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Covenant supply case: Difference between revisions

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== Function ==
== Function ==
These crates are used by the Covenant much like the human weapon shelves on the [[Cairo Station]]. On [[Installation 04]], the more prepared Covenant had these crates locked from human activities. However, on [[Installation 05]] and on ''[[High Charity]]'', these containers were left open. The supply cases can carry any Covenant weapon and may act as a device to recharge [[plasma weaponry|plasma-based weaponry]], as all weapons found in it have been fully charged, but this may just be circumstantial. However, they may be simply used to supply Covenant ground forces with weaponry. The crates are nearly identical to the early [[Covenant communication node]]s, and are possibly modified supply cases. A typical supply case is 1.82 meters, or 5 feet 11 inches, high.<ref>'''[[Halo: Combat Evolved]]'''</ref> [[The Flood|Flood]] [[Flood infection form|Infection Forms]] have also been known to hide in crates and surprise those who open them, requiring inspections on all crates.<ref>'''[[Halo: The Flood]]''', ''page ??''</ref>
These crates are used by the Covenant much like the human weapon shelves on the [[Cairo Station]]. On [[Installation 04]], the more prepared Covenant had these crates locked from human activities. However, on [[Installation 05]] and on ''[[High Charity]]'', these containers were left open. The supply cases can carry any Covenant weapon and may act as a device to recharge [[plasma weaponry|plasma-based weaponry]], as all weapons found in it have been fully charged, but this may just be circumstantial. However, they may be simply used to supply Covenant ground forces with weaponry. The crates are nearly identical to the early [[Covenant communication node]]s, and are possibly modified supply cases. A typical supply case is 1.82 meters, or 5 feet 11 inches, high.<ref>'''[[Halo: Combat Evolved]]'''</ref> [[The Flood|Flood]] [[Flood infection form|infection forms]] have also been known to hide in crates and surprise those who open them, requiring inspections on all crates.<ref>'''[[Halo: The Flood]]''', ''page ??''</ref>


Common weapons held by Covenant weapon holders include, but are not limited to: [[Type-25 Directed Energy Rifle|Plasma Rifles]], [[Type-50 Sniper Rifle System|Beam Rifles]], [[Type-25 Directed Energy Rifle/Jiralhanae variant|Brute Plasma Rifles]], [[Type-31 Rifle|Needle Rifles]], [[Type-25 Carbine|Brute Spikers]], [[Type-51 Carbine|Covenant Carbines]], [[Type-1 Energy Weapon/Sword|Energy Swords]], [[Type-50 Directed Energy Rifle/Heavy|Concussion Rifles]], [[Type-33 Light Anti-Armor Weapon|Fuel Rod Guns]], [[Type-25 Directed Energy Pistol|Plasma Pistols]], [[Type-25 Grenade Launcher|Brute Shots]], [[Type-33 Guided Munitions Launcher|Needlers]], and [[Type-52 Pistol|Brute Maulers]].
Common weapons held by Covenant weapon holders include, but are not limited to: [[Type-25 Directed Energy Rifle|Plasma Rifles]], [[Type-50 Sniper Rifle System|Beam Rifles]], [[Type-25 Directed Energy Rifle/Jiralhanae variant|Brute Plasma Rifles]], [[Type-31 Rifle|Needle Rifles]], [[Type-25 Carbine|Brute Spikers]], [[Type-51 Carbine|Covenant Carbines]], [[Type-1 Energy Weapon/Sword|Energy Swords]], [[Type-50 Directed Energy Rifle/Heavy|Concussion Rifles]], [[Type-33 Light Anti-Armor Weapon|Fuel Rod Guns]], [[Type-25 Directed Energy Pistol|Plasma Pistols]], [[Type-25 Grenade Launcher|Brute Shots]], [[Type-33 Guided Munitions Launcher|Needlers]], and [[Type-52 Pistol|Brute Maulers]].

Revision as of 01:41, January 8, 2015

A Covenant supply case in Halo: Reach.

The Covenant supply case is a device that stores the weapons for Covenant encampments. It can hold four hand-held sized weapons, or two larger weapons.

Function

These crates are used by the Covenant much like the human weapon shelves on the Cairo Station. On Installation 04, the more prepared Covenant had these crates locked from human activities. However, on Installation 05 and on High Charity, these containers were left open. The supply cases can carry any Covenant weapon and may act as a device to recharge plasma-based weaponry, as all weapons found in it have been fully charged, but this may just be circumstantial. However, they may be simply used to supply Covenant ground forces with weaponry. The crates are nearly identical to the early Covenant communication nodes, and are possibly modified supply cases. A typical supply case is 1.82 meters, or 5 feet 11 inches, high.[1] Flood infection forms have also been known to hide in crates and surprise those who open them, requiring inspections on all crates.[2]

Common weapons held by Covenant weapon holders include, but are not limited to: Plasma Rifles, Beam Rifles, Brute Plasma Rifles, Needle Rifles, Brute Spikers, Covenant Carbines, Energy Swords, Concussion Rifles, Fuel Rod Guns, Plasma Pistols, Brute Shots, Needlers, and Brute Maulers.

Trivia

  • In Halo: Combat Evolved, the supply cases could not be moved, as they are considered scenery objects. If a player rammed into it with a Warthog or threw grenades at it, it would stay in place, unmoved. They can be moved, however, if the programmer makes them as vehicles in Halo Custom Edition.
  • In Halo 2 and 3, they were made movable. Even the simplest melee attack would move it. In addition, tipping a Covenant supply case on top of an enemy in Halo 2 or Halo 3 will kill them instantly, much like it would if you ran them over with a vehicle. This suggests that the crates are very heavy, though still considerably easy to move for a Spartan-II such as the Master Chief.
  • In Halo 2 and occasionally in Halo 3, it is possible to get a weapon out of a flipped over case, without flipping it back over. This is obviously for gameplay reason.

Gallery

Sources