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{{Era|FS|H2}}{{Weapon
{{Status|Canon}}
| image=[[Image:M6C Magnum Sidearm.jpg|300px]]
{{Weapon infobox
| name=M6C Magnum
|image= [[File:H2A M6CPistol.png|300px]][[File:H2AMP M6C left transparent.png|280px]]<br>Two variants of the M6C Magnum.
| manufacturer= Misriah Armory
|manufacturer=[[Misriah Armory]]
| model=Model 6C Magnum Sidearm
|series=[[M6 series]]
| type=Pistol
|type=Pistol
| cost=
|cost=1615 [[Credit|cR]]<ref name="bungie">[http://halo.bungie.net/projects/odst/guide.aspx '''Bungie.net''': ''Halo 3 ODST - Field Guide'']</ref>
| size=Handheld, Single Handed (Dual Wieldable)
|variant=[[M6C/SOCOM]]
*length: 26.8 centimeters
|service=[[Human-Covenant War]]<br>
| damage per hit=
[[Post-Covenant War conflicts]]
*Against Shields: Medium
|affiliation=[[United Nations Space Command]]
*Flesh damage: Medium (body shots) or Instant kill (headshots)
|weight=Standard variant: {{Convert|1.8|kg}}{{Ref/Reuse|bungie}}
*Overall damage: Medium
*Up-sized variant: {{Convert|2.7|kg}}{{Ref/Reuse|bungie}}
| magazine=12 Rounds
|length= {{Convert|22.86|cm|in}}{{Ref/Reuse|bungie}}
| maxammo=*60 Rounds or 5 Magazines (Single-Wielded)
*Up-sized: {{Convert|26.7|cm|in}}{{Ref/Reuse|bungie}}
*120 Rounds or 10 Magazines (Dual Wielded)
|ammotype=[[12.7X40|12.7×40mm]]<ref name="H2M">''[[Halo 2 Manual#Current UNSC Weapons|Halo 2 Manual, page 10, "M6C Pistol dual wield"]]''</ref>
| fire=Semi-Automatic
|capacity=
| ammotype=M228 12.7x40mm SAP-HP (Semi Armor Piercing-High Penetration)
|feed=12-round detachable box magazine{{Ref/Reuse|H2M}}
| operation=Short Recoil Principle
|operation=[[Wikipedia:Recoil operation#Short recoil operation|Short Recoil Principle]]
| rate of fire=6 Rounds per Second (approximate)
|rate= ~360 RPM
| accuracy=Moderate
|velocity=
| range=Close to Medium
|optics=
| era=
|range={{Convert|50|m|ft}}{{Ref/Reuse|bungie}}
| counterpart=[[Covenant Carbine]], [[BR55 Battle Rifle]]
| counterwep=[[Shotgun]], [[Covenant Carbine]]
| affiliation=[[United Nations Space Command]]
}}
}}
The '''M6C Magnum Sidearm'''<ref>''[[The Official Halo 2 Strategy Guide]]'', page 23</ref> is one of the [[United Nations Space Command]]'s primary [[Category:Weapons|weapons]], and the possible third variant in the Misriah Armory M6 series. It is exclusive to [[Halo 2]].


== Introduction ==
The '''M6C Personal Defense Weapon System''',<ref>[http://halo.bungie.net/projects/odst/guide.aspx '''Bungie.net''': ''ODST Guide'']</ref> otherwise known as the '''M6C Magnum Sidearm''', is a [[United Nations Space Command]] sidearm. It is a variant of [[Misriah Armory]]'s [[M6 series|M6 handgun series]].


The M6C Magnum is a [[dual-wield]]able, stripped-down version of the [[M6D Pistol]] that made its debut in Halo 2, and is exclusive to that game. It does much less damage per hit compared to the M6D, and also has noticeably less range and accuracy, but has a much higher rate of fire to compensate for the lower damage per hit. It is also a very effective weapon when wielding two and can kill very quickly. The Magnum is also a decent supressive weapon, capable of unscoping snipers.
==Overview==


== Summary ==
===Design Details===
The M6C PDWS is a semi-automatic sidearm utilized by the [[United Nations Space Command]]. The M6C is a departure from other designs in the [[M6 Series]]. While it retains the large handguard and ridges on the rear slide, the M6C's safety mechanism is located on the slide itself rather than below it on other models.


The M6C Magnum is a semi-automatic, recoil-operated, magazine fed, dual-wieldable, magnum caliber handgun. It fires ''M228 12.7x40mm SAP-HP (Semi-[[Armor Piercing Rounds|Armor Piercing]]-High Penetration)'' rounds from a 12 round magazine and is weaker than the M6D (mainly because of the lack of explosive-tipped bullets), taking no less than 13 shots to kill a fully-shielded enemy in multiplayer. Prior to the 1.1 update for Halo 2, the Magnum was slightly stronger, and could kill in 9 shots. It has a very high rate of fire for a semi-automatic weapon and has somewhat high accuracy (though it's noticeably less accurate than the M6D). The effective range of the M6C is much lower than that of the M6D, thus making it a primarily close-range weapon. However, the rounds can still reach long ranges and potentially damage or kill an enemy. In addition to its lesser range, the M6C does not feature a scope and lacks the very feature that made the M6D so lethal, besides the explosive-tipped bullets.
Although less powerful and effective than other UNSC sidearms, the M6C sees continued use due to its resilience and reliability coupled with a comfortable and compact design alongside being highly affordable and easy to produce. {{Ref/Book|Id=HEnc22|Enc22|Section=Magnum|Page=164}}


==Advantages==
===Usage===
The M6C was used by UNSC personnel as early as 2525.{{Ref/Film|Id=HLTD|Film=Halo Legends|Story=Homecoming}} Use of the M6C continued through the [[Human-Covenant War]], and it was used by UNSC Navy and Marine Corps personnel aboard the {{UNSCShip|In Amber Clad}} and during the early stages of the [[Battle for Earth]] and [[Battle of Installation 05]].{{Ref/Game|H2}}


Dual Magnums (see below) are one of the most effective dual-wield combos in the game. The Magnum also works well in conjunction with an Plasma Pistol (due to its shield-breaking abilities) or an SMG. The Magnum is very effective against most Covenant in Campaign, as well as the Flood (see below). It is also a devastating melee weapon due to the fact that it melees faster than almost any other weapon in Halo 2.
===Ammunition===
The M6C Magnum fires [[M225|M225 12.7x40mm Semi Armor-Piercing High Explosive]] cartridges from a 12-round magazine.{{Ref/Reuse|HEnc22}}


==Disadvantages==
==Gameplay==


The M6C Magnum's primary limiting factors are its relatively poor accuracy, which restricts its usage to primarily close range, and its low damage per hit. Furthermore, it is not an effective weapon when wielded alone. It also has a relatively low magazine capacity. The M6C Magnum is also not that effective against [[Hunter]]s or [[Sentinel]]s.
===Advantages===
The M6C Magnum is a reliable sidearm for quickly finishing off enemies whose shields have already been stripped. With the new dual-wield feature in Halo 2, the Magnum can be used in the [[Noob Combo]] alongside a plasma pistol, enabling the player to quickly drain an enemy's shields using the plasma pistol's overcharge and finish them off with a headshot from the Magnum.  


== Physical Description And Appearance ==
===Disadvantages===
The M6C Magnum has low damage, is fairly inaccurate, and is largely ineffective past close or medium range. These factors make the Magnum a poor choice for use in one-on-one fights with shielded opponents unless the player is capable of first draining the opponent's shields with a grenade or melee attack.


The M6C Magnum is a semi-automatic, recoil-operated, magazine fed, dual-wieldable, magnum caliber handgun. It has a very high rate of fire for a semi-automatic weapon and has somewhat high accuracy (though it's noticeably less accurate than the M6D). The effective range of the M6C is much lower than that of the M6D, thus making it a close to medium range weapon. However, the rounds can still reach long ranges and potentially damage or kill an enemy. In addition to its lesser range, the M6C does not feature a scope and lacks the very feature that made the M6D so lethal, besides the explosive-tipped bullets. The M6C Magnum is also a devastating [[melee]] weapon due to the fact that it melees much faster than any other weapon in Halo 2.
=== Changes from the M6D PDWS in ''Halo: Combat Evolved''===
*The M6C has a much faster fire rate, but far less stopping power.
*Lacks a targeting scope.
*Takes 13 headshots to kill rather than 3.
*Can be dual-wielded.


The M6C Magnum is a semi-automatic UNSC handgun designed in an Uzi-style layout. It fires the 12.7x40mm SAP-HP (Semi-Armor Piercing-High Penetration) round from a 12 round magazine that fits flush in the handle. The magazine is housed in the handle of the weapon as with most semi-automatic pistols.
===Changes from ''Halo 2'' to ''Halo 2: Anniversary''===
*Takes 11 headshots to kill rather than 13 in multiplayer.
*Overall update as part of Anniversary remaster.


The M6C is made of lightweight polymers and has a chrome barrel. The M6C fires using the short recoil principle and must first be cocked before it can start firing. The slide, located on the top of the weapon, is used to chamber a round. From then on, the gases force the slide to move back and forth until the magazine is empty. Once the magazine is empty (although not illustrated in Halo 2), the slide locks back and the magazine is dropped (using the mag drop button located on the handle), just like most real semi-auto dual action pistols. Once a new magazine is placed in the housing, the slide catch, located above the handle, is pushed down and the slide launches forward chambering a round (also not illustrated in Halo 2). The ejection port is located directly top of the gun.
==Production notes==
{{Linkbox|gallery=yes|gameplay=yes}}
The ''Halo 2'' Post Game Carnage Report Breakdown Tab on Bungie.net erroneously lists the weapon as the [[M6G magnum|"Magnum M6G Pistol"]].


The M6C has a rifled barrel, is 26.8 cm long, and has a rather large trigger guard that encompasses the entire handle. Its safety is located on the rear of the slide and is on both sides, allowing ambidextrous usage. This weapon is also dual-wieldable.
==Gallery==
<gallery>
File:Magnum2.png|A texture of the M6C showing the engravings on the slide. Note the Korean hangul, 일곱, meaning [[seven]].
File:Halo picture_18.jpg|John-117 wielding two M6Cs; note the slide springing back after round is fired.
File:Halo picture_19.jpg|An M6C magazine.
File:M6C Magnum Pistol.png|The M6C in ''Halo 2''.
File:H2 M6C Magnum Pistol.png|An in-game profile view of the M6C Magnum Pistol in ''[[Halo 2]]''.
File:UNSC Pistol Cinematic.jpg|Models for the cinematic appearance of the ''Halo Wars'' M6C.
File:ForgeM6C.jpg|[[Sergeant]] [[John Forge]] aiming an M6C in ''[[Halo Wars]]''.
File:Homecoming_M6CMagnum_Concept.png|The M6C Magnum Pistol as it appears in ''[[Halo Legends]]: [[Homecoming]]''.
File:Silenced magnum.JPG|[[Jonah-B283]] using a silenced M6C in ''[[Headhunters (short story)|Headhunters]]''.
File:EvoMC RolandM6C.png|[[Roland-B210]]'s silenced M6C.
File:EvoMC RolandM6CMaintenance.png|Roland performing maintenance on his M6C.
File:H2A MP M6C Concept 1.jpg|Several different concepts for the M6C in ''[[Halo 2: Anniversary]]''.
File:H2A MP M6C Concept 2.jpg|Several different concepts for the M6C in ''Halo 2: Anniversary''.
File:H2A_M6C_Concept.jpg|''Halo 2: Anniversary'' campaign concept art for the M6C.
File:H2A - M6C model.jpg|A render of M6C in ''Halo 2: Anniversary''.
File:H2A Render M6C.png|The M6C in ''Halo 2: Anniversary''.
File:H2A - M6C in-game model.jpg|In-game model of the M6C in ''Halo 2: Anniversary''.
File:H2ACP-M6CHUD.png|First-person view of the M6C in ''Halo 2: Anniversary''.
File:H2ACP-M6CDualWieldHUD.png|First person view of dual wielding M6C pistols.
File:H2ADual.jpg|A Spartan dual wielding an M6C with an M7 SMG in ''Halo 2: Anniversary'' multiplayer.
File:H2AMP M6C right.png|A M6C in ''Halo 2: Anniversary'' multiplayer.
File:H2AMP M6C left.png|A M6C in ''Halo 2: Anniversary'' multiplayer.
File:H2AM6C.jpg|A Spartan with an M6C in ''Halo 2: Anniversary''.
File:H2AMP-M6CHUD.png|First-person view of the M6C in ''Halo 2: Anniversary'' multiplayer.
File:H2AMP-M6C.png|A Spartan with an M6C.
File:M6C Operation.PNG|A Spartan wielding a dry M6C, exposing the weapon's operation.
File:H2AMP-M6CDualWieldHUD.png|First-person view of dual wielding the M6C.
File:H2AMP-M6CDualWield.png|A Spartan dual wielding M6C pistols.
File:HW2-M6Cstillsucks.png|[[Jerome-092]] firing an M6C at [[Atriox]] in ''[[Halo Wars 2]]''.
File:HW2-Jerome-05.jpg|Jerome firing an M6C at Sangheili aboard the ''Enduring Conviction''.
</gallery>


== Against The Covenant ==
==List of appearances==
*''[[Halo: The Flood]]''
**''[[Halo: The Flood#2010 bonus content|Adjunct]]''
*''[[Halo 2]]'' {{1st}}
*''[[Halo Wars]]''
*''[[Halo: Helljumpers]]''
*''[[Halo Legends]]''
**''[[Homecoming]]''
*''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''
**''[[Headhunters (short story)|Headhunters]]''
*''[[Halo: Nightfall]]'' {{C|Hologram only}}
*''[[Halo 2: Anniversary]]''
*''[[Halo Mythos]]''
*''[[Halo Wars 2]]''
*''[[Halo: Retribution]]''
*''[[Halo: Silent Storm]]''
*''[[Halo: Divine Wind]]''


The Magnum can be very effective against certain members of the [[Covenant]], particularly [[Grunts]] and [[Jackals]], requiring only one headshot to eliminate them. It can kill [[Drones]] in just a few shots (four on Normal difficulty). It can also take down a helmetless [[Brute]] in a single headshot, though against Brutes with helmets, it takes about 3 shots to the head (2 to remove the helmet, and then the third for the kill). However, Brutes can absorb a large number of shots to the body from the Magnum before dying, rendering it relatively ineffective (this applies to most other weapons as well). The Magnum is also rather effective against Elites when dual-wielded (except on Legendary difficulty). On Normal difficulty, it requires 9 headshots to kill a Minor Elite (which takes about 0.8 seconds) and 14 shots to kill a [[Major Elite]] or [[Honor Guard Elite]] (which takes about 1.2 seconds). Magnums are less effective on an [[Ultra Elite|Ultra]], as their shields are twice as powerful as those of a Major Elite. The best way to deal with an [[Ultra Elite]] would be to stick it with a plasma grenade, then finish it off with a headshot from the Magnum. However, on any difficulty, a single headshot will kill an unshielded Elite of any rank. Therefore, it is advisable to dual-wield a Plasma Pistol with a Magnum when fighting Elites, particularly higher-ranking ones and/or on higher difficulties. The Magnum has questionable efficacy against [[Hunters]], requiring over 13 shots to the exposed orange areas to kill one on Normal difficulty.
==Sources==
{{Ref/Sources}}


== Against The Flood ==
{{Navbox/Universe/HumanSidearms/M6Pistols}}
 
[[Category:Pistols]]
The Magnum is very effective against the [[Flood]]. It can bring down [[Combat Forms]] with several shots to the chest. It can also blow their arms off with a single shot; shooting both arms off of a Combat Form will render it harmless and cause it to self-destruct after a few seconds. This is very useful especially when fighting multiple Combat Forms at once. The Magnum can also kill [[Infection Forms]] with one shot, and [[Carrier Forms]] with 2 shots.
 
== Ammunition ==
 
The M6C Magnum is obviously the predecessor of the M6D Pistol, and it therefore has the cons that were resolved in the M6D. One of the cons was ammo types. The M6C uses .50 Semi-Armor Piercing, High Power rounds. These rounds, although lacking the stopping power of the SAP-HE M6D rounds, are still quite deadly. They are somewhat effective against shielded opponents, and can kill unshielded opponents in a single headshot.
 
== Dual Magnums ==
 
Dual Magnums are one of the most effective dual-wield combos in the game, and can kill an opponent very quickly. They are effective at close range (and the innermost part of mid range, to a lesser extent), and can kill a fully shielded [[Spartan]] or [[Elite]] in multiplayer in about 1.2 seconds (prior to the 1.1 update, dual Magnums could kill in under a second). Dual Magnums are extremely effective against most types of Covenant as well as all Flood forms at close to medium ranges (see above).
 
== Character Compatibility ==
 
*[[Elites]]
*[[Spartans]]
*[[Marines]]
*[[Grunts]]
*[[Jackals]]
*[[Drones]] (have animation, but never used)
*[[Combat Form|Flood Combat Form (Human)]]
*[[Combat Form|Flood Combat Form (Elite)]]
 
Note: You can give Magnums to Grunts and Jackals when you encounter the Flood on The [[Sacred Icon]].
 
== Trivia ==
*Spare ammo packets for the M6C are marked in blue, unlike the M7's spare ammo packets which are marked in red.
*Similar to the M6D, on the bottom of the magazine is a triangular piece that blends into the handle when the magazine is in place, this allows for the user to get a better grip on the gun, and if you look closely when wielding it in Halo 2 you will notice two fingers are wrapped around it. (Easiest to see in multiplayer)
*The fact that this is a different pistol than the M6D seen in Halo: Combat Evolved may not be that the Marine Corps replaced it, but rather that [[Navy]] personnel are issued the M6D while Marines, being a separate branch of the military with separate administrative authority, are issued the M6C. Or perhaps the M6D was a limited issue specialist weapon.
 
{{Ref}}
 
{{WepList}}
 
 
[[Category:Held Weapons]]
 
[[Category:Human Weapons]]
 
[[Category:UNSC]]
 
[[Category:Weapons]]

Revision as of 01:27, February 25, 2024

M6C magnum
H2A M6CPistol.pngA cropped screenshot of the M6C magnum, as depicted in Halo 2: Anniversary's multiplayer component.
Two variants of the M6C Magnum.
Production overview

Manufacturer:

Misriah Armory

Model series:

M6 series

Type:

Pistol

Cost:

1615 cR[1]

Variants:

M6C/SOCOM

Specifications

Length:

22.86 centimetres (9.00 in)[1]

  • Up-sized: 26.7 centimetres (10.5 in)[1]

Weight:

Standard variant: 1.8 kilograms (4.0 lb)[1]

  • Up-sized variant: 2.7 kilograms (6.0 lb)[1]

Ammunition type:

12.7×40mm[2]

Feed system:

12-round detachable box magazine[2]

Operation:

Short Recoil Principle

Rate of fire:

~360 RPM

Effective range:

50 metres (160 ft)[1]

Service history

In service:

Human-Covenant War
Post-Covenant War conflicts

 

The M6C Personal Defense Weapon System,[3] otherwise known as the M6C Magnum Sidearm, is a United Nations Space Command sidearm. It is a variant of Misriah Armory's M6 handgun series.

Overview

Design Details

The M6C PDWS is a semi-automatic sidearm utilized by the United Nations Space Command. The M6C is a departure from other designs in the M6 Series. While it retains the large handguard and ridges on the rear slide, the M6C's safety mechanism is located on the slide itself rather than below it on other models.

Although less powerful and effective than other UNSC sidearms, the M6C sees continued use due to its resilience and reliability coupled with a comfortable and compact design alongside being highly affordable and easy to produce. [4]

Usage

The M6C was used by UNSC personnel as early as 2525.[5] Use of the M6C continued through the Human-Covenant War, and it was used by UNSC Navy and Marine Corps personnel aboard the UNSC In Amber Clad and during the early stages of the Battle for Earth and Battle of Installation 05.[6]

Ammunition

The M6C Magnum fires M225 12.7x40mm Semi Armor-Piercing High Explosive cartridges from a 12-round magazine.[4]

Gameplay

Advantages

The M6C Magnum is a reliable sidearm for quickly finishing off enemies whose shields have already been stripped. With the new dual-wield feature in Halo 2, the Magnum can be used in the Noob Combo alongside a plasma pistol, enabling the player to quickly drain an enemy's shields using the plasma pistol's overcharge and finish them off with a headshot from the Magnum.

Disadvantages

The M6C Magnum has low damage, is fairly inaccurate, and is largely ineffective past close or medium range. These factors make the Magnum a poor choice for use in one-on-one fights with shielded opponents unless the player is capable of first draining the opponent's shields with a grenade or melee attack.

Changes from the M6D PDWS in Halo: Combat Evolved

  • The M6C has a much faster fire rate, but far less stopping power.
  • Lacks a targeting scope.
  • Takes 13 headshots to kill rather than 3.
  • Can be dual-wielded.

Changes from Halo 2 to Halo 2: Anniversary

  • Takes 11 headshots to kill rather than 13 in multiplayer.
  • Overall update as part of Anniversary remaster.

Production notes

The Halo 2 Post Game Carnage Report Breakdown Tab on Bungie.net erroneously lists the weapon as the "Magnum M6G Pistol".

Gallery

List of appearances

Sources