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CQB-class Mjolnir: Difference between revisions

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(Added a couple parts about the artistic licence in Halo Legends. Please sort out if this isnt what you want for this article. Or if what I put isnt correct.)
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File:HR CQB Hel Ref.jpg|Mark V CQB helmet reference.  
File:HR CQB Hel Ref.jpg|Mark V CQB helmet reference.  
File:HR CQB Attach Ref.jpg|Reference of the Mark V CQB helmet attachments.
File:HR CQB Attach Ref.jpg|Reference of the Mark V CQB helmet attachments.
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===Normal Gallery===
<gallery>
File:Cvariant.jpg|Daisy-023 in her armor that looks similar to CQB armor.
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</gallery>


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*''[[Halo 3]]'' {{1st}}
*''[[Halo 3]]'' {{1st}}
*''[[Halo: Reach]]''
*''[[Halo: Reach]]''
*''[[Halo Legends]]'' [[Homecoming]] (artistic license)


== Sources ==
== Sources ==

Revision as of 17:48, August 23, 2015

Template:Armor Infobox The MJOLNIR Powered Assault Armor/C variant,[1] also known as the Close Quarters Battle Armor, or CQB, is a variant of the MJOLNIR Powered Assault Armor/Mark V[2] and MJOLNIR Powered Assault Armor/Mark VI.[1]

Overview

Development history

When evaluating different opportunities to improve MJOLNIR across an assortment of engagement types, German-based Mobile Armament Systems proposed two distinctive variants CQC and CQB using data gathered from the UNSC's campaign on Jericho VII in 2535.[2][3] Both variants were developed with one focus, that is to further improve the survivability in close quarter engagements.[2] Field-tested at the Special Warfare Center in Essen, Deutschland, and integrating feedback gathered from SWC Seongnam, Korea, the CQB was used successfully throughout 2552 and its advances were eventually incorporated into the Mark VI series.[2][1]

Design

Launched as part of the Mark V generation of MJOLNIR,[2] the CQB variant specializes in the dispersal of kinetic energy, by looking at alternate methods to disperse the kinetic energy versus momentum transferred by a Spartan during combat.[1][4] In addition the CQB's armor components are designed to optimize joint mobility in close quarters, coupled with integrated protection plating the CQB variant improves combat survivability in MOUT conditions.[2][1]

The CQB helmet offers several unique advantages, the first is its improved field of view thanks to its oval T shaped visor and the second is its close quarters centered software-sensor integration. Although the CQB helmet surpasses the CQC in overall software-sensor integration the variant's ability to allow ad hoc modifications is limited as such modular upgrades are limited.[5]

In-game information

Halo 3 (Mark VI Variant)

Helmet

Unlock: Starter.

  • Description: The Mjolnir/C variant was developed and tested at UNSC facilities in Essen, Deutschland, and Songnam, Hanguk, respectively, integrating feedback gathered from the Jericho VII Theater.

Shoulder pauldron

Unlock: Starter.

  • Description: Developed at Beweglichrüstungsysteme of Essen and tested at the Special Warfare Center in Songnam, the Mjolnire/C variant focuses on improving combat survivability and mobility.

Chest

Unlock: Starter.

  • Description: The intent with the Mjolnir Mark VI Powered Assault Armor/C variant was to improve survivability in close combat, specifically by looking at alternative methods of K dispersal and improving joint mobility.

Halo: Reach (Mark V Variant)

Helmet

The MJOLNIR/C variant was developed and tested at UNSC facilities in Esson and Songnam, respectively
Base Requirements: Waypoint Career Milestone 20 and Folks Need Heroes... achievement.

  • Description: Developed at Beweglichrüstungsysteme and tested at the UNSC's Special Warfare Center.

HU/RS/CNM Requirements: Waypoint Career Milestone 25 + Campaign Complete: Heroic(Halo 3: ODST) achievement + CQB: Base.

  • Description: Hardened uplink/remote sensor package with command network module.

UA/HUL Requirements: Waypoint Career Milestone 30 + Campaign Complete: Legendary(Halo 3) achievement + Gods Must Be Strong achievement + CQB: HU/RS/CNM

  • Description: Up-armored variant with hardened uplink module for MILINT acquisition.

Trivia

  • According to a survey taken by Bungie, the CQB chest is one of the most used Spartan chest plates on Xbox Live.[citation needed]
  • In the Halo Legends episode Homecoming, Daisy-023 is seen wearing what appears to be this variant of MJOLNIR armor during the Harvest Campaign. However, as the predecessor to the CQB did not enter service until 2548 this is not possible. The armor worn by Daisy-023 in Homecoming is actually an artistic license that enabled the studio to employ visual variety, while containing a minor element of canon; the color of the armor, which is meant to be an element of camouflage for the reddish desert environment she was operating in.[6]
  • The CQB helmet very closely resembles the main character from the videogame Timeshift's helmet. Whether this resemblance was intentional by Bungie, Saber Interactive or neither is unknown.
  • The Mark IV Grenadier shoulder pieces bear a striking resemblance to the CQB shoulders from Halo 3.

Gallery

Mark VI CBQ Gallery

Mark V CBQ Gallery

Normal Gallery

List of appearances

Sources

  1. ^ a b c d e Bungie.net: C.Q.B.: Close Quarters Battle
  2. ^ a b c d e f Halo: The Essential Visual Guide page 39
  3. ^ Halo: The Fall of Reach, page 1 (2001 and definitive editions); page 15 (2010 edition)
  4. ^ Halo 3, armor description
  5. ^ Halo: The Essential Visual Guide page 40
  6. ^ Halo Legends, Homecoming "Director's Commentary"