}}
}}
The '''M6C Magnum Sidearm'''<ref>''[[The Official Halo 2 Strategy Guide]]'', page 23</ref> is a [[United Nations Space Command]] pistol and is one of the variants of [[Misriah Armory]]'s [[M6]] sidearm series.
The '''Model 6C Magnum Sidearm'''(also referred to as the M6C Magnum Sidearm<ref>''[[The Official Halo 2 Strategy Guide]]'', page 23</ref> or simply the Magnum) is a [[United Nations Space Command]] sidearm and is one of [[Misriah Armory]]'s [[M6]] sidearm series variants.


== Introduction ==
== Introduction ==
The M6C Magnum Sidearm is a variant of the M6 series pistols and is featured in [[Halo 2]].It is a noticably all-around weaker weapon when compared to it's cousins and has no benefits over them except having the highest rate of fire.
The '''M6C Magnum Sidearm''' is a common [[UNSC]] sidearm and was first put into service around 2531(based on Halo Wars concept art). It is an earlier model of the [[M6]] series pistols that was distributed to members of the [[UNSC Marine Corps]], especially those of vehicular crews (the Model 6G replaced this pistol roughly around the Covenant invasion). The [[UNSC Marine Corps]] aviators are an example of this. This particular [[M6]] weapon is featured exclusively in [[Halo 2]] and is considered a weak weapon when compared to other [[M6]] series weapons. Its flesh damage is lower than other [[M6]] models as well as accuracy and range. Its rate of fire however is actually much higher than other models and this compensates for the lack of power. This model can also be duel-wielded.


==Summary==
==Summary==
The M6C Magnum Sidearm is a semi-automatic, recoil-operated, magazine-fed, dual-wieldable, magnum caliber handgun. It fires M228 12.7mm x 40mm SAPHP (Semi-Armor Piercing High Penetration) rounds from a 12-round magazine less power than other M6 models(M6D and M6G). It has a high rate of fire (being about 6 rnds/sec or 360 rnds/min) with decent accuracy and and poor range. It also does not feature the scope. The M6C is of the earlier M6 models, combining a high rate of fire with a decent mag size.
The M6C is a semi-automatic, recoil-operated, magazine-fed, duel-wieldable, magnum caliber handgun which and most likely a DA, or double-action only trigger due to the fact that there is no external hammer. It fires the M228 SAP-HP (Semi-Armor Piercing, High Penetration) rounds from a 12 round magazine. It has a considerably high rate of fire (6 rnds/sec or 360 rnds/min) with a very limited effective range, being able to hit a target accurately at only about 20 meters*. Its real range however is probably  anywhere in the 50-100 meter range (real range being how far the bullet can actually travel). The weapon’s accuracy alone is also not as precise as other [[M6]] models (it is about 1/5 as accurate as the [[M6D Pistol]]*), having a large shot spread at close ranges. This combined with its minimal damage against current shield systems makes it a poor weapon of choice when faced with shielded opponents, especially at distance. It is, however, more effective against flesh and hard/soft armor, being able to kill most targets in 1 shot to the head or a couple shots to the body (depending on the target).


==Technical Specificiations==
*This information was provided by user Rtas Vadumee.
The M6G Pistol is a semi-automatic UNSC handgun designed in a conventional layout (magazine fits into the grip). It fires the M228 12.7mm x 40mm SAPHP (Semi-Armor Piercing High Penetration) bullets and has a 12-round magazine which fits flush into the housing. The magazine is housed in the handle of the weapon as most semi-automatic handguns are.  


The M6C has a polymer handle, making it comfortable in the user's hands, along with a titanium alloy body, and fires using the short recoil principle. The M6C must first be cocked before it can start firing. The slide, located on the top of the weapon, is used to chamber a round. Once the first round is fired, the recoil (gases from previous rounds) forces the slide to move back and forth until the magazine is empty. Once the mag is empty, the slide locks back and the magazine is dropped (using the mag drop button located on the handle). Once a new magazine is placed in the housing, the slide catch, located above the handle, is pushed down and the slide launches forward chambering a round (not shown in-game). The ejection port is located directly on top of the gun.  
==Technical Specifications==
The M6C Magnum Sidearm is a DA only (possibly) UNSC handgun capable of using heavy pistol rounds (magnum loads). This weapon has a polymer handle, making it comfortable in the user's hands, along with a titanium alloy body, and utilizes the M228 12.7mmx40mm SAP-HP round (.50 caliber). It fires these powerful rounds from a 12 round magazine that fits flush into the magazine housing. A flush magazine fits completely inside the housing and does not protrude out of it.


The M6C has a rifled barrel and is an overall length of 26.8 cm (10.5 in.).  
The M6C is semi-automatic and fires using the short recoil principle. This means that the trigger needs to be pulled after every shot for the next round to be fired but because it is semi-automatic, the gun will cock itself due to recoil and will continue until the magazine is empty. The recoil comes from the gases of the rounds fired. The gases force the slide, located on the top of the gun, backward. The slide not only absorbs the force of the gases but it also uses the force to eject spent casings out of the ejection port and load new rounds into the chamber as well as cock the gun. Of course, before the first round can be fired, it must be chambered. This is done by first, inserting a magazine with ammunition into the grip of the weapon (where most semi-auto pistol mags are inserted today) and second by pulling the slide back completely and letting it launch forward, chambering a round on the way. Once this is done, the safety, located at the back of the slide on both sides, must be switched off or the weapon will not fire. Once all the rounds have been spent, the slide catch, a rectangular lever located above the trigger, is forced upward and “catches” the slide by a little notch. To reload, the empty magazine must be removed and this is done by using the magazine release button which is located on the grip. Once the empty mag is out, a fresh one can be inserted. Once the fresh mag is inserted, the slide catch is pressed downward and the slide chambers a round (in [[Halo 2]],this reload is cut down to a simple ejection of one mag and an insertion of another, disregarding the slide catch portion of the reload. This was probably to cut down on reload time for multiplayer). If there is still a round in the chamber when reloading, than “Halo 2” reload would be all that is required.
The M6C is a very basic pistol when it comes to technology. It is a rather large handgun, having an overall length of 26.8cm and possesses a rifled barrel, improving accuracy by spinning the bullet. It has a flat black color and operates like most modern day pistols. It also does not feature any special attachments. It does, however, have a large trigger guard, which helps prevent the user from dropping it and a chrome barrel which helps prevent corrosion. It does also possess company writing like modern day pistols do.
==Tactical Uses==


It is somewhat similar to the M6D and the M6G. The M6C has a rather large trigger guard that encompasses the entire handle and helps prevent dropping(like the other models do). The safety is located on the end of slide on both sides, allowing ambidextrous usage. This weapon, like the M6G, is dual-wieldable.  
The M6C Magnum is primarily a close range weapon and not suitable as a primary weapon. With its limited effective range and accuracy as well as minimal damage, it is only useful for engaging unshielded targets at short ranges.  


Like many other weapons, the M6C has writing on it and has the name of the manufacturer, Misriah Armory, as well as the type of ammo.
Wielding a pair of Magnums, however, performs quite well against shielded targets, especially with their high rates of fire but still has limitations (mainly range and accuracy). Duel-wielding a Magnum with other weapons such as an [[M7/Caseless Sub- Machine Gun]] or a [[Type-25 Directed Energy Pistol]] is also quite effective (an [[SMG]] depletes shielding quickly while the Magnum finishes the target off; a [[Plasma Pistol]]’s charged shot will completely drain any shielding system allowing the Magnum to perform the lethal head shot). The limitations of range and accuracy also apply to these combinations as well.  


==Combat==
The M6C is quite useful against most targets that are encountered throughout combat. Enemies such as [[Grunts]] and [[Jackals]] can be quickly dispatched with one well placed shot to the head and enemies like [[Drones]] and members of the [[Flood]] can be dispatched in as little as 2-4 shots *([[Drones]]= 4 shots, [[Flood]]= 1-2 shots).* Unshielded [[Elites]] as well as [[Brutes]] with no helmet also go down in one shot to the head. However, when [[Elites]] have shielding and [[Brutes]] have helmets, more shots are required to kill them *(9 shots to the head of a Minor, 14 shots to the head of a Major or Honor Guard, and between 28 and 30 shots to the head of an Ultra; 3 shots to the head of a helmeted [[Brute]]). Hunters also require a large number of rounds to their exposed flesh to kill them.*


The M6C Magnum sees most widespread field deployment to vehicular crews, especially the [[UNSC Marine Corps]] aviators. It has been replaced by the more powerful [[M6G Personal Defense Weapon System]] in ''[[Halo 3]]''.
*This data is based on stats from the Normal Difficulty.
 
The M6C can kill a fully-shielded [[SPARTAN-II]] or Elite in 13 shots to the head, although since the magazine had a maximum capacity of 12 rounds, it made single-wielding disadvantageous in most [[multiplayer]] combat situations. Prior to the 1.1 update for ''Halo 2'', the M6C was slightly stronger, and could kill a fully-shielded target in 9 headshots.
 
It has a notably high rate of fire for a semi-automatic weapon, and also a somewhat high accuracy for an unscoped weapon with such high recoil, although it is inferior to its predecessor the [[M6D Pistol]] in terms of firepower and range and is primarily a close-range weapon.
 
===Advantages===
 
Dual Magnums (see below) are one of the most effective dual-wield combos in the game. The Magnum also works well in conjunction with an [[Plasma Pistol]] (due to the latter's shield-breaking abilities) or an [[M7 Caseless Sub Machine Gun]]. The Magnum is very effective against most [[Covenant]] in [[Campaign]], as well as the [[Flood]] (see below). It is also a good [[melee]] [[weapon]] due to the fact that it melees faster than almost any other weapon in Halo 2, due to its small size. It can also kill an unshielded enemy in a single headshot due to the large rounds.
 
===Disadvantages===
 
The M6C Magnum's primary limiting factors are its relatively poor accuracy, which restricts its usage to primarily close range, and its low damage per hit. Furthermore, it is not an effective weapon when wielded alone. It also has a relatively low magazine capacity, and takes a while to reload when dual wielding.
 
=== Against The Covenant ===
 
The Magnum can be very effective against certain members of the [[Covenant]], particularly [[Grunts]] and [[Jackals]], requiring only one headshot to eliminate them. It can kill [[Drones]] in just a few shots (four on Normal difficulty). It can also take down a helmetless [[Brute]] in a single headshot, though against Brutes with helmets, it takes about three shots to the head (two to remove the helmet, and then the third for the kill). However, Brutes can absorb a large number of shots to the body from the Magnum before dying, rendering it relatively ineffective (this applies to most other weapons as well). The Magnum is also rather effective against Elites when dual-wielded (except on Legendary difficulty). On Normal difficulty, it requires nine headshots to kill a Minor Elite and 14 shots to kill a [[Major Elite]] or [[Honor Guard Elite]]. Magnums are less effective against an [[Ultra Elite|Ultra]], as their shields are twice as powerful as those of a Major Elite. However, on any difficulty, a single headshot will kill an unshielded Elite of any rank. Therefore, it is advisable to dual-wield a Plasma Pistol with a Magnum when fighting Elites, particularly higher-ranking ones (e.g. Ultras) and/or on higher difficulties. The Magnum has questionable efficiency against [[Hunters]], requiring 13 shots to the exposed orange areas to kill one on [[Normal]] difficulty.
 
=== Against The Flood ===
 
The Magnum is an effective weapon against the [[Flood]]. It can bring down [[Combat Forms]] with several shots to the chest. It can also blow their arms off with a single shot; shooting both arms off of a Combat Form will render it harmless and cause it to self-destruct after a few seconds. This is very useful especially when fighting multiple Combat Forms at once. The Magnum can also kill [[Infection Forms]] with one shot, and [[Carrier Forms]] with two shots.


== Ammunition ==
== Ammunition ==


The M6C Magnum is obviously the predecessor of the M6D Pistol, and it therefore has the cons that were resolved in the M6D. One of the cons was ammo types. The M6C uses .50 Semi-Armor Piercing, High-Penetration rounds, which is a non-explosive variant of the SAP-HE rounds employed by the M6D. These rounds, although lacking the stopping power of the SAP-HE M6D rounds, are still quite deadly. They are somewhat effective against shielded opponents, and can kill unshielded opponents in a single headshot.
The M6C Magnum uses 12.7mmx40mm (.50 caliber) Semi-Armor Piercing, High-Penetration rounds. These rounds have a metal coating of copper or cupro-nickel which encloses a harden projectile that will deform shortly after penetration. When the round hits a hard object such as body armor, the metal coating will deform which allows for the hardened projectile to continue through into the target because most of the energy is kept with the hardened projectile. The round quickly deforms after penetration. The reason for making these rounds semi-armor piercing instead of flat out armor piercing is to prevent the projectile from leaving the target and wounding someone that may be behind it. This is why the projectile deforms after penetration. These rounds are high penetrators meaning that the round is designed to penetrate a target deeper than a normal SAP round would.  
 
== Dual Magnums ==


Dual Magnums are one of the most effective dual-wield combos in the game, and can kill an opponent very quickly. They are effective at close range (and the innermost part of mid range, to a lesser extent), and can kill a fully shielded Spartan or Elite in multiplayer in about 1.2 seconds (prior to the 1.1 update, dual Magnums could kill in under a second). Dual Magnums are extremely effective against most types of Covenant as well as all Flood forms at close range (see above).
These rounds are not very effective against shielding systems. This is because the rounds are specifically designed to deform. When the projectile hits the energy shield system, it cannot retain shape and energy due to its deforming properties and therefore cannot effectively penetrate the shielding.  


== Character Compatibility ==
== Character Compatibility ==

Revision as of 22:44, November 27, 2007

Template:Weapon The Model 6C Magnum Sidearm(also referred to as the M6C Magnum Sidearm[1] or simply the Magnum) is a United Nations Space Command sidearm and is one of Misriah Armory's M6 sidearm series variants.

Introduction

The M6C Magnum Sidearm is a common UNSC sidearm and was first put into service around 2531(based on Halo Wars concept art). It is an earlier model of the M6 series pistols that was distributed to members of the UNSC Marine Corps, especially those of vehicular crews (the Model 6G replaced this pistol roughly around the Covenant invasion). The UNSC Marine Corps aviators are an example of this. This particular M6 weapon is featured exclusively in Halo 2 and is considered a weak weapon when compared to other M6 series weapons. Its flesh damage is lower than other M6 models as well as accuracy and range. Its rate of fire however is actually much higher than other models and this compensates for the lack of power. This model can also be duel-wielded.

Summary

The M6C is a semi-automatic, recoil-operated, magazine-fed, duel-wieldable, magnum caliber handgun which and most likely a DA, or double-action only trigger due to the fact that there is no external hammer. It fires the M228 SAP-HP (Semi-Armor Piercing, High Penetration) rounds from a 12 round magazine. It has a considerably high rate of fire (6 rnds/sec or 360 rnds/min) with a very limited effective range, being able to hit a target accurately at only about 20 meters*. Its real range however is probably anywhere in the 50-100 meter range (real range being how far the bullet can actually travel). The weapon’s accuracy alone is also not as precise as other M6 models (it is about 1/5 as accurate as the M6D Pistol*), having a large shot spread at close ranges. This combined with its minimal damage against current shield systems makes it a poor weapon of choice when faced with shielded opponents, especially at distance. It is, however, more effective against flesh and hard/soft armor, being able to kill most targets in 1 shot to the head or a couple shots to the body (depending on the target).

  • This information was provided by user Rtas Vadumee.

Technical Specifications

The M6C Magnum Sidearm is a DA only (possibly) UNSC handgun capable of using heavy pistol rounds (magnum loads). This weapon has a polymer handle, making it comfortable in the user's hands, along with a titanium alloy body, and utilizes the M228 12.7mmx40mm SAP-HP round (.50 caliber). It fires these powerful rounds from a 12 round magazine that fits flush into the magazine housing. A flush magazine fits completely inside the housing and does not protrude out of it.

The M6C is semi-automatic and fires using the short recoil principle. This means that the trigger needs to be pulled after every shot for the next round to be fired but because it is semi-automatic, the gun will cock itself due to recoil and will continue until the magazine is empty. The recoil comes from the gases of the rounds fired. The gases force the slide, located on the top of the gun, backward. The slide not only absorbs the force of the gases but it also uses the force to eject spent casings out of the ejection port and load new rounds into the chamber as well as cock the gun. Of course, before the first round can be fired, it must be chambered. This is done by first, inserting a magazine with ammunition into the grip of the weapon (where most semi-auto pistol mags are inserted today) and second by pulling the slide back completely and letting it launch forward, chambering a round on the way. Once this is done, the safety, located at the back of the slide on both sides, must be switched off or the weapon will not fire. Once all the rounds have been spent, the slide catch, a rectangular lever located above the trigger, is forced upward and “catches” the slide by a little notch. To reload, the empty magazine must be removed and this is done by using the magazine release button which is located on the grip. Once the empty mag is out, a fresh one can be inserted. Once the fresh mag is inserted, the slide catch is pressed downward and the slide chambers a round (in Halo 2,this reload is cut down to a simple ejection of one mag and an insertion of another, disregarding the slide catch portion of the reload. This was probably to cut down on reload time for multiplayer). If there is still a round in the chamber when reloading, than “Halo 2” reload would be all that is required.

The M6C is a very basic pistol when it comes to technology. It is a rather large handgun, having an overall length of 26.8cm and possesses a rifled barrel, improving accuracy by spinning the bullet. It has a flat black color and operates like most modern day pistols. It also does not feature any special attachments. It does, however, have a large trigger guard, which helps prevent the user from dropping it and a chrome barrel which helps prevent corrosion. It does also possess company writing like modern day pistols do.

Tactical Uses

The M6C Magnum is primarily a close range weapon and not suitable as a primary weapon. With its limited effective range and accuracy as well as minimal damage, it is only useful for engaging unshielded targets at short ranges.

Wielding a pair of Magnums, however, performs quite well against shielded targets, especially with their high rates of fire but still has limitations (mainly range and accuracy). Duel-wielding a Magnum with other weapons such as an M7/Caseless Sub- Machine Gun or a Type-25 Directed Energy Pistol is also quite effective (an SMG depletes shielding quickly while the Magnum finishes the target off; a Plasma Pistol’s charged shot will completely drain any shielding system allowing the Magnum to perform the lethal head shot). The limitations of range and accuracy also apply to these combinations as well.

The M6C is quite useful against most targets that are encountered throughout combat. Enemies such as Grunts and Jackals can be quickly dispatched with one well placed shot to the head and enemies like Drones and members of the Flood can be dispatched in as little as 2-4 shots *(Drones= 4 shots, Flood= 1-2 shots).* Unshielded Elites as well as Brutes with no helmet also go down in one shot to the head. However, when Elites have shielding and Brutes have helmets, more shots are required to kill them *(9 shots to the head of a Minor, 14 shots to the head of a Major or Honor Guard, and between 28 and 30 shots to the head of an Ultra; 3 shots to the head of a helmeted Brute). Hunters also require a large number of rounds to their exposed flesh to kill them.*

  • This data is based on stats from the Normal Difficulty.

Ammunition

The M6C Magnum uses 12.7mmx40mm (.50 caliber) Semi-Armor Piercing, High-Penetration rounds. These rounds have a metal coating of copper or cupro-nickel which encloses a harden projectile that will deform shortly after penetration. When the round hits a hard object such as body armor, the metal coating will deform which allows for the hardened projectile to continue through into the target because most of the energy is kept with the hardened projectile. The round quickly deforms after penetration. The reason for making these rounds semi-armor piercing instead of flat out armor piercing is to prevent the projectile from leaving the target and wounding someone that may be behind it. This is why the projectile deforms after penetration. These rounds are high penetrators meaning that the round is designed to penetrate a target deeper than a normal SAP round would.

These rounds are not very effective against shielding systems. This is because the rounds are specifically designed to deform. When the projectile hits the energy shield system, it cannot retain shape and energy due to its deforming properties and therefore cannot effectively penetrate the shielding.

Character Compatibility

Note: You can give Magnums to Grunts and Jackals when you encounter the Flood on The Sacred Icon.

Trivia

  • The M6C is rare in the Halo 2 campaign mode.
  • Spare ammo packets for the M6C are marked in blue, unlike the M7's spare ammo packets which are marked in red.
  • Similar to the M6D, on the bottom of the magazine is a triangular piece that blends into the handle when the magazine is in place, this allows for the user to get a better grip on the gun, and if you look closely when wielding it in Halo 2 you will notice two fingers are wrapped around it. (Easiest to see in multiplayer)
  • The fact that this is a different pistol than the M6D seen in Halo: Combat Evolved may not be that the Marine Corps replaced it, but rather that Navy personnel are issued the M6D while Marines, being a separate branch of the military with separate administrative authority, are issued the M6C. Or perhaps the M6D was a limited issue specialist weapon assigned only to the crews and soldiers for the Spartan-II mission aboard the Pillar of Autumn. It is also possible that, due to dwindling or limited supplies and resources, soldiers are forced to rely on older technology than the newest models.
  • Bungie was not happy on how the M6D Pistol and the MA5B behaved in Halo: Combat Evolved. They complained that the M6D behaved more like a rifle and the MA5B behaved like an SMG. Thus, in Halo 2, the M6C, BR55, and the SMG were born. Robt McLees, a weapons designer in Bungie, commented, "Now we have a rifle that behaves like a rifle, an SMG that acts like an SMG, and a pistol that acts like a pistol.

See also

References


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