Gameplay

Illusion: Difference between revisions

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|playernumber=8
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|gametypes=*[[Capture the Flag]]{{Ref/Reuse|overview}}
*[[Strongholds]]{{Ref/Reuse|overview}}
*[[King of the Hill]]{{Ref/Reuse|overview}}
*[[Extraction]]{{Ref/Reuse|overview}}
*[[Oddball]]{{Ref/Reuse|overview}}
*[[Infection]]{{Ref/Reuse|overview}}
|terrain=Human structure interiors{{Ref/YouTube|Id=Jan2024Update|9aV4pIIz2p8|HALO|January Update & HCS 2024 Roadmap <nowiki>|</nowiki> Halo Infinite|D=19|M=01|Y=2024}}
|terrain=Human structure interiors{{Ref/YouTube|Id=Jan2024Update|9aV4pIIz2p8|HALO|January Update & HCS 2024 Roadmap <nowiki>|</nowiki> Halo Infinite|D=19|M=01|Y=2024}}
|symmetry=Symmetrical{{Ref/Reuse|Jan2024Update}}
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==Universe and lore==
==Universe and lore==
Illusion is set within the [[Office of Naval Intelligence]]'s abandoned [[ONI Ilex Facility|Ilex Facility]] where experiments on [[Covenant]] [[active camouflage]] and [[overshield]] technologies are conducted.{{Ref/Reuse|overview}}{{Ref/Reuse|Jan2024Update}}
Illusion is set within the [[Office of Naval Intelligence]]'s [[ONI Ilex Facility|Ilex Facility]] where experiments on [[Covenant]] [[active camouflage]] and [[overshield]] technologies were once conducted. This research resulted in the creation of the Multifunctional Emitter Prototype, a room-size device which projects an energy field capable of applying the effects of either active camouflage or overshield to personnel within the room. The facility has since been abandoned and the overshield functionality of the emitter has stopped functioning.{{Ref/Reuse|overview}}{{Ref/Reuse|Jan2024Update}}


==Overview==  
==Overview==  
===Layout===
===Layout===
Illusion is a symmetrical maps with a high degree of verticality. The map features three primary routes, with the central corridor featuring a gimmick where an energy field within the corridor switches between projecting active camouflage and overshield. Any players within the corridor will have either active camouflage and overshield applied to them, depending on which is active at the time. Displays can be found throughout the map which indicate when each will activate. The exterior corridors feature [[man cannon]]s to launch players to the opposite corridors.{{Ref/Reuse|Jan2024Update}}
Illusion is a symmetrical maps with a high degree of verticality. The map features three primary routes, with the central corridor featuring a gimmick where an energy field within the corridor projects active camouflage, giving any players within the corridor the effects of active camouflage. The exterior corridors feature [[man cannon]]s to launch players to the opposite corridors.{{Ref/Reuse|overview}}{{Ref/Reuse|Jan2024Update}}


===Callouts===
===Callouts===
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==Production notes==
==Production notes==
{{Expand-section}}
*Illusion was created with the intent to pay homage to ''[[Halo: Combat Evolved]]''{{'}}s multiplayer maps.{{Ref/Reuse|overview}}
**The map has a more brutalist and eerie mood than most [[UNSC]]-themed maps. Its large amount of verticality harkens back to ''Combat Evolved'' maps like [[Prisoner]], [[Hang 'Em High]], [[Damnation]], and [[Chill Out]], while the map's unique gameplay gimmick calls to mind maps like [[Chiron TL-34]].{{Ref/Reuse|overview}}
**The classic pyramidal and cubic active camouflage and overshield [[power-up]]s seen in ''Halo: Combat Evolved'' and ''[[Halo 2]]'' can be seen undergoing testing on the map.{{Ref/Reuse|overview}}
*Illusion was originally designed with [[Capture the Flag]] in mind.{{Ref/Reuse|overview}}
*The map is set directly below [[Cliffhanger]], another map in ''[[Halo Infinite]]''.{{Ref/Reuse|overview}}


==Gallery==
==Gallery==
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File:HINF IllusionStream1.png|[[343 Industries]] employees showing off Illusion during a livestream.
File:HINF IllusionStream1.png|[[343 Industries]] employees showing off Illusion during a livestream.
File:HINF Illusion2.jpg|A screenshot of one of the map's large side corridors.
File:HINF Illusion2.jpg|A screenshot of one of the map's large side corridors.
File:HINF IllusionScreen.jpg|A look at one of the displays indicating which effect is active in the central corridor.
File:HINF IllusionScreen.jpg|A look at one of the displays indicating indicating the status of the active camouflage emitter.
File:HINF IllusionBattle.jpg|A multiplayer match on Illusion.
File:HINF IllusionBattle.jpg|A multiplayer match on Illusion.
</gallery>
</gallery>

Revision as of 00:16, January 25, 2024

"WE'VE GOT A NEW CONTACT, UNKNOWN CLASSIFICATION!"
This article may contain information based upon upcoming, unreleased, or recently-released content from Halo Infinite, and may not be fully complete. Additionally, the information may be subject to change if it is based on pre-release material. Please update it as soon as any relevant and accurate material is available.
Illusion
A screenshot of Illusion.
Map overview

Game:

Halo Infinite

Lore information

Location:

ONI Ilex Facility[1]

Gameplay overview

Terrain:

Human structure interiors[2]

Map layout:

Symmetrical[2]

Recommended number of players:

8

Recommended gametype(s):

 

Illusion is a symmetrical multiplayer arena map coming to Halo Infinite with Content Update 29.[2]

Universe and lore

Illusion is set within the Office of Naval Intelligence's Ilex Facility where experiments on Covenant active camouflage and overshield technologies were once conducted. This research resulted in the creation of the Multifunctional Emitter Prototype, a room-size device which projects an energy field capable of applying the effects of either active camouflage or overshield to personnel within the room. The facility has since been abandoned and the overshield functionality of the emitter has stopped functioning.[1][2]

Overview

Layout

Illusion is a symmetrical maps with a high degree of verticality. The map features three primary routes, with the central corridor featuring a gimmick where an energy field within the corridor projects active camouflage, giving any players within the corridor the effects of active camouflage. The exterior corridors feature man cannons to launch players to the opposite corridors.[1][2]

Callouts

The following are locations on the map that are so named on the player's heads-up display during gameplay:

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Production notes

Gallery

Sources