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Armor customization (Halo 3): Difference between revisions

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{{center|For other uses, see [[armor permutations]].}}
{{center|For other uses, see [[armor permutations]].}}
[[File:H3_Snowbound_Customisation.jpg|thumb|300px|A player using a mix of armor sets in ''Halo: The Master Chief Collection''.]]
[[File:H3_Snowbound_Customisation.jpg|thumb|300px|A player using a mix of armor sets in ''Halo: The Master Chief Collection''.]]
'''Armor permutations''' in ''[[Halo 3]]'' allow players to customize their [[SPARTAN programs|Spartan]] and [[Sangheili|Elite]] player model with a variety of armor pieces available to players. The feature is an improvement of ''Halo 2''<nowiki />'s player customization feature.  
'''Armor permutations''' in ''[[Halo 3]]'' allow players to customize their [[SPARTAN programs|Spartan]] and [[Sangheili|Elite]] player model with a variety of armor pieces available to players. The feature is an improvement of ''Halo 2''<nowiki />'s player customization feature, and the first in the series to allow players to change the physical model of their character beyond species and colour selection.


== Overview ==
==Overview==
There are a total of 17 armor sets included in ''[[Halo 3]]'', 12 of which for the SPARTAN-II character model and 5 for the Elite character model. These armor permutations are organized into three categories: ''Helmet'', ''Chest'' and ''Shoulder''. Certain armor permutations can only be unlocked by completing the game on certain difficulties, accumulate certain [[Gamerscore]], or by obtaining certain multiplayer-specific achievements.
===''Halo 3''===
[[File:H3 - Multiplayer concept art.jpg|thumb|right|250px|Artwork by Isaac Hannaford revealing the existence of Recon, long before the armor was officially announced.]]
Halo 3 features a number of armor selections for both Spartan and Elite player characters, unlocked primarily by accomplishing feats within the [[campaign]], [[Matchmaking]] and earning [[achievement]]s. The system was initially unveiled in the July 2007 issue of GamePro, featuring a handful of images of the [[EVA-class Mjolnir|EVA]] and [[CQB-class Mjolnir|CQB]] armor sets alongside the standard Mark VI, though was noted by Bungie to not be the full set of armor available in game.{{Ref/Comic|GamePro|Issue=226|Detail=July 2007 ([https://www.retromags.com/files/file/4420-gamepro-issue-226-july-2007/ Archive])}} Bungie later officially announced the inclusion of Elite armor variants{{Ref/Site|URL=http://halo.bungie.net/News/content.aspx?cid=12531|SiteName=Bungie.net|PageName=Bungie Weekly Update: 06/08/07}}, and on [[Bungie Day]] 2007 officially unveiled the CQB and EVA permutations' visuals and lore. A piece of art illustrated by [[Isaac Hannaford]] released at the same time additionally revealed the existence of the Recon armor, though the armor was not specifically called out by Bungie or given any attention until later.{{Ref/Site|URL=http://halo.bungie.net/News/content.aspx?cid=12616|SiteName=Bungie.net|PageName=Way Beyond the Beta: Screenshots Galore}}{{Ref/Site|URL=http://halo.bungie.net/News/content.aspx?cid=12630|SiteName=Bungie.net|PageName=7/7/07: Love, Bungie}}


For the ''Halo 3'' multiplayer component of ''[[Halo: The Master Chief Collection]]'' between the game's launch in [[2014]] and the launch of ''Halo 3'' on PC in [[2020]], armor customization was limited to full sets with no mix-and-match customization, due to the difficulties of running multiple engines in the menu component. Following the launch of ''Halo 3'' on PC and start of [[Season 2: Spark]], this system was updated to display ''Halo 3'' character models in [[Wikipedia:Unreal Engine 4|Unreal Engine 4]], with full customization in-game as it was at the launch of ''Halo 3''. With the launch of [[Season 3: Recon]], ''Halo 3'' customisation was updated with the inclusion of [[Skins (Halo 3)|skins]] for application on a player's weapon and several new visor colour options for use with all helmets. The full list of ''Halo 3'' skins can be viewed [[Skins (Halo 3)|here]].
In total, there are 17 armor sets included in ''Halo 3'', 12 of which for the SPARTAN-II character model and 5 for the Elite character model. These armor permutations are organized into three categories: ''Helmet'', ''Chest'' and ''Shoulder''. Certain armor permutations can only be unlocked by completing the game on certain difficulties, accumulating certain [[Gamerscore]], or by obtaining certain multiplayer-specific achievements. Some, such as [[RECON-class Mjolnir|Recon]] or the exclusive [[Bungie Armor]], have more esoteric unlock requirements, and can only be granted under certain conditions. Additionally, some Spartan armor sets only contain a helmet piece or chest piece, with no other associated armor selections.


==Unlocking armor permutations==
===''Halo: The Master Chief Collection''===
For the ''Halo 3'' multiplayer component of ''[[Halo: The Master Chief Collection]]'' between the game's launch in [[2014]] and the launch of ''Halo 3'' on PC in [[2020]], armor customization was limited to full sets with no mix-and-match customization, due to the difficulties of running multiple engines in the menu component. In this launch rendition, the armor sets were displayed in the menu as static renders, with the armors using full armor sets or - in the case of armors with no associated armor for chest, helmet or shoulder elements - Mark VI to supplement missing elements. As such, using a helmet such as Mark V or ODST required the usage of all Mark VI for everything else. Using the Katana chest, however, would use Hayabusa for all other armor elements. Additionally and for the first time, ''The Master Chief Collection'' allowed players to use the Bungie Armor (now renamed "Flaming Head"), and would display the characteristic flames and EOD chest as it did in the original game, though with enforced Mark VI shoulders and helmet.
 
Following the launch of ''Halo 3'' on PC and start of [[Season 2: Spark]], this system was updated to display ''Halo 3'' character models in [[Wikipedia:Unreal Engine 4|Unreal Engine 4]], with full customization in-game as it was at the launch of ''Halo 3''. In this change, the Bungie Armor chest was renamed "Legacy", and the Security armour set was given a chest armour piece; in launch ''Halo 3'', equipping the Security helmet additionally outfitted the chest with a small antenna. Following the Season 2 update, the antenna is now considered a separate chest, and can be used regardless of helmet.
 
With the launch of [[Season 3: Recon]], ''Halo 3'' customisation was updated with the inclusion of [[Skins (Halo 3)|skins]] for application on a player's weapon and several new visor colour options for use with all helmets. The full list of ''Halo 3'' skins can be viewed [[Skins (Halo 3)|here]].
 
==''Halo 3'' unlock requirements==
<center>''Note: The below unlock requirements only apply to the original ''Halo 3'' game. In The Master Chief Collection, all armor is unlocked by default for all players - including the Bungie armor.''</center>
<center>''Note: The below unlock requirements only apply to the original ''Halo 3'' game. In The Master Chief Collection, all armor is unlocked by default for all players - including the Bungie armor.''</center>
=== Spartans ===
=== Spartans ===
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==Trivia==
==Trivia==
===Production notes===
*There was originally going to be an [[Arbiter]] armor permutation in ''Halo 3'', but it was taken out before the game's release.{{fact}}
===Mistakes===
===Mistakes===
*In reusing tooltips from ''Halo: Reach's'' appearance menu, the updated customization menu for ''Halo 3'' in ''Halo: The Master Chief Collection'' now erroneously states the choice between a Spartan and Elite player model is only applicable to appropriate, species-specific gametypes, despite the option being available regardless of gametype.
*In reusing tooltips from ''Halo: Reach's'' appearance menu, the updated customization menu for ''Halo 3'' in ''Halo: The Master Chief Collection'' now erroneously states the choice between a Spartan and Elite player model is only applicable to appropriate, species-specific gametypes, despite the option being available regardless of gametype.
**Additionally, when hovering over the menu element to change Elite armor permutations, the game erroneously states the option is to change Spartan armor.
**Additionally, when hovering over the menu element to change Elite armor permutations, the game erroneously states the option is to change Spartan armor.
===Miscellaneous===
===Miscellaneous===
*The [[Bungie Armor]] is the only armor not obtainable by players as it is exclusively for [[Bungie]] employees.
**This would change in ''Halo: The Master Chief Collection'', with players being able to use the armor freely, now dubbed "Flaming Head", and later "Legacy".
*In ''Halo 3'', the neck of an Elite (regardless what armor permutation used) is completely immune to any form of damage except for a shot from an overcharged [[Type-25 Directed Energy Pistol|Plasma Pistol]]. In addition, the projectile will simply pass through the neck, as though the neck wasn't there, without a blood spatter. This is because both Elites and Spartans have similar models.
*In ''Halo 3'', the neck of an Elite (regardless what armor permutation used) is completely immune to any form of damage except for a shot from an overcharged [[Type-25 Directed Energy Pistol|Plasma Pistol]]. In addition, the projectile will simply pass through the neck, as though the neck wasn't there, without a blood spatter. This is because both Elites and Spartans have similar models.
*Many people speculate that hitboxes of the Spartans and Elites are shared but this is not true. While Bungie has officially commented on the hitboxes, they regard the size of the hitbox not the arrangement. Hitboxes are an unseen registry mechanic, which fall into the player models. They determine whether or not something has collided with the player. If an Elite is facing profile (sideways), and a shot is fired underneath the head (to where a Spartan's chest would be), the game will not register a hit. The head "hitbox" is forward more on Elites than it is Spartans.
*Many people speculate that hitboxes of the Spartans and Elites are shared but this is not true. While Bungie has officially commented on the hitboxes, they regard the size of the hitbox not the arrangement. Hitboxes are an unseen registry mechanic, which fall into the player models. They determine whether or not something has collided with the player. If an Elite is facing profile (sideways), and a shot is fired underneath the head (to where a Spartan's chest would be), the game will not register a hit. The head "hitbox" is forward more on Elites than it is Spartans.
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{{Ref/Sources}}
{{Ref/Sources}}


== Note ==
<references group="note"/>
== External links ==
*[http://php.badrouter.net/bnet/ '''Armor Permutation Generator''']
*[http://zaamit.com/content/h3modelgenerator.aspx '''Player Generator''']
[[Category:Halo 3 multiplayer armor permutations| ]]
[[Category:Halo 3 multiplayer armor permutations| ]]
[[Category:Customisation]]
[[Category:Customisation]]

Revision as of 14:41, September 20, 2020

For other uses, see armor permutations.
Full Halo 3 customisation on PC!
A player using a mix of armor sets in Halo: The Master Chief Collection.

Armor permutations in Halo 3 allow players to customize their Spartan and Elite player model with a variety of armor pieces available to players. The feature is an improvement of Halo 2's player customization feature, and the first in the series to allow players to change the physical model of their character beyond species and colour selection.

Overview

Halo 3

Game Pro cover artwork, according to this Artstation post.
Artwork by Isaac Hannaford revealing the existence of Recon, long before the armor was officially announced.

Halo 3 features a number of armor selections for both Spartan and Elite player characters, unlocked primarily by accomplishing feats within the campaign, Matchmaking and earning achievements. The system was initially unveiled in the July 2007 issue of GamePro, featuring a handful of images of the EVA and CQB armor sets alongside the standard Mark VI, though was noted by Bungie to not be the full set of armor available in game.[1] Bungie later officially announced the inclusion of Elite armor variants[2], and on Bungie Day 2007 officially unveiled the CQB and EVA permutations' visuals and lore. A piece of art illustrated by Isaac Hannaford released at the same time additionally revealed the existence of the Recon armor, though the armor was not specifically called out by Bungie or given any attention until later.[3][4]

In total, there are 17 armor sets included in Halo 3, 12 of which for the SPARTAN-II character model and 5 for the Elite character model. These armor permutations are organized into three categories: Helmet, Chest and Shoulder. Certain armor permutations can only be unlocked by completing the game on certain difficulties, accumulating certain Gamerscore, or by obtaining certain multiplayer-specific achievements. Some, such as Recon or the exclusive Bungie Armor, have more esoteric unlock requirements, and can only be granted under certain conditions. Additionally, some Spartan armor sets only contain a helmet piece or chest piece, with no other associated armor selections.

Halo: The Master Chief Collection

For the Halo 3 multiplayer component of Halo: The Master Chief Collection between the game's launch in 2014 and the launch of Halo 3 on PC in 2020, armor customization was limited to full sets with no mix-and-match customization, due to the difficulties of running multiple engines in the menu component. In this launch rendition, the armor sets were displayed in the menu as static renders, with the armors using full armor sets or - in the case of armors with no associated armor for chest, helmet or shoulder elements - Mark VI to supplement missing elements. As such, using a helmet such as Mark V or ODST required the usage of all Mark VI for everything else. Using the Katana chest, however, would use Hayabusa for all other armor elements. Additionally and for the first time, The Master Chief Collection allowed players to use the Bungie Armor (now renamed "Flaming Head"), and would display the characteristic flames and EOD chest as it did in the original game, though with enforced Mark VI shoulders and helmet.

Following the launch of Halo 3 on PC and start of Season 2: Spark, this system was updated to display Halo 3 character models in Unreal Engine 4, with full customization in-game as it was at the launch of Halo 3. In this change, the Bungie Armor chest was renamed "Legacy", and the Security armour set was given a chest armour piece; in launch Halo 3, equipping the Security helmet additionally outfitted the chest with a small antenna. Following the Season 2 update, the antenna is now considered a separate chest, and can be used regardless of helmet.

With the launch of Season 3: Recon, Halo 3 customisation was updated with the inclusion of skins for application on a player's weapon and several new visor colour options for use with all helmets. The full list of Halo 3 skins can be viewed here.

Halo 3 unlock requirements

Note: The below unlock requirements only apply to the original Halo 3 game. In The Master Chief Collection, all armor is unlocked by default for all players - including the Bungie armor.

Spartans

Spartan armor
Armor Helmet Chest Shoulders
HTMCC H3 MarkVI Menu Render.png
Mark VI
Unlocked by default Unlocked by default Unlocked by default
HTMCC H3 CQB Menu Render.png
CQB
Unlocked by default Unlocked by default Unlocked by default
HTMCC H3 EVA Menu Render.png
EVA
Complete the entire Halo 3 campaign on Normal difficulty or higher (Campaign Complete: Normal) Beat Tsavo Highway on Normal difficulty or higher (The Road) Beat The Ark on Normal difficulty or higher (Refuge)
HTMCC H3 EOD Menu Render.png
EOD
Complete the entire Halo 3 campaign on Legendary difficulty (Campaign Complete: Legendary) Beat Tsavo Highway on Legendary difficulty Beat The Ark on Legendary difficulty
HTMCC H3 Hayabusa Menu Render.png
HAYABUSA
Collect all 13 skulls Collect 5 skulls Collect 9 skulls
HTMCC H3 Scout Menu Render.png
Scout
Unlock the Used Car Salesman achievement Unlock the Too Close to the Sun achievement Unlock the Mongoose Mowdown achievement
HTMCC H3 Recon Menu Render.png
Recon
HTMCC H3 Security Menu Render.png
Security
Get 1,000 gamerscore N/A Get 750 gamerscore
HTMCC H3 ODST Menu Render.png
ODST
Reach the rank of H3 Rank Private Icon.svg Private in multiplayer (Spartan Graduate) N/A
HTMCC H3 MarkV Menu Render.png
Mark V
Achieve the rank of H3 Rank Sergeant Icon.svg Sergeant in multiplayer (UNSC Spartan) N/A
HTMCC H3 Rogue Menu Render.png
Rogue
Reach the rank of H3 Rank Lt Icon.svg Lieutenant in multiplayer (Spartan Officer) N/A
HTMCC H3 Katana Menu Render.png
Katana
N/A Earn 49 achievements or earn 1,000 gamerscore N/A
HTMCC H3 Bungie Menu Render.png
Bungie Armor ("Flaming head")
N/A Be an employee of Bungie Studios N/A

Elites

Elite armor
Armor Helmet Chest Shoulders
HTMCC H3 Combat Menu Render.png
Combat
Unlocked by default Unlocked by default Unlocked by default
HTMCC H3 Assault Menu Render.png
Assault
Unlocked by default Unlocked by default Unlocked by default
HTMCC H3 Flight Menu Render.png
Flight
Complete the entire Halo 3 campaign on Heroic difficulty or higher (Campaign Complete: Heroic) Beat Tsavo Highway on Heroic difficulty or higher Beat The Ark on Heroic difficulty or higher
HTMCC H3 Ascetic Menu Render.png
Ascetic
Unlock the Steppin' Razor achievement Unlock the Up Close and Personal achievement Unlock the Overkill achievement
HTMCC H3 Commando Menu Render.png
Commando
Unlock the Overkill achievement Unlock the Triple Kill achievement


Trivia

Mistakes

  • In reusing tooltips from Halo: Reach's appearance menu, the updated customization menu for Halo 3 in Halo: The Master Chief Collection now erroneously states the choice between a Spartan and Elite player model is only applicable to appropriate, species-specific gametypes, despite the option being available regardless of gametype.
    • Additionally, when hovering over the menu element to change Elite armor permutations, the game erroneously states the option is to change Spartan armor.

Miscellaneous

  • In Halo 3, the neck of an Elite (regardless what armor permutation used) is completely immune to any form of damage except for a shot from an overcharged Plasma Pistol. In addition, the projectile will simply pass through the neck, as though the neck wasn't there, without a blood spatter. This is because both Elites and Spartans have similar models.
  • Many people speculate that hitboxes of the Spartans and Elites are shared but this is not true. While Bungie has officially commented on the hitboxes, they regard the size of the hitbox not the arrangement. Hitboxes are an unseen registry mechanic, which fall into the player models. They determine whether or not something has collided with the player. If an Elite is facing profile (sideways), and a shot is fired underneath the head (to where a Spartan's chest would be), the game will not register a hit. The head "hitbox" is forward more on Elites than it is Spartans.

Gallery

Concept art

Screenshots

Sources