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SRS99D-S2 AM sniper rifle: Difference between revisions

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{{Weapon
{{Status|Canon}}
| image=[[Image:Halo3.comsniper.PNG|370px]]
{{Weapon infobox
| name=SRS99D-S2 AM Sniper Rifle
|name=SRS99D-S2 AM sniper rifle
| manufacturer=
|image=[[File:H3-SRS99DS2AM-SniperRifleSide.png|350px]]
| model=Sniper Rifle System 99D-S2 AM Sniper Rifle
|manufacturer=[[Misriah Armory]]<ref name="HLHAR">''[[Halo: Landfall]]'', [[Halo: Arms Race]]</ref>
| type=Sniper Rifle
|series=[[SRS99 Series]]<ref name="manual">''[[Halo 3]]'', [[Halo 3 Instruction Manual|Instruction manual]]</ref>
| cost=
|type=Sniper rifle, anti-materiel{{Ref/Reuse|manual}}
| size=73.8in, Handheld, Two-Handed
|cost=
| damage per hit=Very High
|variant=
| magazine=4 rounds
|service=[[Human-Covenant War]]
| maxammo=24 rounds or 6 magazines
|length=
| fire=Semi-Automatic
|width=
| ammotype=14.5x114mm APFSDS(Armor-Piercing, Fin-Stabilized, Discarding Sabot)
|height=
| operation=Gas-Operated
|weight=44lb (19.96kg){{Ref/Reuse|ENC325}}
| rate of fire=Low
|ammotype=[[14.5x114mm]]{{Ref/Reuse|ENC325}}
| accuracy=Very High
|capacity=
| range=Very Long Range
|feed=4-round detachable box magazine{{Ref/Reuse|manual}}
| era=
|operation=
| counterpart=[[Beam Rifle]]
|rate=
| counterwep=[[Beam Rifle]]
|velocity=
| affiliation=[[United Nations Space Command]]
|optics=
|range=4,920ft (1,500 metres){{Ref/Reuse|ENC325}}
}}
}}
The '''SRS99CD-S2 AM Sniper Rifle''' is the primary sniper rifle used by the [[UNSC]].
{{Quote|What the hell am I supposed to do with this ''inside'' a [[Covenant]] [[Solemn Penance|ship]]?|[[Kojo Agu]]<ref name="h3r">''[[Halo 3: ODST]]'', campaign level, [[Prepare to Drop]]</ref>}}
The '''Sniper Rifle System 99D-S2 Anti-Matériel''', abbreviated '''SRS99D-S2 AM''',<ref name="EVGRomeo">[[Halo: The Essential Visual Guide]]'', page 159''</ref> '''SRS99D AM'''{{Ref/Reuse|manual}}, or simply '''99-D''',<ref name="HGC5">''[[Halo: Glasslands]]'', Chapter 5</ref> is a long-range sniping tool used by the [[United Nations Space Command]].<ref name="ENC325">[[Halo Encyclopedia (2009 edition)|Halo Encyclopedia: The Definitive Guide to the Halo Universe (2011 edition)]]'', page 325''</ref> It is produced by [[Misriah Armory]] as part of its [[SRS99 Series]].{{Ref/Reuse|HLHAR}}


==Introduction==
==Overview==
The '''SRS99D-S2 AM Sniper Rifle''' is a variant of the [[SRS99C-S2 AM Sniper Rifle]], which was seen in [[Halo: CE]] and [[Halo 2]], and made its debut in the [[Halo 3 Beta]]. It is an extremely powerful weapon and is relatively the same as the [[SRS99C]] but with some design and technical changes.
===Design===
{{Main|SRS99 Series}}
The SRS99D-S2 AM is a powerful, semi-automatic sniper rifle chambered in the [[14.5×114mm|14.5×114mm cartridge]], generally firing APFSDS (armor-piercing fin-stabilized discarding-sabot) ammunition.{{Ref/Reuse|ENC325}} The optic mounted on the weapon is capable of x5 and x10 magnification.<ref name="H3">[[Halo 3]]'', gameplay''</ref>


== Summary ==
In profile, the SRS99D-S2 AM bears clear resemblance to the [[SRS99C-S2 AM]], sharing its smooth and simplistic design. The weapon's finish is matte grey. The charging handle is located on the left side of the weapon, a metallic-coloured rounded protrusion, and expended casings are ejected on the right. The stock is solid, and not connected with the pistol group as in some SRC99C-S2 AM rifles. A metal guard projects out from the underside of the weapon, over where it is gripped for firing. As in the SRS99C-S2, a square carrying-handle is located in front of and over the scope.{{Ref/Reuse|H3}}
The '''SRS99D-S2 AM Sniper Rifle''' is a semi-automatic, gas-operated, magazine-fed, long-ranged weapon. It is relatively the same as the [[SRS99C-S2 AM Sniper Rifle]] but with some design and technical changes. It still fires the '''14.5x114mm APFSDS (Armor-Piercing Fin-Stabilized Discarding Sabot)''' rounds semi-automatically from a four round clip. It still has a 5x and 10x scope with real-time display but now it shows everything with an LCD screen that shows an infrared view of what the scope sees. Its power as well as accuracy and range are relatively the same compared to the [[SRS99C]]. Its rate of fire has slightly dropped, however.


== Physical Description And Appearance ==
===Performance===
{{WepList}}
The SRS99D-S2 AM is effective out to 4,920&nbsp;ft (1,500 metres), and has the capacity to eliminate targets in a single shot.{{Ref/Reuse|ENC325}} According to [[Roland Huffman|Major Roland Huffman]], a retired [[UNSC Marine Corps|UNSC marine]] with experience as a sniper, a shot fired from this weapon could penetrate "about 13 feet of flesh and bone" when fired from a distance of 600 yards.{{Ref/Reuse|Enemy}} Recoil is not considered a significant issue when employing this weapon, and its high rate of fire and ergonomic reloading process mitigate the limited capacity of the 4-round detachable box magazines utilized with it.{{Ref/Reuse|ENC325}}
The '''SRS99D-S2 AM Sniper Rifle''' is a semi-automatic [[UNSC]] [[sniper rifle]]. It fires 14.5x114mm APFSDS (Armor-Piercing Fin-Stabilized Discarding Sabot) rounds from a 4 round mag, which does not fit flush. The receiver is located in front of the handle(in a conventional layout).


The '''SRS99D''' is gas-operated and therefore must be cocked to load the first round. The bolt used to chamber the round is located on the left side of the weapon and moves during operation. From then on, the gases from the previous round forces the bolt back and forth and continues to do so until the mag is empty. Once the mag is empty, the bolt(although not illustrated in [[Halo 3]]) locks back. After a new mag is inserted, the bolt must be pushed forward to chamber a new round. The ejection port is located on the right side of the weapon and possesses a dirt cover.
===Development History===
[[File:HaloArmsRace4.JPG|thumb|220px|SRS99D-S2 AM sniper rifles being assembled at [[Misriah Armory]] on [[Mars]].]]
The SRS99D-S2 AM was developed by [[Misriah Armory]], with a line of them being manufactured on [[Mars]].{{Ref/Reuse|HLHAR}}


The '''SRS99D''', having a rifled barrel, is about 73.8in long and is completely interchangeable. From the barrel to the breech to the stock everything can be changed to fit the current situation and satisfy the operator. The '''SRS99D''' in [[Halo 3]] has some notable changes from the [[SRS99C]]. First off, it is fitted with a 5x and 10x scope that shows real time images in infrared vision when not looking through it. When looking through it, the scope shows a target's distance and elevation as well as the current wind velocity. The '''SRS99D''' also has an altered foregrip and stock and sports a trigger guard. The barrel also now has a iron sight. This weapon does not posses a safety and has a frame that serves as a carrying handle as well as a scope protector and a folding biped located in front of the mag on the underside of the gun.  
===Usage===
These rifles were notably employed by the [[UNSC]] in the latter stages of the [[Battle of Earth]], including by [[Orbital Drop Shock Trooper]] [[T. Rymann|Corporal T. Rymann]] during the [[Battle of Sector Six]].<ref>''[[Halo: Landfall]]''</ref>{{Ref/Reuse|H3}} These weapons played a role in the [[Battle of Installation 00]] as well, with [[John-117]] deploying with one during landfall in the [[Battle of Installation 00]].<ref>''[[Halo 3]]'', [[The Ark (level)|campaign level "The Ark"]]</ref> In [[2553#January|January, 2553]] on [[New Llanelli]], during one of [[Kilo-Five]]'s weapon transactions with [[Avu Med 'Telcam]], [[Orbital Drop Shock Trooper]] [[Malcolm Geffen|Staff Sergeant Malcolm Geffen]] was positioned on a ridge to cover the transaction, armed with an SRS99D-S2 AM.{{Ref/Reuse|HGC5}}


== Changes From The SRS99C ==
===Legacy===
*New muzzle brake with front iron sight
At least two of these rifles were kept in the "Weapon room" of the [[Museum of Humanity]].<ref name="Enemy">[https://www.youtube.com/watch?v=Rz_7WWO8lXE ''Youtube'', Halo: 3 Belive: Enemy Weapon]</ref>
*Fore grips and stocks have been altered
*The scope now shows real-time with an LCD screen and infrared/topographic vision
*The SRS99D-S2 AM now has a new flat matte black color finish to it
*The range & elevation indicator from Halo 1 has returned. It also displays wind velocity now.
*Now has a trigger guard
*Decreased rate of fire


== Tactics ==
==Gameplay==
=== Close Range ===
{{Main|Sniper Rifle}}
This is not the smartest situation to use a sniper. Melee and grenades would be much more efficient.
The Sniper Rifle is a [[Precision weapon|precision]] [[power weapon]], which fires highly damaging projectiles at near instantaneous speeds. It features two levels of zoom, and a magazine of 4 rounds. This makes it a powerhouse at long ranges, capable of killing most enemies, including enemy players in multiplayer, with one headshot, and outranging other weapons like the [[Battle Rifle]] significantly. To compensate for its power, it is a relatively rare weapon, and ammo for it is difficult to find.


A difficult but effective tactic with the sniper at close range is to fire a single non-scoped shot to the chest followed by a melee. This will pull off a kill in a very short amount of time.
==Trivia==
{{Linkbox|gameplay=yes|gallery=yes}}
*When meleeing with the weapon, the image on the scope will briefly reflect the player's field of view before switching to the scope's view.
*When throwing a piece of equipment, the player character's model will appear to sink into the rifle and disappear until the throwing animation is finished.
*The SRS99D's in-game model lacks the cyan "trinity" emblem seen on the sniper rifles in ''Halo: Combat Evolved'' and ''Halo 2''. However, it is shown with this symbol in ''Halo: Landfall''.


=== Medium Range ===
==Gallery==
Still not the best place to use the sniper but it is possible to kill with some ease. Melee and grenades help in this situation as well.
<gallery>
File:Halo-3-rearsniperrifle.jpg|A back view of the SRS99D in ''[[Halo 3]]''.
File:SRS99D-S2 AM Sniper Rifle.jpg|An angled view of the SRS99D-S2AM of ''Halo 3''.
File:H3-SRS99D-S2AM-Profile.png|An in-game left profile view of the SRS99D-S2AM of ''Halo 3''.
File:SRS99D Sniper Rifle.png|First-person view of the SRS99D-S2AM in ''Halo 3''.
File:H3-SRS99DHUD.png|First-person view of the SRS99D on [[Guardian (map)|Guardian]].
File:Sniper Rifle Reticle.svg|The aiming reticule of the SRS99D.
File:H3-SRS99D10xzoom.png|The 10× zoom
File:Halo-3-20070923025056025.jpg|The 10× scope of the SRS99D-S2AM sniper in ''Halo 3''.
File:MCC-H3 Screenshot SniperRifle-AvalancheSkin.png|The SRS99D with the [[Skins (Halo 3)|Avalanche]] skin applied in ''[[Halo: The Master Chief Collection]]''.
File:ODST OniAlphaSite02.jpg|The 5× scope of the SRS99D-S2AM sniper rifle in ''[[Halo 3: ODST]]''.
File:Romeo Firefight Lost Platoon.jpg|Spent brass ejecting from the weapon in a firefight in ''Halo 3: ODST''.
File:Nathan Fillion Scoped.jpg|[[Nathan Fillion]], a Halo 3 voice actor, wields a real-world replica of the SRS99D.
</gallery>


=== Long Range ===
==List of appearances==
This is where the sniper excels. Use the scope to sight in on enemy's and aim for the head. If the head is missed quickly hit them again for a kill.
*''[[Believe]]''
**''[[Enemy Weapon]]'' {{1st}}
*''[[Halo Landfall]]''
**''[[Halo: Arms Race]]''
**''[[Halo: Combat]]''
**''[[Halo: Last One Standing]]''
*''[[Halo 3]]''
*''[[Halo 3: ODST Pre-mission Evaluation]]''
*''[[Halo 3: ODST]]''
*''[[Halo Legends]]''
**''[[Prototype]]''
*''[[Halo: Bloodline]]''
*''[[Halo: Glasslands]]''
*''[[Halo Mythos]]''


==== Sniper Rifle And Battle Rifle ====  
==Sources==
The best sniper combo to have, the [[Sniper Rifle]] can take care of enemies at the long range, while the [[Battle Rifle]] can deal with enemies at medium range and close range. If you hit your enemy [[Spartan]]/[[Elite]] it will bring the shield down instantly. Then all you have to do is switch to the [[Battle Rifle]] and get a nice shot to the "dome".
{{Ref/Sources}}
 
==== Sniper Rifle And SMG ====
Not as useful as the [[Sniper Rifle]]/[[Battle Rifle]], but still great and flexible. The [[SMG]] lacks the range and damage of the [[Battle Rifle]], but has a higher rate of fire, making it more useful in tight urban combat. The [[SMG]] also has the advantage of being able to be paired with other weapons, increasing the arsenals flexibility.
 
==== Sniper Rifle And Assault Rifle ====
One of the best combos, the [[Sniper Rifle]] can take care of farther targets and the assault rifle can be taken out if an enemy gets too close. Its a non-dual wieldable version of the [[Sniper Rifle]] and [[SMG]] combo.


==== Sniper Rifle And Shotgun ====
==See also==
A sort of mismatched combo, best used in urban combat in tight quarters. The [[Shotgun]] serves as the close  range component and the Sniper is the long range weapon.
*[[Type-50 particle beam rifle]]
 
== Ammunition ==
[[Image:Spartan_with_Sniper_Rifle_and_Shotgun.jpg|thumb|200px|right|A Spartan with the SRS99D-S2 AM Sniper Rifle in Halo 3.]]
The [[Sniper Rifle]] has one of the most advanced ammunition types in the game. Its rounds are large in both length and width, and are equipped with four symmetrical fins on the sides of the round, stabilizing its trajectory to results of amazing accuracy, with a hit ratio of 97.3%. These sabots are ripped off of the
projectile before entering the actual target, their job having been completed.
 
The rounds themselves were inspired by the 14.5 × 114 mm Russian made projectile, used primarily in HMGs and Sniper Rifles. The rounds are described as being made of very hard metal, so they are probably made of a skin of hardened steel or titanium, with a hardened core of super dense tungsten or depleted uranium for maximum penetration. However, despite being labeled as Armor Piercing, the Sniper Bullet is actually Anti-Material, meaning that it is specifically designed to pierce body armor, energy shielding, and all types of flesh, but not heavy armor plating, like that of a tank. Therefore, the weapon is entirely useless against vehicles unless you have a clear head or body shot.
 
The large caliber rounds make necessary for a small magazine size and small combat loads (28 rounds total in Halo 1, 24 rounds in Halo 2.) However, a "full combat load" was described in Halo: First Strike, and in the Halo 1 level Truth and Reconciliation you start with a Sniper Rifle that has a 68 round load.
 
In Halo 1, the SR round is very powerful. On Normal Difficulties, one direct shot to the head of any Elite (i.e. Minor, Major, Zealot) will result in an instant kill.
 
== Influences ==
The sniper rifle appears to be heavily inspired by (if not directly copied from) the Barrett .50 caliber rifles (most notably the Barret M82 ), the M107 sniper rifle, and the South African NTW-20 . Many of the features present in the Halo version are included in both weapons, such as the recoil-dampening piston, the general look of the receiver, the magazine placement, muzzle brake, and many other attributes. In addition, the Sniper bullet (14.5 × 114mm) is an actual rifle cartridge, developed by the Russian Army for Anti-Tank Rifles, Heavy Machine Guns, and Sniper Rifles. However, the real 14.5 mm round has a standard cartridge design, whereas the round used in Halo is an APFSDS round (Armor-Piercing, Fin-Stabilized, Discarding Sabot).
 
==Character Compatibility==
 
 
==Related Links==
*[[SRS99C-S2 AM]]
 
==Sources==
<references/>
*[http://www.halo3.com Halo3.com]
*[http://www.solidmercury.org SolidMercury.org]


[[Category:Held Weapons]]
{{UNSC rifles}}
[[Category:Human Weapons]]
[[Category:Rifles]]
[[Category:UNSC]]
[[Category:Weapons]]

Latest revision as of 19:32, January 30, 2024

SRS99D-S2 AM sniper rifle
H3-SRS99DS2AM-SniperRifleSide.png
Production overview

Manufacturer:

Misriah Armory[1]

Model series:

SRS99 Series[2]

Type:

Sniper rifle, anti-materiel[2]

Specifications

Weight:

44lb (19.96kg)[3]

Ammunition type:

14.5x114mm[3]

Feed system:

4-round detachable box magazine[2]

Effective range:

4,920ft (1,500 metres)[3]

Service history

In service:

Human-Covenant War

 

"What the hell am I supposed to do with this inside a Covenant ship?"
Kojo Agu[4]

The Sniper Rifle System 99D-S2 Anti-Matériel, abbreviated SRS99D-S2 AM,[5] SRS99D AM[2], or simply 99-D,[6] is a long-range sniping tool used by the United Nations Space Command.[3] It is produced by Misriah Armory as part of its SRS99 Series.[1]

Overview[edit]

Design[edit]

Main article: SRS99 Series

The SRS99D-S2 AM is a powerful, semi-automatic sniper rifle chambered in the 14.5×114mm cartridge, generally firing APFSDS (armor-piercing fin-stabilized discarding-sabot) ammunition.[3] The optic mounted on the weapon is capable of x5 and x10 magnification.[7]

In profile, the SRS99D-S2 AM bears clear resemblance to the SRS99C-S2 AM, sharing its smooth and simplistic design. The weapon's finish is matte grey. The charging handle is located on the left side of the weapon, a metallic-coloured rounded protrusion, and expended casings are ejected on the right. The stock is solid, and not connected with the pistol group as in some SRC99C-S2 AM rifles. A metal guard projects out from the underside of the weapon, over where it is gripped for firing. As in the SRS99C-S2, a square carrying-handle is located in front of and over the scope.[7]

Performance[edit]

The SRS99D-S2 AM is effective out to 4,920 ft (1,500 metres), and has the capacity to eliminate targets in a single shot.[3] According to Major Roland Huffman, a retired UNSC marine with experience as a sniper, a shot fired from this weapon could penetrate "about 13 feet of flesh and bone" when fired from a distance of 600 yards.[8] Recoil is not considered a significant issue when employing this weapon, and its high rate of fire and ergonomic reloading process mitigate the limited capacity of the 4-round detachable box magazines utilized with it.[3]

Development History[edit]

SRS99D-S2 AM sniper rifles being assembled at Misriah Armory on Mars.

The SRS99D-S2 AM was developed by Misriah Armory, with a line of them being manufactured on Mars.[1]

Usage[edit]

These rifles were notably employed by the UNSC in the latter stages of the Battle of Earth, including by Orbital Drop Shock Trooper Corporal T. Rymann during the Battle of Sector Six.[9][7] These weapons played a role in the Battle of Installation 00 as well, with John-117 deploying with one during landfall in the Battle of Installation 00.[10] In January, 2553 on New Llanelli, during one of Kilo-Five's weapon transactions with Avu Med 'Telcam, Orbital Drop Shock Trooper Staff Sergeant Malcolm Geffen was positioned on a ridge to cover the transaction, armed with an SRS99D-S2 AM.[6]

Legacy[edit]

At least two of these rifles were kept in the "Weapon room" of the Museum of Humanity.[8]

Gameplay[edit]

Main article: Sniper Rifle

The Sniper Rifle is a precision power weapon, which fires highly damaging projectiles at near instantaneous speeds. It features two levels of zoom, and a magazine of 4 rounds. This makes it a powerhouse at long ranges, capable of killing most enemies, including enemy players in multiplayer, with one headshot, and outranging other weapons like the Battle Rifle significantly. To compensate for its power, it is a relatively rare weapon, and ammo for it is difficult to find.

Trivia[edit]

  • When meleeing with the weapon, the image on the scope will briefly reflect the player's field of view before switching to the scope's view.
  • When throwing a piece of equipment, the player character's model will appear to sink into the rifle and disappear until the throwing animation is finished.
  • The SRS99D's in-game model lacks the cyan "trinity" emblem seen on the sniper rifles in Halo: Combat Evolved and Halo 2. However, it is shown with this symbol in Halo: Landfall.

Gallery[edit]

List of appearances[edit]

Sources[edit]

See also[edit]