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Type-27 hologram: Difference between revisions

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{{Weapon Infobox
{{Weapon Infobox
|image= [[File:H4-HolographicDecoy-Module.png|300px]]
|image= [[File:H4-HolographicDecoy-Module.png|300px]]
|manufacturer=[[Materials Group]]
|manufacturer=[[Materials Group]]<ref name="H4VG">'''[[Halo 4: The Essential Visual Guide]]''', ''page 139''</ref>
|series=
|series=
|type=
|type=
|cost=
|cost=
|variant=
|variant=
|service=2552
|service=[[Human-Covenant War]] <br>
|affiliation=*[[Covenant]]
[[Reclamation conflict]]
*[[UNSC Defense Force]]
|affiliation=[[Covenant]] <br>
[[UNSC Defense Force]]
|weight=
|weight=
|length=1.8 in (4.5 cm)
|length={{Convert|1.8|in|cm}}<ref name="H4VG"/>
|width=13.2 in (33.5 cm)
|width={{Convert|13.2|in|cm}}<ref name="H4VG"/>
|height=4 in (10.2 cm)
|height={{Convert|4|in|cm}}<ref name="H4VG"/>
|ammotype=
|ammotype=
|feed=
|feed=
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|range=
|range=
}}
}}
The '''Type-27 Responsive Holographic Form Emulator''', often shortened as "'''Hologram'''" or "'''T-27 Decoy package'''", is a piece of Covenant decoy technology. It was reverse-engineered by the [[United Nations Space Command|UNSC]], and is utilized by [[SPARTAN Program|SPARTANs]].<ref name="reach">'''Halo: Reach'''</ref><ref name="h4site">[http://halo.xbox.com/halo4#!halo-evolved/gameplay/31afe32b-0e07-45c0-9424-3adc6e1eadca '''Halo 4 Official Site''': ''Gameplay'']</ref>
The '''Type-27 Responsive Holographic Form Emulator''', often shortened as "'''Hologram'''" or "'''T-27 Decoy package'''", is a piece of Covenant decoy technology. It was reverse-engineered by the [[United Nations Space Command|UNSC]], and is utilized by [[SPARTAN Program|SPARTANs]].<ref name="reach">'''Halo: Reach'''</ref><ref name="h4site">[http://halo.xbox.com/halo4#!halo-evolved/gameplay/31afe32b-0e07-45c0-9424-3adc6e1eadca '''Halo 4 Official Site''': ''Gameplay'']</ref>


==Overview==
==Specifications==
===Function===
The only known Covenant species that uses the emulator are the [[Skirmishers]], namely only the [[Skirmisher Champion]]s and [[Skirmisher Commando|Commandos]]. Sometime before or during [[2552]], the emulator was reverse engineered from Covenant technology and was later [[Armor abilities|integrated]] into the [[MJOLNIR Powered Assault Armor]]. The emulator creates an holographic copy of the user and can be commanded to move to locations chosen by the user. It is often used to deceive enemies.<ref name="reach"/><ref name="h4site"/>
The only known Covenant species that uses the emulator are the [[Skirmishers]], namely only the [[Skirmisher Champion]]s and [[Skirmisher Commando|Commandos]]. Sometime before or during [[2552]], the emulator was reverse engineered from Covenant technology and was later [[Armor abilities|integrated]] into the [[MJOLNIR Powered Assault Armor]]. The emulator creates an holographic copy of the user and can be commanded to move to locations chosen by the user. It is often used to deceive enemies.<ref name="reach"/><ref name="h4site"/>


To allies, the holographic copy would appear as a white dot on their [[motion tracker]]. The ability functions by pointing the targeting reticule at a destination and deploying it like other armor abilities. When activated, the hologram will run in a straight line to the destination and stop once it reaches its designated location. The hologram will flicker away if it is either damaged enough or if it reaches its lifespan limit (10 seconds). However, a new hologram can be produced after just [[List of "seven" references in the Halo series|7]] seconds, which would immediately dissipate the old one.<ref name="reach"/>
To allies, the holographic copy would appear as a white dot on their [[motion tracker]]. The ability functions by pointing the targeting reticule at a destination and deploying it like other armor abilities. When activated, the hologram will run in a straight line to the destination and stop once it reaches its designated location. The hologram will flicker away if it is either damaged enough or if it reaches its lifespan limit (10 seconds). However, a new hologram can be produced after just [[List of "seven" references in the Halo series|7]] seconds, which would immediately dissipate the old one.<ref name="reach"/>
==Gameplay==
===Advantages===
{{expand-section}}


===Disadvantage===
===Disadvantage===
The decoy can be identified by the thermal enhancement on the  [[Sniper Rifle System 99 Anti-Matériel|SRS99AM Sniper rifle]]'s [[Oracle N-variant scope]]. On the scope, decoys appear as flickering white solids.<ref name="reach"/>
The decoy can be identified by the thermal enhancement on the  [[Sniper Rifle System 99 Anti-Matériel|SRS99AM Sniper rifle]]'s [[Oracle N-variant scope]]. On the scope, decoys appear as flickering white solids.<ref name="reach"/>
{{expand-section}}


==Tactic==
===Tactics===
===Halo: Reach===
====''Halo: Reach''====
*The hologram is useful in [[Campaign]], since most enemies will fall for it. It is an effective way to test the number of enemies ahead of the player's position.
*The hologram is useful in [[Campaign]], since most enemies will fall for it. It is an effective way to test the number of enemies ahead of the player's position.
*In [[multiplayer]], one can evade an [[Type-1 Energy Weapon/Sword|Energy Sword]] lunge by deploying a hologram at the last second. In [[Infection]], this gives one a chance to attack the infected.
*In [[multiplayer]], one can evade an [[Type-1 Energy Weapon/Sword|Energy Sword]] lunge by deploying a hologram at the last second. In [[Infection]], this gives one a chance to attack the infected.
{{expand-section}}


===Halo 4===
====''Halo 4''====
In ''[[Halo 4]]'', projecting a hologram onto a corpse will cause the hologram to crouch up and down, [[Corpse Humping|humping]] it.<ref>[http://www.youtube.com/watch?v=GM82Lv0FU50&feature=g-user-u '''Achievement Hunter:''' ''Halo 4: HoloHump - Easter Egg'']</ref> The effect is not only humorous, it also increases the plausibility of the decoy.
In ''[[Halo 4]]'', projecting a hologram onto a corpse will cause the hologram to crouch up and down, [[Corpse Humping|humping]] it.<ref>[http://www.youtube.com/watch?v=GM82Lv0FU50&feature=g-user-u '''Achievement Hunter:''' ''Halo 4: HoloHump - Easter Egg'']</ref> The effect is not only humorous, it also increases the plausibility of the decoy.
{{expand-section}}
====''Halo: Spartan Assault''====
{{expand-section}}


==Gallery==
==Gallery==
<gallery>
<gallery>
File:ReachAA - Hologram.png|HUD Icon of the Holographic Decoy in ''Halo: Reach''.
File:H4-HolographicDecoy-HUD-Icon.png|HUD Icon of the Holographic Decoy in ''Halo 4''.
File:H4-HolographicDecoy-HUD-Icon.png|HUD Icon of the Holographic Decoy in ''Halo 4''.
File:Hologram.jpg|The hologram emulator and icon in ''Halo: Reach''.
File:HologramInline.jpg|The holographic decoy in ''Halo: Reach''.
File:Type-27_RHFE_module.jpg|View of the Holographic Decoy module in ''Halo 4''.
File:Type-27_RHFE_module.jpg|View of the Holographic Decoy module in ''Halo 4''.
File:Hologram.jpg|The hologram emulator and icon in ''Halo: Reach''.
File:SoldierFull.jpg|The holographic decoy in action in ''Halo 4''.
File:SoldierFull.jpg|The holographic decoy in action in ''Halo 4''.
File:H4-MP-Hologram-ArmorAbility.jpg|The holographic decoy in use.
File:H4-MP-Hologram-ArmorAbility.jpg|The holographic decoy in use.
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{{Armor abilities}}
{{Armor abilities}}


[[Category:Hologram technology]]
[[Category:Armor abilities]]
[[Category:Armor abilities]]

Revision as of 15:29, June 22, 2014

Template:Weapon Infobox

The Type-27 Responsive Holographic Form Emulator, often shortened as "Hologram" or "T-27 Decoy package", is a piece of Covenant decoy technology. It was reverse-engineered by the UNSC, and is utilized by SPARTANs.[1][2]

Specifications

Function

The only known Covenant species that uses the emulator are the Skirmishers, namely only the Skirmisher Champions and Commandos. Sometime before or during 2552, the emulator was reverse engineered from Covenant technology and was later integrated into the MJOLNIR Powered Assault Armor. The emulator creates an holographic copy of the user and can be commanded to move to locations chosen by the user. It is often used to deceive enemies.[1][2]

To allies, the holographic copy would appear as a white dot on their motion tracker. The ability functions by pointing the targeting reticule at a destination and deploying it like other armor abilities. When activated, the hologram will run in a straight line to the destination and stop once it reaches its designated location. The hologram will flicker away if it is either damaged enough or if it reaches its lifespan limit (10 seconds). However, a new hologram can be produced after just 7 seconds, which would immediately dissipate the old one.[1]

Gameplay

Advantages

Help.png This section needs expansion. You can help Halopedia by expanding it.

Disadvantage

The decoy can be identified by the thermal enhancement on the SRS99AM Sniper rifle's Oracle N-variant scope. On the scope, decoys appear as flickering white solids.[1]

Help.png This section needs expansion. You can help Halopedia by expanding it.

Tactics

Halo: Reach

  • The hologram is useful in Campaign, since most enemies will fall for it. It is an effective way to test the number of enemies ahead of the player's position.
  • In multiplayer, one can evade an Energy Sword lunge by deploying a hologram at the last second. In Infection, this gives one a chance to attack the infected.
Help.png This section needs expansion. You can help Halopedia by expanding it.

Halo 4

In Halo 4, projecting a hologram onto a corpse will cause the hologram to crouch up and down, humping it.[3] The effect is not only humorous, it also increases the plausibility of the decoy.

Help.png This section needs expansion. You can help Halopedia by expanding it.

Halo: Spartan Assault

Help.png This section needs expansion. You can help Halopedia by expanding it.

Gallery

List of appearances

Sources

Template:Armor abilities