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'''Camping''' is the act of voluntarily keeping out of firefights by staying in one place while shooting from a distance or sneaking out from behind a corner to wreak havoc on an unsuspecting player passing by. Camping is rarely performed unless one has a powerful weapon such as the [[Sniper Rifle]], the [[Rocket Launcher]], or the [[Energy Sword]]. Although camping is a legal and legitimate strategy, most players complain that it takes away from the inherent fun of the game. It is often stated that it is a "noob" strategy, as it allegedly takes little skill. This is not necessarily true, but it is the general consensus of the video-gaming world that camping is to be frowned upon.
'''Camping''' is the act of voluntarily keeping out of firefights by staying in one place while shooting from a distance or sneaking out from behind a corner to wreak havoc on an unsuspecting player passing by. Camping is rarely performed unless one has a powerful weapon such as the [[Sniper Rifle]], the [[Rocket Launcher]], or the [[Energy Sword]]. Although camping is a legal and legitimate strategy, most players complain that it takes away from the inherent fun of the game. It is often stated that it is a "noob" strategy, as it allegedly takes little skill. This is not necessarily true, but it is the general consensus of the video-gaming world that camping is to be frowned upon.


Campers rely largely on ambushes, or "corner rushing", to take down their enemies. Popular places to camp are usually sharp blind corners where a camper may hide with a powerful short-range weapon and cut down anybody who turns the corner. Once a camper's location has been determined, however, it is generally quite easy to take him out. The usual strategy for these situations is to throw a grenade into his hiding spot to kill him or at least flush him out.
==Strategy and Counter-Strategy==
===Corner Camping===
Many campers rely largely on close-quarters ambushes, or "corner rushing", to take down their enemies. Popular places to corner-camp are usually sharp blind corners where a camper may hide with a powerful short-range weapon (such as the [[Gravity Hammer]] or [[Shotgun]]) and cut down anybody who turns the corner. Once a corner-camper's location has been determined, however, it is generally quite easy to take him out. The usual strategy for these situations is to throw a grenade into his hiding spot to kill him or at least flush him out. With the advent of [[Halo 3]]'s [[Mauler]], which spawned rapidly and commonly on numerous [[multiplayer]] maps, corner-camping became a severe balance issue, so much so that [[Bungie]] removed the Mauler from multiplayer.


Camping is also used in areas where an enemy needs to go (bomb/flag) or cannot stop moving (i.e. grav lift, teleporter). The player sits in a hard to see place or at least a place to get a jump on the enemy and kills them quickly.  
===Target Camping===
In objective games such as [[Assault]], [[King of the Hill]] and [[Capture the Flag]], it is relatively common practice for a player to hide out of sight near the objective and target anybody who comes nearby to claim or defend the objective. Unlike most other forms of camping, this is not generally frowned upon and is indeed rather commonplace. Nonetheless, like all forms of camping, it is potentially a somewhat unsporting strategy.


A variant of camping known as "Spawn Camping" involved exploiting enemy's major respawn points by camping near them; catching recently spawned players off-guard and poorly armed.
Weapon camping is a form of target camping especially prevalent on smaller maps, in which a player hides near a powerful weapon, killing anyone who arrives to take it. This became a major focus of the Halo 3 multiplayer map [[Snowbound]]; players would hide near the shotgun spawn and slaughter all the myriad enemies who attempted to claim it. This became more important than anything else on the map, so much so that Bungie removed the shotgun from Snowbound and replaced it with a [[Beam Rifle]].


Another type of spawn camping is to drive a vehicle (e.g. [[Warthog]],[[Ghost]] or a [[Brute Chopper]]) around your enemy's base. That is, even though players spawn at random places, with enough players you'll be able to run over a lot of them as they spawn around their bases, or a person could just park a tank near the base and obliterate anybody who spawns there.  
===Spawn Camping===
Spawn camping is the practice of locating a series of respawn points and monopolizing them with a powerful weapon, killing anybody who spawns there while they are still ill-prepared and ill-equipped for a fight. This became unfortunately common in [[Halo 2]]'s [[Matchmaking]], especially on smaller, symmetrical maps such as [[Midship]] and [[Sanctuary]]. In Halo 3, the issue of spawn camping was addressed specifically by multiplayer designers, who engineered a complex algorithm to govern respawns. This algorithm not only assured that respawns would take place in a helpful manner, but also reduced the likelihood of respawning at a location with enemies nearby. Although spawn camping remains an issue to some extent, it is far less common.


Although there are many ways to camp, one of the most common is to camp the purple/yellow lifts of the [[Halo 3]] Multiplayer Map [[Construct]] with a sword, catching the unexpected people going up the lift when they can not stop moving, and have no way of fighting back.  Some players will attempt to avoid having this happen to them by sending a grenade up the lift before they ascend themselves, clearing the way.  
Another type of spawn camping is to drive a vehicle rapidly around your enemy's base. Although this tactic will allow many players to escape their spawn points unharmed, it will also grant the player a considerable number of kills as they simply run over newly spawned foes. This is not generally considered a serious form of camping, as it relies on motion and has a considerable level of risk involved.


This act is parodied in the popular [[Red Vs Blue]] series. In an episode featuring the Zealots, groups of Red and Blue armored [[Spartans]] who talk and act like players on X-Box Live, a Blue "Grunt"  hides behind a rock and jumps out, killing a Red. The Red yells out "Oh you fucking camping bitch!" with an immediate reply from the Blue "IT'S A LEGITIMATE STRATEGY!". This spawned a popular t-shirt.  
===Lift Camping===
Lift camping is the practice of ambushing and killing players who are in uncontrollable motion. It takes its name from the [[Gravity Lift]]. Players in a gravity lift are unable to control their movement in any way, making them easily predictable targets for campers. On the multiplayer map [[Lockout]], for example, the gravity lift launched players clearly into the open with a loud, recognizable noise in full view of the [[SRS99C-S2 AMB Sniper Rifle|sniper]] spawn, turning them into easy prey. This has also become commonplace on the Halo 3 map [[Construct]], where players will camp at the top of the gravity lifts with the energy sword or flamethrower and lay waste to those ascending through the lift. This strategy can largely be undermined by throwing a grenade into a gravity lift before you enter it, although this is admittedly not always practical.


[[Category:Multiplayer Lexicon]]
[[Category:Multiplayer Lexicon]]

Revision as of 15:17, April 4, 2008

Template:Realworld Camping is the act of voluntarily keeping out of firefights by staying in one place while shooting from a distance or sneaking out from behind a corner to wreak havoc on an unsuspecting player passing by. Camping is rarely performed unless one has a powerful weapon such as the Sniper Rifle, the Rocket Launcher, or the Energy Sword. Although camping is a legal and legitimate strategy, most players complain that it takes away from the inherent fun of the game. It is often stated that it is a "noob" strategy, as it allegedly takes little skill. This is not necessarily true, but it is the general consensus of the video-gaming world that camping is to be frowned upon.

Strategy and Counter-Strategy

Corner Camping

Many campers rely largely on close-quarters ambushes, or "corner rushing", to take down their enemies. Popular places to corner-camp are usually sharp blind corners where a camper may hide with a powerful short-range weapon (such as the Gravity Hammer or Shotgun) and cut down anybody who turns the corner. Once a corner-camper's location has been determined, however, it is generally quite easy to take him out. The usual strategy for these situations is to throw a grenade into his hiding spot to kill him or at least flush him out. With the advent of Halo 3's Mauler, which spawned rapidly and commonly on numerous multiplayer maps, corner-camping became a severe balance issue, so much so that Bungie removed the Mauler from multiplayer.

Target Camping

In objective games such as Assault, King of the Hill and Capture the Flag, it is relatively common practice for a player to hide out of sight near the objective and target anybody who comes nearby to claim or defend the objective. Unlike most other forms of camping, this is not generally frowned upon and is indeed rather commonplace. Nonetheless, like all forms of camping, it is potentially a somewhat unsporting strategy.

Weapon camping is a form of target camping especially prevalent on smaller maps, in which a player hides near a powerful weapon, killing anyone who arrives to take it. This became a major focus of the Halo 3 multiplayer map Snowbound; players would hide near the shotgun spawn and slaughter all the myriad enemies who attempted to claim it. This became more important than anything else on the map, so much so that Bungie removed the shotgun from Snowbound and replaced it with a Beam Rifle.

Spawn Camping

Spawn camping is the practice of locating a series of respawn points and monopolizing them with a powerful weapon, killing anybody who spawns there while they are still ill-prepared and ill-equipped for a fight. This became unfortunately common in Halo 2's Matchmaking, especially on smaller, symmetrical maps such as Midship and Sanctuary. In Halo 3, the issue of spawn camping was addressed specifically by multiplayer designers, who engineered a complex algorithm to govern respawns. This algorithm not only assured that respawns would take place in a helpful manner, but also reduced the likelihood of respawning at a location with enemies nearby. Although spawn camping remains an issue to some extent, it is far less common.

Another type of spawn camping is to drive a vehicle rapidly around your enemy's base. Although this tactic will allow many players to escape their spawn points unharmed, it will also grant the player a considerable number of kills as they simply run over newly spawned foes. This is not generally considered a serious form of camping, as it relies on motion and has a considerable level of risk involved.

Lift Camping

Lift camping is the practice of ambushing and killing players who are in uncontrollable motion. It takes its name from the Gravity Lift. Players in a gravity lift are unable to control their movement in any way, making them easily predictable targets for campers. On the multiplayer map Lockout, for example, the gravity lift launched players clearly into the open with a loud, recognizable noise in full view of the sniper spawn, turning them into easy prey. This has also become commonplace on the Halo 3 map Construct, where players will camp at the top of the gravity lifts with the energy sword or flamethrower and lay waste to those ascending through the lift. This strategy can largely be undermined by throwing a grenade into a gravity lift before you enter it, although this is admittedly not always practical.