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M41 SPNKr: Difference between revisions

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==Design details==
==Design details==
Through the various shoulder-launched rocket launchers used by the [[UNSC Defense Force]] since its creation, only the M41 rocket launcher has the tactical importance to be heavily manufactured.<ref name="universe"/> The M41 SSR has been in service with the UNSCDF for decades, as early as the [[Insurrection]].<ref name="ENC"/> It fires [[M19 surface-to-surface missile|M19 102mm high-explosive shaped charge missiles]]. The weapon uses a unique system for loading and firing: rather than using a traditional magazine or single-shot system, it is fed by a pair of detachable barrels, each of which holds a single rocket. When one of the rockets is fired, the other is cycled into place; when both have been fired, the operator removes the barrel unit and inserts another. This allows the operator to quickly reload while in combat and greatly reduces the weight he carries without throwing the weapon away, as with some disposable rocket launchers of the twentieth and twenty-first centuries.<ref name="ENC"/>
Through the various shoulder-launched rocket launchers used by the [[UNSC Defense Force]] since its creation, only the M41 rocket launcher has the tactical importance to be heavily manufactured.<ref name="universe"/> The M41 SSR has been in service with the UNSCDF for decades, as early as the [[Insurrection]].<ref name="ENC"/>


The launcher has a 2x scope and can fire rockets over long distances with devastating accuracy, although the rockets' altitude decreases over long distances. The weapon possesses great firepower and, in many cases, is able to destroy even a [[Covenant]] [[Type-26 Wraith|Wraith tank]] with a single missile. Infantry armed with M41 rocket launchers can often turn the tide of a battle after other sources of heavy firepower have been destroyed.<ref name="universe"/> Many M41s and their M19 rockets are equipped with target tracking systems;<ref name="EVG"/> these systems allow the operator to "home" on a target, which often guarantees that the target will be struck, even if it attempts evasive maneuvers. Some launchers are capable of tracking both ground-based and airborne targets,<ref name="H2">'''Halo 2'''</ref><ref name="Wars">'''Halo Wars'''</ref> while others are capable of tracking only aircraft.<ref name="Reach">'''Halo: Reach'''</ref> Some M41s lack any form of tracking technology, requiring the operator to "dumb fire" the weapon without targeting assistance.<ref>'''Halo: Combat Evolved'''</ref><ref name="H3">'''Halo 3'''</ref><ref name="ODST">'''Halo 3: ODST'''</ref>
The M41 rocker launcher fires [[M19 surface-to-surface missile|M19 102mm high-explosive shaped charge missiles]]. The weapon uses a unique system for loading and firing: rather than using a traditional magazine or single-shot system, it is fed by a pair of detachable barrels, each of which holds a single rocket. When one of the rockets is fired, the other is cycled into place; when both have been fired, the operator removes the barrel unit and inserts another. This allows the operator to quickly reload while in combat and greatly reduces the weight he carries without throwing the weapon away, as with some disposable rocket launchers of the twentieth and twenty-first centuries.<ref name="ENC"/>


Some M41s feature a [[smart-linking|smart-linked]] sight, a trigger guard, and an ergonomic thumbhole stock, adding the impression of greater bulk.<ref name="Reach"/><ref name="Anniversary">'''[[Halo: Combat Evolved Anniversary]]'''</ref> However, other versions lack these design features, possessing only a pistol grip and no trigger guard, resulting in a more skeletal overall appearance.<ref name="H2"/><ref name="H3"/><ref name="ODST"/><ref name="Wars"/>
The M41 rocket launcher features a 2x [[smart-linking|smart-linked]] sight, allowing users to fire rockets over long distances with devastating accuracy, although the rockets' altitude decreases over long distances. Many M41s and their M19 rockets are equipped with target tracking systems;<ref name="EVG"/> these systems allow the operator to "home" on a target, which often guarantees that the target will be struck, even if it attempts evasive maneuvers. Some launchers are capable of tracking both ground-based and airborne targets,<ref name="H2">'''Halo 2'''</ref><ref name="Wars">'''Halo Wars'''</ref> while others are capable of tracking only aircraft.<ref name="Reach">'''Halo: Reach'''</ref> Some M41s lack any form of tracking technology, requiring the operator to "dumb fire" the weapon without targeting assistance.<ref>'''Halo: Combat Evolved'''</ref><ref name="H3">'''Halo 3'''</ref><ref name="ODST">'''Halo 3: ODST'''</ref>


===Advantages===
Some M41s feature a trigger guard, and an ergonomic thumbhole stock, adding the impression of greater bulk.<ref name="Reach"/><ref name="Anniversary">'''[[Halo: Combat Evolved Anniversary]]'''</ref> However, other versions lack these design features, possessing only a pistol grip and no trigger guard, resulting in a more skeletal overall appearance.<ref name="H2"/><ref name="H3"/><ref name="ODST"/><ref name="Wars"/>
The rocket launcher spreads a huge amount of damage over a large area. It is capable of taking out entire groups of infantry at any range and can kill both the passengers and crew of nearly any vehicle like the [[M808B Main Battle Tank]]. Its ability to fire two shots in rapid succession is also a major advantage.
 
===Disadvantages===
The M41 SSR, though powerful, is implemented in-game as an anti-vehicle weapon, not designed for engaging infantry. Thus, its reload time is quite slow, as it takes about three to five seconds for the M41 to be fully reloaded. The rockets are slow and leave a trail of smoke in their wake, giving away the operator's position. Ammunition is often limited or unavailable, and the operator can carry only six extra rockets at once, for a total of 8 rounds. The biggest disadvantage to the operator is the blast radius of a rocket; if fired too close the splash damage can severely injure or kill its operator if fired carelessly into surrounding terrain or at a close enemy.


==Variants==
==Variants==
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*'''SPNKR PRIME''': Variant that fires fast, powerful rockets. Spartans that use the SPNKR Prime in War Games also get boosts to movement speed, shield strength, and jump height.<ref name="H5G"/>
*'''SPNKR PRIME''': Variant that fires fast, powerful rockets. Spartans that use the SPNKR Prime in War Games also get boosts to movement speed, shield strength, and jump height.<ref name="H5G"/>


==Changes among games==
==Gameplay==
===Changes from ''Halo: Combat Evolved'' to ''Halo 2''===
===Advantages===
The rocket launcher spreads a huge amount of damage over a large area. It is capable of taking out entire groups of infantry at any range and can kill both the passengers and crew of nearly any vehicle like the [[M808B Main Battle Tank]] or a [[Type-26 Wraith|Wraith]]. Its ability to fire two shots in rapid succession is also a major advantage.
 
===Disadvantages===
The M41 SSR, though powerful, is implemented in-game as an anti-vehicle weapon, not designed for engaging infantry. Thus, its reload time is quite slow, as it takes about three to five seconds for the M41 to be fully reloaded. The rockets are slow and leave a trail of smoke in their wake, giving away the operator's position. Ammunition is often limited or unavailable, and the operator can carry only six extra rockets at once, for a total of 8 rounds. The biggest disadvantage to the operator is the blast radius of a rocket; if fired too close the splash damage can severely injure or kill its operator if fired carelessly into surrounding terrain or at a close enemy.
 
=== Changes among games ===
====Changes from ''Halo: Combat Evolved'' to ''Halo 2''====
*The weapon has a different firing sound effect.
*The weapon has a different firing sound effect.
*The weapon's melee attack and reload speeds are faster.
*The weapon's melee attack and reload speeds are faster.
Line 50: Line 53:
*The weapon's firepower and splash damage are decreased.
*The weapon's firepower and splash damage are decreased.


===Changes from ''Halo 2'' to ''Halo 3'' and ''Halo 3: ODST''===
====Changes from ''Halo 2'' to ''Halo 3'' and ''Halo 3: ODST''====
*The weapon's missiles travel faster.
*The weapon's missiles travel faster.
*The tubing has a metallic silver color rather than a synthetic black finish.
*The tubing has a metallic silver color rather than a synthetic black finish.
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*The HUD ammunition indicator is again changed.
*The HUD ammunition indicator is again changed.


===Changes from ''Halo 3'' and ''Halo 3: ODST'' to ''Halo: Reach''===
====Changes from ''Halo 3'' and ''Halo 3: ODST'' to ''Halo: Reach''====
*The grips of the weapon are enclosed in a thumbhole design.
*The grips of the weapon are enclosed in a thumbhole design.
*It can now lock on to aircraft, but not other types of vehicles.
*It can now lock on to aircraft, but not other types of vehicles.
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*Rockets are mildly affected by gravity.
*Rockets are mildly affected by gravity.


===Changes from ''Halo: Reach'' to ''Halo 4''===
====Changes from ''Halo: Reach'' to ''Halo 4''====
*Rockets' travel speed increased.
*Rockets' travel speed increased.
*The sound of the weapon firing has been changed, akin to the "tube" sound of a grenade launcher.
*The sound of the weapon firing has been changed, akin to the "tube" sound of a grenade launcher.
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*Rockets make more noise as they travel.
*Rockets make more noise as they travel.


===Changes from ''Halo 4'' to ''Halo 5: Guardians''===
====Changes from ''Halo 4'' to ''Halo 5: Guardians''====
*The M41 returns as a [[Mythic weapon]], but is otherwise replaced by the M57 Pilum.
*The M41 returns as a [[Mythic weapon]], but is otherwise replaced by the M57 Pilum.


==Trivia=={{Linkbox|gameplay=yes|gallery=yes|gallerypage=Images of M41 rocket launcher}}
==Trivia==
{{Linkbox|gameplay=yes|gallery=yes|gallerypage=Images of M41 rocket launcher}}
*The weapon was identified as the M19 SSM rocket launcher in the game manuals of ''Halo: Combat Evolved'' and ''Halo 2'' as well as in the ''[[Art of Halo 3]]''. It was also referred to in ''[[Halo: Ghosts of Onyx]]'' as the M19 missile launcher. It was established in ''[[Halo: The Essential Visual Guide]]'' that M19 SSM refers to the rocket ammunition while the launcher itself is designated as the M41.<ref name="EVG"/>
*The weapon was identified as the M19 SSM rocket launcher in the game manuals of ''Halo: Combat Evolved'' and ''Halo 2'' as well as in the ''[[Art of Halo 3]]''. It was also referred to in ''[[Halo: Ghosts of Onyx]]'' as the M19 missile launcher. It was established in ''[[Halo: The Essential Visual Guide]]'' that M19 SSM refers to the rocket ammunition while the launcher itself is designated as the M41.<ref name="EVG"/>
*The M41 SSR is aesthetically similar to the [[w:c:marathongame:SPNKR SSM Launcher|SPNKR-XP surface-to-surface missile launcher]] from [[Marathon|''Marathon 2'' and ''Marathon Infinity'']]. This weapon is also the source of the M41's "SPNKr" moniker.
*The M41 SSR is aesthetically similar to the [[w:c:marathongame:SPNKR SSM Launcher|SPNKR-XP surface-to-surface missile launcher]] from [[Marathon|''Marathon 2'' and ''Marathon Infinity'']]. This weapon is also the source of the M41's "SPNKr" moniker.
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<gallery>
<gallery>
File:HaloCE-M41SSM-RocketLauncher.png|An in-game profile view of the Rocket Launcher in ''[[Halo: Combat Evolved]]''.
File:HaloCE-M41SSM-RocketLauncher.png|An in-game profile view of the Rocket Launcher in ''[[Halo: Combat Evolved]]''.
File:HCE-M41HUD.png|First-person view of the M41 on [[Blood Gulch]] in ''Halo: Combat Evolved''.
File:HaloCE Rocket Launcher.png|A first-person view of the Rocket Launcher in ''Halo: Combat Evolved''.
File:HaloCE Rocket Launcher.png|A first-person view of the Rocket Launcher in ''Halo: Combat Evolved''.
File:HaloCE-M19SSMRL-Scope-screen.png|The 2x scope of the M41 Rocket Launcher in ''Halo: Combat Evolved''.
File:HaloCE-M19SSMRL-Scope-screen.png|The 2x scope of the M41 Rocket Launcher in ''Halo: Combat Evolved''.
File:Rocket2.jpg|[[SPARTAN-II program|Spartan]] [[John-117]] fires an M41 at a [[Type-26 Wraith]].
File:Rocket-launcher.png|A blueprint of the M41 SSR from ''Halo: Combat Evolved''.
File:Rocket-launcher.png|A blueprint of the M41 SSR from ''Halo: Combat Evolved''.
File:Rocketlauncher.jpg|An M41 rocket launcher with a synthetic black finish from ''[[Halo 2]]''.
File:Rocketlauncher.jpg|An M41 rocket launcher with a synthetic black finish from ''[[Halo 2]]''.
File:H2-M41SSRocketLauncher.png|An in-game profile view of the Rocket Launcher in ''Halo 2''.
File:M19 SSM RL.png|The Rocket Launcher as it appears in ''Halo 2''.
File:M19 SSM RL.png|The Rocket Launcher as it appears in ''Halo 2''.
File:halo picture_02.jpg|The M41 in use from ''Halo 2''.
File:halo picture_02.jpg|The M41 in use from ''Halo 2''.
File:H2-M41RocketLauncher-Scope.jpg|View through the Rocket Launcher's scope in ''Halo 2''.
File:H2-M41RocketLauncher-Scope.jpg|View through the Rocket Launcher's scope in ''Halo 2''.
File:H3-M41SSRocketLauncherLeft.png|An in-game left profile view of the Rocket Launcher in ''[[Halo 3]]''.
File:Halo3 M41 RocketLauncher1.png|The right-side of the M41 SSR in ''Halo 3''.
File:H3-M41SSRocketLauncher.png|An in-game right profile view of the Rocket Launcher in ''Halo 3''.
File:Halo3 M41 RocketLauncher2.png|The left-side view of the M41 SSR in ''Halo 3''.
File:Halo3 M41 RocketLauncher1.png|The right-side of the M41 SSR.
File:Halo3 M41 RocketLauncher2.png|The left-side view of the M41 SSR.
File:H3-M41HUD.png|First-person view of the M41 on [[High Ground]] in ''Halo 3''.
File:H3-M41HUD.png|First-person view of the M41 on [[High Ground]] in ''Halo 3''.
File:H3-M41zoom.png|The 2x zoom in ''Halo 3''.
File:H3-M41zoom.png|The 2x zoom in ''Halo 3''.
Line 120: Line 119:
File:H2ACP-M41zoom.png|The 2x zoom in ''Halo 2: Anniversary''.
File:H2ACP-M41zoom.png|The 2x zoom in ''Halo 2: Anniversary''.
File:H2AM41.jpg|A Spartan using a M41 in ''Halo 2: Anniversary'' multiplayer.
File:H2AM41.jpg|A Spartan using a M41 in ''Halo 2: Anniversary'' multiplayer.
File:H2AMP-M41.png|A Spartan on [[Stonetown]] with a M41.
File:H2AMP-M41HUD.png|First-person view of the M41 in ''Halo 2: Anniversary'' multiplayer.
File:H2AMP-M41HUD.png|First-person view of the M41 in ''Halo 2: Anniversary'' multiplayer.
File:H2AMP-M41zoom.png|The 2x zoom of the M41.
File:H2AMP-M41zoom.png|The 2x zoom of the M41.

Revision as of 05:39, December 19, 2015

Template:Weapon Infobox

The M41 Surface-to-Surface Rocket Medium Anti-Vehicle / Assault Weapon (M41 SSR MAV/AW), formally known as the Medium Anti-Vehicle / Assault Weapon, Bore 102mm, M41 Surface-to-Surface Rocket Launcher, and commonly known as the Jackhammer or the SPNKR (also stylised as SPNKr), is a heavy ordnance weapon used by the UNSC and Insurrectionists.[1] It is manufactured by Misriah Armory.[2][3][4] While it was obsolete before the Human-Covenant War began it was not replaced by the M57 Pilum until October 2558.[1] However, even after it was replaced it remained popular in War Games matches aboard the UNSC Infinity.[5]

Design details

Through the various shoulder-launched rocket launchers used by the UNSC Defense Force since its creation, only the M41 rocket launcher has the tactical importance to be heavily manufactured.[1] The M41 SSR has been in service with the UNSCDF for decades, as early as the Insurrection.[3]

The M41 rocker launcher fires M19 102mm high-explosive shaped charge missiles. The weapon uses a unique system for loading and firing: rather than using a traditional magazine or single-shot system, it is fed by a pair of detachable barrels, each of which holds a single rocket. When one of the rockets is fired, the other is cycled into place; when both have been fired, the operator removes the barrel unit and inserts another. This allows the operator to quickly reload while in combat and greatly reduces the weight he carries without throwing the weapon away, as with some disposable rocket launchers of the twentieth and twenty-first centuries.[3]

The M41 rocket launcher features a 2x smart-linked sight, allowing users to fire rockets over long distances with devastating accuracy, although the rockets' altitude decreases over long distances. Many M41s and their M19 rockets are equipped with target tracking systems;[2] these systems allow the operator to "home" on a target, which often guarantees that the target will be struck, even if it attempts evasive maneuvers. Some launchers are capable of tracking both ground-based and airborne targets,[6][7] while others are capable of tracking only aircraft.[8] Some M41s lack any form of tracking technology, requiring the operator to "dumb fire" the weapon without targeting assistance.[9][10][11]

Some M41s feature a trigger guard, and an ergonomic thumbhole stock, adding the impression of greater bulk.[8][12] However, other versions lack these design features, possessing only a pistol grip and no trigger guard, resulting in a more skeletal overall appearance.[6][10][11][7]

Variants

  • SPNKR EM: Variant with four rockets per magazine and is able to lock onto ground and air vehicles.[5]
  • SPNKR EX: Variant that fires laser-guided cluster warhead rockets that detonate in proximity to enemies.[5]
  • SPNKR PRIME: Variant that fires fast, powerful rockets. Spartans that use the SPNKR Prime in War Games also get boosts to movement speed, shield strength, and jump height.[5]

Gameplay

Advantages

The rocket launcher spreads a huge amount of damage over a large area. It is capable of taking out entire groups of infantry at any range and can kill both the passengers and crew of nearly any vehicle like the M808B Main Battle Tank or a Wraith. Its ability to fire two shots in rapid succession is also a major advantage.

Disadvantages

The M41 SSR, though powerful, is implemented in-game as an anti-vehicle weapon, not designed for engaging infantry. Thus, its reload time is quite slow, as it takes about three to five seconds for the M41 to be fully reloaded. The rockets are slow and leave a trail of smoke in their wake, giving away the operator's position. Ammunition is often limited or unavailable, and the operator can carry only six extra rockets at once, for a total of 8 rounds. The biggest disadvantage to the operator is the blast radius of a rocket; if fired too close the splash damage can severely injure or kill its operator if fired carelessly into surrounding terrain or at a close enemy.

Changes among games

Changes from Halo: Combat Evolved to Halo 2

  • The weapon has a different firing sound effect.
  • The weapon's melee attack and reload speeds are faster.
  • Holding the right trigger allows the player to home on vehicles, gun turrets, and Sentinel Enforcers in the campaign.
  • Ammunition is indicated in the scope when zoomed in.
  • The HUD ammunition indicator illustration is changed.
  • The weapon's firepower and splash damage are decreased.

Changes from Halo 2 to Halo 3 and Halo 3: ODST

  • The weapon's missiles travel faster.
  • The tubing has a metallic silver color rather than a synthetic black finish.
  • It lacks the homing feature from Halo 2.
  • It has a different firing sound effect.
  • The weapon's melee attack and reload speeds are further decreased.
  • The HUD ammunition indicator is again changed.

Changes from Halo 3 and Halo 3: ODST to Halo: Reach

  • The grips of the weapon are enclosed in a thumbhole design.
  • It can now lock on to aircraft, but not other types of vehicles.
  • It has slightly different firing and rocket detonation sounds.
  • Rockets travel noticeably faster.
  • Splash damage is increased.
  • Rockets are mildly affected by gravity.

Changes from Halo: Reach to Halo 4

  • Rockets' travel speed increased.
  • The sound of the weapon firing has been changed, akin to the "tube" sound of a grenade launcher.
  • The weapon no longer has an audible indicator to verify that a lock has been achieved.
  • The rocket now leaves a noticeable vapor trail when fired.
  • Rockets make more noise as they travel.

Changes from Halo 4 to Halo 5: Guardians

  • The M41 returns as a Mythic weapon, but is otherwise replaced by the M57 Pilum.

Trivia

Gallery

List of appearances

Sources

  1. ^ a b c Cite error: Invalid <ref> tag; no text was provided for refs named universe
  2. ^ a b c Cite error: Invalid <ref> tag; no text was provided for refs named EVG
  3. ^ a b c Halo Encyclopedia, page 314
  4. ^ Bungie.net: Halo: Reach Ordnance Page
  5. ^ a b c d Halo 5: Guardians
  6. ^ a b Halo 2
  7. ^ a b Halo Wars
  8. ^ a b Halo: Reach
  9. ^ Halo: Combat Evolved
  10. ^ a b Halo 3
  11. ^ a b Halo 3: ODST
  12. ^ Halo: Combat Evolved Anniversary