Campaign: Difference between revisions

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m (Removing redundant trivias. People are so observant nowadays, they think everything should be mentioned.... Oh, You know, we have this useful template... >.>)
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'''Campaign Mode''' is the [[Wikipedia:Single Player|single player]] gaming aspect of ''[[Halo: Combat Evolved]]'', ''[[Halo 2]]'', ''[[Halo 3]],'' ''[[Halo 3: ODST]]'' and ''[[Halo: Reach]]'', where the player takes control of a single character at a time through the canonical storyline of the [[Halo]] trilogy, and the single player aspect of ''[[Halo Wars]]'', where the player takes control of an entire UNSC Army force.
'''Campaign Mode''' is the [[Wikipedia:Single Player|single player]] gaming aspect of ''[[Halo: Combat Evolved]]'', ''[[Halo 2]]'', ''[[Halo 3]],'' ''[[Halo 3: ODST]]'' and ''[[Halo: Reach]]'', where the player takes control of a single character at a time through the canonical storyline of the Halo trilogy, and the single player aspect of ''[[Halo Wars]]'', where the player takes control of an entire UNSC Army force.


== Description ==
== Description ==
In ''[[Halo: Combat Evolved]]'' and ''[[Halo 3]]'' the player plays as [[John-117]] or Master Chief, in ''Halo 2'' the player plays as both Master Chief and the [[Arbiter (Rank)|Arbiter]] [[Thel 'Vadam]] a [[Covenant]] [[Elite]], which allows the player a more personal view on [[Covenant]] society.
In ''[[Halo: Combat Evolved]]'' and ''[[Halo 3]]'' the player plays as [[John-117]], in ''Halo 2'' the player plays as both Master Chief and the [[Arbiter (Rank)|Arbiter]] [[Thel 'Vadam]] a [[Covenant Empire|Covenant]] [[Elite]], which allows the player a more personal view on Covenant society. In ''[[Halo Wars]]'', the campaign has a different gaming aspect. The game is a [[wikipedia:Strategy Game|strategy video game]], and the player takes control of a whole base, troops and vehicles. It is up to him to decide where a squad will go, when a building will be constructed e.g. Again, the game follows the canonical storyline of the [[Halo Universe]].  In ''[[Halo: Reach]]'', the player takes the role of [[SPARTAN-B312|Noble Six]], a nameless and genderless SPARTAN-III attempting to defend the falling planet, [[Reach]].


In ''[[Halo Wars]]'', the campaign has a different gaming aspect. The game is a [[wikipedia:Strategy Game|strategy video game]], and the player takes control of a whole base, troops and vehicles. It is up to him to decide where a squad will go, when a building will be constructed e.g. Again, the game follows the canonical storyline of the [[Halo Universe]].
The Campaign Mode can be played on four difficulty levels, listed in order from most difficult to the easiest: [[Legendary]], [[Heroic]], [[Normal]], and [[Easy]]. In addition, ''Halo: Combat Evolved'' and ''Halo 2'' have a co-op Campaign option permitting two players to play through campaign either in split-screen or via system link between two [[Xbox]] gaming consoles. For ''Halo 3'', the number of players permitted has changed to allow up to four players and the use of [[Xbox Live]].


In ''[[Halo: Reach]]'', the player takes the role of Noble 6, a nameless and genderless SPARTAN-III attempting to defend the falling planet, [[Reach]].
{{Levels}}
 
It can be played on four difficulty levels, listed in order from most difficult to the easiest: [[Legendary]], [[Heroic]], [[Normal]], and [[Easy]]. In addition, ''[[Halo: CE]]'' and ''[[Halo 2]]'' have a co-op Campaign option permitting two players to play through campaign either in split-screen or via system link between two [[Xbox]] Gaming Consoles. For ''[[Halo 3]]'' the number of players permitted has changed to allow up to four players and the use of [[Xbox Live]].
 
''Halo 3'' also has a unique, unofficial difficulty known to fans. One of them is ''Mythic'', Legendary with all Skulls activated.
 
==''Halo: Combat Evolved'' Campaign Levels==
# [[Pillar of Autumn (Level)|Pillar of Autumn]]
# [[Halo (Level)|Halo]]
# [[Truth and Reconciliation (Level)|Truth and Reconciliation]]
# [[The Silent Cartographer (Level)|The Silent Cartographer]]
# [[Assault on the Control Room]]
# [[343 Guilty Spark (Level)|343 Guilty Spark]]
# [[The Library (Level)|The Library]]
# [[Two Betrayals]]
# [[Keyes (Level)|Keyes]]
# [[The Maw]]
 
==''Halo 2'' Campaign Levels==
# [[The Heretic (Level)|The Heretic]] (Cutscene Only) (Non-playable) (Solo)
# [[The Armory]] (Tutorial) (Solo)
# [[Cairo Station (Level)|Cairo Station]]
# [[Outskirts]]
# [[Metropolis]]
# [[The Arbiter (Level)|The Arbiter]]
# [[The Oracle (Level)|The Oracle]]
# [[Delta Halo (Level)|Delta Halo]]
# [[Regret (Level)|Regret]]
# [[Sacred Icon]]
# [[Quarantine Zone (Level)|Quarantine Zone]]
# [[Gravemind (Level)|Gravemind]]
# [[Uprising]]
# [[High Charity (Level)|High Charity]]
# [[The Great Journey (Level)|The Great Journey]]
 
==''Halo 3 Campaign'' Levels==
A walkthrough for some of these levels (and a few others) can be found [http://nikon.bungie.org/gameplay/halo3_slaso/ here].
 
# [[Arrival (Level)|Arrival]] (Cutscene Only) (Non-playable) Tutorial (Only in Easy and Normal)
# [[Sierra 117]]
# [[Crow's Nest (Level)|Crow's Nest]]
# [[Tsavo Highway (Level)|Tsavo Highway]]
# [[The Storm (Level)|The Storm]]
# [[Floodgate]]
# [[The Ark (Level)| The Ark]]
# [[The Covenant (Level)|The Covenant]]
# [[Cortana (Level)|Cortana]]
# [[Halo (Level) (Halo 3)|Halo]]
 
==''Halo Wars'' Campaign Levels==
# [[Alpha Base (Level)|Alpha Base]]
# [[Relic Approach (Level)|Relic Approach]]
# [[Relic Interior (Level)|Relic Interior]]
# [[Arcadia City (Level)|Arcadia City]]
# [[Arcadia Outskirts (Level)|Arcadia Outskirts]]
# [[Dome of Light (Level)|Dome of Light]]
# [[Scarab (Level)| Scarab]]
# [[Anders' Signal (Level)|Ander's Signal]]
# [[The Flood (Level)|The Flood]]
# [[Shield World (Level)|Shield World]]
# [[Cleansing (Level)|Cleansing]]
# [[Repairs (Level)|Repairs]]
# [[Beachhead (Level)|Beachhead]]
# [[Reactor (Level)| Reactor]]
# [[Escape (Level)|Escape]]
 
==''Halo 3: ODST'' Campaign levels==
# [[Prepare To Drop (Level)|Prepare To Drop]]
# [[Mombasa Streets (Level)|Mombasa Streets]]
# [[Tayari Plaza (Level)|Tayari Plaza]]
# [[Uplift Reserve (Level)|Uplift Reserve]]
# [[Kizingo Boulevard (Level)|Kizingo Boulevard]]
# [[ONI Alpha Site (Level)|ONI Alpha Site]]
# [[NMPD HQ (Level)|NMPD HQ]]
# [[Kikowani Station (Level)|Kikowani Station]]
# [[Data Hive (Level)|Data Hive]]
# [[Coastal Highway (Level)|Coastal Highway]]


==Trivia==
==Trivia==
*Every Halo game starts and ends with the player in space. In ''Halo:CE, ''the game'' ''starts with Master Chief on the [[UNSC Pillar of Autumn|Pillar of Autumn]] and ends with him in a [[Longsword]]. ''Halo 2'''''' '''starts with him on [[Cairo Station (Platform)|Cairo Station]] and ends when he is on the Forerunner Dreadnought. ''Halo 3'' starts with him crashing towards [[Earth]] and ends with him stranded inside the [[Forward Unto Dawn|Forward unto Dawn]].''''' ''''Halo 3: ODST'' starts with [[Rookie|The Rookie]] on the [[UNSC Say My Name|UNSC Say my name]] and ends with him on an ONI orbital facility. ''Halo wars ''starts with Captain Cutter on the [[UNSC Spirit of Fire|Spirit of Fire]] talking about the war on [[Harvest]] and ends with the freezing of [[Professor Anders]]. ''[[Halo: Reach]]'' could be an exception but this is yet unknown.
*''Halo 3'' also has a unique, unofficial difficulty known to fans. One of them is ''Mythic'', Legendary with all Skulls activated.
*''Halo: Combat Evolved'' starts with Master Chief leaving a [[Cryo-chamber|cry pod]] and ''[[Halo 3]]'' ends with him entering one again.'
*Every Halo game starts and ends with the player in space. In ''Halo:Combat Evolved'', the game starts with Master Chief on the [[UNSC Pillar of Autumn|Pillar of Autumn]] and ends with him in a [[Longsword]]. ''Halo 2'' starts with him on [[Cairo Station (Platform)|Cairo Station]] and ends with him on the Forerunner Dreadnought. ''Halo 3'' starts off with him crashing towards [[Earth]] and ends with him stranded inside the {{UNSCShip|Forward unto Dawn}}. ''Halo 3: ODST'' starts with [[Rookie|The Rookie]] on the {{UNSCShip|Say My Name}} and ends with him on an ONI orbital facility. ''Halo wars ''starts with Captain Cutter on the {{UNSCShip|Spirit of Fire}} talking about the war on [[Harvest]] and ends with the freezing of [[Professor Anders]]. ''Halo: Reach'' could be an exception but this is yet unknown.
*In ''Halo: Combat Evolved'', ''Halo 2'', and ''Halo 3: ODST''; when the game transitions from cutscene to gameplay, it would fade to white. In ''Halo 3'' and ''Halo Wars'' the transitions would fade to black.
*''Halo: Combat Evolved'' starts with Master Chief leaving a [[Cryo-chamber|cry pod]] and ''Halo 3'' ends with him entering one again.
*In every game the Master Chief falls unconscious. In ''Halo: Combat Evolved'', he is unconscious after the escape pod crashes at the beginning of the level [[Halo (Halo: Combat Evolved Level)|Halo]]. In ''Halo 2'', he is knocked out when the [[Pelican]] crashes on [[Outskirts (Level)|Outskirts]]. In ''Halo 3'', he is unconscious at the beginning of [[Sierra 117 (Level)|Sierra 117]] where he lands on the ground after leaving the [[Forerunner Dreadnought]]. Similarly, in Halo 3:ODST, the Rookie is knocked unconscious upon landing.
*In ''Halo: Combat Evolved'', ''Halo 3'' and ''Halo Wars'', the endings of the three games end with an exploding Forerunner structure: ''Halo: Combat Evolved'' ends with Halo [[Installation 04]] exploding, ''Halo 3'' ends with Halo [[Installation 04B]] exploding, and ''Halo Wars'' ends with a [[Shield World (Halo Wars)|Shield World]] exploding.
*In ''Halo: Combat Evolved'', ''Halo 3'' and ''Halo Wars'', the endings of the three games end with an exploding Forerunner structure: ''Halo: CE'' ends with Halo [[Installation 04]] exploding, ''Halo 3'' ends with Halo [[Installation 04B]] exploding, and ''Halo Wars'' ends with a [[Shield World (Halo Wars)|Shield World]] exploding.
*In [[Halo 2]] and [[Halo 3: ODST]], the endings of the two games end with a large battle: ''Halo 2'' ends with a battle with the Brute Chieftain [[Tartarus]], while ''Halo 3: ODST'' ends with a large battle with Covenant.
*In the Halo Trilogy, as well as Halo 3: ODST, the main character performs some sort of a drop towards the beginning of the game. In Halo: CE the Master Chief crashed onto Halo in an evac pod. In Halo 2 he jumps from the Cairo station to destroy a Covenant Assault Carrier. In Halo 3 he falls from the Dreadnought in the opening cutscene, and in ODST, the Rookie takes part in a combat drop into New Mombasa.


==Sources==
==Sources==
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{{Levels}}
[[Category:Games]]
[[Category:Games]]

Revision as of 00:39, May 21, 2010

Template:Ratings Campaign Mode is the single player gaming aspect of Halo: Combat Evolved, Halo 2, Halo 3, Halo 3: ODST and Halo: Reach, where the player takes control of a single character at a time through the canonical storyline of the Halo trilogy, and the single player aspect of Halo Wars, where the player takes control of an entire UNSC Army force.

Description

In Halo: Combat Evolved and Halo 3 the player plays as John-117, in Halo 2 the player plays as both Master Chief and the Arbiter Thel 'Vadam a Covenant Elite, which allows the player a more personal view on Covenant society. In Halo Wars, the campaign has a different gaming aspect. The game is a strategy video game, and the player takes control of a whole base, troops and vehicles. It is up to him to decide where a squad will go, when a building will be constructed e.g. Again, the game follows the canonical storyline of the Halo Universe. In Halo: Reach, the player takes the role of Noble Six, a nameless and genderless SPARTAN-III attempting to defend the falling planet, Reach.

The Campaign Mode can be played on four difficulty levels, listed in order from most difficult to the easiest: Legendary, Heroic, Normal, and Easy. In addition, Halo: Combat Evolved and Halo 2 have a co-op Campaign option permitting two players to play through campaign either in split-screen or via system link between two Xbox gaming consoles. For Halo 3, the number of players permitted has changed to allow up to four players and the use of Xbox Live.

Trivia

  • Halo 3 also has a unique, unofficial difficulty known to fans. One of them is Mythic, Legendary with all Skulls activated.
  • Every Halo game starts and ends with the player in space. In Halo:Combat Evolved, the game starts with Master Chief on the Pillar of Autumn and ends with him in a Longsword. Halo 2 starts with him on Cairo Station and ends with him on the Forerunner Dreadnought. Halo 3 starts off with him crashing towards Earth and ends with him stranded inside the UNSC Forward unto Dawn. Halo 3: ODST starts with The Rookie on the UNSC Say My Name and ends with him on an ONI orbital facility. Halo wars starts with Captain Cutter on the UNSC Spirit of Fire talking about the war on Harvest and ends with the freezing of Professor Anders. Halo: Reach could be an exception but this is yet unknown.
  • Halo: Combat Evolved starts with Master Chief leaving a cry pod and Halo 3 ends with him entering one again.
  • In Halo: Combat Evolved, Halo 3 and Halo Wars, the endings of the three games end with an exploding Forerunner structure: Halo: Combat Evolved ends with Halo Installation 04 exploding, Halo 3 ends with Halo Installation 04B exploding, and Halo Wars ends with a Shield World exploding.

Sources