Gameplay

Detachment: Difference between revisions

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==Production notes==
==Production notes==
*Alongside [[Argyle]], Detachment is one of two [[Forge]]-made multiplayer maps that came to matchmaking with ''[[Halo Infinite]]''{{'}}s [[Winter Update]]. These maps were created and tested internally at [[343 Industries]]. During this testing, the rocky pillar accessible by [[man cannon]]s and the [[teleporter]] was dubbed the "island of power."{{Ref/Reuse|YTSept22Update}}  
*Alongside [[Argyle]], Detachment is one of two [[Forge]]-made multiplayer maps that came to matchmaking with ''[[Halo Infinite]]''{{'}}s [[Winter Update]]. These maps were created and tested internally at [[343 Industries]]. During this testing, the rocky pillar accessible by [[man cannon]]s and the [[teleporter]] was dubbed the "island of power."{{Ref/Reuse|YTSept22Update}}  
*This map is set on the [[Institute]] Forge canvas.
*Detachment was designed by Cliff Schuldt, with art by Evan Colson.{{Ref/Reuse|UpdateOverview}}
*Detachment was designed by Cliff Schuldt, with art by Evan Colson.{{Ref/Reuse|UpdateOverview}}



Revision as of 23:25, December 23, 2022

Template:Newcontent

Detachment
A screenshot of the Detachment multiplayer map.
Map overview

Game:

Halo Infinite

Lore information

Location:

R9 Schuldt Complex[1]

Gameplay overview

Terrain:

UNSC structures, grassy cliffside

Recommended gametype(s):

 
No complex riddle, just stick to the middle.

Detachment is a multiplayer arena map for Halo Infinite that was included in the Winter Update.[4] The map was built entirely in Forge and was designed primarily with Capture the Flag in mind.[2]

Universe and lore

Detachment is set in and around the R9 Schuldt Complex, a UNSC facility set into a cliffside on an unknown planet. The R9 Schuldt Complex is one of several once-dormant UNSC facilities that are seeing renewed activity as some threats subside and others emerge, giving renewed purpose to those stationed at these locations.[1]

Production notes

Gallery

Sources