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SRS99-AM sniper rifle: Difference between revisions

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(→‎Design details: Corrected incorrect information. Original page stated that no other SRS99 models featured a thumbhole stock, though the S5 and S7 rifles do.)
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{{Era|HCW}}
{{Status|Canon}}
{{Weapon Infobox
{{Weapon infobox
|image= [[File:HaloReach - SRS99.png|300px]]
|image= [[File:HReach-SRS99AM-SniperRifle-RightSide.png|350px]]
|manufacturer= [[Misriah Armory]]<ref name="visual">'''[[Halo: The Essential Visual Guide]]''', ''page 179''</ref>
|manufacturer= [[Misriah Armory]]<ref name="visual">'''[[Halo: The Essential Visual Guide]]''', ''page 179''</ref>
|series=SRS99AM
|series=[[SRS99 series]]
|type=Sniper Rifle
|type=Sniper rifle
|cost=
|cost=
|variant=
|variant=
|service=[[2460]]
|service=[[Human-Covenant War]]<br>[[Post-Covenant War conflicts]]
|affiliation= [[United Nations Space Command|UNSC]] [[UNSC Army|Army]]
|affiliation= [[United Nations Space Command]]
|weight=
|weight=
|length= 65.4 in. (166.1 cm)<ref name="visual"/>
|length= 166.1 cm (65.4 in.){{Ref/Reuse|visual}}
|ammotype= [[14.5x114mm]]
|ammotype= [[14.5×114mm]] round
|feed= 4 rounds box magazine
|capacity=
|feed= Four-round detachable box magazine
|operation=
|operation=
|rate= Low
|rate=~60 RPM{{Citation needed}} (semi-auto)
|velocity=
|velocity=
|range= 1800+ Meters<ref>'''[[Halo: Reach]]''', campaign level ''[[Nightfall]]'' ('''Jun-A266''': ''"Here. You may need these. High velocity, armor-piercing. They'll take the hat off an Elite at two thousand yards. And they ain't cheap."'')</ref>
|optics=
|range= 2000+ meters<ref>'''[[Halo: Ghosts of Onyx]]''', page 255</ref>
}}
}}


The '''Sniper Rifle System 99 Anti-Matériel''', more formally known as the '''Special Applications Rifle, Caliber 14.5 mm, SRS99,'''<ref name="B.net">[http://www.bungie.net/projects/reach/article.aspx?ucc=ordnance&cid=24581 '''Bungie.net''': ''Sniper Rifle System 99'']</ref> is a [[United Nations Space Command]] sniper rifle. The SRS99 first entered service with the [[UNSC Army|Army]] in [[2460]]. Because of its modularity and ongoing manufacturer support, the SRS99 was adopted by all branches in [[2521]].<ref name="B.net">[http://www.bungie.net/projects/reach/article.aspx?ucc=ordnance&cid=24581 '''Bungie.net''': ''Sniper Rifle System 99'']</ref><ref name="visual"/>
The '''Sniper Rifle System 99 Anti-Matériel''', (formally known as the '''Special Applications Rifle, Caliber 14.5&nbsp;mm, SRS99),'''<ref name="B.net">[http://halo.bungie.net/projects/reach/article.aspx?ucc=ordnance&cid=24581 '''Bungie.net''': ''Sniper Rifle System 99'']</ref> is a sniper rifle produced by [[Misriah Armory]] and used by the [[United Nations Space Command]] armed forces, and a part of the broader [[SRS99 series|SRS99 family]] of weapons. The SRS99 entered service with the [[UNSC Army|Army]] in [[2460]]. Because of its modularity and ongoing manufacturer support, the SRS99 was adopted by all branches in [[2521]].{{Ref/Reuse|visual}}{{Ref/Reuse|B.net}}


==Design details==
==Design details==
[[File:ReachSchematic - Sniper.png|left|150px|thumb|A blueprint of the SRS99.]]
{{Main|SRS99 Series}}
The SRS99 is a semi-automatic, gas-operated rifle that fires 14.5x114mm ammunition from a four-round detachable box magazine. The ejection port is on the right side of the weapon and the charging handle is on the left side. Unlike all other known models of the SRS99 series, this variant features a thumbhole stock instead of a pistol grip, and its body sports a black and navy blue finish in addition to the gray of its successors. Also unlike its successors, it can be seen utilizing a sling-mount in-game. The SRS99 is equipped with the [[Oracle N-variant scope]], able to display green outlines of objects.
The SRS99 is a semi-automatic, gas-operated rifle that fires 14.5×114mm ammunition from a four-round detachable box magazine. The ejection port is on the right side of the weapon and the charging handle is on the left side. Unlike all other known models of the SRS99 series, this variant features a black and navy blue finish in addition to the gray of its successors. The SRS99 is equipped with the [[Oracle scope|Oracle N-variant scope]],{{Ref/Reuse|visual}} which can display green outlines of objects when not in active use.


===Ammunition===
==Gameplay==
{{Main|1=14.5x114mm|l1=14.5x114mm}}
{{Main|Sniper Rifle}}
The SRS99 fires 14.5x114mm HVAP (high velocity, armor-piercing) rounds semi-automatically from a standard four-round magazine. These rounds are substantially different to the APFSDS (armor-piercing, fin-stabilised, discarding sabot) fired by the rest of the series: APFSDS rounds are sub-calibre, dart-like projectiles with a breakaway sabot surrounding an arrow-like bullet. HVAP rounds are full-bore rounds consisting of a core of a high-density, hard material surrounded by a full-bore shell of a lighter material such as an aluminium alloy.
The Sniper Rifle is a [[Precision weapon|precision]] [[power weapon]], which fires highly damaging projectiles at near instantaneous speeds. It features two levels of zoom, and a magazine of 4 rounds. This makes it a powerhouse at long ranges, capable of killing most enemies, including enemy players in multiplayer, with one headshot, and outranging other weapons like the [[Battle Rifle]] significantly. To compensate for its power, it is a relatively rare weapon, and ammo for it is difficult to find.


The HVAP round is an anti-matériel munition, meaning that it is specifically designed for use against military equipment rather than against other combatants. It performs rather well in this role and can take down any vehicle with enough rounds, though it is still nowhere near as effective as heavy weapons such as the [[M41 Surface-to-Surface Rocket Medium Anti-Vehicle/Assault Weapon|Rocket Launcher]] and [[M6 Grindell/Galilean Nonlinear Rifle|Spartan Laser]]. That said, the rounds are best used on other combatants depending on their use of body armor and energy shields. The HVAP rounds fired by the SRS99 leave behind a noticeable white vapor trail that can reveal the position of the sniper. However, it can be used as an aiming aid for the sniper himself.
== Trivia ==
 
{{Linkbox|gallery=yes}}
The weapon can also be quickly and easily chambered to utilize other ammunition types, such as the [[.450|.450 cartridge]].<ref>'''Halo: The Fall of Reach''', ''page ???''</ref> The weapon can also fire grappling hooks rather than standard ammunition.<ref>'''Halo: Ghosts of Onyx''', ''page 272''</ref>
*In the ''[[Halo: Reach Multiplayer Beta]]'', the scope shows the identity of the weapon's user as "ID-[[SPARTAN-B312|NOBLE6]]", regardless of who wields it. This is not present in the final build.
 
===Advantages===
This rifle is designed to be used at medium to long ranges and is equipped with an electronic scope for precisely this purpose. It is tremendously useful in its designated role, considering its extraordinary range, surpassing any other weapon of comparable size, and its incredible stopping power even against body armor and Covenant shielding systems.
 
By far, one of its most useful applications is taking out higher-ranking targets from long range to destabilize their squad's discipline and morale. A headshot will kill any Covenant infantry except a high-ranking [[Sangheili]] or [[Jiralhanae]]. [[Mgalekgolo]] fall from one shot to their unarmored torso or neck. The rifle can be highly effective at close range in the hands of a skilled operator, as the highly damaging round is just as powerful at close range; a single round followed by a melee strike will kill a hostile almost instantly.
 
===Disadvantages===
The rifle's projectile has a noticeable travel time at great distances, and requires practice to use effectively at range. When used in close quarters, its precision nature, slow reload time, small magazine capacity, heavy recoil, and slow rate-of-fire leave absolutely no room for error. A small combat load and the relative scarcity of ammunition available for the weapon also make it bad practice to expend ammunition on smaller, less threatening combatants such as [[Unggoy]].
 
The HVAP rounds fired by the SRS99 leave a trail that could be traced back to the sniper's location. Furthermore, HVAP rounds lose velocity and accuracy at long ranges, giving this rifle an effective range of roughly 1800 metres, considerably less than the 2300 metre ranges of the later-developed, [[APFSDS]]-firing [[Sniper Rifle System 99C-S2 Anti-Matériel|SRS99C-S2]] and [[Sniper Rifle System 99D-S2 Anti-Matériel|SRS99D-S2]] rifles.
 
===Influence===
The SRS99 appears to be heavily inspired by the South African [[Wikipedia:Mechem NTW 20 mm Anti-material rifle|NTW-20]] and the [[Wikipedia:Barrett M107|Barrett M107 SASR]]. Many of the features present in the Halo version are included in both weapons, such as the recoil-dampening piston, the general appearance of the receiver, the magazine placement, muzzle brake and many other attributes.
 
The influence for a muzzle brake at the end of the rifle comes from many different current sniper rifles, namely the [[Wikipedia:Barrett M107|Barrett M107 SASR]]. However on the Barrett M107, the gasses are forced out of the muzzle brake diagonally away from the barrel and ''towards'' the shooter. This helps to significantly dampen the recoil. The rifle's muzzle brake is shaped so that the expanding gasses are forced out the muzzle brake and ''away'' from the shooter. This would slow the round's muzzle velocity, and significantly increase the recoil by around forty percent.
 
==Changes==
===Changes from the SRS99D-S2 AM (''Halo 3'')===
*Increased damage against vehicles, destroying them with four to six rounds.
*Has a thumbhole stock rather than a pistol grip.
*More detailed appearance.
*Updated colors.
*Scope is smaller compared to the rest of the rifle.
*Can neutralize a Scorpion tank in two shots, one to destroy the canopy, and a headshot to kill the now-exposed driver.
 
==Trivia==
*In the [[Halo: Reach Multiplayer Beta]], the scope shows the identity of the weapon's user as "ID-[[SPARTAN-B312|NOBLE6]]", regardless of who wields it. This has been removed in the final build.
*At the beginning of the [[campaign]] level ''[[Nightfall]]'', the player receives fifty rounds instead of the default maximum of twenty. This is a tribute to the level ''[[The Truth and Reconciliation]]'' from ''[[Halo: Combat Evolved]]'', in which the player begins with a larger-than-normal number of sniper rifle rounds.
*At the beginning of the [[campaign]] level ''[[Nightfall]]'', the player receives fifty rounds instead of the default maximum of twenty. This is a tribute to the level ''[[The Truth and Reconciliation]]'' from ''[[Halo: Combat Evolved]]'', in which the player begins with a larger-than-normal number of sniper rifle rounds.
*The weapon's reticle bloom has almost no effect on gameplay. However, its accuracy is not 100% perfect due to bloom. This can be proven by enabling the ''Bottomless Clip'' option in gametype settings, then firing the rifle as fast as possible. Eventually, the reticle will be fully expanded, proving that each shot is very slightly skewed, and is only noticeable if bottomless clip is enabled.
*The weapon's reticule bloom has almost no effect on gameplay. However, its accuracy is not 100% perfect due to bloom. This can be proven by enabling the ''Bottomless Clip'' option in gametype settings, then firing the rifle as fast as possible. Eventually, the reticle will be fully expanded, proving that each shot is very slightly skewed.
*As opposed to other sniper rifles in the series, the SRS99 is rather worthy of its anti-materiel designation, as it will quickly destroy most vehicles, and can destroy a [[Type-26 Assault Gun Carriage|T-26 AGC "Wraith"]] using a single magazine under certain circumstances.


==Gallery==
==Gallery==
<gallery>
<gallery>
File:Sniplerifle.png|The rifle from another angle.
File:HR_SniperRifle_Concept.jpg|Profile concepts of the SRS 99 AM.
File:HReach - Rear Sniper.png|Another view of the rifle.
File:Reach MPBeta Sniper2.png|Profile view of the sniper rifle.
File:ReachCampaign m30 Sniper.jpg|[[SPARTAN-B312]] wielding the rifle in a Pre-Alpha build of the game.
File:ReachCampaign m30 Sniper.jpg|[[SPARTAN-B312]] wielding the rifle in a Pre-Alpha build of the game.
File:Night 05.jpg|SPARTAN-B312 with the weapon.
File:Night 05.jpg|SPARTAN-B312 with the weapon.
File:sniper.jpg|A first person view of the sniper rifle in the ''[[Halo: Reach Multiplayer Beta]]''.
File:HReach-SniperRifle-Perspective.png|A first person view of the sniper rifle in the ''[[Halo: Reach Multiplayer Beta]]''.
File:Reach_concept-SRS99_AM.jpg|Profile concepts of the SRS 99 AM.
File:Reach MPBeta Sniper2.png|Profile view of the sniper rifle from the ''Halo: Reach'' Beta.
File:Reach 3703776 Full.jpg|View through the zoomed scope.
File:HR-SniperRifle.png|Profile views of the sniper rifle from ''Halo: Reach''.
File:Reach 3703811 Full.jpg|Another view through the zoomed scope.
File:ReachSchematic - Sniper.png|A blueprint of the SRS99.
File:HReach - Rear Sniper.png|Another view of the rifle.
File:HaloReach - SRS99.png|An angled view of the SRS-99 AM in ''Halo: Reach''.
File:HReach-SRS99AM-SniperRifle-LeftSide.png|An in-game right profile view of the SRS-99 AM in ''Halo: Reach''.
File:Reach 3703811 Full.jpg|View through the zoomed scope.
File:HCEA-SRS99AM-SniperRifle.png|Profile view of the SRS99 from ''Halo: Combat Evolved Anniversary''.
File:HCEA-SRS99CS2AM-FirstPerson.jpg|The SRS99 as it appears in ''Halo: Combat Evolved Anniversary''.
File:HCEA-SRS99C-2x-ScopeZoom.jpg|The 2× zoom function of the scope in ''Halo: Combat Evolved Anniversary''.
File:HCEA-SRS99C-10x-ScopeZoom.jpg|The 10× zoom function of the scope in ''Halo: Combat Evolved Anniversary''.
File:Infiltration of the Covenant Perimeter.png|The SRS99 being used by a UNSC Army sniper in ''Halo: Spartan Assault''.
File:H2A Cutscene Sniper&Spotter.png|A Marine using an SRS99 with a spotter beside him.
File:H2A SRS99.png|The ''Halo 2: Anniversary'' campaign SRS99.
File:H2ACP-SRS99HUD.png|The SRS99 AM in ''[[Halo 2: Anniversary]]'' campaign.
File:H2ACP-SRS99zoom5x.png|The 5× zoom in ''Halo 2: Anniversary'' campaign.
File:H2ACP-SRS99zoom10x.png|The 10× zoom in ''Halo 2: Anniversary'' campaign.
File:H2ASRS99.jpg|An SRS99 AM being used in ''Halo 2: Anniversary'' multiplayer.
File:H2ASRS99M7.jpg|An SRS99 AM being used by a Spartan on [[Lockdown]].
File:H2AMarkVI.jpg|An SRS99 AM being used by a Spartan on [[Shrine]].
File:H2AMP-SRS99.png|A Spartan using an SRS99 AM on [[Stonetown]].
File:H2AMP-SRS99HUD.png|First person view of an SRS99 AM.
File:H2AMP-SRS99zoom5x.png|The 5× zoom of an SRS99 AM in ''Halo 2: Anniversary'' multiplayer.
File:H2AMP-SRS99zoom10x.png|The 10× zoom in ''Halo 2: Anniversary'' multiplayer.
File:H2A Sniper Rifle Magazine.jpg|thumb|A magazine used with the SRS99 AM in ''Halo 2: Anniversary'' multiplayer.
 
</gallery>
</gallery>


==List of appearances==
==List of appearances==
*''[[Halo: Reach]]'' {{1st}}
*''[[Halo: Reach]]'' {{1st}}
*''[[Halo: Combat Evolved Anniversary]]''
*''[[Halo: Spartan Assault]]''
*''[[Halo 2: Anniversary]]''
*''[[Halo: Ground Command]]''
*''[[Halo Mythos]]''
*''[[Halo: Retribution]]''
*''[[Halo: Silent Storm]]'' {{Mo}}
*''[[Halo: Oblivion]]''
*''[[Halo: Winter Contention]]''


==Sources==
==Sources==
<references/>
{{Ref/Sources}}
{{UNSC Infantry Weapons}}
 
{{UNSC rifles}}
[[Category:Rifles]]
[[Category:Rifles]]

Latest revision as of 14:29, April 3, 2024

SRS99-AM sniper rifle
HReach-SRS99AM-SniperRifle-RightSide.png
Production overview

Manufacturer:

Misriah Armory[1]

Model series:

SRS99 series

Type:

Sniper rifle

Specifications

Length:

166.1 cm (65.4 in.)[1]

Ammunition type:

14.5×114mm round

Feed system:

Four-round detachable box magazine

Rate of fire:

~60 RPM[citation needed] (semi-auto)

Effective range:

2000+ meters[2]

Service history

In service:

Human-Covenant War
Post-Covenant War conflicts

 

The Sniper Rifle System 99 Anti-Matériel, (formally known as the Special Applications Rifle, Caliber 14.5 mm, SRS99),[3] is a sniper rifle produced by Misriah Armory and used by the United Nations Space Command armed forces, and a part of the broader SRS99 family of weapons. The SRS99 entered service with the Army in 2460. Because of its modularity and ongoing manufacturer support, the SRS99 was adopted by all branches in 2521.[1][3]

Design details[edit]

Main article: SRS99 Series

The SRS99 is a semi-automatic, gas-operated rifle that fires 14.5×114mm ammunition from a four-round detachable box magazine. The ejection port is on the right side of the weapon and the charging handle is on the left side. Unlike all other known models of the SRS99 series, this variant features a black and navy blue finish in addition to the gray of its successors. The SRS99 is equipped with the Oracle N-variant scope,[1] which can display green outlines of objects when not in active use.

Gameplay[edit]

Main article: Sniper Rifle

The Sniper Rifle is a precision power weapon, which fires highly damaging projectiles at near instantaneous speeds. It features two levels of zoom, and a magazine of 4 rounds. This makes it a powerhouse at long ranges, capable of killing most enemies, including enemy players in multiplayer, with one headshot, and outranging other weapons like the Battle Rifle significantly. To compensate for its power, it is a relatively rare weapon, and ammo for it is difficult to find.

Trivia[edit]

  • In the Halo: Reach Multiplayer Beta, the scope shows the identity of the weapon's user as "ID-NOBLE6", regardless of who wields it. This is not present in the final build.
  • At the beginning of the campaign level Nightfall, the player receives fifty rounds instead of the default maximum of twenty. This is a tribute to the level The Truth and Reconciliation from Halo: Combat Evolved, in which the player begins with a larger-than-normal number of sniper rifle rounds.
  • The weapon's reticule bloom has almost no effect on gameplay. However, its accuracy is not 100% perfect due to bloom. This can be proven by enabling the Bottomless Clip option in gametype settings, then firing the rifle as fast as possible. Eventually, the reticle will be fully expanded, proving that each shot is very slightly skewed.

Gallery[edit]

List of appearances[edit]

Sources[edit]