Gameplay

Breaker: Difference between revisions

From Halopedia, the Halo wiki

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File:HINF Concept BreakerBanishedDetails.jpg|Concept art of details on the overlook.
File:HINF Concept BreakerBanishedDetails.jpg|Concept art of details on the overlook.
File:HINF Concept BreakerOverlookRamp.jpg|Concept art of the ramp leading to the overlook.
File:HINF Concept BreakerOverlookRamp.jpg|Concept art of the ramp leading to the overlook.
File:HINF Concept BreakerOverlookRamp2.jpg|More concept art of the ramp leading to the overlook.|
File:HINF Concept BreakerOverlookRamp2.jpg|More concept art of the ramp leading to the overlook.
File:HINF Concept BreakerOverlookFrigateRamp.jpg|Concept art of the ramp from the Frigate Base side of the map.
File:HINF Concept BreakerOverlookFrigateRamp.jpg|Concept art of the ramp from the Frigate Base side of the map.
File:HINF Concept BreakerTunnelEntrance.jpg|Concept art of the tunnel entrance on the Turbine Base side of the map.
File:HINF Concept BreakerTunnelEntrance.jpg|Concept art of the tunnel entrance on the Turbine Base side of the map.
File:HINF Concept BreakerTunnel.jpg|Concept art of the tunnel and [[gravity lift]].
File:HINF Concept BreakerTunnel.jpg|Concept art of the tunnel and [[gravity lift]].
File:HINF Concept BreakerBlastPit.jpg|Concept art of the walkways around the Blast Pit.
File:HINF Concept BreakerBlastPit.jpg|Concept art of the walkways around the Blast Pit.
File:HINF Concept BreakerBlastPit2.jpg|More concept art of the walkways in the Blast Pit.
File:HINF Concept BreakerPitRamp.jpg|Concept art of the ramp leading around the Blast Pit.
File:HINF Concept BreakerPitRamp.jpg|Concept art of the ramp leading around the Blast Pit.
File:HINF Concept BreakerBlastHouseExterior.jpg|Concept art of the exterior of the Blast House.
File:HINF Concept BreakerBlastHouseExterior.jpg|Concept art of the exterior of the Blast House.
Line 85: Line 86:
File:HINF Concept BreakerTurbineBase2.jpg|More concept art of Turbine Base.
File:HINF Concept BreakerTurbineBase2.jpg|More concept art of Turbine Base.
File:HINF Concept BreakerTurbineBase3.jpg|Concept art of the garage at the back of Turbine Base.
File:HINF Concept BreakerTurbineBase3.jpg|Concept art of the garage at the back of Turbine Base.
File:HINF Concept BreakerTurbineGarage.jpg|More concept art of the garage.
File:HINF Concept BreakerPathway.jpg|Concept art of the path around Turbine Base.
File:HINF Concept BreakerPathway.jpg|Concept art of the path around Turbine Base.
File:HINF Concept BreakerTurbinePit.jpg|Concept art of the pit within Turbine Base.
File:HINF Concept BreakerTurbinePit.jpg|Concept art of the pit within Turbine Base.
File:HINF Concept BreakerTurbinePlatform.jpg|Concept art of the platform over the pit in Turbine Base.
File:HINF Concept BreakerTurbineInterior.jpg|Concept art of the interior of Turbine Base.
File:HINF Concept BreakerTurbineTop.jpg|Near-final concept art of Turbine Base.
File:HINF Concept BreakerTurbineTop.jpg|Near-final concept art of Turbine Base.
File:HINF Concept BreakerFrigatePlatform.jpg|Concept art of the bridge outside of Frigate Base.
File:HINF Concept BreakerFrigatePlatform.jpg|Concept art of the bridge outside of Frigate Base.
File:HINF Concept BreakerFrigateBaseAbove.jpg|Concept art of Frigate Base from above.
File:HINF Concept BreakerPlatform.jpg|Concept art of a platform inside Frigate Base.
File:HINF Concept BreakerPlatform.jpg|Concept art of a platform inside Frigate Base.
File:HINF Concept BreakerFrigateBaseInterior.jpg|Concept art of the interior of Frigate Base.
File:HINF Concept BreakerFrigateBaseInterior.jpg|Concept art of the interior of Frigate Base.
File:HINF Concept BreakerFrigateBaseInterior2.jpg|More concept art of the interior of Frigate Base.
File:HINF Concept BreakerInteriorFrigate.jpg|More concept art of the interior of Frigate Base.
File:HINF Concept BreakerInteriorFrigate.jpg|More concept art of the interior of Frigate Base.
File:HINF Concept BreakerInteriorFrigate2.jpg|More concept art of the interior of Frigate Base.
File:HINF Concept BreakerInteriorFrigate2.jpg|More concept art of the interior of Frigate Base.
File:HINF Concept BreakerFrigateUpperFloor.jpg|Concept art of the upper floor of Frigate Base.
File:HINF Concept BreakerFrigateBaseBack.jpg|Concept art of the back of Frigate Base.
File:HINF Concept BreakerFrigateBaseBack.jpg|Concept art of the back of Frigate Base.
File:HINF Concept BreakerFrigateBaseRear.jpg|More concept art of the back of Frigate Base.
File:HINF Concept BreakerFrigateBack.jpg|More concept art of the back of Frigate Base.
File:HINF Concept BreakerFrigateWall.jpg|Concept art of an exterior wall of Frigate Base.
File:HINF Concept BreakerFrigateWall.jpg|Concept art of an exterior wall of Frigate Base.
File:HINF Concept BreakerFrigateDetails1.jpg|Concept art of structural details in Frigate Base.
File:HINF Concept BreakerFrigateDetails1.jpg|Concept art of structural details in Frigate Base.
File:HINF Concept BreakerFrigateDetails2.jpg|More concept art of structural details in Frigate Base.
File:HINF Concept BreakerFrigateDetails2.jpg|More concept art of structural details in Frigate Base.
File:HINF Concept BreakerFrigateDetails3.jpg|More concept art of detail work in Frigate Base.
File:HINF Concept BreakerFrigateDetails3.jpg|More concept art of detail work in Frigate Base.
File:HINF Concept BreakerFrigateDetail.jpg|More concept art of detail work in Frigate Base.
File:HINF Concept BreakerFrigateDetails.jpg|More concept art of detail work in Frigate Base.
File:HINF Concept BreakerUNSCPanels.jpg|Concept art of UNSC panels found in Frigate Base.
File:HINF Concept BreakerDebris.jpg|Concept art of UNSC debris found on Breaker.
File:HINF Concept BreakerDebris.jpg|Concept art of UNSC debris found on Breaker.
File:HINF Concept BreakerUNSCPanels.jpg|Concept art of UNSC panels found in Frigate Base.
</gallery>
</gallery>
===Screenshots===
===Screenshots===
<gallery>
<gallery>

Revision as of 13:28, September 17, 2023

Template:Newcontent

This article is about the multiplayer map. For the armor of the same name, see BREAKER-class Mjolnir.
Breaker
A screenshot of Breaker.
Map overview

Game:

Halo Infinite

Lore information

Location:

Banished ship breaking yards, Chiltift Basin, Camber[1][2]

Gameplay overview

Terrain:

Banished structures, UNSC starship wreckage

Map layout:

Semi-symmetrical

Recommended number of players:

24 (12v12)

Recommended gametype(s):

 
Plasma Beam. 6500 Terawatts. 25000 degrees Centigrade.

Breaker is a multiplayer map which made its debut in Halo Infinite in Season 02: Lone Wolves.[3]

Universe and lore

Breaker takes place inside the remains of the Mulsanne-class light frigate FFG-201 at a Banished shipbreaking yard in Chiltift Basin on Camber. The shipbreaking yard was established at the site of a former United Nations Space Command fleet depot which was destroyed in a Covenant raid in 2542. Spartans Sigrid Eklund and Hieu Dinh took part at a recon operation at this base in 2559 or 2560, which saw them discover the Banished AI Iratus.[4] After Iratus managed to compromise and hijack Dinh's armor, Spartans at the Avery J. Johnson Academy of Military Science undertook combat simulations on a virtual recreation of the shipbreaking yard to draw Iratus away from Dinh.[5]

Overview

Breaker is a Big Team Battle map split into three distinct sections. The team bases are set on each side of the map, with one side being within the ruins of a UNSC frigate, while the other side is set in and around a decommissioned turbine. Between the two bases is a large Banished facility, featuring a large plasma cutter mounted on a crane that periodically activates and moves across the center of the map.

This map marked the debut of the Last Spartan Standing mode during the Interference narrative event.

Layout

Help.png This section needs expansion. You can help Halopedia by expanding it.

Callouts

The following are locations on the map that are so named on the player's heads-up display during gameplay:

  • Turbine Base
  • Turbine Pit
  • Turbine Interchange
  • Turbine Blast Deck
  • Overlook
  • Garbage Chute
  • Tunnel
  • Launch Ramps
  • Flappy Flap
  • Blast Pit
  • Blast House
  • Frigate Base
  • Frigate Interchange
  • Frigate Blast Deck

Production Notes

This map was designed with Capture The Flag in mind, specifically with the aim of creating "high-tension flag moments around the laser beam".[6] Breaker was also used to prototype the Last Spartan Standing mode by playing a free-for-all variant of Attrition on it before iterating.[7]

Gallery

Concept art

Screenshots

Sources