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Armor lock: Difference between revisions

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{{Era|RE}}
{{Status|Canon}}
{{Ratings}}
{{Weapon infobox
{{New Content}}
|image=[[File:Armor Lock Device.jpg|250px]]
{{Merge|Armor Abilities|If all the other abilities don't have a page, then why should this one?}}
|name=Armor lock
[[File:Armorlock.jpg|right|200px|thumb|A Spartan using Armor Lock]]
|manufacturer=[[Materials Group]] {{C|UNSC}}
'''Armor Lock''' is an [[Armor Abilities|armor ability]] in ''[[Halo: Reach]]'' and is only available to Spartans. <ref>[http://gameinformer.com/b/features/archive/2010/03/31/exclusive-interview-on-the-halo-reach-sandbox.aspx '''GameInformer''': ''Exclusive Interview On The Halo: Reach Sandbox'']</ref>
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|era=[[Human-Covenant War]]
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==Description==
'''Armor Lock''', sometimes referred to as '''Armor Lockup''', is a form of [[energy shielding]] technology that renders the user practically invulnerable for a short period of time. Armor Lock technology is used by both the [[Covenant]] and the [[Spartan]]s of the [[United Nations Space Command]].<ref name="manual">'''[[Halo: Reach]]''', ''Game manual - Ordnance''</ref>
When performing an Armor Lock, the player is invulnerable to all damage, but it also renders the player immobile. Along with this, when the Armor Lock is activated, it will shed stuck [[Type-1 Antipersonnel Grenade|Plasma Grenades]] and [[Type-33 Guided Munitions Launcher|Needler]] rounds. It will emit a powerful [[Electromagnetic Pulse]] when in use. The animation for Armor Lock is a Spartan, slamming his fist on the ground. In doing so, he starts to emit an EMP as long as the button is held or until the Armor Lock ability is over.


Armor Lock can be charged up in three stages, with each stage inflicting a stronger EMP and pushing opponents farther away. Armor Lock does restore health or shields unless someone attacks you while in armor lock. It also provides a few moments of invincibility, while making you immobile. The ability will recharge once you stop using it. A quick way to neutralize the advantage of a Spartan using armor-lock ability is to remain outside the EMP zone, fire one shot at him every once and a while to keep his shields down and then attack when he's done.
==Overview==
===Function===
Armor Lock envelopes its operator into a powerful energy shield, rendering them virtually impervious to all damage for a few seconds.As its biggest drawback, the device also generates a local gravitic effect that immobilizes the operator. After five seconds of continuous use, the device deactivates and releases an [[electromagnetic pulse]].{{Ref/Reuse|manual}}


===Usage===
Originally developed by the [[Covenant]], and later reverse-engineered by the [[United Nations Space Command]], both versions of Armor Lock are either enabled by an external "plug" attached to the back of the operator's armor, or are integrated to the armor's systems and operate without an external device of any kind. The UNSC version of Armor Lock, which was at its prototype stages by mid-[[2552]], has internal components virtually identical to the Covenant's.{{Ref/Reuse|manual}} By [[2552]], Armor Locking technology was utilized in the battlefield by [[Sangheili]] and [[Jiralhanae]] combatants extensively in the [[Fall of Reach]], as well as [[Spartan]] supersoldiers.
==Gameplay==
{{Linkbox|gallery=yes|gameplay=yes}}
[[File:Halo Reach Armor Lock.jpg|left|200px|thumb|A SPARTAN using Armor Lock during combat.]]
Armor Lock is one of the [[seven]] [[Armor abilities|Armor Abilities]] in ''[[Halo: Reach]]''. When performing Armor Lock, the player is impervious to all damage on their health and shields, but renders the player immobile.  When Armor Lock is activated, incoming rockets will be deflected while vehicles attempting to ram the Armor Lock user will be damaged or destroyed. The animation for a SPARTAN activating Armor Lock is the user slamming his/her fist on the ground. When Armor Lock is activated, an electromagnetic pulse is generated, which is emitted when the user deactivates Armor Lock. The longer Armor Lock is activated, the stronger the electromagnetic pulse emitted will be.
Armor Lock can be charged up to three stages, with each stage inflicting a stronger EMP and pushing opponents farther away. Health and shields restore normally while Armor Lock is in use. Like all other armor abilities, Armor Lock will recharge once you stop using it. A quick way to neutralize an Armor Locking player is to remain outside the EMP zone, and hurl grenades timed to detonate just as the player's Armor Lock deactivates.
Players who try to melee an Armor Locked adversary are momentarily stunned, allowing the Armor Lock user to gain a small advantage over them if they exit Armor Lock quickly enough. To prevent an Armor Lock user from simply being gunned down as soon as they exit Armor Lock before they had a chance to defend themselves, there is a quarter-second interval after Armor Lock is released in which the user remains invulnerable - enough time for a player to exit Armor Lock and take a single step in whatever direction they want to go before becoming vulnerable again.<ref>'''[[Bungie Podcast]]''', ''Episode XXIX''</ref>
As of the final 2011 title update, Armor Lock energy will decrease when getting attacked at a rapid rate.<ref>http://www.youtube.com/watch?v=TzTDhQwQiw8&feature=channel_video_title</ref> Also in the title update, Armor Lock will not shed plasma grenades stuck on the player.


==Gallery==
==Gallery==
<gallery widths="120">
<gallery>
File:Armor Lock Device.jpg|The device that generates Armor Lock.
File:Armour_Lock.png|A render of Armor Lock in use.
File:Stockpile_on_swordbase.jpg
File:HaloReach-ArmorLockDevice.png|A render of the Armor Lock Device in ''Halo: Reach''.
File:Halo_Reach_Armor_Lock.jpg
File:HR AssaultCannonArmorLock.jpg|[[SPARTAN-B312]] using armor lock during the [[Battle of Sword Base]].
File:Stockpile on swordbase.jpg|A player using Armor Lock in a game of Stockpile.
File:Halo- Reach - Armor Lock.jpg|A first-person view of a player using Armor Lock.
File:Halo- Reach - Armor Lock.jpg|A first-person view of a player using Armor Lock.
Elite Lock.JPG|An Elite using Armor Lock through a glitch in the ''Halo: Reach'' beta.
File:Elite Lock.JPG|A Sangheili using Armor Lock through a glitch in the ''[[Halo: Reach Multiplayer Beta]]''.
File:H4-Armorlock.jpg|Armor lock in an early build of ''[[Halo 4]]''.
</gallery>
</gallery>
==List of appearances==
*''[[Halo: Reach]]'' {{1st}}


==Sources==
==Sources==
<references/>
{{Ref/Sources}}
[[Category:Halo: Reach]]
 
{{Navbox/Pickups/Gameplay}}
[[Category:Shield technology]]
[[Category:Armor abilities]]

Latest revision as of 14:02, September 10, 2023

Armor lock
Armor Lock Device.jpg
Production overview

Manufacturer:

Materials Group (UNSC)

 

Armor Lock, sometimes referred to as Armor Lockup, is a form of energy shielding technology that renders the user practically invulnerable for a short period of time. Armor Lock technology is used by both the Covenant and the Spartans of the United Nations Space Command.[1]

Overview[edit]

Function[edit]

Armor Lock envelopes its operator into a powerful energy shield, rendering them virtually impervious to all damage for a few seconds.As its biggest drawback, the device also generates a local gravitic effect that immobilizes the operator. After five seconds of continuous use, the device deactivates and releases an electromagnetic pulse.[1]

Usage[edit]

Originally developed by the Covenant, and later reverse-engineered by the United Nations Space Command, both versions of Armor Lock are either enabled by an external "plug" attached to the back of the operator's armor, or are integrated to the armor's systems and operate without an external device of any kind. The UNSC version of Armor Lock, which was at its prototype stages by mid-2552, has internal components virtually identical to the Covenant's.[1] By 2552, Armor Locking technology was utilized in the battlefield by Sangheili and Jiralhanae combatants extensively in the Fall of Reach, as well as Spartan supersoldiers.

Gameplay[edit]

A SPARTAN using Armor Lock during combat.

Armor Lock is one of the seven Armor Abilities in Halo: Reach. When performing Armor Lock, the player is impervious to all damage on their health and shields, but renders the player immobile. When Armor Lock is activated, incoming rockets will be deflected while vehicles attempting to ram the Armor Lock user will be damaged or destroyed. The animation for a SPARTAN activating Armor Lock is the user slamming his/her fist on the ground. When Armor Lock is activated, an electromagnetic pulse is generated, which is emitted when the user deactivates Armor Lock. The longer Armor Lock is activated, the stronger the electromagnetic pulse emitted will be.

Armor Lock can be charged up to three stages, with each stage inflicting a stronger EMP and pushing opponents farther away. Health and shields restore normally while Armor Lock is in use. Like all other armor abilities, Armor Lock will recharge once you stop using it. A quick way to neutralize an Armor Locking player is to remain outside the EMP zone, and hurl grenades timed to detonate just as the player's Armor Lock deactivates.

Players who try to melee an Armor Locked adversary are momentarily stunned, allowing the Armor Lock user to gain a small advantage over them if they exit Armor Lock quickly enough. To prevent an Armor Lock user from simply being gunned down as soon as they exit Armor Lock before they had a chance to defend themselves, there is a quarter-second interval after Armor Lock is released in which the user remains invulnerable - enough time for a player to exit Armor Lock and take a single step in whatever direction they want to go before becoming vulnerable again.[2]

As of the final 2011 title update, Armor Lock energy will decrease when getting attacked at a rapid rate.[3] Also in the title update, Armor Lock will not shed plasma grenades stuck on the player.

Gallery[edit]

List of appearances[edit]

Sources[edit]