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SRS99D-S2 AM sniper rifle: Difference between revisions

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{{Era|HCW}}
{{Status|Canon}}
{{Ratings}}
{{Weapon infobox
{{Weapon Infobox
|name=SRS99D-S2 AM sniper rifle
| image=[[File:SRS99D-S2 AM Sniper Rifle.jpg |300px]]
|image=[[File:H3-SRS99DS2AM-SniperRifleSide.png|350px]]
| name=SRS99D-S2 AM Sniper Rifle
|manufacturer=[[Misriah Armory]]<ref name="HLHAR">''[[Halo: Landfall]]'', [[Halo: Arms Race]]</ref>
| manufacturer=[[Misriah Armory]]
|series=[[SRS99 Series]]<ref name="manual">''[[Halo 3]]'', [[Halo 3 Instruction Manual|Instruction manual]]</ref>
| model=Sniper Rifle System 99D-S2 Anti-Material
|type=Sniper rifle, anti-materiel{{Ref/Reuse|manual}}
| type=Anti-Matériel Sniper Rifle
|cost=
| cost=
|variant=
| size=Shoulder-fired
|service=[[Human-Covenant War]]
*Length: 187.5 centimeters
|length=
| damage per hit= Very high, instant death if head shot (unless player has overshields).
|width=
| magazine=4 rounds
|height=
| maxammo=24 rounds or 6 magazines
|weight=44lb (19.96kg){{Ref/Reuse|ENC325}}
| fire=Semi-Automatic
|ammotype=[[14.5x114mm]]{{Ref/Reuse|ENC325}}
| muzzle velocity=Very fast
|capacity=
| ammotype=[[14.5 x 114mm]] AP-FS-DS(Armor Piercing, Fin-Stabilized, Discarding Sabot)
|feed=4-round detachable box magazine{{Ref/Reuse|manual}}
| operation=Gas-Operated
|operation=
| rate of fire=Average, About 2 Rounds per Second
|rate=
| accuracy=97.3%
|velocity=
| range=2300 Meters
|optics=
| era=[[Human-Covenant War]]
|range=4,920ft (1,500 metres){{Ref/Reuse|ENC325}}
| counterpart=[[Beam Rifle]], [[Focus Rifle]]
| counterwep=*At Close Range: [[Shotgun]], [[Energy Sword]], [[Gravity Hammer]], [[Mauler]]s
*At Medium Range:[[BR55HB SR Battle Rifle]], [[Covenant Carbine]], [[Sentinel Beam]]
*At Long Range:[[Beam Rifle]] and/or [[Focus Rifle]]
| affiliation=[[United Nations Space Command]]
}}
}}
{{Quote|What the hell am I supposed to do with this ''inside'' a [[Covenant]] [[Solemn Penance|ship]]?|[[Kojo Agu]]<ref name="h3r">''[[Halo 3: ODST]]'', campaign level, [[Prepare to Drop]]</ref>}}
The '''Sniper Rifle System 99D-S2 Anti-Matériel''', abbreviated '''SRS99D-S2 AM''',<ref name="EVGRomeo">[[Halo: The Essential Visual Guide]]'', page 159''</ref> '''SRS99D AM'''{{Ref/Reuse|manual}}, or simply '''99-D''',<ref name="HGC5">''[[Halo: Glasslands]]'', Chapter 5</ref> is a long-range sniping tool used by the [[United Nations Space Command]].<ref name="ENC325">[[Halo Encyclopedia (2009 edition)|Halo Encyclopedia: The Definitive Guide to the Halo Universe (2011 edition)]]'', page 325''</ref> It is produced by [[Misriah Armory]] as part of its [[SRS99 Series]].{{Ref/Reuse|HLHAR}}


{{Quote|What the hell am I supposed to do with this ''inside'' a [[Covenant Empire|Covenant]] [[Solemn Penance|ship]]?|[[Kojo Agu]]}}
==Overview==
The '''Sniper Rifle System 99D-S2 Anti-Matériel''', (abbreviated '''SRS99D-S2 AM'''), is an anti-personnel weapon system used by the [[United Nations Space Command]].
===Design===
{{Main|SRS99 Series}}
The SRS99D-S2 AM is a powerful, semi-automatic sniper rifle chambered in the [[14.5×114mm|14.5×114mm cartridge]], generally firing APFSDS (armor-piercing fin-stabilized discarding-sabot) ammunition.{{Ref/Reuse|ENC325}} The optic mounted on the weapon is capable of x5 and x10 magnification.<ref name="H3">[[Halo 3]]'', gameplay''</ref>


==Design details==
In profile, the SRS99D-S2 AM bears clear resemblance to the [[SRS99C-S2 AM]], sharing its smooth and simplistic design. The weapon's finish is matte grey. The charging handle is located on the left side of the weapon, a metallic-coloured rounded protrusion, and expended casings are ejected on the right. The stock is solid, and not connected with the pistol group as in some SRC99C-S2 AM rifles. A metal guard projects out from the underside of the weapon, over where it is gripped for firing. As in the SRS99C-S2, a square carrying-handle is located in front of and over the scope.{{Ref/Reuse|H3}}
[[Image:HaloArmsRace4.JPG|left|thumb|200px|SRS99D-S2 AM sniper rifles being assembled at [[Misriah Armory]] on [[Mars]]. ]]
[[File:Sniper Rifle Render.gif|thumb|left|A render of the SRS99D-S2 AM.]]
The SRS99D-S2 AM is a semi-automatic [[UNSC]] sniper rifle that fires 14.5 x 114mm APFSDS (Armor-Piercing Fin-Stabilized Discarding Sabot) from a 4-round magazine. It is designed in the conventional layout, so the magazine and operating system are located in front of the trigger. The magazine does not fit flush.


This weapon is gas-operated. The action must be cycled to chamber the first round. Once the first round is fired, the gas from the previous round forces the bolt back, seating a new round on its return forward, and continues to do so until the mag is empty. Once the mag is empty, the bolt, although not illustrated in-game, locks back and the mag is removed. After a new magazine is inserted, the bolt catch button must be pressed which releases the bolt forward, placing a new round into the chamber. The charging handle is on the left side of the rifle - allowing the user to cycle the action without unseating the weapon - and is physically a part of the bolt, and travels during operation of the weapon. It appears that there is no ejection port illustrated on the weapon, though empty shell casings can be seen ejecting from the right side of the weapon during game play.
===Performance===
The SRS99D-S2 AM is effective out to 4,920&nbsp;ft (1,500 metres), and has the capacity to eliminate targets in a single shot.{{Ref/Reuse|ENC325}} According to [[Roland Huffman|Major Roland Huffman]], a retired [[UNSC Marine Corps|UNSC marine]] with experience as a sniper, a shot fired from this weapon could penetrate "about 13 feet of flesh and bone" when fired from a distance of 600 yards.{{Ref/Reuse|Enemy}} Recoil is not considered a significant issue when employing this weapon, and its high rate of fire and ergonomic reloading process mitigate the limited capacity of the 4-round detachable box magazines utilized with it.{{Ref/Reuse|ENC325}}


The SRS99D is about 187.5cm long and is completely interchangeable. From the barrel assembly to the stock, everything can be changed to fit the current situation and satisfy the operator. The SRS99D in [[Halo 3]] has some notable changes from the [[SRS99C]] models. First off, it is fitted with a 5x and 10x optic that shows real time images in infrared vision when not looking through it. When looking through it, the scope shows a target's distance and elevation. The SRS99D also has an altered fore grip and stock as well as an altered body and sports a trigger guard. The barrel also now has an iron sight. This weapon does not possess a safety and has a frame that serves as a carrying handle as well as a scope protector and a folding bipod located in front of the magazine on the underside of the rifle.
===Development History===
[[File:HaloArmsRace4.JPG|thumb|220px|SRS99D-S2 AM sniper rifles being assembled at [[Misriah Armory]] on [[Mars]].]]
The SRS99D-S2 AM was developed by [[Misriah Armory]], with a line of them being manufactured on [[Mars]].{{Ref/Reuse|HLHAR}}


{{:Sniper rifle/Human}}
===Usage===
These rifles were notably employed by the [[UNSC]] in the latter stages of the [[Battle of Earth]], including by [[Orbital Drop Shock Trooper]] [[T. Rymann|Corporal T. Rymann]] during the [[Battle of Sector Six]].<ref>''[[Halo: Landfall]]''</ref>{{Ref/Reuse|H3}} These weapons played a role in the [[Battle of Installation 00]] as well, with [[John-117]] deploying with one during landfall in the [[Battle of Installation 00]].<ref>''[[Halo 3]]'', [[The Ark (level)|campaign level "The Ark"]]</ref> In [[2553#January|January, 2553]] on [[New Llanelli]], during one of [[Kilo-Five]]'s weapon transactions with [[Avu Med 'Telcam]], [[Orbital Drop Shock Trooper]] [[Malcolm Geffen|Staff Sergeant Malcolm Geffen]] was positioned on a ridge to cover the transaction, armed with an SRS99D-S2 AM.{{Ref/Reuse|HGC5}}


==Changes==
===Legacy===
=== Changes from the SRS99C (''Halo 2'')===
At least two of these rifles were kept in the "Weapon room" of the [[Museum of Humanity]].<ref name="Enemy">[https://www.youtube.com/watch?v=Rz_7WWO8lXE ''Youtube'', Halo: 3 Belive: Enemy Weapon]</ref>
*Overall higher damage and slower fire rate.
*New muzzle brake with front iron sight.
*Handguard, body, and stock has been altered.
*The scope now shows real-time with an LCD screen and infrared vision.
*It now has a trigger guard.
*The SRS99D-S2 AM now has a new flat matte black color finish to it.
*Recoil affects aim.


==Tactics==
==Gameplay==
{{Main|Sniping}}
{{Main|Sniper Rifle}}
===Campaign===
The Sniper Rifle is a [[Precision weapon|precision]] [[power weapon]], which fires highly damaging projectiles at near instantaneous speeds. It features two levels of zoom, and a magazine of 4 rounds. This makes it a powerhouse at long ranges, capable of killing most enemies, including enemy players in multiplayer, with one headshot, and outranging other weapons like the [[Battle Rifle]] significantly. To compensate for its power, it is a relatively rare weapon, and ammo for it is difficult to find.
*In the [[Halo 3]] mission [[Sierra 117 (Level)|Sierra 117]], there is a downed [[Pelican]] at Rally Point Alpha. There is a [[UNSC]] supply box with two sniper rifles. These can be useful when you get to the dam.
*After the Hunter encounter on [[The Storm (Level)|The Storm]] where you must face a hammer wielding [[Brute Chieftain]] the room to the far left contains a sniper rifle. Breaking the window will allow you to snipe Covenant forces.
*Because the Sniper Rifle is extremely powerful, but has a small combat load, it is not good practice to use this weapon against weaker enemies (Grunts, Jackals). However, the Sniper Rifle's penetration capabilities and superb, long range accuracy make it excellent for killing higher ranking enemies at long range like Brutes and Hunters, which, in turn, disorganizes and demoralizes the enemy troops, making combat against a large ground force easier.
*Sniping fallen grenades when enemies are close by is also an effective strategy.
 
===Multiplayer===
*Sniping is easier if you turn down your look sensitivity. Unfortunately, this makes the shotgun and other close quarters combat weapons slightly harder to use in a chaotic environment.
*If an enemy will be very difficult to snipe, don't waste a round on them. Wait until they're an easier target, or just switch your attention to another target.
*Have a sniper set their sights on the enemy base in a CTF match, as they can take out enemy snipers and other defenders. That way, their team mates can swoop in and grab the flag.
*If you can get a couple of players to cooperate, you can get to hard to access areas on maps like Valhalla, Longshore and Last Resort and snipe without worry that close range weapons like the shotgun flush you out.
*The Sniper Rifle shot can be used in close combat as a shield remover, followed by a [[melee]] which will kill your opponent.
*If you don't feel like moving to a new position after you take a shot, you should at least find a good piece of cover.
*Always take your shots carefully with the sniper rifle. If you are unable to perform headshots, always aim for the body. The key to sniping is simply getting the kill, not getting a headshot every time.
*A tactic performed by professional snipers today is to move from location to location after each kill or round fired, never revealing your location.
*Catching snipers, assuming someone isn't watching their back is easy, when they are compromised, they usually panic, burning off a few rounds in an attempt to no-scope the enemy.
*If you do camp, you should have only one person guarding your back. More than one person guarding you can look like a big threat if an enemy spots all those people.
*If you are a good at shooting without your scope, or are simply looking for a power weapon, find the sniper on tight quarter maps like Construct, Foundry, Orbital and Ghost Town. Players will often ignore a sniper on these maps.
*Another tactic is having one player with a sniper rifle and another with a close to mid-range weapon. The player with the close ranged weapon helps spot targets and defends the sniper from close range attacks.
*Always carry a secondary close ranged weapon such as an Assault Rifle or SMG. Even more preferable are a shotgun or a Battle Rifle.
*Watch your back. You can be absorbed into the little scope on your rifle, allowing someone to splatter or assassinate you.
*Sometimes the best place to snipe is out in the open, away from the fight. However, after you fire a shot you are immediately exposed due to revealing your location.
*When you are in close combat with a sniper but you are in scope, a quick way to remove scope is quickly pressing the Y Button twice. This will remove your sniper rifle out of its scope. Another way is to melee, though this will leave you vulnerable to nearby enemies.
*Watch the Man Cannons when holding a sniper rifle; if another player jumps on it, you can usually pull off an easy head shot.
*When playing Team Snipers, take your shot and then move elsewhere, so your location is not given away.


==Trivia==
==Trivia==
*Currently the term "APFSDS" is reserved for large Tank mounted weapons. In small arms such as the Halo sniper rifles it is called a Flechette.
{{Linkbox|gameplay=yes|gallery=yes}}
*Seeing as the rounds of the Sniper Rifle can penetrate through opponents, it makes it possible to get multiple head shots and kills with one round.
*When meleeing with the weapon, the image on the scope will briefly reflect the player's field of view before switching to the scope's view.
*Unlike the [[SRS99C-S2 AM Sniper Rifle]], the more recent sniper rifles lack a night vision function. This may be because of the differences in the weapon or because this version is not intended for use at night.
*When throwing a piece of equipment, the player character's model will appear to sink into the rifle and disappear until the throwing animation is finished.
*When you melee the rifle, the LCD screen, if watched a second before it stops moving, will still be pointing the direction ''you're'' facing, not where the ''scope'' is facing.
*The SRS99D's in-game model lacks the cyan "trinity" emblem seen on the sniper rifles in ''Halo: Combat Evolved'' and ''Halo 2''. However, it is shown with this symbol in ''Halo: Landfall''.
*The max range of the scope's range finder is approximately 275m. The max distance the reticule will turn red on enemies is approximately 142m.
*The UNSC [[Laser Designator]] uses the SRS99D's stock and handle/grip.
*When throwing a piece of equipment, such as a [[Tripmine]] or [[Power drain|Power Drain]], the biped will appear to sink into the rifle and disappear until the throwing animation is finished.
*In Halo: Combat Evolved and 2, a cyan logo identical to the [http://i139.photobucket.com/albums/q311/Red_Raptor_album/TrinityArmory.jpg "trinity"] emblem can be found on the stock of the [[Sniper Rifle System 99C-S2 AM]]. However, in Halo 3, the emblem is absent from the SRS99D. In part 1 of the Arms Race video trilogy, the SRS99D can be seen being made at Misriah Armory on Mars. However, the "Trinity" logo is seen on the rifle in the Halo 3 game booklet as well as in the Arms Race Part 1, where it is found on the stock of the "second" rifle in the magazine, and in part 3, it is visible on the stock of the rifle when [[T. Rymann]] uses it to kill the [[Brutes]].


==Gallery==
==Gallery==
<gallery widths="150" orientation="landscape">
<gallery>
File:Sniper Scope.png|The scope on the SRS99D S2AM.
File:Halo-3-rearsniperrifle.jpg|A back view of the SRS99D in ''[[Halo 3]]''.
File:Halo-3-rearsniperrifle.jpg|A back view of the SRS99D.
File:SRS99D-S2 AM Sniper Rifle.jpg|An angled view of the SRS99D-S2AM of ''Halo 3''.
File:SRS99D-S2AM-SniperRifle-profile-transparent.png|An in-game profile render of the SRS99D S2AM of ''Halo 3''.
File:H3-SRS99D-S2AM-Profile.png|An in-game left profile view of the SRS99D-S2AM of ''Halo 3''.
File:Ntw20 1.jpg| South African [[wikipedia:Denel NTW-20|Denel NTW-20]] anti-materiel rifle, which bears a clear resemblance to the Halo SRS99D sniper rifle.
File:SRS99D Sniper Rifle.png|First-person view of the SRS99D-S2AM in ''Halo 3''.
File:ODST OniAlphaSite02.jpg|The 5x scope of the SRS99D-S2AM sniper rifle in ''Halo 3: ODST''.
File:H3-SRS99DHUD.png|First-person view of the SRS99D on [[Guardian (map)|Guardian]].
File:Halo-3-20070923025056025.jpg|The 5x scope of the SRS99D-S2AM sniper in ''Halo 3''.
File:Sniper Rifle Reticle.svg|The aiming reticule of the SRS99D.
File:Romeo Firefight Lost Platoon.jpg|A design flaw with the SRS99D is that there is an ejected brass casing from the right side of the weapon; however, the ejection port is on the left side of the weapon.
File:H3-SRS99D10xzoom.png|The 10× zoom
File:Halo-3-20070923025056025.jpg|The 10× scope of the SRS99D-S2AM sniper in ''Halo 3''.
File:MCC-H3 Screenshot SniperRifle-AvalancheSkin.png|The SRS99D with the [[Skins (Halo 3)|Avalanche]] skin applied in ''[[Halo: The Master Chief Collection]]''.
File:ODST OniAlphaSite02.jpg|The scope of the SRS99D-S2AM sniper rifle in ''[[Halo 3: ODST]]''.
File:Romeo Firefight Lost Platoon.jpg|Spent brass ejecting from the weapon in a firefight in ''Halo 3: ODST''.
File:Nathan Fillion Scoped.jpg|[[Nathan Fillion]], a Halo 3 voice actor, wields a real-world replica of the SRS99D.
File:Nathan Fillion Scoped.jpg|[[Nathan Fillion]], a Halo 3 voice actor, wields a real-world replica of the SRS99D.
File:Sniper Rifle Reticle.svg|The aiming reticule of the SRS99D.
File:Ammo -Sniper.png|A 14.5mm [[APFSDS]] round.
</gallery>
</gallery>


==List of appearances==
==List of appearances==
*''[[Halo 3]]'' {{1st}}
*''[[Believe]]''
**''[[Enemy Weapon]]'' {{1st}}
*''[[Halo Landfall]]''
**''[[Halo: Arms Race]]''
**''[[Halo: Combat]]''
**''[[Halo: Last One Standing]]''
*''[[Halo 3]]''
*''[[Halo 3: ODST Pre-mission Evaluation]]''
*''[[Halo 3: ODST]]''
*''[[Halo 3: ODST]]''
*''[[Halo Legends]]''
*''[[Halo Legends]]''
*''[[Halo Landfall]]''
**''[[Prototype]]''
*''[[Halo: Bloodline]]''
*''[[Halo: Glasslands]]''
*''[[Halo: Glasslands]]''
*''[[Halo Mythos]]''


==Sources==
==Sources==
<references/>
{{Ref/Sources}}


==Related pages==
==See also==
*[[SRS99C-S2 AM]]
*[[Type-50 particle beam rifle]]
*[[SRS99C-S2 AMB]]
*[[Sniper Rifle System 99 Anti-Matériel]]
*[[Type-50 Sniper Rifle System]]


{{UNSC Infantry Weapons}}
{{UNSC rifles}}
[[Category:Rifles]]
[[Category:Rifles]]

Latest revision as of 19:32, January 30, 2024

SRS99D-S2 AM sniper rifle
H3-SRS99DS2AM-SniperRifleSide.png
Production overview

Manufacturer:

Misriah Armory[1]

Model series:

SRS99 Series[2]

Type:

Sniper rifle, anti-materiel[2]

Specifications

Weight:

44lb (19.96kg)[3]

Ammunition type:

14.5x114mm[3]

Feed system:

4-round detachable box magazine[2]

Effective range:

4,920ft (1,500 metres)[3]

Service history

In service:

Human-Covenant War

 

"What the hell am I supposed to do with this inside a Covenant ship?"
Kojo Agu[4]

The Sniper Rifle System 99D-S2 Anti-Matériel, abbreviated SRS99D-S2 AM,[5] SRS99D AM[2], or simply 99-D,[6] is a long-range sniping tool used by the United Nations Space Command.[3] It is produced by Misriah Armory as part of its SRS99 Series.[1]

Overview[edit]

Design[edit]

Main article: SRS99 Series

The SRS99D-S2 AM is a powerful, semi-automatic sniper rifle chambered in the 14.5×114mm cartridge, generally firing APFSDS (armor-piercing fin-stabilized discarding-sabot) ammunition.[3] The optic mounted on the weapon is capable of x5 and x10 magnification.[7]

In profile, the SRS99D-S2 AM bears clear resemblance to the SRS99C-S2 AM, sharing its smooth and simplistic design. The weapon's finish is matte grey. The charging handle is located on the left side of the weapon, a metallic-coloured rounded protrusion, and expended casings are ejected on the right. The stock is solid, and not connected with the pistol group as in some SRC99C-S2 AM rifles. A metal guard projects out from the underside of the weapon, over where it is gripped for firing. As in the SRS99C-S2, a square carrying-handle is located in front of and over the scope.[7]

Performance[edit]

The SRS99D-S2 AM is effective out to 4,920 ft (1,500 metres), and has the capacity to eliminate targets in a single shot.[3] According to Major Roland Huffman, a retired UNSC marine with experience as a sniper, a shot fired from this weapon could penetrate "about 13 feet of flesh and bone" when fired from a distance of 600 yards.[8] Recoil is not considered a significant issue when employing this weapon, and its high rate of fire and ergonomic reloading process mitigate the limited capacity of the 4-round detachable box magazines utilized with it.[3]

Development History[edit]

SRS99D-S2 AM sniper rifles being assembled at Misriah Armory on Mars.

The SRS99D-S2 AM was developed by Misriah Armory, with a line of them being manufactured on Mars.[1]

Usage[edit]

These rifles were notably employed by the UNSC in the latter stages of the Battle of Earth, including by Orbital Drop Shock Trooper Corporal T. Rymann during the Battle of Sector Six.[9][7] These weapons played a role in the Battle of Installation 00 as well, with John-117 deploying with one during landfall in the Battle of Installation 00.[10] In January, 2553 on New Llanelli, during one of Kilo-Five's weapon transactions with Avu Med 'Telcam, Orbital Drop Shock Trooper Staff Sergeant Malcolm Geffen was positioned on a ridge to cover the transaction, armed with an SRS99D-S2 AM.[6]

Legacy[edit]

At least two of these rifles were kept in the "Weapon room" of the Museum of Humanity.[8]

Gameplay[edit]

Main article: Sniper Rifle

The Sniper Rifle is a precision power weapon, which fires highly damaging projectiles at near instantaneous speeds. It features two levels of zoom, and a magazine of 4 rounds. This makes it a powerhouse at long ranges, capable of killing most enemies, including enemy players in multiplayer, with one headshot, and outranging other weapons like the Battle Rifle significantly. To compensate for its power, it is a relatively rare weapon, and ammo for it is difficult to find.

Trivia[edit]

  • When meleeing with the weapon, the image on the scope will briefly reflect the player's field of view before switching to the scope's view.
  • When throwing a piece of equipment, the player character's model will appear to sink into the rifle and disappear until the throwing animation is finished.
  • The SRS99D's in-game model lacks the cyan "trinity" emblem seen on the sniper rifles in Halo: Combat Evolved and Halo 2. However, it is shown with this symbol in Halo: Landfall.

Gallery[edit]

List of appearances[edit]

Sources[edit]

See also[edit]