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Covenant portable shield: Difference between revisions

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(Rewrite. The shields in Halo 4 & 5 aren't the same as these, and Halo 5 Forge says the new shield generators are called Covenant portable shields.)
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{{center|Did you mean the Halo 3 [[Covenant]] [[equipment]], the [[deployable cover]]?}}
{{Center|Were you looking for the Halo 3 [[Covenant]] [[equipment]], the [[deployable cover]]?}}
[[File:HReach-StationaryShieldGenerator.png|thumb|250px|The Stationary Shield Generator as seen in ''Halo: Reach''.]]
[[File:HReach-StationaryShieldGenerator.png|thumb|250px|An active stationary shield generator]]
The '''Pavise of the Worthy'''<ref>[http://www.spartangames.co.uk/make-your-halo-table-look-awesome '''Spartan Games''': ''Make your Halo table look awesome!'']</ref>, or '''stationary shield generator'''<ref>'''Halo: Ghosts of Onyx''', ''page 354''</ref>, is a device used by the [[Covenant]] during offensive ground operations.<ref>'''Halo: Combat Evolved'''</ref> The human counterpart for the stationary shield is the [[combat barrier]].
The '''Pavise of the Worthy''', also known as the '''Covenant emplaced shield''',<ref name="Spartan Games">[http://www.spartangames.co.uk/make-your-halo-table-look-awesome '''Spartan Games''': ''Make your Halo table look awesome!'']</ref> or the '''stationary shield generator''',<ref name="GoO">'''[[Halo: Ghosts of Onyx]]''', ''page 354''</ref> is an [[energy shield]] device that was used by [[Covenant]] troops for protection during infantry operations.<ref name="CE">'''[[Halo: Combat Evolved]]'''</ref>


== Overview ==
==Overview==
Essentially larger versions of the [[Kig-yar point defense gauntlet|point defense gauntlets]] used by [[Kig-yar]], towering at 2.49 meters, or 8.17 feet, these ovoid-shaped shields are used to provide extra protection for Covenant troops and are normally placed at strategic locations. They are effective at deflecting small-arms projectiles, but struggles against explosives or large amount of [[plasma]] fire. At least two variations exist: the first variant has a base with three points of field generation whereas the second variant has only one.
The stationary shield generator,<ref name="GoO"/> called the Pavise of the Worthy by the Covenant, utilizes a dissipative shield generator powered by compact power storage cells to project an ovoid-shaped protective energy shield. Using gravitic anchors, the device can be robustly positioned in a desired position.<ref name="Spartan Games"/> Essentially a larger version of the [[Kig-Yar point defense gauntlet|point defense gauntlet]] used by [[Kig-Yar]], towering at {{Convert|2.49|m|ft|sigfig=3}},{{Verify}} the shield was used as protection by Covenant soldiers in both offensive operations<ref name="Cairo">'''[[Halo 2]]''', campaign level, ''[[Cairo Station (level)|Cairo Station]]''</ref> and in the defense of strategic locations. When shot at, the shield transitions from blue to red in color before finally dissipating and eventually restoring. The shields are effective at deflecting small-arms projectiles, but struggle against explosives or [[plasma]] fire.<ref>'''Halo 2''', campaign level, ''[[Delta Halo (level)|Delta Halo]]''</ref>


== Gameplay ==
==History==
In ''[[Halo: Combat Evolved]]'' if one of these shields is hit by a [[vehicle]], it will be permanently disabled. In ''[[Halo 2]]'', vehicles cannot collapse them on impact.<ref>'''Halo 2'''</ref> In ''[[Halo 3]]'' it reappears, but is remade as a piece of [[Equipment]], the [[Deployable Cover]], where it can be deployed by troops.
[[File:Reach 25734113 Full.jpg|thumb|250px|Several emplaced shields used for defense of a Covenant-occupied zone in the [[Viery Territory]] of [[Reach]]]]
The stationary shield generator was ubiquitous in Covenant service<ref name="Spartan Games"/> and was used extensively throughout their [[Human-Covenant War|war]] with [[human]]ity.<ref>'''Halo: Reach'''</ref><ref name="CE"/><ref name="Halo 2">'''Halo 2'''</ref>


== Deployable cover ==
==Gameplay==
{{Main|Deployable cover}}
In ''[[Halo: Combat Evolved]]'', if one of these shields is hit by a [[vehicle]], it will be permanently disabled.<ref name="CE"/> In ''[[Halo 2]]'', vehicles cannot collapse them on impact.<ref name="Halo 2"/>
The deployable cover replaced the stationary shield generator in ''Halo 3''. It is portable and curved rather than flat, and is destructible.


==Trivia==
==Trivia==
*The AI won't see past shield generators since it acts as a solid, opaque object to the AI.
*An AI won't see past shield generators since it acts as a solid, opaque object to them.
*If a player has a [[Shotgun]], or other long barreled weapon, and they walk right up against a stationary shield, the barrel goes through the shield and one can shoot through it at opposing enemies. Similarly, it is possible to snipe enemies while never having to expose oneself and take cover again. The length of the weapon which is exposed should be disregarded, since the shot from most weapons come from the camera.
*If a player has a [[shotgun]], or other long barreled weapon, and they walk right up against a stationary shield, the barrel goes through the shield and one can shoot through it at opposing enemies. Similarly, it is possible to snipe enemies while never having to expose oneself and take cover again. The length of the weapon which is exposed should be disregarded, since the shot from most weapons come from the camera.
*In ''[[Halo 2]]'' on the level [[Delta Halo (level)|Delta Halo]], one can use the stationary shield generators placed at the entrance to one of the Covenant-held temple complexes to propel their vehicle away at a high speed by first disabling the shields, placing the vehicle on the generator and waiting until the device activates. This can also happen in ''Halo: Combat Evolved'', though if the player is in a human vehicle, it is likely to fall out and die from fall damage.
*In ''[[Halo 2]]'' on the level [[Delta Halo (level)|Delta Halo]], one can use the stationary shield generators placed at the entrance to one of the Covenant-held temple complexes to propel their vehicle away at a high speed by first disabling the shields, placing the vehicle on the generator and waiting until the device activates. This can also happen in ''Halo: Combat Evolved'', though if the player is in a human vehicle, it is likely to fall out and die from fall damage.
*In ''Halo 2'', if one whacks a Grunt body into a stationary shield generator with the [[Sputnik Skull]] on, the body will hit the shield generator hard enough to disable it.
*In ''Halo 2'', if one melees a Grunt body into a stationary shield generator with the [[Sputnik Skull]] on, the body will hit the shield generator hard enough to disable it.
*In ''Halo 2'' if one stands on top of a deployed generator and shoots it with a [[Plasma Rifle]], the generator will overload and you will be floating on top of an invisible shield.
*In ''Halo 2'', if one stands on top of a deployed generator and shoots it with a [[Plasma Rifle]], the generator will overload and you will be floating on top of an invisible shield.


==Gallery==
==Gallery==
<gallery>
<gallery>
File:HCE-StationaryShieldGenerator.png|A stationary shield generator in ''Halo: Combat Evolved''.
File:HCE-StationaryShieldGenerator.png|A stationary shield generator in ''Halo: Combat Evolved''
File:Mawjunction.jpg|The Master Chief passing through one of many areas which the Covenant have set up shields.
File:Mawjunction.jpg|[[John-117]] passing through one of many areas in which the Covenant set up shields during their attack on the {{UNSCShip|Pillar of Autumn}}
File:H2 StationaryShieldGenerator.png|A stationary shield generator in ''Halo 2''.
File:H2 StationaryShieldGenerator.png|A stationary shield generator in ''Halo 2''
File:H2_covshieldsteps_t.jpg|The three stages of a stationary shield generator, as seen in ''Halo 2''. When shot at, the shield generator overloads and temporarily deactivates. A few seconds later it reactivates, returning to the initial stage.
File:H2_covshieldsteps_t.jpg|The three stages of a stationary shield generator, as seen in ''Halo 2''. When shot at, the shield generator overloads and temporarily deactivates. A few seconds later it reactivates, returning to the initial stage.
File:HReach-CovShieldSteps.jpg|The three stages of a stationary shield generator, as seen in ''Halo: Reach''.
File:HReach-CovShieldSteps.jpg|The three stages of a stationary shield generator, as seen in ''Halo: Reach''
File:Reach 25734113 Full.jpg|A bank of stationary shield generators in the ''Halo: Reach'' level [[Nightfall]], on the side of the bridge opposite the [[Stealth pylon|Covenant stealth pylon]].
File:H4-Render-StationaryShieldGenerator.jpg|Render of a Stationary Shield Generator in ''Halo: Reach''
File:H4-Concept-StationaryShield.jpg|Concept art of a Stationary Shield Generator in ''Halo 4''.
File:HSA-Palmer-Versus-PlasmaTurret.jpg|Stationary shield generators in ''Halo: Spartan Assault''
File:H4-Render-StationaryShieldGenerator.jpg|Render of a Stationary Shield Generator in ''Halo 4''.
File:H4-StationaryShieldGenerators.jpg|In-game screenshot of a couple Stationary Shield Generators in use on Requiem in ''Halo 4''.
File:H4-SO-S1E6-T51CovCarbine-01.jpg|A stationary shield generator in ''Halo 4'''s ''Spartan Ops'' episodic campaign mode.
File:HSA-Palmer-Versus-PlasmaTurret.jpg|Stationary shield generators in ''Halo: Spartan Assault''.
File:H5G-Stationary shield generators.png|Stationary shield generators in ''Halo 5: Guardians''.
</gallery>
</gallery>
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*''[[Halo: Reach]]''
*''[[Halo: Reach]]''
*''[[Halo: Combat Evolved Anniversary]]''
*''[[Halo: Combat Evolved Anniversary]]''
*''[[Halo 4]]''
**''[[Spartan Ops]]''
*''[[Halo: Spartan Assault]]''
*''[[Halo: Spartan Assault]]''
*''[[Halo 2: Anniversary]]''
*''[[Halo 2: Anniversary]]''
*''[[Halo: Spartan Strike]]''
*''[[Halo: Spartan Strike]]''
*''[[Halo 5: Guardians]]''
*''[[Halo: Ground Command]]''
*''[[Halo: Ground Command]]''


==Sources==
==Sources==
<references/>
<references/>
==See also==
*[[Deployable cover]]
*[[Covenant portable shield]]
[[Category:Fortifications]]
[[Category:Fortifications]]
[[Category:Shield technology]]
[[Category:Shield technology]]
[[Category:Scenery]]
[[Category:Scenery]]

Revision as of 21:57, October 22, 2016

Were you looking for the Halo 3 Covenant equipment, the deployable cover?
An active stationary shield generator

The Pavise of the Worthy, also known as the Covenant emplaced shield,[1] or the stationary shield generator,[2] is an energy shield device that was used by Covenant troops for protection during infantry operations.[3]

Overview

The stationary shield generator,[2] called the Pavise of the Worthy by the Covenant, utilizes a dissipative shield generator powered by compact power storage cells to project an ovoid-shaped protective energy shield. Using gravitic anchors, the device can be robustly positioned in a desired position.[1] Essentially a larger version of the point defense gauntlet used by Kig-Yar, towering at 2.49 metres (8.17 ft),[verification needed] the shield was used as protection by Covenant soldiers in both offensive operations[4] and in the defense of strategic locations. When shot at, the shield transitions from blue to red in color before finally dissipating and eventually restoring. The shields are effective at deflecting small-arms projectiles, but struggle against explosives or plasma fire.[5]

History

Several emplaced shields used for defense of a Covenant-occupied zone in the Viery Territory of Reach

The stationary shield generator was ubiquitous in Covenant service[1] and was used extensively throughout their war with humanity.[6][3][7]

Gameplay

In Halo: Combat Evolved, if one of these shields is hit by a vehicle, it will be permanently disabled.[3] In Halo 2, vehicles cannot collapse them on impact.[7]

Trivia

  • An AI won't see past shield generators since it acts as a solid, opaque object to them.
  • If a player has a shotgun, or other long barreled weapon, and they walk right up against a stationary shield, the barrel goes through the shield and one can shoot through it at opposing enemies. Similarly, it is possible to snipe enemies while never having to expose oneself and take cover again. The length of the weapon which is exposed should be disregarded, since the shot from most weapons come from the camera.
  • In Halo 2 on the level Delta Halo, one can use the stationary shield generators placed at the entrance to one of the Covenant-held temple complexes to propel their vehicle away at a high speed by first disabling the shields, placing the vehicle on the generator and waiting until the device activates. This can also happen in Halo: Combat Evolved, though if the player is in a human vehicle, it is likely to fall out and die from fall damage.
  • In Halo 2, if one melees a Grunt body into a stationary shield generator with the Sputnik Skull on, the body will hit the shield generator hard enough to disable it.
  • In Halo 2, if one stands on top of a deployed generator and shoots it with a Plasma Rifle, the generator will overload and you will be floating on top of an invisible shield.

Gallery

List of appearances

Sources

  1. ^ a b c Spartan Games: Make your Halo table look awesome!
  2. ^ a b Halo: Ghosts of Onyx, page 354
  3. ^ a b c Halo: Combat Evolved
  4. ^ Halo 2, campaign level, Cairo Station
  5. ^ Halo 2, campaign level, Delta Halo
  6. ^ Halo: Reach
  7. ^ a b Halo 2

See also