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{{Title|''Making Halo 4: Majestic Map Pack''}}
{{Title|''Making Halo 4: Majestic Map Pack''}}
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'''Making ''Halo 4'': Majestic Map Pack''' is a video documentary by [[343 Industries]], about the development of the [[Majestic Map Pack]]. It was released on [[Wikipedia:YouTube|YouTube]] on [[2013|February 19th, 2013]].<ref>[http://www.youtube.com/watch?v=NLycGF8_6P8 '''YouTube''' - ''Making Halo 4: Majestic Map Pack'']</ref>
'''Making ''Halo 4'': Majestic Map Pack''' is a video documentary by [[343 Industries]], about the development of the [[Majestic Map Pack]]. It was released on [[Wikipedia:YouTube|YouTube]] on [[2013|February 19th, 2013]].<ref>[http://www.youtube.com/watch?v=NLycGF8_6P8 '''YouTube''' - ''Making Halo 4: Majestic Map Pack'']</ref>


==Transcript==
==Transcript==
*'''Mike Clopper:''' "We already have all of these fantastic maps we've created for the shipped title, and we want to better that."


{{Expand-section}}
*'''Lori Zawada:''' "We're taking all of the experience had and we're polishing and refining everything."


*'''Rolf Mohr:''' "There's going to be new places in the [[Halo universe]] that have not been seen before."
*'''Andy "Bravo" Dudynsky:''' "These maps offer a totally different playing-space from the ones we have now."
*'''Kynan Pearson:''' "The theme of this [[map pack]] is more small-scale arenas; it hearkens back to classic Halo map design."
*'''Mike Clopper:''' Map-pack 2 is going to feature three incredibly solid maps, which offers straight up infantry combat. Which is kind of the bread and butter of Halo."
*'''Kevin Franklin:''' There are three maps - and they're all close-quarters - they really do play differently."
*'''Lori Zawada:''' "Each one does have a different mood, each have their own color theme, and that's a conscious decision of our part."
*'''Rolf Mohr:''' "We collaborate very closely between art and design, to create this unified experience.
*'''Lori Zawada:''' "So as the group the entire DLC is growing together."
===Skyline===
{{Main|Skyline (level)}}
*'''Kevin Franklin:''' "'''[[Skyline (level)|Skyline]]''' is definitely the fastest of the three maps, you're going to be getting into combat faster than ever before. "
*'''Kynan Pearson:''' "It's the smallest-scale map in [[Infinity (mode)|Halo 4 multiplayer]] now."
*'''Andy "Bravo" Dudynsky:''' "It's got two bases in two different levels. And it's really great for 4 v 4 and 2 v 2 matches."
*'''Kevin Franklin:''' "Fictionally the map is pretty cool. It takes place on a [[Space elevator|space tether]] in the middle of being constructed. So you can look out and see the skyline of the city."
*'''Kynan Pearson:''' "Imagine this brand new city. Perhaps arising from the ashes of previous wars.
*'''Brad Jeansonne:''' "They may only see one small part of this story, and we're trying to think outside of this balance."
===Monolith===
{{Main|Monolith}}
*'''Kynan Pearson:''' '''[[Monolith]]''' is cool arena-style map."
*'''Andy "Bravo" Dudynsky:''' "It's essentially a four-base symmetrical map, with the two side-bases slight varied from one another."
*'''Kynan Pearson:''' "One of the cool things about the map is that you've got long lines of sight into the center, though it gives you a lot of cover so you can kind of strafe around and find some dynamic encounters."
*'''Kynan Pearson:''' "Monolith takes place in an [[Asteroid|asteroid belt]]. And in the ancient [[Human-Forerunner War]] the [[Ur-Didact|Didact]] had issued a command to have these monuments built for the fallen warriors that had died during that war.
===Landfall===
{{Main|Landfall (level)}}
*'''Andy "Bravo" Dudynsky:''' "'''[[Landfall]]''' is an asymmetrical, mid-sized map which has this industrial feel which that I think will resonate well with a lot of classic Halo fans."
*'''Kevin Franklin:''' "It's really a combination between classic outdoor spaces and close, intimate, tight spaces."
*'''Rolf Mohr:''' "Landfall is kind of a recreation of a historical battle that happened in the capital city of the planet [[Tribute]]. There's a [[Covenant]] attack going on, and it's cool because you can see it in the background."
*'''Lori Zawada:''' "It's hard to get more to that map. There's so many ins and outs, and I think people are going to have so much fun playing it."
*'''Mike Clopper:''' "As a designer, the most satisfying thing for me is to get that map that can stand the test of time and people can have the most fun on it."
*'''Kevin Franklin:''' "If you're a fan that has enjoyed [[Slayer|Infinity Slayer]], [[Team Slayer#Big Team Slayer|Big Team Slayer]], and you're looking for close-quarters maps, this is definitely the map pack for you!"
<code>MAJESTIC
MAP PACK
FEBRUARY 25</code>


==Sources==
==Sources==
<references/>
{{Ref/Sources}}


[[Category:Video Documentaries]]
[[Category:Video documentaries]]
[[Category:Making Halo 4]]
[[Category:Making Halo 4]]
[[Category:Majestic Map Pack]]

Latest revision as of 12:04, March 19, 2022

Making Halo 4: Majestic Map Pack is a video documentary by 343 Industries, about the development of the Majestic Map Pack. It was released on YouTube on February 19th, 2013.[1]

Transcript[edit]

  • Mike Clopper: "We already have all of these fantastic maps we've created for the shipped title, and we want to better that."
  • Lori Zawada: "We're taking all of the experience had and we're polishing and refining everything."
  • Rolf Mohr: "There's going to be new places in the Halo universe that have not been seen before."
  • Andy "Bravo" Dudynsky: "These maps offer a totally different playing-space from the ones we have now."
  • Kynan Pearson: "The theme of this map pack is more small-scale arenas; it hearkens back to classic Halo map design."
  • Mike Clopper: Map-pack 2 is going to feature three incredibly solid maps, which offers straight up infantry combat. Which is kind of the bread and butter of Halo."
  • Kevin Franklin: There are three maps - and they're all close-quarters - they really do play differently."
  • Lori Zawada: "Each one does have a different mood, each have their own color theme, and that's a conscious decision of our part."
  • Rolf Mohr: "We collaborate very closely between art and design, to create this unified experience.
  • Lori Zawada: "So as the group the entire DLC is growing together."

Skyline[edit]

Main article: Skyline (level)
  • Kevin Franklin: "Skyline is definitely the fastest of the three maps, you're going to be getting into combat faster than ever before. "
  • Andy "Bravo" Dudynsky: "It's got two bases in two different levels. And it's really great for 4 v 4 and 2 v 2 matches."
  • Kevin Franklin: "Fictionally the map is pretty cool. It takes place on a space tether in the middle of being constructed. So you can look out and see the skyline of the city."
  • Kynan Pearson: "Imagine this brand new city. Perhaps arising from the ashes of previous wars.
  • Brad Jeansonne: "They may only see one small part of this story, and we're trying to think outside of this balance."

Monolith[edit]

Main article: Monolith
  • Kynan Pearson: Monolith is cool arena-style map."
  • Andy "Bravo" Dudynsky: "It's essentially a four-base symmetrical map, with the two side-bases slight varied from one another."
  • Kynan Pearson: "One of the cool things about the map is that you've got long lines of sight into the center, though it gives you a lot of cover so you can kind of strafe around and find some dynamic encounters."
  • Kynan Pearson: "Monolith takes place in an asteroid belt. And in the ancient Human-Forerunner War the Didact had issued a command to have these monuments built for the fallen warriors that had died during that war.

Landfall[edit]

Main article: Landfall (level)
  • Andy "Bravo" Dudynsky: "Landfall is an asymmetrical, mid-sized map which has this industrial feel which that I think will resonate well with a lot of classic Halo fans."
  • Kevin Franklin: "It's really a combination between classic outdoor spaces and close, intimate, tight spaces."
  • Rolf Mohr: "Landfall is kind of a recreation of a historical battle that happened in the capital city of the planet Tribute. There's a Covenant attack going on, and it's cool because you can see it in the background."
  • Lori Zawada: "It's hard to get more to that map. There's so many ins and outs, and I think people are going to have so much fun playing it."
  • Mike Clopper: "As a designer, the most satisfying thing for me is to get that map that can stand the test of time and people can have the most fun on it."
  • Kevin Franklin: "If you're a fan that has enjoyed Infinity Slayer, Big Team Slayer, and you're looking for close-quarters maps, this is definitely the map pack for you!"

MAJESTIC MAP PACK

FEBRUARY 25

Sources[edit]