MA5D assault rifle: Difference between revisions
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* '''Recon MA5D''': Assault Rifle with [[Recon sight]]. UNSC Army configuration with quick-acquisition sights for mid-range engagements. | * '''Recon MA5D''': Assault Rifle with [[Recon sight]]. UNSC Army configuration with quick-acquisition sights for mid-range engagements. | ||
==== MA5D | ==== MA5D attachments ==== | ||
* '''[[Energy | * '''[[Energy bayonet]]''': Increases melee damage and range, allowing for a one-hit kill against normal opponents. | ||
* '''Extended | * '''Extended magazine''': Increases both ready and reserve ammunition capacity by 50% for a total of 54 rounds per magazine and 324 reserve rounds. | ||
* '''[[Kinetic | * '''[[Kinetic bolts]]''': Augments knockback and damage against vehicles. | ||
* '''[[Knight blade]]''': Increases melee effectiveness, with extra damage and knockback against vehicles. | * '''[[Knight blade]]''': Increases melee effectiveness, with extra damage and knockback against vehicles. | ||
* '''[[Laser | * '''[[Laser targeter]]''': Increases weapon accuracy by reducing bullet spread. | ||
* '''[[Long | * '''[[Long barrel]]''': Increases range of bullet magnetism and aim assist. | ||
* '''[[Stabilization | * '''[[Stabilization jets]]''': Helps control vertical recoil. | ||
* '''[[Silencer]]''': Firing the weapon does not make the user show up on enemy radar. However, walking still gives away the user's position. | * '''[[Silencer]]''': Firing the weapon does not make the user show up on enemy radar. However, walking still gives away the user's position. | ||
* '''[[Sound | * '''[[Sound dampener]]''': Increases effective range and reduces firing signature. | ||
* '''[[Threat | * '''[[Threat marker]]''': Tracks targeted enemy personnel for a short time. | ||
== Gameplay == | == Gameplay == | ||
=== Changes from MA37 ICWS in ''Halo: Reach'' === | === Changes from MA37 ICWS in ''Halo: Reach''=== | ||
* Heavier but more controllable reticle bloom. | * Heavier but more controllable reticle bloom. | ||
* More damage per round: only 16 shots are needed to kill a fully-shielded Spartan instead of 20. | * More damage per round: only 16 shots are needed to kill a fully-shielded Spartan instead of 20. | ||
* Slightly increased rate of fire. | * Slightly increased rate of fire. | ||
* Maximum reserve ammo has been reduced from 288 rounds to 256 rounds, and a standard reserve of 224 rounds, forcing the player to scavenge for ammo more frequently. | * Maximum reserve ammo has been reduced from 288 rounds to 256 rounds, and a standard reserve of 224 rounds, forcing the player to scavenge for ammo more frequently. | ||
=== Changes from ''Halo 4'' to ''Halo 2: Anniversary'' === | === Changes from ''Halo 4'' to ''Halo 2: Anniversary'' === | ||
* Less damage per round: 17 shots are required to kill a fully-shielded Spartan. | *Less damage per round: 17 shots are required to kill a fully-shielded Spartan. | ||
*Reticle is bloomed out slightly. | |||
=== Changes from ''Halo 2: Anniversary'' to ''Halo 5: Guardians'' === | === Changes from ''Halo 2: Anniversary'' to ''Halo 5: Guardians'' === | ||
* Can now be zoomed in using the [[Spartan abilities#Smart Scope|Smart Scope]] to have its range increased and its bloom and max spread reduced at the cost of added recoil | *Can now be zoomed in using the [[Spartan abilities#Smart Scope|Smart Scope]] to have its range increased and its bloom and max spread reduced at the cost of added recoil. | ||
*Faster bloom regeneration. | |||
* Faster bloom regeneration. | *Magazine size increased from 32 rounds to 36. | ||
* Magazine size increased from 32 rounds to 36. | *Maximum reserve ammo is now 216 rounds. | ||
* Maximum reserve ammo is now 216 rounds. | *Reload speed slightly increased. | ||
* Reload speed slightly increased. | *Headshots now deal bonus damage on unshielded targets. | ||
* Headshots now deal bonus damage on unshielded targets. | *Increased/decreased damage, killing in 13-20 rounds, depending on the headshot bonus. | ||
* Increased/decreased damage, killing in 13-20 rounds, depending on the headshot bonus. | *The magazine very slightly sticks out of the gun less. | ||
* The magazine very slightly sticks out of the gun less. | *As of the November, 2017 update, the MA5D's aiming reticle is now 28% smaller. | ||
==Trivia== | |||
*In ''Halo 2: Anniversary's'' multiplayer segment, initiating a reload on an empty MA5D and holding the trigger down during the action will result in the animation being cut off before it can complete, however, the sound will still play out in spite of it. | |||
== Gallery == | == Gallery == | ||
{{Linkbox|gameplay=yes|gallery=yes|gallerypage=Images of MA5D assault rifle}} | {{Linkbox|gameplay=yes|gallery=yes|gallerypage=Images of MA5D assault rifle}} | ||
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File:Scanned HUD.jpg|[[John-117]] using an MA5D in ''[[Scanned]]''. | File:Scanned HUD.jpg|[[John-117]] using an MA5D in ''[[Scanned]]''. | ||
File:H4-Concept-MA5D.jpg|Concept art of the MA5D in ''[[Halo 4]]''. | File:H4-Concept-MA5D.jpg|Concept art of the MA5D in ''[[Halo 4]]''. | ||
File:H4-MA5D-Schematic.jpg| | File:H4-MA5D-Schematic.jpg|Schematic of the MA5D in ''Halo 4''. | ||
File:H4-MA5D-AssaultRifle.png|Render of the MA5D in ''Halo 4''. | File:H4-MA5D-AssaultRifle.png|Render of the MA5D in ''Halo 4''. | ||
File:H4-MA5D-ICWS-AR-AltLeftSide.png|Left side view of the MA5D ICWS AR. | File:H4-MA5D-ICWS-AR-AltLeftSide.png|Left side view of the MA5D ICWS AR. | ||
File:MA5D Assault Rifle.png|HUD icon of the MA5D in ''Halo 4'' | |||
File:H4-Selecting Ordnance Speed 02.jpg|The MA5D's ammo counter indicating the number of rounds in the magazine on [[Haven]]. | File:H4-Selecting Ordnance Speed 02.jpg|The MA5D's ammo counter indicating the number of rounds in the magazine on [[Haven]]. | ||
File:M118 7 62x51mm FMJ-AP.jpg|Closeup of an M118 FMJ-AP cartridge in an MA5D's magazine in ''Halo 4''. | File:M118 7 62x51mm FMJ-AP.jpg|Closeup of an M118 FMJ-AP cartridge in an MA5D's magazine in ''Halo 4''. | ||
File:MA5D box magazine.jpg|The MA5D's magazine. | File:MA5D box magazine.jpg|The MA5D's magazine. | ||
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File:H2A-MA5DHUD.png|First-person view of the MA5D being used on [[Stonetown]]. | File:H2A-MA5DHUD.png|First-person view of the MA5D being used on [[Stonetown]]. | ||
File:H2A-MA5D.png|An MA5D being used by a Spartan on Stonetown. | File:H2A-MA5D.png|An MA5D being used by a Spartan on Stonetown. | ||
File:Halo5 AR.png|A render of the MA5D from the pre-[[Halo 5: Guardians Multiplayer Beta|beta]] development stage of ''[[Halo 5: Guardians]]''. | |||
File:H5GB-MA5DHUD.png|First person view of the MA5D in the ''Halo 5: Guardians Multiplayer Beta'' on [[Empire]]. | |||
File:H5MA5DZoom.png|[[Smart scope]] with the MA5D in the ''Halo 5: Guardians Multiplayer Beta'' on [[Truth]]. | |||
File:HCS Trailer - ARCocking.png|A Spartan-IV cocking an MA5D in the [[HCS]] season 2 trailer. | File:HCS Trailer - ARCocking.png|A Spartan-IV cocking an MA5D in the [[HCS]] season 2 trailer. | ||
File:HtT-Statue.jpg|A statue of John-117 with an MA5D in ''[[The Cost]]''. | File:HtT-Statue.jpg|A statue of John-117 with an MA5D in ''[[The Cost]]''. | ||
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File:HSS-New Phoenix ONI lab.jpg|A [[Unidentified Spartan-IV|Spartan-IV]] using an MA5D during a simulation of the [[Battle of New Phoenix]] in ''[[Halo: Spartan Strike]]''. | File:HSS-New Phoenix ONI lab.jpg|A [[Unidentified Spartan-IV|Spartan-IV]] using an MA5D during a simulation of the [[Battle of New Phoenix]] in ''[[Halo: Spartan Strike]]''. | ||
File:MJOLNIR MARK IV BLUE TEAM.png|John-117 using an MA5D during the [[Battle of Chi Ceti]] in ''[[Halo: The Fall of Reach - The Animated Series]]''. | File:MJOLNIR MARK IV BLUE TEAM.png|John-117 using an MA5D during the [[Battle of Chi Ceti]] in ''[[Halo: The Fall of Reach - The Animated Series]]''. | ||
File:H5G-MA5Dmodel.jpg|Models of the MA5D for ''Halo 5: Guardians''. | File:H5G-MA5Dmodel.jpg|Models of the MA5D for ''Halo 5: Guardians''. | ||
File:H5G-MA5DHUD-Campaign.png|First-person view of the MA5D by [[Fred-104]] in the ''Halo 5: Guardians'' campaign. Note the updated aiming reticle. | File:H5G-MA5DHUD-Campaign.png|First-person view of the MA5D by [[Fred-104]] in the ''Halo 5: Guardians'' campaign. Note the updated aiming reticle. | ||
File:H5G-MA5DHUD.png|First person view of the MA5D in ''Halo 5: Guardians'' on [[Riptide]]. | |||
File:H5G-MA5Dzoom.png|Smart scope with the MA5D in ''Halo 5: Guardians''. | File:H5G-MA5Dzoom.png|Smart scope with the MA5D in ''Halo 5: Guardians''. | ||
File:H5G-MA5DSS.png|Alternate view of the smart scope on the MA5D. | File:H5G-MA5DSS.png|Alternate view of the smart scope on the MA5D. | ||
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</gallery> | </gallery> | ||
=== ''Halo 4'' | === ''Halo 4'' skins === | ||
<gallery> | <gallery> | ||
File:H4-MA5D-ICWS-AR-PrimeSkin.png|PRM (Prime) skin. | File:H4-MA5D-ICWS-AR-PrimeSkin.png|PRM (Prime) skin. | ||
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</gallery> | </gallery> | ||
=== ''Halo 5: Guardians'' | === ''Halo 5: Guardians'' skins === | ||
<gallery> | <gallery> | ||
File:H5 G - Uncommon - Fade Ar.jpg|Fade skin REQ Card. | File:H5 G - Uncommon - Fade Ar.jpg|Fade skin REQ Card. | ||
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</gallery> | </gallery> | ||
=== ''Halo 5: Guardians'' | === ''Halo 5: Guardians'' variants === | ||
<gallery> | <gallery> | ||
File:H5G-ReconMA5D.png|First-person view of the Recon MA5D. | File:H5G-ReconMA5D.png|First-person view of the Recon MA5D. | ||
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</gallery> | </gallery> | ||
=== ''Halo Online'' | === ''Halo Online'' variants === | ||
<gallery> | <gallery> | ||
File:AR_Damage.png|The DMG MA5D. | File:AR_Damage.png|The DMG MA5D. |
Revision as of 06:21, February 6, 2019
Template:Weapon Infobox The MA5D Individual Combat Weapon System (ICWS) is an assault rifle used by the United Nations Space Command. Like the rest of the MA5 series, the MA5D is designed and manufactured by Misriah Armory.[1]
Overview
The MA5D assault rifle is an air-cooled, gas-operated, magazine-fed, fully automatic bullpup rifle that fires standard 7.62×51mm FMJ-AP ammunition from a 32- or 36-round detachable box magazine.[2][3] It possesses a built-in ammunition indicator and magnetic compass for orientation similar to that of all other MA5 series rifles. It bears few noticeable design differences from the MA5C apart from an integrated muzzle brake.
The MA5D ICWS was in limited service use as early as 2525 when it was issued to officer cadets, drill instructors, and security personnel at the Corbulo Academy of Military Science, as well as Spartan Blue Team.[4][5][6] It saw continued use throughout the war, though the MA5's B and C variants remained more common.[7][8][9] By 2557 the MA5D had become standard issue. It is now favored due to its ruggedness and ability to withstand the conditions that are often faced on frontier colonies.[10]
Variants
Removable shroud variant
By October 2558, a variant of the MA5D existed with the "p/n 00118-B" body and the serial number of "007230814". This variant had a removable case at the top that hides a "P/N 16309" rail to attach various attachments onto it. This variant is most often fielded with a Projection sight.[11]
- COG MA5D: Assault Rifle with COG sight. Security configuration issued to ONI's armed-response teams.
- Hybrid MA5D: Assault Rifle with Hybrid sight. This variant is a testbed for human-Sangheili technology sharing, fitted with a modified Carbine holoscope.
- Longshot MA5D: Assault Rifle with Longshot sight. UNSC Marine Corps Interim Fireteam Support (IFS) configuration for intermediate-range combat and long-range suppression.
- Morph MA5D: Assault Rifle with Morph sight. Test configuration issued to Spartans assigned to Infinity's science field teams, fitted with a modified LightRifle holoscope.
- Recon MA5D: Assault Rifle with Recon sight. UNSC Army configuration with quick-acquisition sights for mid-range engagements.
MA5D attachments
- Energy bayonet: Increases melee damage and range, allowing for a one-hit kill against normal opponents.
- Extended magazine: Increases both ready and reserve ammunition capacity by 50% for a total of 54 rounds per magazine and 324 reserve rounds.
- Kinetic bolts: Augments knockback and damage against vehicles.
- Knight blade: Increases melee effectiveness, with extra damage and knockback against vehicles.
- Laser targeter: Increases weapon accuracy by reducing bullet spread.
- Long barrel: Increases range of bullet magnetism and aim assist.
- Stabilization jets: Helps control vertical recoil.
- Silencer: Firing the weapon does not make the user show up on enemy radar. However, walking still gives away the user's position.
- Sound dampener: Increases effective range and reduces firing signature.
- Threat marker: Tracks targeted enemy personnel for a short time.
Gameplay
Changes from MA37 ICWS in Halo: Reach
- Heavier but more controllable reticle bloom.
- More damage per round: only 16 shots are needed to kill a fully-shielded Spartan instead of 20.
- Slightly increased rate of fire.
- Maximum reserve ammo has been reduced from 288 rounds to 256 rounds, and a standard reserve of 224 rounds, forcing the player to scavenge for ammo more frequently.
Changes from Halo 4 to Halo 2: Anniversary
- Less damage per round: 17 shots are required to kill a fully-shielded Spartan.
- Reticle is bloomed out slightly.
Changes from Halo 2: Anniversary to Halo 5: Guardians
- Can now be zoomed in using the Smart Scope to have its range increased and its bloom and max spread reduced at the cost of added recoil.
- Faster bloom regeneration.
- Magazine size increased from 32 rounds to 36.
- Maximum reserve ammo is now 216 rounds.
- Reload speed slightly increased.
- Headshots now deal bonus damage on unshielded targets.
- Increased/decreased damage, killing in 13-20 rounds, depending on the headshot bonus.
- The magazine very slightly sticks out of the gun less.
- As of the November, 2017 update, the MA5D's aiming reticle is now 28% smaller.
Trivia
- In Halo 2: Anniversary's multiplayer segment, initiating a reload on an empty MA5D and holding the trigger down during the action will result in the animation being cut off before it can complete, however, the sound will still play out in spite of it.
Gallery
See our gameplay information related to MA5D assault rifle on its gameplay page. | |
Browse more images in this article's gallery page. |
Cadet Chyler Silva wielding an MA5D assault rifle during training in Halo 4: Forward Unto Dawn.
Concept art of the MA5D in Halo 4.
The MA5D's ammo counter indicating the number of rounds in the magazine on Haven.
Sarah Palmer using an MA5D during the Battle of Draetheus V in Halo: Spartan Assault.
John-117 with an MA5D in Halo: Initiation.
John-117 and Kelly-087 using MA5D assault rifles during the Skirmish on Installation 03 in Halo: Escalation.
Randall Aiken with an MA5D during the Mission to Alpha Shard in Halo: Nightfall.
The MA5D in Halo 2: Anniversary.
First-person view of the MA5D being used on Stonetown.
A render of the MA5D from the pre-beta development stage of Halo 5: Guardians.
First person view of the MA5D in the Halo 5: Guardians Multiplayer Beta on Empire.
Smart scope with the MA5D in the Halo 5: Guardians Multiplayer Beta on Truth.
A Spartan-IV cocking an MA5D in the HCS season 2 trailer.
A statue of John-117 with an MA5D in The Cost.
Blue Team using MA5Ds on Meridian in The Hunt Begins.
A Spartan-IV using an MA5D during a simulation of the Battle of New Phoenix in Halo: Spartan Strike.
John-117 using an MA5D during the Battle of Chi Ceti in Halo: The Fall of Reach - The Animated Series.
First-person view of the MA5D by Fred-104 in the Halo 5: Guardians campaign. Note the updated aiming reticle.
First person view of the MA5D in Halo 5: Guardians on Riptide.
- HM-Buck&Romeo.png
Edward Buck using an MA5D in Halo Mythos.
The default MA5D on Diamondback in Halo Online.
Edward Buck with a MA5D in Halo: Bad Blood
Halo 4 skins
Halo 5: Guardians skins
Halo 5: Guardians variants
- H5 MA5D Extended Mag.png
MA5D Extended Mag ammo pouch.
Halo Online variants
The ADV MA5D on Reactor.
The Halo Online Beta DMG MA5D on Edge.
The Halo Online Beta "Golden" MA5D on Riverworld.
List of appearances
- The Commissioning (First appearance)
- Scanned
- Halo 4: Forward Unto Dawn
- Halo 4
- Halo: Spartan Assault
- Halo: Initiation
- Halo: Escalation
- Halo: Nightfall
- Halo 2: Anniversary
- Hunt the Truth
- All Hail (Statue only)
- The Cost
- A Hero Falls
- The Hunt Begins
- Halo: Spartan Strike
- Halo: Last Light
- Halo: The Fall of Reach - The Animated Series
- Halo 5: Guardians
- Halo Mythos
- Halo: Tales from Slipspace
- Halo: Retribution
- Halo: Bad Blood
- Halo: Official Spartan Field Manual
- Halo: Lone Wolf
Sources
- ^ Game Informer: The Arsenal of Halo 4
- ^ Halo 4 Official Site - Ordnance + Armor
- ^ Cite error: Invalid
<ref>
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- ^ Halo 4: Forward Unto Dawn
- ^ 343 Sparkast 014
- ^ Halo: The Fall of Reach - The Animated Series
- ^ Halo 4, Prologue
- ^ Halo: Initiation, Issue 1
- ^ Halo: Escalation, Issue 7
- ^ Cite error: Invalid
<ref>
tag; no text was provided for refs namedH4VG
- ^ Halo 5: Guardians
|