Gameplay

Armiger Soldier/Gameplay: Difference between revisions

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m (→‎Soldier Officer: Link replacements, replaced: Type-54 Banshee → D'nomlhe-pattern Banshee)
m (Link updates, replaced: Promethean Soldier → Armiger Soldier (2), Soldier Sniper → Armiger Sniper (9), Soldier Officer → Armiger Officer (6))
 
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{{Status|Gameplay}}
{{Status|Gameplay}}
[[File:H5G-PrometheanSoldiers.png|thumb|Various types of Promethean Soldiers.]]
[[File:H5G ArmigerTrio Render.jpg|thumb|Various types of Armiger Soldiers.]]
The '''[[Promethean Soldier]]''' is a class of the [[armiger]] developed and primarily used by the [[Forerunner]] [[Promethean]]s. They are a commonly recurring enemy in ''[[Halo 5: Guardians]]'', mostly replacing the [[Promethean Knight]]s prominently featured across ''[[Halo 4]]''.
The '''[[Armiger Soldier]]''' is a class of the [[armiger]] developed and primarily used by the [[Forerunner]] [[Promethean]]s. They are a commonly recurring enemy in ''[[Halo 5: Guardians]]'', mostly replacing the [[Promethean Knight]]s prominently featured across ''[[Halo 4]]''.


== Gameplay ==
== Gameplay ==
Soldiers are mainly seen with [[Z-130 Suppressor|Suppressors]] and [[Z-250 lightrifle|LightRifles]] like the Knights in ''Halo 4'', although they can also carry [[Z-180 Scattershot|Scattershots]], [[Z-750 binary rifle|Binary Rifles]], [[Z-520 splinter turret|Splinter Turrets]], or even [[Z-390 incineration cannon|Incineration Cannons]]. [[Soldier Sniper]]s are most commonly armed with Binary Rifles, although they can also switch to Suppressors if a player gets close to them. [[Soldier Officer]]s are most commonly armed with Splinter Turrets, although they also use Suppressors, LightRifles, Scattershots, or Incineration Cannons. Rarely, Soldiers are even seen using non-Forerunner weapons, like [[M739 SAW|SAWs]] in the campaign mission ''[[Unconfirmed]]'' or UNSC and Covenant weapons in Warzone and Warzone Firefight.
Soldiers are mainly seen with [[Z-130 Suppressor|Suppressors]] and [[Z-250 lightrifle|LightRifles]] like the Knights in ''Halo 4'', although they can also carry [[Z-180 Scattershot|Scattershots]], [[Z-750 binary rifle|Binary Rifles]], [[Z-520 splinter turret|Splinter Turrets]], or even [[Z-390 incineration cannon|Incineration Cannons]]. [[Armiger Sniper]]s are most commonly armed with Binary Rifles, although they can also switch to Suppressors if a player gets close to them. [[Armiger Officer]]s are most commonly armed with Splinter Turrets, although they also use Suppressors, LightRifles, Scattershots, or Incineration Cannons. Rarely, Soldiers are even seen using non-Forerunner weapons, like [[M739 SAW|SAWs]] in the campaign mission ''[[Unconfirmed]]'' or UNSC and Covenant weapons in Warzone and Warzone Firefight.


Soldiers are capable of phasing, which involves them using slipspace translocation to quickly move around the battlefield to confuse and/or surprise their enemies. It is highly recommended for players to keep a phasing Soldier in their sights and find where the Soldiers phased to in order to engage them.
Soldiers are capable of phasing, which involves them using slipspace translocation to quickly move around the battlefield to confuse and/or surprise their enemies. It is highly recommended for players to keep a phasing Soldier in their sights and find where the Soldiers phased to in order to engage them.
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Soldiers feature breakable armor, much like [[Jiralhanae|Brutes]], and are weak at their exposed joints. Before their main weakspots are exposed, one can shoot their chest or shoulders which break significantly faster when compared to the head. Once their armor is broken, their faces become exposed and they can then be killed with a single headshot using a precision weapon. Breaking their armor is possible with several precision weapon rounds, like 3~5 scoped-in LightRifle shots. The [[Z-110 Boltshot|Boltshot]] is also effective against Soldiers. However, it is never a good idea to engage Soldiers while unshielded, especially on [[Heroic]] or [[Legendary]], as the Soldiers will more often than not retaliate with a fatal blow from their weapons. In addition, the [[Type-54 plasma pistol|Plasma Pistol]] is totally ineffective against Soldiers, as they are completely impervious against the [[Noob Combo]], even more so when compared to Brutes or Knights in ''Halo 4''. In addition, Soldiers will occasionally perform random idle animations in the middle of combat, leaving them exposed to attack.
Soldiers feature breakable armor, much like [[Jiralhanae|Brutes]], and are weak at their exposed joints. Before their main weakspots are exposed, one can shoot their chest or shoulders which break significantly faster when compared to the head. Once their armor is broken, their faces become exposed and they can then be killed with a single headshot using a precision weapon. Breaking their armor is possible with several precision weapon rounds, like 3~5 scoped-in LightRifle shots. The [[Z-110 Boltshot|Boltshot]] is also effective against Soldiers. However, it is never a good idea to engage Soldiers while unshielded, especially on [[Heroic]] or [[Legendary]], as the Soldiers will more often than not retaliate with a fatal blow from their weapons. In addition, the [[Type-54 plasma pistol|Plasma Pistol]] is totally ineffective against Soldiers, as they are completely impervious against the [[Noob Combo]], even more so when compared to Brutes or Knights in ''Halo 4''. In addition, Soldiers will occasionally perform random idle animations in the middle of combat, leaving them exposed to attack.


Just like [[Sangheili|Elites]], Soldiers can hijack or board vehicles. In Warzone and the campaign, Soldiers piloting vehicles are commonly seen in [[Z-1800 Phaeton|Phaetons]] or [[Type-54 Ghost|Ghosts]]. Also, just like Elites, Soldiers have no qualms about changing their weapons depending on the range at which they engage their enemies; they are seen doing an animation where they hold their right arm in the air and spin it to change their weapon.
Just like [[Sangheili|Elites]], Soldiers can hijack or board vehicles. In Warzone and the campaign, Soldiers piloting vehicles are commonly seen in [[Phaeton]]s or [[Karo'wark-pattern Ghost|Ghosts]]. Also, just like Elites, Soldiers have no qualms about changing their weapons depending on the range at which they engage their enemies; they are seen doing an animation where they hold their right arm in the air and spin it to change their weapon.


In Warzone and Warzone Firefight, there are Legendary and Mythic versions of the Soldier, each with significantly higher health and strength. The Legendary Soldier sports an orange color with teal highlights and uses heavier weapons like the ''[[Dying Star]]'' LightRifle as his armament, while the Mythic Soldier is colored maroon with bright red highlights and sometimes tends to use [[M80 missile launcher|Rocket Pod Turrets]] as his weapon, making him even more dangerous. In addition, Legendary Soldier bosses also appear, driving stolen UNSC vehicles, such as [[M12 Warthog|Warthogs]] or [[HRUNTING/YGGDRASIL Mark IX Mantis|Mantises]].
In Warzone and Warzone Firefight, there are Legendary and Mythic versions of the Soldier, each with significantly higher health and strength. The Legendary Soldier sports an orange color with teal highlights and uses heavier weapons like the ''[[Dying Star]]'' LightRifle as his armament, while the Mythic Soldier is colored maroon with bright red highlights and sometimes tends to use [[M80 missile launcher|Rocket Pod Turrets]] as his weapon, making him even more dangerous. In addition, Legendary Soldier bosses also appear, driving stolen UNSC vehicles, such as [[M12 Warthog|Warthogs]] or [[HRUNTING/YGGDRASIL Mark IX Mantis|Mantises]].


=== Soldier Sniper ===
=== Armiger Sniper ===
Replacing the [[Crawler Snipe]] from ''Halo 4'', the Soldier Sniper can be considered more dangerous than a [[Kig-Yar Sniper|Jackal Sniper]] due to the fact that he is most commonly armed with the Binary Rifle, which can instantly kill a campaign player character and make them unrevivable until their next respawn, especially on Heroic or Legendary, so long as most of the beam hits. For this reason, Soldier Snipers should be high-priority targets and eliminated as quickly as possible.
Replacing the [[Crawler Snipe]] from ''Halo 4'', the Armiger Sniper can be considered more dangerous than a [[Kig-Yar Sniper|Jackal Sniper]] due to the fact that he is most commonly armed with the Binary Rifle, which can instantly kill a campaign player character and make them unrevivable until their next respawn, especially on Heroic or Legendary, so long as most of the beam hits. For this reason, Armiger Snipers should be high-priority targets and eliminated as quickly as possible.


Despite this, Soldier Snipers are the least well armored of the three types of Soldiers, as they die to a single headshot from a precision weapon, regardless of difficulty setting, in the same manner as [[Promethean Crawler|Crawlers]], [[Unggoy|Grunts]], and [[Kig-Yar|Jackals]].
Despite this, Armiger Snipers are the least well armored of the three types of Soldiers, as they die to a single headshot from a precision weapon, regardless of difficulty setting, in the same manner as [[Promethean Crawler|Crawlers]], [[Unggoy|Grunts]], and [[Kig-Yar|Jackals]].


Getting too close to Soldier Sniper usually incites them to drop their Binary Rifles or LightRifles for a Suppressor, so it is highly recommended to kill the Soldier Snipers from a safe distance or as quickly as possible in order to retrieve their weapon or grab ammo from it. When the player is spotted, looked at, and targeted by a Soldier Sniper, they receive a red glare on their screen and [[heads-up display]] as a warning.
Getting too close to Armiger Sniper usually incites them to drop their Binary Rifles or LightRifles for a Suppressor, so it is highly recommended to kill the Armiger Snipers from a safe distance or as quickly as possible in order to retrieve their weapon or grab ammo from it. When the player is spotted, looked at, and targeted by a Armiger Sniper, they receive a red glare on their screen and [[heads-up display]] as a warning.


In the campaign, the Soldier Sniper appears in the following missions:
In the campaign, the Armiger Sniper appears in the following missions:
* ''Unconfirmed''
* ''Unconfirmed''
* ''[[Evacuation]]''
* ''[[Evacuation]]''
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* ''[[Guardians]]''
* ''[[Guardians]]''


=== Soldier Officer ===
=== Armiger Officer ===
The Soldier Officer, also known as the Soldier Captain, is a more heavily armed and armored type of Soldier who speaks in a drastically different robotic voice from his lesser counterparts and is commonly armed with either a Scattershot, LightRifle, or a Splinter Turret. He most often leads lesser Soldiers.
The Armiger Officer, also known as the Soldier Captain, is a more heavily armed and armored type of Soldier who speaks in a drastically different robotic voice from his lesser counterparts and is commonly armed with either a Scattershot, LightRifle, or a Splinter Turret. He most often leads lesser Soldiers.


It is highly recommended to deal with him from a safe distance as the Splinter Turret's projectiles are dangerous due to their strong knockback that can easily disrupt a Spartan while they are reviving another Spartan, which can then lead to the entire fireteam dying quickly. Use the scenery and thruster pack boosting to evade the projectiles, seek cover, and then fire away at the Soldier Officer with a precision weapon and/or explosive weapons.
It is highly recommended to deal with him from a safe distance as the Splinter Turret's projectiles are dangerous due to their strong knockback that can easily disrupt a Spartan while they are reviving another Spartan, which can then lead to the entire fireteam dying quickly. Use the scenery and thruster pack boosting to evade the projectiles, seek cover, and then fire away at the Armiger Officer with a precision weapon and/or explosive weapons.


In Warzone and Warzone Firefight, Legendary and Mythic Soldier Officers appear, armed with heavier weapons like Rocket Pod Turrets. They can survive multiple hits from heavy vehicle weapons like a [[D'nomlhe-pattern Banshee|Banshee]]'s fuel rod cannons before dying.
In Warzone and Warzone Firefight, Legendary and Mythic Armiger Officers appear, armed with heavier weapons like Rocket Pod Turrets. They can survive multiple hits from heavy vehicle weapons like a [[D'nomlhe-pattern Banshee|Banshee]]'s fuel rod cannons before dying.


All campaign missions that feature enemy Soldiers have Soldier Officers as enemies except for ''[[Osiris (level)|Osiris]]'', although there are normal Soldiers wielding Splinter Turrets in that mission.
All campaign missions that feature enemy Soldiers have Armiger Officers as enemies except for ''[[Osiris (level)|Osiris]]'', although there are normal Soldiers wielding Splinter Turrets in that mission.


[[Category:Gameplay guides]]
[[Category:Gameplay guides]]

Latest revision as of 16:42, October 16, 2023

A render of a n Armiger trio.
Various types of Armiger Soldiers.

The Armiger Soldier is a class of the armiger developed and primarily used by the Forerunner Prometheans. They are a commonly recurring enemy in Halo 5: Guardians, mostly replacing the Promethean Knights prominently featured across Halo 4.

Gameplay[edit]

Soldiers are mainly seen with Suppressors and LightRifles like the Knights in Halo 4, although they can also carry Scattershots, Binary Rifles, Splinter Turrets, or even Incineration Cannons. Armiger Snipers are most commonly armed with Binary Rifles, although they can also switch to Suppressors if a player gets close to them. Armiger Officers are most commonly armed with Splinter Turrets, although they also use Suppressors, LightRifles, Scattershots, or Incineration Cannons. Rarely, Soldiers are even seen using non-Forerunner weapons, like SAWs in the campaign mission Unconfirmed or UNSC and Covenant weapons in Warzone and Warzone Firefight.

Soldiers are capable of phasing, which involves them using slipspace translocation to quickly move around the battlefield to confuse and/or surprise their enemies. It is highly recommended for players to keep a phasing Soldier in their sights and find where the Soldiers phased to in order to engage them.

Soldiers feature breakable armor, much like Brutes, and are weak at their exposed joints. Before their main weakspots are exposed, one can shoot their chest or shoulders which break significantly faster when compared to the head. Once their armor is broken, their faces become exposed and they can then be killed with a single headshot using a precision weapon. Breaking their armor is possible with several precision weapon rounds, like 3~5 scoped-in LightRifle shots. The Boltshot is also effective against Soldiers. However, it is never a good idea to engage Soldiers while unshielded, especially on Heroic or Legendary, as the Soldiers will more often than not retaliate with a fatal blow from their weapons. In addition, the Plasma Pistol is totally ineffective against Soldiers, as they are completely impervious against the Noob Combo, even more so when compared to Brutes or Knights in Halo 4. In addition, Soldiers will occasionally perform random idle animations in the middle of combat, leaving them exposed to attack.

Just like Elites, Soldiers can hijack or board vehicles. In Warzone and the campaign, Soldiers piloting vehicles are commonly seen in Phaetons or Ghosts. Also, just like Elites, Soldiers have no qualms about changing their weapons depending on the range at which they engage their enemies; they are seen doing an animation where they hold their right arm in the air and spin it to change their weapon.

In Warzone and Warzone Firefight, there are Legendary and Mythic versions of the Soldier, each with significantly higher health and strength. The Legendary Soldier sports an orange color with teal highlights and uses heavier weapons like the Dying Star LightRifle as his armament, while the Mythic Soldier is colored maroon with bright red highlights and sometimes tends to use Rocket Pod Turrets as his weapon, making him even more dangerous. In addition, Legendary Soldier bosses also appear, driving stolen UNSC vehicles, such as Warthogs or Mantises.

Armiger Sniper[edit]

Replacing the Crawler Snipe from Halo 4, the Armiger Sniper can be considered more dangerous than a Jackal Sniper due to the fact that he is most commonly armed with the Binary Rifle, which can instantly kill a campaign player character and make them unrevivable until their next respawn, especially on Heroic or Legendary, so long as most of the beam hits. For this reason, Armiger Snipers should be high-priority targets and eliminated as quickly as possible.

Despite this, Armiger Snipers are the least well armored of the three types of Soldiers, as they die to a single headshot from a precision weapon, regardless of difficulty setting, in the same manner as Crawlers, Grunts, and Jackals.

Getting too close to Armiger Sniper usually incites them to drop their Binary Rifles or LightRifles for a Suppressor, so it is highly recommended to kill the Armiger Snipers from a safe distance or as quickly as possible in order to retrieve their weapon or grab ammo from it. When the player is spotted, looked at, and targeted by a Armiger Sniper, they receive a red glare on their screen and heads-up display as a warning.

In the campaign, the Armiger Sniper appears in the following missions:

Armiger Officer[edit]

The Armiger Officer, also known as the Soldier Captain, is a more heavily armed and armored type of Soldier who speaks in a drastically different robotic voice from his lesser counterparts and is commonly armed with either a Scattershot, LightRifle, or a Splinter Turret. He most often leads lesser Soldiers.

It is highly recommended to deal with him from a safe distance as the Splinter Turret's projectiles are dangerous due to their strong knockback that can easily disrupt a Spartan while they are reviving another Spartan, which can then lead to the entire fireteam dying quickly. Use the scenery and thruster pack boosting to evade the projectiles, seek cover, and then fire away at the Armiger Officer with a precision weapon and/or explosive weapons.

In Warzone and Warzone Firefight, Legendary and Mythic Armiger Officers appear, armed with heavier weapons like Rocket Pod Turrets. They can survive multiple hits from heavy vehicle weapons like a Banshee's fuel rod cannons before dying.

All campaign missions that feature enemy Soldiers have Armiger Officers as enemies except for Osiris, although there are normal Soldiers wielding Splinter Turrets in that mission.