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Covenant portable shield: Difference between revisions

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{{Era|HCW|Post}}
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<center>''Did you mean the Halo 3 [[Covenant]] [[equipment]], the [[deployable cover]]?''</center>
{{center|Did you mean the Halo 3 [[Covenant]] [[equipment]], the [[deployable cover]]?}}
[[File:HReach-StationaryShieldGenerator.png|thumb|250px|The Stationary Shield Generator as seen in ''Halo: Reach''.]]
[[File:HReach-StationaryShieldGenerator.png|thumb|250px|The Stationary Shield Generator as seen in ''Halo: Reach''.]]
A '''stationary shield generator'''<ref>'''Halo: Ghosts of Onyx''', ''page 354''</ref> is a device used by the [[Covenant]] during offensive ground operations.<ref>'''Halo: Combat Evolved'''</ref> These shields are larger versions of the [[Kig-yar point defense gauntlet|point defense gauntlets]] used by [[Kig-yar]] and some [[Sangheili]]. They are created by three small portable generators that are attached together and, when activated, generate an ovoid-shaped shield to provide extra protection for the Covenant troops. These are normally placed at strategic locations, like doors or building entrances, when the Covenant are guarding a small, temporary position. They can deflect all projectiles except rockets, explosions, or large amounts of [[plasma]] fire. If one fires at a shield with a projectile weapon, the shots may bounce back and do actual harm to them. This can be graphically demonstrated with a high-caliber weapon such as a [[sniper rifle]]. Only [[Plasma weaponry|plasma-based weapons]] are able to temporarily overload the shield's generator. The human counterpart for the stationary shield is the [[combat barrier]].
A '''stationary shield generator'''<ref>'''Halo: Ghosts of Onyx''', ''page 354''</ref> is a device used by the [[Covenant]] during offensive ground operations.<ref>'''Halo: Combat Evolved'''</ref> The human counterpart for the stationary shield is the [[combat barrier]].


== Overview ==
Essentially larger versions of the [[Kig-yar point defense gauntlet|point defense gauntlets]] used by [[Kig-yar]], towering at 2.49 meters, or 8.17 feet, these ovoid-shaped shields are used to provide extra protection for Covenant troops and are normally placed at strategic locations. They are effective at deflecting small-arms projectiles, but struggles against explosives or large amount of [[plasma]] fire. At least two variations exist: the first variant has a base with three points of field generation whereas the second variant has only one.
== Gameplay ==
In ''[[Halo: Combat Evolved]]'' if one of these shields is hit by a [[vehicle]], it will be permanently disabled. In ''[[Halo 2]]'', vehicles cannot collapse them on impact.<ref>'''Halo 2'''</ref> In ''[[Halo 3]]'' it reappears, but is remade as a piece of [[Equipment]], the [[Deployable Cover]], where it can be deployed by troops.
In ''[[Halo: Combat Evolved]]'' if one of these shields is hit by a [[vehicle]], it will be permanently disabled. In ''[[Halo 2]]'', vehicles cannot collapse them on impact.<ref>'''Halo 2'''</ref> In ''[[Halo 3]]'' it reappears, but is remade as a piece of [[Equipment]], the [[Deployable Cover]], where it can be deployed by troops.


==Operational history==
== Deployable cover ==
{{Expand-section}}
 
In the ''[[Halo: Reach]]'' level [[Nightfall]], a bank of stationary shield generators are set up on the far side of the bridge opposite the [[Stealth pylon|Covenant stealth pylon]].<ref>'''Halo: Reach''' level '''Nightfall'''</ref>
Also, in the level [[Long Night of Solace (level)|Long Night of Solace]], multiple stationary shield generators were set up on the raised platforms and in the corridors on the [[SDV-class heavy corvette|SDV-class Heavy Corvette]] ''[[Ardent Prayer]]''.<ref>'''Halo: Reach''' level '''Long Night of Solace'''</ref>
 
During the [[First Battle of Requiem|First]] and the [[Second Battle of Requiem|Second Battles]] of [[Requiem]], the Covenant made use of stationary shield generators at various key locations such as several [[Forerunner (level)|Forerunner pylons on the level ''Forerunner'']], and other locations codenamed [[Sniper Alley]], [[The Gate]], and [[The Refuge]].<ref>'''Halo 4''' campaign</ref><ref>'''Spartan Ops'''</ref>
 
==Gameplay==
===Changes from ''Halo: Combat Evolved'' to ''Halo 2''===
{{Expand-section}}
*Instead of the plain white light, it now has colors to show various stages.
 
===Changes from ''Halo: Reach'' to ''Halo 4''===
{{Expand-section}}
*The base of the generator has been changed from three points of field generation to just one seamless point.
*The shield itself has gone from being circular to being more pointed.
 
==Deployable cover==
{{Main|Deployable cover}}
{{Main|Deployable cover}}
The deployable cover replaced the stationary shield generator in ''Halo 3''. It is portable and curved rather than flat, and is destructible and much weaker from the other games.
The deployable cover replaced the stationary shield generator in ''Halo 3''. It is portable and curved rather than flat, and is destructible.


==Trivia==
==Trivia==
*The shield generated by a stationary shield generator is 2.49 meters, or 8.17 feet, high.
*The AI won't see past shield generators since it acts as a solid, opaque object to the AI.
*The AI won't see past shield generators since it acts as a solid, opaque object to the AI.
*If a player has a [[Shotgun]], or other long barreled weapon, and they walk right up against a stationary shield, the barrel goes through the shield and one can shoot through it at opposing enemies. Similarly, it is possible to snipe enemies while never having to expose oneself and take cover again. The length of the weapon which is exposed should be disregarded, since the shot from most weapons come from the camera.
*If a player has a [[Shotgun]], or other long barreled weapon, and they walk right up against a stationary shield, the barrel goes through the shield and one can shoot through it at opposing enemies. Similarly, it is possible to snipe enemies while never having to expose oneself and take cover again. The length of the weapon which is exposed should be disregarded, since the shot from most weapons come from the camera.

Revision as of 01:14, August 20, 2013

Did you mean the Halo 3 Covenant equipment, the deployable cover?
The Stationary Shield Generator as seen in Halo: Reach.

A stationary shield generator[1] is a device used by the Covenant during offensive ground operations.[2] The human counterpart for the stationary shield is the combat barrier.

Overview

Essentially larger versions of the point defense gauntlets used by Kig-yar, towering at 2.49 meters, or 8.17 feet, these ovoid-shaped shields are used to provide extra protection for Covenant troops and are normally placed at strategic locations. They are effective at deflecting small-arms projectiles, but struggles against explosives or large amount of plasma fire. At least two variations exist: the first variant has a base with three points of field generation whereas the second variant has only one.

Gameplay

In Halo: Combat Evolved if one of these shields is hit by a vehicle, it will be permanently disabled. In Halo 2, vehicles cannot collapse them on impact.[3] In Halo 3 it reappears, but is remade as a piece of Equipment, the Deployable Cover, where it can be deployed by troops.

Deployable cover

Main article: Deployable cover

The deployable cover replaced the stationary shield generator in Halo 3. It is portable and curved rather than flat, and is destructible.

Trivia

  • The AI won't see past shield generators since it acts as a solid, opaque object to the AI.
  • If a player has a Shotgun, or other long barreled weapon, and they walk right up against a stationary shield, the barrel goes through the shield and one can shoot through it at opposing enemies. Similarly, it is possible to snipe enemies while never having to expose oneself and take cover again. The length of the weapon which is exposed should be disregarded, since the shot from most weapons come from the camera.
  • In Halo 2 on the level Delta Halo, one can use the stationary shield generators placed at the entrance to one of the Covenant-held temple complexes to propel their vehicle away at a high speed by first disabling the shields, placing the vehicle on the generator and waiting until the device activates. This can also happen in Halo: Combat Evolved, though if the player is in a human vehicle, it is likely to fall out and die from fall damage.
  • In Halo 2, if one whacks a Grunt body into a stationary shield generator with the Sputnik Skull on, the body will hit the shield generator hard enough to disable it.
  • In Halo 2 if one stands on top of a deployed generator and shoots it with a Plasma Rifle, the generator will overload and you will be floating on top of an invisible shield.

Gallery

List of appearances

Sources

  1. ^ Halo: Ghosts of Onyx, page 354
  2. ^ Halo: Combat Evolved
  3. ^ Halo 2