Gameplay

Scarr: Difference between revisions

From Halopedia, the Halo wiki

mNo edit summary
 
(3 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Status|Gameplay}}
{{Status|Gameplay}}
{{Newcontent|[[Halo Infinite]]}}
{{New content|[[Halo Infinite]]}}
{{Multiplayer map infobox
{{Multiplayer map infobox
|name=Scarr
|name=Scarr
Line 66: Line 66:
File:HINF Concept ScarrArchPaintovers5.jpg|More concept paintovers of architectural details.
File:HINF Concept ScarrArchPaintovers5.jpg|More concept paintovers of architectural details.
File:HINF Concept ScarrArchPaintovers6.jpg|More concept paintovers of architectural details.
File:HINF Concept ScarrArchPaintovers6.jpg|More concept paintovers of architectural details.
File:HINF Concept ScarrManCannon.jpg|Concept art of the man cannon area on Scarr.
File:HINF Concept ScarrScanner.jpg|Concept art of the scanners found on both sides of the map.
File:HINF Concept ScarrInterior1.jpg|Concept art of an interior space on Scarr.
File:HINF Concept ScarrManCannon.jpg|Concept art of the central man cannon area on Scarr.
File:HINF Concept ScarrManCannonPlatform.jpg|More concept art of the central man cannon area.
File:HINF Concept ScarrInterior1.jpg|Concept art of the control room on Scarr.
File:HINF Concept ScarrInterior2.jpg|The previous concept art explored with red lighting.
File:HINF Concept ScarrInterior2.jpg|The previous concept art explored with red lighting.
File:HINF Concept ScarrControlRoom1.jpg|More concept art of this interior space.
File:HINF Concept ScarrControlRoom1.jpg|More concept art of the control room.
File:HINF Concept ScarrControlRoom2.jpg|More concept art of this interior space.
File:HINF Concept ScarrControlRoom2.jpg|More concept art of the control room.
File:HINF Concept ControlRoomDetails.jpg|More concept art of the control room.
File:HINF Concept ScarrControlRoomLayout.jpg|Concept art of the control room's layout.
File:HINF Concept ScarrControlRoomFloor1.jpg|Concept art of floor details in the control room.
File:HINF Concept ScarrControlRoomFloor2.jpg|More concept art of floor detail in the control room.
File:HINF Concept ScarrCeilingDetails.jpg|Concept art of ceiling details in the control room.
File:HINF Concept ScarrDrill.jpg|Early concept art of the central laser drill on Scarr.
File:HINF Concept ScarrDrill.jpg|Early concept art of the central laser drill on Scarr.
File:HINF Concept ScarrDrill4.jpg|More early concept art of the laser drill.
File:HINF Concept ScarrDrill4.jpg|More early concept art of the laser drill.
File:HINF Concept ScarrDrill2.jpg|Near-finalized concept art of the laser drill.
File:HINF Concept ScarrDrill2.jpg|Near-finalized concept art of the laser drill.
File:HINF Concept ScarrDrill3.jpg|Near-finalized concept art of the laser drill along with several conceptual renders of the above structure.
File:HINF Concept ScarrDrill3.jpg|Near-finalized concept art of the laser drill along with several conceptual renders of the above structure.
File:HINF Concept ScarrDrillPlatform1.jpg|A conceptual render of the laser drill area.
File:HINF Concept ScarrDrillPlatform2.jpg|Another conceptual render of the laser drill area.
File:HINF Concept ScarrDrill5.jpg|Finalized concept art of the laser drill.
File:HINF Concept ScarrDrill5.jpg|Finalized concept art of the laser drill.
File:HINF Concept ScarrTrains.jpg|Concept art of the [[train]]-like transportation network that can be seen in Scarr's skybox.
File:HINF Concept ScarrTrains.jpg|Concept art of the [[train]]-like transportation network that can be seen in Scarr's skybox.
</gallery>
</gallery>
===Screenshots===
===Screenshots===
<gallery>
<gallery>
Line 91: Line 101:
File:HINF ScarrPath.png|Another vehicle path.
File:HINF ScarrPath.png|Another vehicle path.
File:HINF ScarrBattle.png|A multiplayer match on Scarr.
File:HINF ScarrBattle.png|A multiplayer match on Scarr.
File:HINF-ScarrFighties.png|Bassus and another Chieftain fighting player allied Sangheili Warlords in a match of [[Firefight: King of the Hill]].
</gallery>
</gallery>



Latest revision as of 13:45, March 7, 2024

"WE'VE GOT A NEW CONTACT, UNKNOWN CLASSIFICATION!"
This article may contain information based upon upcoming, unreleased, or recently-released content from Halo Infinite, and may not be fully complete. Additionally, the information may be subject to change if it is based on pre-release material. Please update it as soon as any relevant and accurate material is available.
Scarr
An aerial view of Scarr.
Map overview

Game:

Halo Infinite

Lore information

Location:

Banished mining facility[1]

Gameplay overview

Terrain:

Rocks, lava, Banished structures[1]

Map layout:

Symmetrical[2]

Recommended number of players:

24 (12v12)

Recommended gametype(s):

 
Churn and burn.

Scarr is a multiplayer Big Team Battle map that was released with Halo Infinite's Season 04: Infection.[1][3]

Universe and lore[edit]

Scarr is set in and around a Banished mining facility on an unknown ex-Covenant world. When the Brutes were first inducted into the Covenant empire, many of the master-packs were granted resource-rich worlds in the imperial domain to build their civilisation up from the destruction of the Great Immolation. Following the Covenant's collapse, worlds like the setting of Scarr have become the battleground of warlords, with the Banished having taken over this particular site for its great mineral wealth.[5]

Overview[edit]

Layout[edit]

Scarr has a vaguely circular shape with a vehicle path following the outer edge of the map around its circumference. It notably features several man cannons and a teleporter, as well as a power weapon spawn for the Diminisher of Hope.[6]

Help.png This section needs expansion. You can help Halopedia by expanding it.

Callouts[edit]

The following are locations on the map that are so named on the player's heads-up display during gameplay:

  • East Base
  • East Balcony
  • East Bend
  • East Deadlands
  • East Flight Deck
  • East Junction
  • Blast Pit
  • Crosspoint
  • Processing
  • Power Core
  • West Base
  • West Balcony
  • West Bend
  • West Deadlands
  • West Flight Deck
  • West Junction

Trivia[edit]

  • When a point is scored in an objective mode, the large laser drill in the center of the map fires.[2]

Gallery[edit]

Development images[edit]

Screenshots[edit]

Sources[edit]