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SRS99D-S2 AM sniper rifle: Difference between revisions

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{{Era|H3|H3R}}
{{Status|Canon}}
{{Weapon infobox
|name=SRS99D-S2 AM sniper rifle
|image=[[File:H3-SRS99DS2AM-SniperRifleSide.png|350px]]
|manufacturer=[[Misriah Armory]]<ref name="HLHAR">''[[Halo: Landfall]]'', [[Halo: Arms Race]]</ref>
|series=[[SRS99 Series]]<ref name="manual">''[[Halo 3]]'', [[Halo 3 Instruction Manual|Instruction manual]]</ref>
|type=Sniper rifle, anti-materiel{{Ref/Reuse|manual}}
|cost=
|variant=
|service=[[Human-Covenant War]]
|length=
|width=
|height=
|weight=44lb (19.96kg){{Ref/Reuse|ENC325}}
|ammotype=[[14.5x114mm]]{{Ref/Reuse|ENC325}}
|capacity=
|feed=4-round detachable box magazine{{Ref/Reuse|manual}}
|operation=
|rate=
|velocity=
|optics=
|range=4,920ft (1,500 metres){{Ref/Reuse|ENC325}}
}}
{{Quote|What the hell am I supposed to do with this ''inside'' a [[Covenant]] [[Solemn Penance|ship]]?|[[Kojo Agu]]<ref name="h3r">''[[Halo 3: ODST]]'', campaign level, [[Prepare to Drop]]</ref>}}
The '''Sniper Rifle System 99D-S2 Anti-Matériel''', abbreviated '''SRS99D-S2 AM''',<ref name="EVGRomeo">[[Halo: The Essential Visual Guide]]'', page 159''</ref> '''SRS99D AM'''{{Ref/Reuse|manual}}, or simply '''99-D''',<ref name="HGC5">''[[Halo: Glasslands]]'', Chapter 5</ref> is a long-range sniping tool used by the [[United Nations Space Command]].<ref name="ENC325">[[Halo Encyclopedia (2009 edition)|Halo Encyclopedia: The Definitive Guide to the Halo Universe (2011 edition)]]'', page 325''</ref> It is produced by [[Misriah Armory]] as part of its [[SRS99 Series]].{{Ref/Reuse|HLHAR}}


{{Weapon Infobox
==Overview==
| image=[[Image:SRS99D-S2 AM Sniper Rifle.jpg |300px]]
===Design===
| name=SRS99D-S2 AM Sniper Rifle
{{Main|SRS99 Series}}
| manufacturer=Misriah Armory
The SRS99D-S2 AM is a powerful, semi-automatic sniper rifle chambered in the [[14.5×114mm|14.5×114mm cartridge]], generally firing APFSDS (armor-piercing fin-stabilized discarding-sabot) ammunition.{{Ref/Reuse|ENC325}} The optic mounted on the weapon is capable of x5 and x10 magnification.<ref name="H3">[[Halo 3]]'', gameplay''</ref>
| model=Sniper Rifle System 99D-S2 Anti-Matériel
| type=Anti-Matériel Sniper Rifle
| cost=
| size=Handheld, Two-Handed
*Length: 187.5 centimeters
| damage per hit= Very high, instant death if headshot (unless player has overshields).
| magazine=4 rounds
| maxammo=24 rounds or 6 magazines
| fire=Semi-Automatic
| muzzle velocity=Very fast
| ammotype=[[14.5 x 114mm]] AP-FS-DS(Armor Piercing, Fin-Stabilized, Discarding Sabot)
| operation=Gas-Operated
| rate of fire=Average, About 2 Round per Second
| accuracy=97.3%
| range=Standoff
| era=Human-Covenant War
| counterpart=[[Beam Rifle]]
| counterwep=*At Close Range: [[Shotgun]], [[Energy Sword]], [[Gravity Hammer]], [[Mauler]]s
*At Medium Range:[[BR55HB SR Battle Rifle]], [[Covenant Carbine]], [[Sentinel Beam]]
*At Long Range:[[Beam Rifle]], [[Spartan Laser]]
| affiliation=[[United Nations Space Command]]
}}


The '''Sniper Rifle System 99D-S2 Anti-Matériel''' (abbreviated '''SRS99D-S2 AM'''), more commonly known as the SRS99D-S2 AM Sniper Rifle or simply the '''Sniper Rifle''' is an extremely accurate anti-personnel weapon system used by the [[UNSC]].
In profile, the SRS99D-S2 AM bears clear resemblance to the [[SRS99C-S2 AM]], sharing its smooth and simplistic design. The weapon's finish is matte grey. The charging handle is located on the left side of the weapon, a metallic-coloured rounded protrusion, and expended casings are ejected on the right. The stock is solid, and not connected with the pistol group as in some SRC99C-S2 AM rifles. A metal guard projects out from the underside of the weapon, over where it is gripped for firing. As in the SRS99C-S2, a square carrying-handle is located in front of and over the scope.{{Ref/Reuse|H3}}


Hahahahahahaha Haxxxx lol lol lol lol
===Performance===
The SRS99D-S2 AM is effective out to 4,920&nbsp;ft (1,500 metres), and has the capacity to eliminate targets in a single shot.{{Ref/Reuse|ENC325}} According to [[Roland Huffman|Major Roland Huffman]], a retired [[UNSC Marine Corps|UNSC marine]] with experience as a sniper, a shot fired from this weapon could penetrate "about 13 feet of flesh and bone" when fired from a distance of 600 yards.{{Ref/Reuse|Enemy}} Recoil is not considered a significant issue when employing this weapon, and its high rate of fire and ergonomic reloading process mitigate the limited capacity of the 4-round detachable box magazines utilized with it.{{Ref/Reuse|ENC325}}


==Tactics==
===Development History===
''Main Article: [[Sniping]]''
[[File:HaloArmsRace4.JPG|thumb|220px|SRS99D-S2 AM sniper rifles being assembled at [[Misriah Armory]] on [[Mars]].]]
The SRS99D-S2 AM was developed by [[Misriah Armory]], with a line of them being manufactured on [[Mars]].{{Ref/Reuse|HLHAR}}


[[Image:Sniper Scope.png|thumb|The Oracle-variant scope on the SRS99D-S2 AM.]]
===Usage===
===Campaign===
These rifles were notably employed by the [[UNSC]] in the latter stages of the [[Battle of Earth]], including by [[Orbital Drop Shock Trooper]] [[T. Rymann|Corporal T. Rymann]] during the [[Battle of Sector Six]].<ref>''[[Halo: Landfall]]''</ref>{{Ref/Reuse|H3}} These weapons played a role in the [[Battle of Installation 00]] as well, with [[John-117]] deploying with one during landfall in the [[Battle of Installation 00]].<ref>''[[Halo 3]]'', [[The Ark (level)|campaign level "The Ark"]]</ref> In [[2553#January|January, 2553]] on [[New Llanelli]], during one of [[Kilo-Five]]'s weapon transactions with [[Avu Med 'Telcam]], [[Orbital Drop Shock Trooper]] [[Malcolm Geffen|Staff Sergeant Malcolm Geffen]] was positioned on a ridge to cover the transaction, armed with an SRS99D-S2 AM.{{Ref/Reuse|HGC5}}
*On [[the Ark (level)]] try to conserve as much ammo for the fight near the downed [[D77H-TCI Pelican Dropship|Pelican]] as this can be the most difficult fight on the level, when preparing to snipe be sure to target the toughest [[Brute]] first and be sure to take him down with one shot.  
*After the Hunter encounter on [[The Storm (level)]] where you must face a hammer wielding [[Brute Chieftain]] the room to the far left contains a sniper rifle. Breaking the window will allow you to snipe Covenant forces.
*Because the Sniper Rifle is extremely powerful, but has a small combat load, it is not good practice to use this weapon against weaker enemies (Grunts, Drones). However, the SR's penetration capabilities and superb, long range accuracy make it excellent for killing higher ranking enemies at long range, which, in turn, disorganizes and demoralizes the enemy troops, making combat against a large ground force easier.


===Multiplayer===
===Legacy===
*Sniping is easier if you turn down your look sensitivity. Unfortunately, this makes the shotgun and other close quarters combat weapons slightly harder to use in a chaotic environment.
At least two of these rifles were kept in the "Weapon room" of the [[Museum of Humanity]].<ref name="Enemy">[https://www.youtube.com/watch?v=Rz_7WWO8lXE ''Youtube'', Halo: 3 Belive: Enemy Weapon]</ref>
*If an enemy will be very difficult to snipe, don't waste a round on them. Wait until they're an easier target, or just switch your attention to another target.
*The Sniper Rifle shot can be used in close combat as a shield remover, followed by a [[melee]] which will kill your opponent, although this is hard, and often considered cheap.
*If you don't feel like moving to a new position after you take a shot, you should at least find a good piece of cover.
*Always aim your shots carefully with the sniper rifle. If you are unable to perform headshots, always aim for the body. The key to sniping is simply getting the kill not getting a headshot every time.
*A tactic performed by professional snipers today is to move from location to location after each kill or round fired, never revealing your location.
*If you do camp, you should have only one person guarding your back. More than one person guarding you can look like a big threat if an enemy spots all those people.
*Another tactic is having one player with a sniper rifle and another with a close ranged weapon, the player with the close ranged weapon helps spot targets and defends the sniper from close range attacks.
*Always carry a secondary close ranged weapon such as an Assault Rifle or SMG. Even more preferably are a shotgun or a Battle Rifle.
*When you are in close combat with a sniper but you are in scope, a quick way to remove scope is quickly pressing the Y Button twice. This will remove your sniper rifle out of its scope. Another way is to melee, though this will leave you vunerable to nearby enemies.
*Some players panic when they see an enemy at close range, most likely wasting ammunition. It is much easier to either run or defend. Stay calm and pull out another weapon.
*A popular tactic is to camp and kill any enemy who attempts to obtain a power weapon by watching it with the sniper rifle. This keeps control of the more powerful weapons in the game in the hands of the player watching the weapon.
*If aimed correctly, the sniper can deflect a rocket or grenade.
*If you click in and hold the zoom button, when you release it you will zoom out; this works even when you zoom in once.


==Changes From The SRS99C in [[Halo 2]]==
==Gameplay==
*Overall higher damage and slower fire rate.
{{Main|Sniper Rifle}}
*New muzzle brake with front iron sight.
The Sniper Rifle is a [[Precision weapon|precision]] [[power weapon]], which fires highly damaging projectiles at near instantaneous speeds. It features two levels of zoom, and a magazine of 4 rounds. This makes it a powerhouse at long ranges, capable of killing most enemies, including enemy players in multiplayer, with one headshot, and outranging other weapons like the [[Battle Rifle]] significantly. To compensate for its power, it is a relatively rare weapon, and ammo for it is difficult to find.
*Foregrip, body, and stock has been altered.
*The scope now shows real-time with an LCD screen and infrared/topographic vision.
*It now has a trigger guard.
*The range & elevation indicator from [[Halo:Combat Evolved]] has returned.
*The SRS99D-S2 AM now has a new flat matte black color finish to it.
*Recoil affects aim.
*Does not have night vision unless looking at the screen on the rifle when not aiming.
*You do not have to lead a moving target as far as in [[Halo:CE]], even at full zoom you only have to lead a running target by a centimeter or two.


==Trivia==
==Trivia==
*Hahahahahahaha lozers lol lol lol lol lol lol lol lol lol lol lol lol<ref>http://www.youtube.com/watch?v=szpkjyNoMlM</ref> This shot was immortilized
{{Linkbox|gameplay=yes|gallery=yes}}
*When meleeing with the weapon, the image on the scope will briefly reflect the player's field of view before switching to the scope's view.
*When throwing a piece of equipment, the player character's model will appear to sink into the rifle and disappear until the throwing animation is finished.
*The SRS99D's in-game model lacks the cyan "trinity" emblem seen on the sniper rifles in ''Halo: Combat Evolved'' and ''Halo 2''. However, it is shown with this symbol in ''Halo: Landfall''.


==Gallery==
==Gallery==
<gallery>
<gallery>
Image:ODST Sniper.jpg|An [[ODST]] Sniper.
File:Halo-3-rearsniperrifle.jpg|A back view of the SRS99D in ''[[Halo 3]]''.
Image:Halo-3-rearsniperrifle.jpg|A back view of the SRS99D.
File:SRS99D-S2 AM Sniper Rifle.jpg|An angled view of the SRS99D-S2AM of ''Halo 3''.
File:Ntw20_1.jpg| South African NTW-20 AM Rifle, Clear Resemblance to the Halo SRS99D Sniper Rifle.
File:H3-SRS99D-S2AM-Profile.png|An in-game left profile view of the SRS99D-S2AM of ''Halo 3''.
Image:Blemo Sniper Rifle.jpg|A player using the SRS99D.
File:SRS99D Sniper Rifle.png|First-person view of the SRS99D-S2AM in ''Halo 3''.
Image:32026800-Medium.jpg|Player with an SRS99D.
File:H3-SRS99DHUD.png|First-person view of the SRS99D on [[Guardian (map)|Guardian]].
File:1208308449 200 pageviews yay by zaku0909.jpg|An SRS99D being wielded by an [[Orbital Drop Shock Trooper|ODST]].
File:Sniper Rifle Reticle.svg|The aiming reticule of the SRS99D.
Image:SRS99D.jpg|SRS99D Crosshair.
File:H3-SRS99D10xzoom.png|The 10× zoom
Image:Spartan with Sniper Rifle and Shotgun.jpg|A pre-released image of [[Halo 3]] with a Blue Team Spartan wielding a Sniper Rifle and a Shotgun.
File:Halo-3-20070923025056025.jpg|The 10× scope of the SRS99D-S2AM sniper in ''Halo 3''.
File:Sniper Rifle Reticle.svg|The aiming reticule of the SRS99D
File:MCC-H3 Screenshot SniperRifle-AvalancheSkin.png|The SRS99D with the [[Skins (Halo 3)|Avalanche]] skin applied in ''[[Halo: The Master Chief Collection]]''.
File:ODST OniAlphaSite02.jpg|The 5× scope of the SRS99D-S2AM sniper rifle in ''[[Halo 3: ODST]]''.
File:Romeo Firefight Lost Platoon.jpg|Spent brass ejecting from the weapon in a firefight in ''Halo 3: ODST''.
File:Nathan Fillion Scoped.jpg|[[Nathan Fillion]], a Halo 3 voice actor, wields a real-world replica of the SRS99D.
</gallery>
</gallery>
==List of appearances==
*''[[Believe]]''
**''[[Enemy Weapon]]'' {{1st}}
*''[[Halo Landfall]]''
**''[[Halo: Arms Race]]''
**''[[Halo: Combat]]''
**''[[Halo: Last One Standing]]''
*''[[Halo 3]]''
*''[[Halo 3: ODST Pre-mission Evaluation]]''
*''[[Halo 3: ODST]]''
*''[[Halo Legends]]''
**''[[Prototype]]''
*''[[Halo: Bloodline]]''
*''[[Halo: Glasslands]]''
*''[[Halo Mythos]]''


==Sources==
==Sources==
<references/>
{{Ref/Sources}}


==Related Pages==
==See also==
*[[SRS99C-S2 AM]]
*[[Type-50 particle beam rifle]]
*[[SRS99C-S2 AMB]]
*[[Type-50 Sniper Rifle System]]


{{UNSC Infantry Weapons}}
{{UNSC rifles}}
[[Category:Held Weapons]]
[[Category:Rifles]]
[[Category:Human Weapons]]
[[Category:UNSC]]
[[Category:Weapons]]
[[Category:Halo 3]]
[[Category:Human]]

Latest revision as of 19:32, January 30, 2024

SRS99D-S2 AM sniper rifle
H3-SRS99DS2AM-SniperRifleSide.png
Production overview

Manufacturer:

Misriah Armory[1]

Model series:

SRS99 Series[2]

Type:

Sniper rifle, anti-materiel[2]

Specifications

Weight:

44lb (19.96kg)[3]

Ammunition type:

14.5x114mm[3]

Feed system:

4-round detachable box magazine[2]

Effective range:

4,920ft (1,500 metres)[3]

Service history

In service:

Human-Covenant War

 

"What the hell am I supposed to do with this inside a Covenant ship?"
Kojo Agu[4]

The Sniper Rifle System 99D-S2 Anti-Matériel, abbreviated SRS99D-S2 AM,[5] SRS99D AM[2], or simply 99-D,[6] is a long-range sniping tool used by the United Nations Space Command.[3] It is produced by Misriah Armory as part of its SRS99 Series.[1]

Overview[edit]

Design[edit]

Main article: SRS99 Series

The SRS99D-S2 AM is a powerful, semi-automatic sniper rifle chambered in the 14.5×114mm cartridge, generally firing APFSDS (armor-piercing fin-stabilized discarding-sabot) ammunition.[3] The optic mounted on the weapon is capable of x5 and x10 magnification.[7]

In profile, the SRS99D-S2 AM bears clear resemblance to the SRS99C-S2 AM, sharing its smooth and simplistic design. The weapon's finish is matte grey. The charging handle is located on the left side of the weapon, a metallic-coloured rounded protrusion, and expended casings are ejected on the right. The stock is solid, and not connected with the pistol group as in some SRC99C-S2 AM rifles. A metal guard projects out from the underside of the weapon, over where it is gripped for firing. As in the SRS99C-S2, a square carrying-handle is located in front of and over the scope.[7]

Performance[edit]

The SRS99D-S2 AM is effective out to 4,920 ft (1,500 metres), and has the capacity to eliminate targets in a single shot.[3] According to Major Roland Huffman, a retired UNSC marine with experience as a sniper, a shot fired from this weapon could penetrate "about 13 feet of flesh and bone" when fired from a distance of 600 yards.[8] Recoil is not considered a significant issue when employing this weapon, and its high rate of fire and ergonomic reloading process mitigate the limited capacity of the 4-round detachable box magazines utilized with it.[3]

Development History[edit]

SRS99D-S2 AM sniper rifles being assembled at Misriah Armory on Mars.

The SRS99D-S2 AM was developed by Misriah Armory, with a line of them being manufactured on Mars.[1]

Usage[edit]

These rifles were notably employed by the UNSC in the latter stages of the Battle of Earth, including by Orbital Drop Shock Trooper Corporal T. Rymann during the Battle of Sector Six.[9][7] These weapons played a role in the Battle of Installation 00 as well, with John-117 deploying with one during landfall in the Battle of Installation 00.[10] In January, 2553 on New Llanelli, during one of Kilo-Five's weapon transactions with Avu Med 'Telcam, Orbital Drop Shock Trooper Staff Sergeant Malcolm Geffen was positioned on a ridge to cover the transaction, armed with an SRS99D-S2 AM.[6]

Legacy[edit]

At least two of these rifles were kept in the "Weapon room" of the Museum of Humanity.[8]

Gameplay[edit]

Main article: Sniper Rifle

The Sniper Rifle is a precision power weapon, which fires highly damaging projectiles at near instantaneous speeds. It features two levels of zoom, and a magazine of 4 rounds. This makes it a powerhouse at long ranges, capable of killing most enemies, including enemy players in multiplayer, with one headshot, and outranging other weapons like the Battle Rifle significantly. To compensate for its power, it is a relatively rare weapon, and ammo for it is difficult to find.

Trivia[edit]

  • When meleeing with the weapon, the image on the scope will briefly reflect the player's field of view before switching to the scope's view.
  • When throwing a piece of equipment, the player character's model will appear to sink into the rifle and disappear until the throwing animation is finished.
  • The SRS99D's in-game model lacks the cyan "trinity" emblem seen on the sniper rifles in Halo: Combat Evolved and Halo 2. However, it is shown with this symbol in Halo: Landfall.

Gallery[edit]

List of appearances[edit]

Sources[edit]

See also[edit]