Gameplay

Prism: Difference between revisions

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{{Status|Gameplay}}
{{Status|Gameplay}}
{{Newcontent|[[Halo Infinite]]}}
{{Multiplayer map infobox
{{Multiplayer map infobox
|name=Prism
|name=Prism
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|devname=
|devname=
|map=
|map=
|location=[[Banished]]-controlled [[Mines of Shua'ree]] on [[Suban]]{{Ref/Site|Id=WaypointS5Maps|URL=https://www.halowaypoint.com/news/maps-overview-season-5|Site=Halo Waypoint|Page=Maps Overview - Season 5|D=12|M=10|Y=2023}}{{Ref/Novel|Id=blood-moon|Battle for the Blood-Moon}}
|location=[[Banished]]-controlled [[Mines of Shua'ree]] on [[Suban]]{{Ref/Site|Id=WaypointS5Maps|URL=https://www.halowaypoint.com/news/maps-overview-season-5|Site=Halo Waypoint|Page=Maps Overview - Season 5|D=12|M=10|Y=2023}}{{Ref/Novel|Id=blood-moon|Halo: Battle for the Blood-Moon}}
|date=
|date=
|playernumber=8
|playernumber=8
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{{Article quote|Deep in the mines of Suban.}}
{{Article quote|Deep in the mines of Suban.}}


'''Prism''' is an asymmetrical [[multiplayer]] arena map that came to ''[[Halo Infinite]]'' with [[Season 05: Reckoning]].{{Ref/Reuse|WaypointS5Maps}}{{Ref/YouTube|Id=S5Trailer|QORZtiws6Sk|HALO|Season 5: Reckoning Trailer <nowiki>|</nowiki> Halo Infinite|D=09|M=10|Y=2023}}
'''Prism''' is an asymmetrical [[multiplayer]] arena map in ''[[Halo Infinite]]'' released with [[Season 05: Reckoning]].{{Ref/Reuse|WaypointS5Maps}}{{Ref/YouTube|Id=S5Trailer|QORZtiws6Sk|HALO|Season 5: Reckoning Trailer <nowiki>|</nowiki> Halo Infinite|D=09|M=10|Y=2023}}


==Universe and lore==
==Universe and lore==
Prism is set within the [[Mines of Shua'ree]] on [[Suban]],{{Ref/Reuse|blood-moon}} one of [[Sanghelios]]' two [[natural satellite]]s, in the midst of [[Battle of Suban|a battle]] between [[Banished]] forces and the [[Swords of Sanghelios]] for control of the moon's [[Kemuksuru|unique resource]].{{Ref/Reuse|WaypointS5Maps}}{{Ref/Site|Id=CFBloodMoon|URL=https://www.halowaypoint.com/news/canon-fodder-championship-chronicles|Site=Halo Waypoint|Page=Canon Fodder - Championship Chronicles|D=24|M=10|Y=2023}} The battle raging above the mines consists of the [[Banished dreadnought]] ''[[Ghost of Barolon]]'' leading several dozen [[karve]]s and hundreds of [[Eklon'Dal Workshop Phantom]]s against the Sangheili fleet of {{Pattern|Hekar Taa|blockade runner}}s, {{Pattern|Zanar|light cruiser}}s, and {{Pattern|Mikpramu|Phantom}}s.{{Ref/Map|Id=Prism|HINF|Prism|Detail=skybox}}
Prism is set within the [[Mines of Shua'ree]] on [[Suban]],{{Ref/Reuse|blood-moon}} one of [[Sanghelios]]' two [[natural satellite]]s, in the midst of [[Battle of Suban|a battle]] between [[Banished]] forces and the [[Swords of Sanghelios]] for control of the moon's [[Kemuksuru|unique resource]].{{Ref/Reuse|WaypointS5Maps}}{{Ref/Site|Id=CFBloodMoon|URL=https://www.halowaypoint.com/news/canon-fodder-fly-me-to-the-blood-moon|Site=Halo Waypoint|Page=Canon Fodder - Fly Me to the Blood-Moon|D=12|M=1|Y=2024}} The battle raging above the mines consists of the [[Banished dreadnought]] ''[[Ghost of Barolon]]'' leading several dozen [[karve]]s and hundreds of [[Eklon'Dal Workshop Phantom]]s against the Sangheili fleet of {{Pattern|Hekar Taa|blockade runner}}s, {{Pattern|Zanar|light cruiser}}s, and {{Pattern|Mikpramu|Phantom}}s.{{Ref/Map|Id=Prism|HINF|Prism|Detail=skybox}}


==Overview==  
==Overview==  
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===Callouts===
===Callouts===
The following are locations on the map that are so named on the player's [[heads-up display]] during gameplay:
The following are locations on the map that are so named on the player's [[heads-up display]] during gameplay:
{{col-begin}}
{{col-2}}
*Back Blamite
*Back Blamite
*Back Gravity lift
*Back Gravity lift
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*Generator
*Generator
*Generator Tunnel
*Generator Tunnel
{{col-2}}
*Grand Blamites
*Grand Blamites
*Gravity Lift
*Gravity Lift
*Gravity Lift
*High Track
*High Track
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*Trench
*Trench
*Under Cat Walk
*Under Cat Walk
{{col-end}}


==Production notes==
==Production notes==
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==Gallery==
==Gallery==
{{Linkbox|gallery=yes}}
{{Linkbox|gallery=yes}}
===Concept art===
===Development images===
<gallery>
<gallery>
File:HINF Concept PrismSkyBattle.jpg|Concept art of Prism's skybox.
File:HINF Concept PrismCelestialBodies1.jpg|Concept art of [[Qikost]] and Sanghelios in the map's skybox.
File:HINF Concept PrismCelestialBodies2.jpg|Textures of Qikost and Sanghelios used in map's final skybox.
File:HINF Concept PrismGruntRoom.jpg|Concept art of the room featuring several [[Unggoy]] helmets.
File:HINF Concept PrismGruntRoom.jpg|Concept art of the room featuring several [[Unggoy]] helmets.
File:HINF Concept PrismMachinery.jpg|Concept art of Banished machinery on the map.
File:HINF Concept PrismMachinery.jpg|Concept art of Banished machinery on the map.
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===Screenshots===
===Screenshots===
<gallery>
<gallery>
File:HINF PrismSkybox.png|A battle rages in the sky of Suban.
File:HINF Prism1.jpg|Several large crystals on Prism.
File:HINF Prism1.jpg|Several large crystals on Prism.
File:HINF Prism2.jpg|The [[Energy sword (fiction)|energy sword]] spawn area on the map.
File:HINF Prism2.jpg|The [[Energy sword (fiction)|energy sword]] spawn area on the map.

Latest revision as of 17:57, March 4, 2024

Prism
A screenshot of Prism.
Map overview

Game:

Halo Infinite

Lore information

Location:

Banished-controlled Mines of Shua'ree on Suban[1][2]

Gameplay overview

Terrain:

Caverns, crystals, Banished structures[3]

Map layout:

Asymmetrical[1]

Recommended number of players:

8

Recommended gametype(s):

 
Deep in the mines of Suban.

Prism is an asymmetrical multiplayer arena map in Halo Infinite released with Season 05: Reckoning.[1][3]

Universe and lore[edit]

Prism is set within the Mines of Shua'ree on Suban,[2] one of Sanghelios' two natural satellites, in the midst of a battle between Banished forces and the Swords of Sanghelios for control of the moon's unique resource.[1][5] The battle raging above the mines consists of the Banished dreadnought Ghost of Barolon leading several dozen karves and hundreds of Eklon'Dal Workshop Phantoms against the Sangheili fleet of Hekar Taa-pattern blockade runners, Zanar-pattern light cruisers, and Mikpramu-pattern Phantoms.[6]

Overview[edit]

Layout[edit]

Prism is an asymmetrical maps that features a high degree of verticality, including several low and high vantage points.[1][4] Clusters of kemuksuru crystals can be found around the map. When shot, these crystals explode and send shards after nearby players in a fashion similar to that of many needle-based weapons. If enough of these shards penetrate a target, they will supercombine and explode.[3] The map also features the Pinpoint Needler as a power weapon by default.[1][7]

Callouts[edit]

The following are locations on the map that are so named on the player's heads-up display during gameplay:

  • Back Blamite
  • Back Gravity lift
  • Back Tunnel
  • Blamite Jump
  • Blamite Ledge
  • Blamite Tunnel
  • Cart Hallway
  • Catwalk
  • Crates
  • Down Hill
  • Elevator
  • Elevator Tunnel
  • Generator
  • Generator Tunnel
  • Grand Blamites
  • Gravity Lift
  • High Track
  • Junction
  • Low Track
  • Mosh Pit
  • Over Look
  • Pocket
  • Silo Ledge
  • Silos
  • Switch Back
  • Track Tunnel
  • Trench
  • Under Cat Walk

Production notes[edit]

As the design team started to work on Prism, they established the aesthetic before even beginning the blockout of the map. With this particular map, they wanted to lean into an aspect of the lore that had not been visualized before, and that mindset led them to picking a blamite mine as the setting.[1]

Gallery[edit]

Development images[edit]

Screenshots[edit]

Sources[edit]