Gameplay

Prism: Difference between revisions

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===Callouts===
===Callouts===
The following are locations on the map that are so named on the player's [[heads-up display]] during gameplay:
The following are locations on the map that are so named on the player's [[heads-up display]] during gameplay:
 
*Back Blamite
* Back Blamite
* ack Gravity lift
* Back Gravity lift
*Back Tunnel
* Back Tunnel
*Blamite Jump
* Blamite Jump
*Blamite Ledge
* Blamite Ledge
*Blamite Tunnel
* Blamite Tunnel
*Cart Hallway
* Cart Hallway
*Catwalk
* Catwalk
*Crates
* Crates
*Down Hill
* Down Hill
*Elevator
* Elevator
*Elevator Tunnel
* Elevator Tunnel
*Generator
* Generator
*Generator Tunnel
* Generator Tunnel
*Grand Blamites
* Grand Blamites
*Gravity Lift
* Gravity Lift
*Gravity Lift
* Gravity Lift
*High Track
* High Track
*Junction
* Junction
*Low Track
* Low Track
*Mosh Pit
* Mosh Pit
*Over Look
* Over Look
*Pocket
* Pocket
*Silo Ledge
* Silo Ledge
*Silos
* Silos
*Switch Back
* Switch Back
*Track Tunnel
* Track Tunnel
*Trench
* Trench
*Under Cat Walk
* Under Cat Walk


==Production notes==
==Production notes==
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==Gallery==
==Gallery==
===Concept art===
<gallery>
File:HINF Concept PrismGruntRoom.jpg|Concept art of the room featuring several [[Unggoy]] helmets.
File:HINF Concept PrismMachinery.jpg|Concept art of Banished machinery on the map.
File:HINF Concept PrismLandingPad.jpg|Concept art of a landing pad.
File:HINF Concept PrismPoweredRails.jpg|Concept art of the minecart rails seen across the map.
File:HINF Concept PrismDetails2.jpg|Concept art of various architectural details on the map.
File:HINF Concept PrismDetails.jpg|Concept art of various details and props found on the map.
File:HINF Concept PrismMachinery2.jpg|Concept art of various pieces of Banished machinery.
File:HINF Concept PrismBigCrystals.jpg|Concept art of the large crystals on Prism.
File:HINF Concept PrismSmolCrystals.jpg|Concept art of the smaller destructible crystals.
File:HINF Concept PrismCrystalCase.jpg|Concept art of a Subanese crystal carrying case.
File:HINF Concept PrismMiningEquip.jpg|Concept art of Banished mining equipment bearing resemblance to the [[flame-bore]] mining laser.
File:HINF Concept PrismMiningTool.jpg|Concept art of a Banished mining tool.
File:HINF Concept PrismMiningTool2.jpg|Concept art of other Banished mining tools.
</gallery>
===Screenshots===
<gallery>
<gallery>
File:HINF Prism1.jpg|Several large crystals on Prism.
File:HINF Prism1.jpg|Several large crystals on Prism.

Revision as of 21:09, November 10, 2023

Template:Newcontent

Prism
A screenshot of Prism.
Map overview

Game:

Halo Infinite

Lore information

Location:

Banished Subanese crystal mine on Suban[1]

Gameplay overview

Terrain:

Caverns, crystals, Banished structures[2]

Map layout:

Asymmetrical[1]

Recommended number of players:

8

Recommended gametype(s):

 
Deep in the mines of Suban.

Prism is an asymmetrical multiplayer arena map that came to Halo Infinite with Season 05: Reckoning.[1][2]

Universe and lore

Prism is set within a Banished Subanese crystal mine on Suban, one of Sanghelios' two natural satellites, in the midst of a battle between Banished forces and the Swords of Sanghelios.[1] The battle in orbit consists of a Banished dreadnought leading several dozen karves and hundreds of Eklon'Dal Workshop Phantoms, versus the Sangheili fleet of Hekar Taa-pattern blockade runners, Zanar-pattern light cruisers, and Mikpramu-pattern Phantoms.

Overview

Layout

Prism is an asymmetrical maps that features a high degree of verticality, including several low and high vantage points.[1][3] Clusters of Subanese crystals can be found around the map. When shot, these crystals explode and send shards after nearby players in a fashion similar to that of many needle-based weapons. If enough of these shards penetrate a target, they will supercombine and explode.[2] The map also features the Pinpoint Needler as a power weapon by default.[1][4]

Callouts

The following are locations on the map that are so named on the player's heads-up display during gameplay:

  • Back Blamite
  • ack Gravity lift
  • Back Tunnel
  • Blamite Jump
  • Blamite Ledge
  • Blamite Tunnel
  • Cart Hallway
  • Catwalk
  • Crates
  • Down Hill
  • Elevator
  • Elevator Tunnel
  • Generator
  • Generator Tunnel
  • Grand Blamites
  • Gravity Lift
  • Gravity Lift
  • High Track
  • Junction
  • Low Track
  • Mosh Pit
  • Over Look
  • Pocket
  • Silo Ledge
  • Silos
  • Switch Back
  • Track Tunnel
  • Trench
  • Under Cat Walk

Production notes

As the design team started to work on Prism, they established the aesthetic before even beginning the blockout of the map. With this particular map, they wanted to lean into an aspect of the lore that had not been visualized before, and that mindset led them to picking a blamite mine as the setting.[1]

Gallery

Concept art

Screenshots

Sources