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SRS99D-S2 AM sniper rifle: Difference between revisions

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{{Era|H3|H3R}}
{{Status|Canon}}
{{ratings}}
{{Weapon infobox
{{Weapon Infobox
|name=SRS99D-S2 AM sniper rifle
| image=[[Image:SRS99D-S2 AM Sniper Rifle.jpg |300px]]
|image=[[File:H3-SRS99DS2AM-SniperRifleSide.png|350px]]
| name=SRS99D-S2 AM Sniper Rifle
|manufacturer=[[Misriah Armory]]<ref name="HLHAR">''[[Halo: Landfall]]'', [[Halo: Arms Race]]</ref>
| manufacturer=Misriah Armory
|series=[[SRS99 Series]]<ref name="manual">''[[Halo 3]]'', [[Halo 3 Instruction Manual|Instruction manual]]</ref>
| model=Sniper Rifle System 99D-S2 Anti-Matériel
|type=Sniper rifle, anti-materiel{{Ref/Reuse|manual}}
| type=Anti-Matériel Sniper Rifle
|cost=
| cost=
|variant=
| size=Handheld, Two-Handed
|service=[[Human-Covenant War]]
*Length: 187.5 centimeters
|length=
| damage per hit= Very high, instant death if headshot (unless player has overshields).
|width=
| magazine=4 rounds
|height=
| maxammo=24 rounds or 6 magazines
|weight=44lb (19.96kg){{Ref/Reuse|ENC325}}
| fire=Semi-Automatic
|ammotype=[[14.5x114mm]]{{Ref/Reuse|ENC325}}
| muzzle velocity=Very fast
|capacity=
| ammotype=[[14.5 x 114mm]] AP-FS-DS(Armor Piercing, Fin-Stabilized, Discarding Sabot)
|feed=4-round detachable box magazine{{Ref/Reuse|manual}}
| operation=Gas-Operated
|operation=
| rate of fire=Average, About 2 Round per Second
|rate=
| accuracy=97.3%
|velocity=
| range=Standoff
|optics=
| era=Human-Covenant War
|range=4,920ft (1,500 metres){{Ref/Reuse|ENC325}}
| counterpart=[[Beam Rifle]]
| counterwep=*At Close Range: [[Shotgun]], [[Energy Sword]], [[Gravity Hammer]], [[Mauler]]s
*At Medium Range:[[BR55HB SR Battle Rifle]], [[Covenant Carbine]], [[Sentinel Beam]]
*At Long Range:[[Beam Rifle]], [[Spartan Laser]]
| affiliation=[[United Nations Space Command]]
}}
}}
{{Quote|What the hell am I supposed to do with this ''inside'' a [[Covenant]] [[Solemn Penance|ship]]?|[[Kojo Agu]]<ref name="h3r">''[[Halo 3: ODST]]'', campaign level, [[Prepare to Drop]]</ref>}}
The '''Sniper Rifle System 99D-S2 Anti-Matériel''', abbreviated '''SRS99D-S2 AM''',<ref name="EVGRomeo">[[Halo: The Essential Visual Guide]]'', page 159''</ref> '''SRS99D AM'''{{Ref/Reuse|manual}}, or simply '''99-D''',<ref name="HGC5">''[[Halo: Glasslands]]'', Chapter 5</ref> is a long-range sniping tool used by the [[United Nations Space Command]].<ref name="ENC325">[[Halo Encyclopedia (2009 edition)|Halo Encyclopedia: The Definitive Guide to the Halo Universe (2011 edition)]]'', page 325''</ref> It is produced by [[Misriah Armory]] as part of its [[SRS99 Series]].{{Ref/Reuse|HLHAR}}


The '''Sniper Rifle System 99D-S2 Anti-Matériel''' (abbreviated '''SRS99D-S2 AM'''), more commonly known as the SRS99D-S2 AM Sniper Rifle or simply the '''Sniper Rifle''' is an extremely accurate anti-personnel weapon system used by the [[UNSC]].
==Overview==
===Design===
{{Main|SRS99 Series}}
The SRS99D-S2 AM is a powerful, semi-automatic sniper rifle chambered in the [[14.5×114mm|14.5×114mm cartridge]], generally firing APFSDS (armor-piercing fin-stabilized discarding-sabot) ammunition.{{Ref/Reuse|ENC325}} The optic mounted on the weapon is capable of x5 and x10 magnification.<ref name="H3">[[Halo 3]]'', gameplay''</ref>


==Design Details==
In profile, the SRS99D-S2 AM bears clear resemblance to the [[SRS99C-S2 AM]], sharing its smooth and simplistic design. The weapon's finish is matte grey. The charging handle is located on the left side of the weapon, a metallic-coloured rounded protrusion, and expended casings are ejected on the right. The stock is solid, and not connected with the pistol group as in some SRC99C-S2 AM rifles. A metal guard projects out from the underside of the weapon, over where it is gripped for firing. As in the SRS99C-S2, a square carrying-handle is located in front of and over the scope.{{Ref/Reuse|H3}}
[[Image:HaloArmsRace4.JPG|left|thumb|200px|SRS99D-S2 AM Sniper Rifles being machine-assembled presumably at [[Misriah|Misriah Mfg.]] on [[Mars]]. ]]
[[Image:sm_h3_Sniper_Rifle.gif|thumb|left|A render of the SRS99D-S2 AM]]
The SRS99D-S2 AM is a semi-automatic [[UNSC]] sniper rifle that fires 14.5mm x 114mm APFSDS (Armor-Piercing Fin-Stabilized Discarding Sabot) from a 4 round magazine. It is designed in the conventional layout, so the mag and operating system are located in front of the trigger. The magazine does not fit flush.


This powerful weapon is gas-operated; therefore, the action must be cycled to chamber the first round. Once the first round is fired, the gases from the previous round forces the bolt back, seating a new round on its return forward, and continues to do so until the mag is empty. Once the mag is empty, the bolt although not illustrated in-game locks back and the mag is removed. After a new magazine is inserted, the bolt catch button must be pressed which releases the bolt forward, chambering a new round. The charging handle is on the left side of the rifle - allowing the user to cycle the action without unseating the weapon - and is physically a part of the bolt, and travels during operation of the weapon. It appears that there is no ejection port illustrated on the weapon, though empty shell casings can be seen ejecting from the right side of the weapon during game play.
===Performance===
The SRS99D-S2 AM is effective out to 4,920&nbsp;ft (1,500 metres), and has the capacity to eliminate targets in a single shot.{{Ref/Reuse|ENC325}} According to [[Roland Huffman|Major Roland Huffman]], a retired [[UNSC Marine Corps|UNSC marine]] with experience as a sniper, a shot fired from this weapon could penetrate "about 13 feet of flesh and bone" when fired from a distance of 600 yards.{{Ref/Reuse|Enemy}} Recoil is not considered a significant issue when employing this weapon, and its high rate of fire and ergonomic reloading process mitigate the limited capacity of the 4-round detachable box magazines utilized with it.{{Ref/Reuse|ENC325}}


The SRS99D is about 187.5cm long and is completely interchangeable. From the barrel to the breech to the stock, everything can be changed to fit the current situation and satisfy the operator. The SRS99D in [[Halo 3]] has some notable changes from the [[SRS99C]] models. First off, it is fitted with a 5x and 10x scope that shows real time images in infrared/topography vision when not looking through it. When looking through it, the scope shows a target's distance and elevation. The SRS99D also has an altered fore grip and stock as well as an altered body and sports a trigger guard. The barrel also now has an iron sight. This weapon does not possess a safety and has a frame that serves as a carrying handle as well as a scope protector and a folding bipod located in front of the magazine on the underside of the gun.
===Development History===
[[File:HaloArmsRace4.JPG|thumb|220px|SRS99D-S2 AM sniper rifles being assembled at [[Misriah Armory]] on [[Mars]].]]
The SRS99D-S2 AM was developed by [[Misriah Armory]], with a line of them being manufactured on [[Mars]].{{Ref/Reuse|HLHAR}}


===Ammunition===
===Usage===
The SRS99D has one of the most advanced ammunition types in the game. Its rounds are large in both length and width, and are equipped with four symmetrical fins on the sides of the round, stabilizing its trajectory to results of amazing accuracy, with a hit ratio of 97.3%. While these fins provide increased accuracy, they also prevent a seal from forming between the bullet and barrel. A sabot is used to plug up this empty space, and is forcefully discarded from the bullet upon leaving the barrel. The 14.5mm APFSDS round has a muzzle velocity of 1450m/s.
These rifles were notably employed by the [[UNSC]] in the latter stages of the [[Battle of Earth]], including by [[Orbital Drop Shock Trooper]] [[T. Rymann|Corporal T. Rymann]] during the [[Battle of Sector Six]].<ref>''[[Halo: Landfall]]''</ref>{{Ref/Reuse|H3}} These weapons played a role in the [[Battle of Installation 00]] as well, with [[John-117]] deploying with one during landfall in the [[Battle of Installation 00]].<ref>''[[Halo 3]]'', [[The Ark (level)|campaign level "The Ark"]]</ref> In [[2553#January|January, 2553]] on [[New Llanelli]], during one of [[Kilo-Five]]'s weapon transactions with [[Avu Med 'Telcam]], [[Orbital Drop Shock Trooper]] [[Malcolm Geffen|Staff Sergeant Malcolm Geffen]] was positioned on a ridge to cover the transaction, armed with an SRS99D-S2 AM.{{Ref/Reuse|HGC5}}


The rounds themselves were inspired by the 14.5mm × 114mm Russian-made projectile, used primarily in HMGs and Sniper Rifles. The rounds are described as being made of very hard metal, so they are probably made of tungsten or a depleted uranium alloy for maximum penetration. Despite the round's designation of "Armor-Piercing," it is woefully inept in the anti-armor role, scarcely capable of damaging even the light-skinned vehicles commonly encountered in the Halo series, and is typically only useful against vehicles if a clear shot on the driver is available. Modern day weapons and ammunition used against [[Covenant]] armor and shielding systems would seem ineffective, this is why most [[UNSC]] firearms use large types of ammunition because they are mostly used for their effectiveness in armor penetration and kinetic energy. However, in both [[Halo: The Fall of Reach]] and [[Halo: First Strike]], there are several in-book references to standard [[UNSC]] personal and the Spartans using the SRS 99C-S2 even before humanity had learned of the [[Covenant]]'s existence.  This is odd, as the ammunition is so large and complex for use on a human target - the modern-day equivalent would be using a Barrett M82 .50cal Anti-Material rifle specifically against regular infantry, or the PTRS-41 WWII era Anti-Tank rifle for the same purpose.
===Legacy===
At least two of these rifles were kept in the "Weapon room" of the [[Museum of Humanity]].<ref name="Enemy">[https://www.youtube.com/watch?v=Rz_7WWO8lXE ''Youtube'', Halo: 3 Belive: Enemy Weapon]</ref>


The rifle uses a small, 4-round magazine, and operators typically carry meager combat loads 28 rounds, or [[7]] magazines total in [[Halo:CE]] , 24 rounds or 6 magazines in Halo 2 and in Halo 3. However, a "full combat load" was described in [[Halo: First Strike]], and in the Halo:CE level [[Truth and Reconciliation Level|Truth and Reconciliation]] you start with a Sniper Rifle and a 68 round load, although this was obviously for gameplay purposes, as it was an extremely marksmanship-intensive level.
==Gameplay==
 
{{Main|Sniper Rifle}}
===Advantages===
The Sniper Rifle is a [[Precision weapon|precision]] [[power weapon]], which fires highly damaging projectiles at near instantaneous speeds. It features two levels of zoom, and a magazine of 4 rounds. This makes it a powerhouse at long ranges, capable of killing most enemies, including enemy players in multiplayer, with one headshot, and outranging other weapons like the [[Battle Rifle]] significantly. To compensate for its power, it is a relatively rare weapon, and ammo for it is difficult to find.
The SRS99D-S2 AM, as an anti-matériel sniper system, is an extremely effective weapon. The penetration and stopping power is supremely effective, at 600 yards a round from the SRS99D would go through about 13 feet of flesh and bone.<ref> [http://www.youtube.com/watch?v=Rz_7WWO8lXE Halo 3 film "enemy weapon"]  T+ 0:09</ref> Its precision and one-hit-kill ability makes it a choice weapon for almost any combat situation. At close range the user can shoot and melee attack quickly, at mid range if a headshot is not possible then a body shot followed by another headshot weapon would be effective, and at long range there are few weapons that would be a danger to the user. Also the skill required to use it often shows how qualified its marksman is of performing almost any task. Even in the hands of a player not quite skillful to perform one hit kills the sniper rifles ability to down an enemy players shields provides a sound tactic for keeping the enemy at bay, and for other players to take down the enemy. This weapon also can be used for map control as it limits where the enemy can go, often forcing them to stay in hiding spots for fear of being shot as soon as they go out into the open. This can help the team gain more strategic advantages like getting power weapons or securing good defending positions. It also acts as a support weapon, and can help the team achieve easy kills by leaving them with no shields. Another advantage of the weapon is its relatively quick reload time compared to other weapons like an Assault Rifle, also the bullets fired are almost instant hit even at extreme ranges, can ricochet around corners, as well as being able to hit multiple targets if they are lined up properly.
 
===Disadvantages===
A sniper usually needs to find a safe location to snipe from, as the Sniper Rifle's rounds leave behind a white trail of vapor, if the player is spotted by an enemy player, they will attempt to get close and kill the sniper with a close range weapon. The Sniper Rifle is somewhat useless in close range combat, unless you can perform what is commonly referred to as a no-scope kill. Due to larger recoil than its predecessor, using the Sniper as a long range weapon is much harder than it was in Halo 2, although at close range the difference is negligible because the target is bigger. If the user is too far away, firing while not scoped-in, even when you are aiming at the head it can easily miss.
 
Also, because there are only four rounds per magazine, a player with the sniper rifle has to reload frequently. Because of its incredible strength, ammunition on any map for the sniper rifle is rare. The Sniper Rifle is also very loud, so if an enemy is near, but cannot see you, it will give your position away. The greatest disadvantage of the sniper rifle is the skill required to use it, a player must be very accurate and have good eyesight and reflexes, especially when trying to go for head shots; another unfortunate disadvantage is that because of its power and the allure of being a good sniper, the sniper is often hotly contested, even among teams.
 
===Influence===
The SRS99D-S2 AM Sniper Rifle bears a heavy resemblance to the South African made NTW-20, manufactured by the Mechem division of the DENEL group, sharing many of the same features, including the stock, carrying handle/scope guard, the flash suppressor, and even the extremely large caliber.
 
===Possible Manufacturer Change===
In Halo 1 and 2, a cyan logo identical to the [http://i139.photobucket.com/albums/q311/Red_Raptor_album/TrinityArmory.jpg "trinity"] emblem can be found on the stock of the [[Sniper Rifle System 99C-S2 AM]]. However, in Halo 3, the emblem is absent from the SRS99D. In part 1 of the Arms Race video trilogy, the SRS99D can be seen being made at Misriah armory on Mars. However, the "Trinity" logo is seen on the rifle in the Halo 3 game booklet as well as in the Arms Race Part 1, where it is found on the stock of the "second" rifle in the magazine, and in part 3, it is visible on the stock of the rifle when [[T. Rymann]] uses it to kill the [[Brutes]].
 
==Changes From The SRS99C in [[Halo 2]]==
*Overall higher damage and slower fire rate.
*New muzzle brake with front iron sight.
*Foregrip, body, and stock has been altered.
*The scope now shows real-time with an LCD screen and infrared/topographic vision.
*It now has a trigger guard.
*The range & elevation indicator from [[Halo:Combat Evolved]] has returned.
*The SRS99D-S2 AM now has a new flat matte black color finish to it.
*Recoil affects aim.
 
==Tactics==
{{Main|Sniping}}
 
===Campaign===
*After the Hunter encounter on [[The Storm (level)]] where you must face a hammer wielding [[Brute Chieftain]] the room to the far left contains a sniper rifle. Breaking the window will allow you to snipe Covenant forces.
*Because the Sniper Rifle is extremely powerful, but has a small combat load, it is not good practice to use this weapon against weaker enemies (Grunts, Drones). However, the SR's penetration capabilities and superb, long range accuracy make it excellent for killing higher ranking enemies at long range, which, in turn, disorganizes and demoralizes the enemy troops, making combat against a large ground force easier.
 
===Multiplayer===
*Sniping is easier if you turn down your look sensitivity. Unfortunately, this makes the shotgun and other close quarters combat weapons slightly harder to use in a chaotic environment.
*If an enemy will be very difficult to snipe, don't waste a round on them. Wait until they're an easier target, or just switch your attention to another target.
*Have a sniper set their sights on the enemy base in a CTF match, as they can take out enemy snipers and other defenders.  That way, their teammates can swoop in and grab the flag.
*If you can get a couple of player to cooperate, you can get to hard to access areas on maps like Valhalla, Longshore and Last Resort and snipe without worry that close range weapons like the shotgun flush you out.
*The Sniper Rifle shot can be used in close combat as a shield remover, followed by a [[melee]] which will kill your opponent, although this is hard, and often considered cheap.
*If you don't feel like moving to a new position after you take a shot, you should at least find a good piece of cover.
*Always aim your shots carefully with the sniper rifle. If you are unable to perform headshots, always aim for the body. The key to sniping is simply getting the kill not getting a headshot every time.
*On Last Resort, you can hide in the water and still see clearly, this can confuse players
*A tactic performed by professional snipers today is to move from location to location after each kill or round fired, never revealing your location.
*Catching snipers, assuming someone isn't watching their back is easy, when they are compromised, they usually panic, burning off a few rounds in an attempt to no-scope the enemy.
*If you do camp, you should have only one person guarding your back. More than one person guarding you can look like a big threat if an enemy spots all those people.
*If you are a good no-scoper or simply looking for a power weapon, find the sniper on tight quarter maps like Construct, Foundry, Orbital and Ghost Town. Usually players will often ignore a sniper on these maps.
*Another tactic is having one player with a sniper rifle and another with a close ranged weapon, the player with the close ranged weapon helps spot targets and defends the sniper from close range attacks.
*Always carry a secondary close ranged weapon such as an Assault Rifle or SMG. Even more preferably are a shotgun or a Battle Rifle.
*Watch your back! You can be absorbed into the little scope on your rifle, allowing someone to splatter or assassinate you.
*Sometimes the best place to snipe, is out in the open, away from the main warzone, but after you fire, you are immidiately exposed due to revealing your location.
*When you are in close combat with a sniper but you are in scope, a quick way to remove scope is quickly pressing the Y Button twice. This will remove your sniper rifle out of its scope. Another way is to melee, though this will leave you vulnerable to nearby enemies.
*Some players panic when they see an enemy at close range, most likely wasting ammunition. It is much easier to either run or defend. Stay calm and pull out another weapon.
*A popular tactic is to camp and kill any enemy who attempts to obtain a power weapon by watching it with the sniper rifle. This keeps control of the more powerful weapons in the game in the hands of the player watching the weapon.
*Watch the Man Cannons when holding a sniper rifle, if another player jumps on it you&nbsp;can usually pull off an easy headshot.
*If aimed correctly, the sniper can deflect a rocket or grenade.
*If you click in and hold the zoom button, when you release it you will zoom out; this works even when you zoom in once.
*When playing Team Snipers, take your shot and then move away, so your location is not given away.


==Trivia==
==Trivia==
*If you can line up ten Spartan Super Soldiers (not Sangheili-elites- as their heads move forward, and you may shoot their invisible neck), and shoot the first ones head, it will kill all of the Spartans with one shot.
{{Linkbox|gameplay=yes|gallery=yes}}
*Although this event is exceedingly rare, it is possible for this rifle to deliver a fatal headshot to its user if fired on a very specifically angled surface as the bullet does ricochet at full velocity.<ref>[http://www.youtube.com/watch?v=qXfwd4_ydLM Best Halo 3 Suicide Ever]</ref>
*When meleeing with the weapon, the image on the scope will briefly reflect the player's field of view before switching to the scope's view.
*Seeing as the rounds of the Sniper Rifle can penetrate through opponents, it makes it possible to get multiple headshots and kills with one round.
*When throwing a piece of equipment, the player character's model will appear to sink into the rifle and disappear until the throwing animation is finished.
*Unlike the sniper rifle of [[Halo: CE]], the more recent sniper rifles lack a night vision function in game. This may be because of the differences in weapon or the fact that it is unnecessary, as no Halo 3 campaign levels with Sniper Rifles take place at night.
*The SRS99D's in-game model lacks the cyan "trinity" emblem seen on the sniper rifles in ''Halo: Combat Evolved'' and ''Halo 2''. However, it is shown with this symbol in ''Halo: Landfall''.
*The max range of the scope's range finder is approximately 275m. The max distance the reticule will turn red on enemies is approximately 142m.
*[[Bungie]] has stated that the sniper rifle was not meant for no-scoping, and wishes they would have changed it in order for it to be almost impossible to no-scope like in [[w:c:callofduty:Call of Duty 4: Modern Warfare|COD4]], but decided not to because they didn't want to use another game's mechanics.{{Verify_source}}
*The current known highest number of ricochets ever to occur resulting in a headshot is 6.<ref>[http://www.youtube.com/watch?v=szpkjyNoMlM Top 10 Halo 3 Snipes] T+ 3:25</ref>
*The UNSC Laser Designator uses the SRS99D's stock and handle/grip.
*When throwing a piece of equipment, such as a [[Tripmine]] or [[Power drain|Power Drain]], the biped will appear to sink into the rifle and disappear until the throwing animation is finished.


==Gallery==
==Gallery==
<gallery>
<gallery>
Image:Sniper Scope.png|The scope on the SRS99D-S2 AM.
File:Halo-3-rearsniperrifle.jpg|A back view of the SRS99D in ''[[Halo 3]]''.
Image:Halo-3-rearsniperrifle.jpg|A back view of the SRS99D.
File:SRS99D-S2 AM Sniper Rifle.jpg|An angled view of the SRS99D-S2AM of ''Halo 3''.
File:Ntw20_1.jpg| South African NTW-20 AM Rifle, Clear Resemblance to the Halo SRS99D Sniper Rifle.
File:H3-SRS99D-S2AM-Profile.png|An in-game left profile view of the SRS99D-S2AM of ''Halo 3''.
Image:SRS99D.jpg|SRS99D Crosshair.
File:SRS99D Sniper Rifle.png|First-person view of the SRS99D-S2AM in ''Halo 3''.
File:Romeo Firefight Lost Platoon.jpg|A design flaw with the SRS99D is that there is an ejected brass casing, but no ejection port, as seen in this shot. This would make cycling a gas-operated weapon impossible.
File:H3-SRS99DHUD.png|First-person view of the SRS99D on [[Guardian (map)|Guardian]].
File:Sniper Rifle Reticle.svg|The aiming reticule of the SRS99D.
File:H3-SRS99D10xzoom.png|The 10× zoom
File:Halo-3-20070923025056025.jpg|The 10× scope of the SRS99D-S2AM sniper in ''Halo 3''.
File:MCC-H3 Screenshot SniperRifle-AvalancheSkin.png|The SRS99D with the [[Skins (Halo 3)|Avalanche]] skin applied in ''[[Halo: The Master Chief Collection]]''.
File:ODST OniAlphaSite02.jpg|The 5× scope of the SRS99D-S2AM sniper rifle in ''[[Halo 3: ODST]]''.
File:Romeo Firefight Lost Platoon.jpg|Spent brass ejecting from the weapon in a firefight in ''Halo 3: ODST''.
File:Nathan Fillion Scoped.jpg|[[Nathan Fillion]], a Halo 3 voice actor, wields a real-world replica of the SRS99D.
File:Nathan Fillion Scoped.jpg|[[Nathan Fillion]], a Halo 3 voice actor, wields a real-world replica of the SRS99D.
File:Sniper Rifle Reticle.svg|The aiming reticule of the SRS99D
Image:Sabot separating.gif|An example of a sabot being discarded.
Image:Ammo_-Sniper.png|A 14.5mm [[APFSDS]] round.
</gallery>
</gallery>
==List of appearances==
*''[[Believe]]''
**''[[Enemy Weapon]]'' {{1st}}
*''[[Halo Landfall]]''
**''[[Halo: Arms Race]]''
**''[[Halo: Combat]]''
**''[[Halo: Last One Standing]]''
*''[[Halo 3]]''
*''[[Halo 3: ODST Pre-mission Evaluation]]''
*''[[Halo 3: ODST]]''
*''[[Halo Legends]]''
**''[[Prototype]]''
*''[[Halo: Bloodline]]''
*''[[Halo: Glasslands]]''
*''[[Halo Mythos]]''


==Sources==
==Sources==
<references/>
{{Ref/Sources}}


==Related Pages==
==See also==
*[[SRS99C-S2 AM]]
*[[Type-50 particle beam rifle]]
*[[SRS99C-S2 AMB]]
*[[Type-50 Sniper Rifle System]]


{{UNSC Infantry Weapons}}
{{UNSC rifles}}
[[Category:Held Weapons]]
[[Category:Rifles]]
[[Category:Human Weapons]]
[[Category:UNSC]]
[[Category:Weapons]]
[[Category:Halo 3]]
[[Category:Human]]

Latest revision as of 19:32, January 30, 2024

SRS99D-S2 AM sniper rifle
H3-SRS99DS2AM-SniperRifleSide.png
Production overview

Manufacturer:

Misriah Armory[1]

Model series:

SRS99 Series[2]

Type:

Sniper rifle, anti-materiel[2]

Specifications

Weight:

44lb (19.96kg)[3]

Ammunition type:

14.5x114mm[3]

Feed system:

4-round detachable box magazine[2]

Effective range:

4,920ft (1,500 metres)[3]

Service history

In service:

Human-Covenant War

 

"What the hell am I supposed to do with this inside a Covenant ship?"
Kojo Agu[4]

The Sniper Rifle System 99D-S2 Anti-Matériel, abbreviated SRS99D-S2 AM,[5] SRS99D AM[2], or simply 99-D,[6] is a long-range sniping tool used by the United Nations Space Command.[3] It is produced by Misriah Armory as part of its SRS99 Series.[1]

Overview[edit]

Design[edit]

Main article: SRS99 Series

The SRS99D-S2 AM is a powerful, semi-automatic sniper rifle chambered in the 14.5×114mm cartridge, generally firing APFSDS (armor-piercing fin-stabilized discarding-sabot) ammunition.[3] The optic mounted on the weapon is capable of x5 and x10 magnification.[7]

In profile, the SRS99D-S2 AM bears clear resemblance to the SRS99C-S2 AM, sharing its smooth and simplistic design. The weapon's finish is matte grey. The charging handle is located on the left side of the weapon, a metallic-coloured rounded protrusion, and expended casings are ejected on the right. The stock is solid, and not connected with the pistol group as in some SRC99C-S2 AM rifles. A metal guard projects out from the underside of the weapon, over where it is gripped for firing. As in the SRS99C-S2, a square carrying-handle is located in front of and over the scope.[7]

Performance[edit]

The SRS99D-S2 AM is effective out to 4,920 ft (1,500 metres), and has the capacity to eliminate targets in a single shot.[3] According to Major Roland Huffman, a retired UNSC marine with experience as a sniper, a shot fired from this weapon could penetrate "about 13 feet of flesh and bone" when fired from a distance of 600 yards.[8] Recoil is not considered a significant issue when employing this weapon, and its high rate of fire and ergonomic reloading process mitigate the limited capacity of the 4-round detachable box magazines utilized with it.[3]

Development History[edit]

SRS99D-S2 AM sniper rifles being assembled at Misriah Armory on Mars.

The SRS99D-S2 AM was developed by Misriah Armory, with a line of them being manufactured on Mars.[1]

Usage[edit]

These rifles were notably employed by the UNSC in the latter stages of the Battle of Earth, including by Orbital Drop Shock Trooper Corporal T. Rymann during the Battle of Sector Six.[9][7] These weapons played a role in the Battle of Installation 00 as well, with John-117 deploying with one during landfall in the Battle of Installation 00.[10] In January, 2553 on New Llanelli, during one of Kilo-Five's weapon transactions with Avu Med 'Telcam, Orbital Drop Shock Trooper Staff Sergeant Malcolm Geffen was positioned on a ridge to cover the transaction, armed with an SRS99D-S2 AM.[6]

Legacy[edit]

At least two of these rifles were kept in the "Weapon room" of the Museum of Humanity.[8]

Gameplay[edit]

Main article: Sniper Rifle

The Sniper Rifle is a precision power weapon, which fires highly damaging projectiles at near instantaneous speeds. It features two levels of zoom, and a magazine of 4 rounds. This makes it a powerhouse at long ranges, capable of killing most enemies, including enemy players in multiplayer, with one headshot, and outranging other weapons like the Battle Rifle significantly. To compensate for its power, it is a relatively rare weapon, and ammo for it is difficult to find.

Trivia[edit]

  • When meleeing with the weapon, the image on the scope will briefly reflect the player's field of view before switching to the scope's view.
  • When throwing a piece of equipment, the player character's model will appear to sink into the rifle and disappear until the throwing animation is finished.
  • The SRS99D's in-game model lacks the cyan "trinity" emblem seen on the sniper rifles in Halo: Combat Evolved and Halo 2. However, it is shown with this symbol in Halo: Landfall.

Gallery[edit]

List of appearances[edit]

Sources[edit]

See also[edit]