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Jumpmine: Difference between revisions

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{{Era|H3}}
{{Status|Canon}}
{{Ratings}}
{{Conjectural title}}
{{Weapon
{{Weapon infobox
| image=[[Image:BruteMine.jpg|300px]]
| image=[[File:H3 BruteMine Transparent.png|300px]]
| name=Brute Landmine
| name=Jumpmine
| manufacturer=Brutes
|manufacturer=[[Sacred Promissory]] {{C|presumably}}{{Ref/Note|Id=origin|Given the jumpmine reuses [[:File:H3 "jumpmine" spike grenade mesh data.png|model]] and [[:File:H3 jumpmine claymore shader guerilla.png|shader data]] from the [[Sacred Promissory]] variant of the [[Jiralhanae]]'s [[Jovokada Workshop spike grenade]] (<code>claymore_grenade</code> in ''Halo 3'' game files), as well as the [[Sandtrap]] map description stating that the location was at one point occupied by Jiralhanae, it could be reasonably inferred to be a spike explosive of Jiralhanae origin that is also manufactured by the Covenant's Sacred Promissory.}}
| model=
| model=
| type=
| type=[[Wikipedia:Bounding mine|Bounding mine]]
| cost=
| cost=
| size=Moderate
| size=
| damage per hit=Very High
| damage per hit=
| magazine=
| feed=
| maxammo=
| fire=
| ammotype=
| ammotype=
| operation=
| operation=
| rate of fire=Very fast
| rate=
| accuracy=Very accurate
| range=
| range=
| era=Halo 3
| service=[[Human-Covenant War]]{{Ref/Reuse|h3}}
| counterpart=
| counterwep=
| affiliation=[[Covenant Loyalists]]
}}
}}
The "'''jumpmine'''" is a [[Covenant]] [[Spike weaponry|spike]] explosive [[mine]] manufactured by the [[Sacred Promissory]].{{Ref/Map|Id=h3|H3|Sandtrap}}{{Ref/Note|Id=name|While never officially named, the explosive is named as <code>jumpmine</code> in ''Halo 3'' game files. Should an official name be provided, this article should be updated accordingly.}}


Though not an official name, the Brute Landmine can be seen on the multiplayer level [[Sandtrap]]. If the player moves outside of the map's border, these mines will automatically eject themselves from a buried position, rise vertically about 2-3 meters above the ground and detonate in a manner similar to a [[UNSC]] fragmentation grenade.  
==Overview==
===Design details===
The jumpmine is a [[Wikipedia:Bounding mine|bounding mine]] designed to [[Wikipedia:air burst|explode above a target]]. Its overall design resembles the [[Jovokada Workshop spike grenade]], with spikes protrusions on its tip and body. Buried in vast minefields composed of hundreds of individual devices, these explosives are used to protect specific locations from troop movements. When an individual trespass this border up to a certain length, these mines will automatically eject themselves from their buried position, rising vertically about two to three meters above the ground, and detonate. As such, they can shower intruders—infantry or vehicles—with explosive debris. The mines are less effective against aerial targets, because they can only reach and explode on a relatively short height above the ground.{{Ref/Reuse|h3}}


These mines are located on Sandtrap because [[Brute]]s originally occupied this area, and probably set them up to defend themselves against attackers. The mine itself looks very similar to a larger version of the [[Brute]] [[Spike Grenade]], without the handle or the three main spikes on the top edges, and is extremely effective against vehicles and infantry.
===Operational history===
At some point, Jiralhanae occupiers seized control of some nondescript [[Forerunner]] [[Sandtrap|ruins]] on [[Installation 00]], and planted these mines in the desert around the ruins to keep potential intruders out. The minefield, however, proved to be ineffective at keeping the [[UNSC]] forces of the {{UNSCShip|Aegis Fate}} out of the area.{{Ref/Reuse|h3}}


[[Image:7499790-Full.jpg|200px|left|thumb|One of the Brute Landmines surrounding [[Sandtrap]]]]
==Gameplay==
Since the mine is designed to explode above a target, similar to the old [http://www.en.wikipedia.org/wiki/air_burst air burst] or a bouncing betty, it can shower the crews of vehicles like the [[Mongoose]] or [[Prowler]], or regular infantry that are foolish to venture into the minefield, with explosive debris. The mine is less effective against aerial targets (because it will explode only a relatively short height above the ground) unless the player is flying relatively low to the ground. The mines can hurt players even if invincibility is turned on, if they are in a [[Bubble Shield]] or behind a [[Deployable Cover]], similar to the [[Automated Plasma Turret]]s in Snowbound.  
The jumpmines appear exclusively in the ''[[Halo 3]]'' [[multiplayer]] map [[Sandtrap]]. If players attempt to leave the map boundary set by the blinking lights at the edge of the play area, the jumpmines eject from the ground and detonate. Similar to the {{Pattern|Shuku|sentry turret}} in [[Snowbound]], the mines can injure players even when they are inside a [[bubble shield]], or behind a [[deployable cover]]; even players under the effects of invincibility enabled by game settings would be killed in the explosions. If a player is killed by one of the mines, the kill will be credited to [[the Guardians]]. [[Overload glitch (Halo 3)|Overloading]] the map will remove the jumpmines from the match and prevent them from spawning by the player.{{Ref/Reuse|h3}}


In terms of story value, the mines may have been set up by Brutes to form a defensive perimeter around the [[Forerunner]] artifacts they were digging up in Sandtrap, preventing easy ground assault. The presence of the [[UNSC Frigate]] ''[[Aegis Fate]]'' overhead, however, circumvented this and now they prevent ground-based exits.
==Production notes==
*The jumpmine is likely based on the [[World War II|WWII]]-era [[Wikipedia:S-mine|S-mine]], more commonly known as the "Bouncing Betty".
*The jumpmine shares [[:File:H3 "jumpmine" spike grenade mesh data.png|model]] and [[:File:H3 jumpmine claymore shader guerilla.png|shader data]] with the [[Jovokada Workshop spike grenade]]. Superficially, the jumpmine appears to be a spike grenade without a handle and the tactile spike protrusions around the top.
*Multiplayer Design Lead [[Tyson Green]] pursued the use of jumpmines in Sandtrap. According to environmental artist [[Justin Hayward]], the jumpmine was a test of a system to prevent players from leaving the area, the other idea being the [[shrine defender]]s, which fire lasers at players that leave the play area. During development, the team tested both jumpmines and shrine defenders. Ultimately, the jumpmines were an ineffective barrier; they took too long to detonate and players can outrun their explosions. However, the team was unable to replace the jumpmines on Sandtrap with shrine defenders before the game shipped. The shrine defenders would later fulfil the same role in [[Sandbox]] from the [[Mythic Map Pack]].{{Ref/Site|URL=https://halo.bungie.net/News/content.aspx?type=topnews&link=Sandtrap_Postmortem|Site=Bungie.net|Page=Sense of Scale - Postmortem|D=13|M=10|Y=2014}}


==Trivia==
==Gallery==
*If by a chance or luck you find a spot outside the perimeter where you aren't tripping the mines, you can see that the mines aren't ''entirely'' buried, as the top of the mine's heads and tops can be seen visible in sparse groups of five, or six.
<gallery>
*Only some vehicles can outrun the mine's blast. These being the [[Warthog]], [[Mongoose]], [[Chopper]] (only for a while), and the fastest in-game vehicle, the [[Ghost]].  
File:H3_Sandtrap_BruteMine.jpg|The jumpmine as it appears on [[Sandtrap]] in ''[[Halo 3]]''.
*Two direct hits from a landmine will kill you if you go on foot.
File:H3_Sandtrap_LandmineActivation.png|A jumpmine activated by a Spartan riding a Mongoose in ''Halo 3''.
*When the player speed is turned up beyond 200%, a player can easily outrun the mines' damage radius.
File:H3 claymore grenade texture wo alpha.png|Texture file shared between the spike grenade and the jumpmine.
*When the player's speed is 300% and the player's gravity is 50% they can outrun the mines with even more relative ease.
</gallery>
*When high above the minefield, the mines will still come above ground and explode. But because of the mine's short jump height, it won't hurt you unless you're really close to the ground.
*Overloading the map with [[Trip Mines]] will prevent the mines from popping up and killing you, though it may still randomly come back. Note: The absence of the mines is only limited to the current game you're playing.
*The mines make the exact same noise as a [[Frag Grenade]] when exploding.


{{Explosives List}}
==List of appearances==
*''[[Halo 3]]'' {{1st}}


==Notes==
{{Ref/Notes}}


[[Category:Weapons]]
==Sources==
[[Category:Brute Weapons]]
{{Ref/Sources}}
[[Category:Covenant Weapons]]
 
[[Category:Explosives]]
{{Covenant ordnance}}
[[Category:The Covenant]]
[[Category:Mines]]
[[Category:Spike weapons]]
[[Category:Jiralhanae weapons]]

Latest revision as of 12:32, December 9, 2023

This article is based on canon information, but the article's title is conjectural and/or uses descriptions as the title, as there is currently no official name for the subject.
Jumpmine
H3 BruteMine Transparent.png
Production overview

Manufacturer:

Sacred Promissory (presumably)[Note 1]

Type:

Bounding mine

Service history

In service:

Human-Covenant War[1]

 

The "jumpmine" is a Covenant spike explosive mine manufactured by the Sacred Promissory.[1][Note 2]

Overview[edit]

Design details[edit]

The jumpmine is a bounding mine designed to explode above a target. Its overall design resembles the Jovokada Workshop spike grenade, with spikes protrusions on its tip and body. Buried in vast minefields composed of hundreds of individual devices, these explosives are used to protect specific locations from troop movements. When an individual trespass this border up to a certain length, these mines will automatically eject themselves from their buried position, rising vertically about two to three meters above the ground, and detonate. As such, they can shower intruders—infantry or vehicles—with explosive debris. The mines are less effective against aerial targets, because they can only reach and explode on a relatively short height above the ground.[1]

Operational history[edit]

At some point, Jiralhanae occupiers seized control of some nondescript Forerunner ruins on Installation 00, and planted these mines in the desert around the ruins to keep potential intruders out. The minefield, however, proved to be ineffective at keeping the UNSC forces of the UNSC Aegis Fate out of the area.[1]

Gameplay[edit]

The jumpmines appear exclusively in the Halo 3 multiplayer map Sandtrap. If players attempt to leave the map boundary set by the blinking lights at the edge of the play area, the jumpmines eject from the ground and detonate. Similar to the Shuku-pattern sentry turret in Snowbound, the mines can injure players even when they are inside a bubble shield, or behind a deployable cover; even players under the effects of invincibility enabled by game settings would be killed in the explosions. If a player is killed by one of the mines, the kill will be credited to the Guardians. Overloading the map will remove the jumpmines from the match and prevent them from spawning by the player.[1]

Production notes[edit]

  • The jumpmine is likely based on the WWII-era S-mine, more commonly known as the "Bouncing Betty".
  • The jumpmine shares model and shader data with the Jovokada Workshop spike grenade. Superficially, the jumpmine appears to be a spike grenade without a handle and the tactile spike protrusions around the top.
  • Multiplayer Design Lead Tyson Green pursued the use of jumpmines in Sandtrap. According to environmental artist Justin Hayward, the jumpmine was a test of a system to prevent players from leaving the area, the other idea being the shrine defenders, which fire lasers at players that leave the play area. During development, the team tested both jumpmines and shrine defenders. Ultimately, the jumpmines were an ineffective barrier; they took too long to detonate and players can outrun their explosions. However, the team was unable to replace the jumpmines on Sandtrap with shrine defenders before the game shipped. The shrine defenders would later fulfil the same role in Sandbox from the Mythic Map Pack.[2]

Gallery[edit]

List of appearances[edit]

Notes[edit]

  1. ^ Given the jumpmine reuses model and shader data from the Sacred Promissory variant of the Jiralhanae's Jovokada Workshop spike grenade (claymore_grenade in Halo 3 game files), as well as the Sandtrap map description stating that the location was at one point occupied by Jiralhanae, it could be reasonably inferred to be a spike explosive of Jiralhanae origin that is also manufactured by the Covenant's Sacred Promissory.
  2. ^ While never officially named, the explosive is named as jumpmine in Halo 3 game files. Should an official name be provided, this article should be updated accordingly.

Sources[edit]

  1. ^ a b c d e Halo 3, multiplayer map Sandtrap
  2. ^ Bungie.net, Sense of Scale - Postmortem (Retrieved on Oct 13, 2014) [archive]