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TACMAP: Difference between revisions

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==Gallery==
==Gallery==
===Concept art===
<gallery>
File:HINF Concept TACMAP1.jpg|Early concept exploration of the TACMAP in ''[[Halo Infinite]]''.
File:HINF Concept TACMAP2.jpg|More early concept exploration.
File:HINF Concept TACMAP3.jpg|More early concept exploration.
File:HINF Concept TACMAP4.jpg|More early concept exploration.
File:HINF Concept TACMAP16.jpg|Early concept exploration of an overlay for the TACMAP.
File:HINF Concept TACMAP6.jpg|Concept exploration of terrain.
File:HINF Concept TACMAP10.jpg|More concept exploration of terrain.
File:HINF Concept TACMAP8.jpg|Concept exploration of terrain featuring [[Forerunner]] structures.
File:HINF Concept TACMAP11.jpg|More concept exploration of terrain.
File:HINF Concept TACMAP13.jpg|The previous concept with UI overlay. Curiously, it describes the location as being [[Installation 06]].
File:HINF Concept TACMAP5.jpg|More concept exploration of terrain for the TACMAP.
File:HINF Concept TACMAP14.jpg|The previous concept with UI overlay describing mission objectives.
File:HINF Concept TACMAP15.jpg|The previous concept again with another variation of UI overlay.
File:HINF Concept TACMAP7.jpg|Concept exploration of icons representing location held by the [[Banished]].
File:HINF Concept TACMAP12.jpg|More concept exploration of icons representing the Banished.
File:HINF Concept TACMAP9.jpg|Concept exploration of explored and unexplored regions on the TACMAP.
File:HINF Concept TACMAP17.jpg|Concept exploration of a region both with and without the [[Wikipedia:Fog of war#In video games|fog of war]].
</gallery>
===Screenshots===
<gallery>
<gallery>
File:VISR Database.jpg|The TACMAP provided to [[ODST]]s via their [[VISR|VISR system]] in ''Halo 3: ODST''.
File:VISR Database.jpg|The TACMAP provided to [[ODST]]s via their [[VISR|VISR system]] in ''Halo 3: ODST''.

Revision as of 21:29, March 4, 2022

The TACMAP from Halo Infinite, showing Ransom Keep on Installation 07.
The TACMAP used on the MJOLNIR [GEN3] armor.

A tactical map (TACMAP) are virtualized maps utilized by personnel of the UNSC Armed Forces.[1]

Overview

TACMAPs display information on terrain and geography, provided by satellite imagery and topographic surveys. Accessible through data pads or heads-up displays, these maps can be interfaced with navigation markers to identify targets, and relevant data can be shared through the UNSC battle network.[1] A unit's TACMAP is maintained by an intelligence squad, responsible for gathering new data with reconnaissance drones and establishing TACMAP linkups to HUDs.[2]

TACMAP can be used to identify allies and squadmates,[3] with teammates transmitting their locating to their unit through TACMAP.[4] Hostiles appear through TACMAP in the form of red ovals.[3] Mission objectives are also stored with TACMAP.[5] TACMAPs are primarily used by Spartans, integrated into the HUD interface of the MJOLNIR Powered Assault Armor or Semi-Powered Infiltration Armor.[2][3] A similar navigation feature can also be used by the Orbital Drop Shock Troopers, as a component of the VISR system in their armor.[6]

Gameplay

Halo 3: ODST

In campaign and Firefight, the TACMAP is available on the "NAV" tab in the VISR database. Players can use the TACMAP to locate objectives and beacons in each level. The TACMAP provides real-time location of enemies (shown as red dots) and other players (shown as green dots) on the map. In campaign, players can place a waypoint on the TACMAP, and its location would also appear on the HUD's compass during gameplay.

Halo Infinite

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Gallery

Concept art

Screenshots

List of appearances

Sources

  1. ^ a b Halo: First Strike, chapter 2
  2. ^ a b Halo: Silent Storm, chapter 8
  3. ^ a b c Halo: Ghosts of Onyx - Prologue
  4. ^ Halo: Last Light, chapter 15
  5. ^ Halo: Silent Storm, chapter 2
  6. ^ Halo 3: ODST