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HRUNTING/YGGDRASIL Mark IX Mantis: Difference between revisions

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{{Quote|Like the [[Cyclops]] mech suit but bigger and better and badder.|[[Black-Box]]<ref>'''Halo: The Thursday War''', ''page 364''</ref>}}
{{Quote|Like the Cyclops mech suit but bigger and better and badder.|[[Black-Box]]<ref>'''Halo: The Thursday War''', ''page 364''</ref>}}
The '''HRUNTING/YGGDRASIL Mark IX Armor Defense System''',<ref name="h4guide"/> commonly known as the '''Mantis''', is a [[powered exoskeleton]]/[[wikipedia:Armoured fighting vehicle|armored fighting vehicle]] used by the [[UNSC Marine Corps]] after the [[Human-Covenant War]].<ref name="OXM">'''Official Xbox Magazine''' ''October 2012''</ref><ref name="THB 10.17.12">[http://blogs.halowaypoint.com/Headlines/post/2012/10/17/The-Halo-Bulletin-101712-.aspx ''The Halo Bulletin 10.17.12'']</ref><!-- <ref name="expertzone"></ref> --> It is derived, if tangentially, from the HRUNTING and YGGDRASIL teams' earlier [[HRUNTING/YGGDRASIL Mark I Prototype Armor Defense System|Mark I Armor Defense System]].<ref name="h4guide"/>
The '''HRUNTING/YGGDRASIL Mark IX Armor Defense System''',<ref name="h4guide"/> commonly known as the '''Mantis''', is a [[powered exoskeleton]]/[[wikipedia:Armoured fighting vehicle|armored fighting vehicle]] used by the [[UNSC Marine Corps]] after the [[Human-Covenant War]].<ref name="OXM">'''Official Xbox Magazine''' ''October 2012''</ref><ref name="THB 10.17.12">[http://blogs.halowaypoint.com/Headlines/post/2012/10/17/The-Halo-Bulletin-101712-.aspx ''The Halo Bulletin 10.17.12'']</ref><!-- <ref name="expertzone"></ref> --> It is derived, if tangentially, from the HRUNTING and YGGDRASIL teams' earlier [[HRUNTING/YGGDRASIL Mark I Prototype Armor Defense System|Mark I Armor Defense System]].<ref name="h4guide"/>


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===Service history===
===Service history===
The Mantis was first used by the Marines aboard the [[UNSC prowler|prowler]] {{UNSCShip|Port Stanley}}.<ref>'''Halo: The Thursday War''', ''page 416''</ref> In [[2557]], the {{UNSCShip|Infinity}} carried at least three Mantises. After ''Infinity'' was drawn inside the [[shield world]] [[Requiem]], [[SPARTAN-II Program|Spartan]] [[John-117]] used a Mantis against [[Covenant remnant]] forces in the vicinity of the ship's crash site.<ref name="OXM"/> Several Mantises were used to defend [[Ivanoff Station]].<ref>'''Halo 4''', ''[[Composer (level)|Composer]]</ref> Later that year, ''Infinity''<nowiki />'s [[SPARTAN-IV Program|SPARTAN-IV]] complement used a version with scaled-down weapons in War Games training.<ref name="THB 10.17.12"/> During the [[Requiem campaign]] [[Fireteam Crimson]] was sent to rescue a squad of Marines trapped behind enemy lines. During the resuce attempt Crimson was met with overwhelming Covenant forces, [[Sarah Palmer|Commander Palmer]] ordered [[Robert Dalton]] to bring several Mantises to aid Crimson in holding off enemy forces..<ref>'''Spartan Ops''', [[S1/Catherine|S1E3 ''Catherine'']]: ''Episode 3: Shootout In Valhalla''</ref>
The Mantis was first used by the Marines aboard the [[UNSC prowler|prowler]] {{UNSCShip|Port Stanley}}.<ref>'''Halo: The Thursday War''', ''page 416''</ref> In [[2557]], the {{UNSCShip|Infinity}} carried at least three Mantises. After ''Infinity'' was drawn inside the [[shield world]] [[Requiem]], [[SPARTAN-II Program|Spartan]] [[John-117]] used a Mantis against [[Covenant remnant]] forces in the vicinity of the ship's crash site.<ref name="OXM"/> Several Mantises were used to defend [[Ivanoff Station]].<ref>'''Halo 4''', ''[[Composer (level)|Composer]]</ref> Later that year, ''Infinity''<nowiki />'s [[SPARTAN-IV Program|SPARTAN-IV]] complement used a version with scaled-down weapons in War Games training.<ref name="THB 10.17.12"/> During the [[Requiem campaign]] [[Fireteam Crimson]] was sent to rescue a squad of Marines trapped behind enemy lines. During the rescue attempt Crimson was met with overwhelming Covenant forces, [[Sarah Palmer|Commander Sarah Palmer]] ordered mission handler [[Robert Dalton]] to deploy several Mantises to aid Crimson in holding off enemy forces.<ref>'''Spartan Ops''', [[S1/Catherine|S1E3 ''Catherine'']]: ''Episode 3: Shootout In Valhalla''</ref>


==Gameplay==
==Gameplay==
The Mantis has two variants, both in canon and in gameplay. The more powerful model, featured in the campaign, is designed to provide the player an almost overwhelming advantage. To promote more balanced competitive play, the Mantis has less firepower in War Games and has anti-surface rather than anti-air missiles. The player may fire all five missiles by holding the left trigger, while tapping the trigger fires only one missile, similar to the [[Type-52 Guided Munitions Launcher/Explosive|plasma launcher]] in ''[[Halo: Reach]]''. The player can stomp the ground with the Mantis' legs by pressing the melee button.<ref name="THB 10.17.12"/> The Mantis is also capable of crouching to lower its profile.
The Mantis has two variants, both in canon and in gameplay. The more powerful model, featured in the campaign and ''[[Spartan Ops]]'', is designed to provide the player an almost overwhelming advantage. To promote more balanced competitive play, the Mantis has less firepower in War Games and has anti-surface rather than anti-air missiles. The player may fire all five missiles by holding the left trigger, while tapping the trigger fires only one missile, similar to the [[Type-52 Guided Munitions Launcher/Explosive|plasma launcher]] in ''[[Halo: Reach]]''. The player can stomp the ground with the Mantis' legs by pressing the melee button.<ref name="THB 10.17.12"/> The Mantis is also capable of crouching to lower its profile.


==Production notes==
==Production notes==
During the early concept phase, [[343 Industries]] considered implementing the [[HRUNTING/YGGDRASIL Mark I Prototype Exoskeleton|HRUNTING/YGGDRASIL powered exoskeleton]] from the ''[[Halo Legends]]'' short ''[[Prototype]]''. Later concepts derived from this design featured a larger exoskeleton that would cover the wearer's [[MJOLNIR Powered Assault Armor|MJOLNIR armor]]. Designing the Mantis required months of playtesting, much of which involved tweaking the speed of the "stomp" move. One of the biggest concerns was making it clear when a player is reloading the Mantis' weapons; originally, the Mantis held its arms forward as the weapons were reloaded. Due to playtesters' feedback, the animation was changed so that the mech lifts its arms when new ammunition is being fed.<ref name="THB 10.17.12"/>
During the early concept phase, [[343 Industries]] considered implementing the [[HRUNTING/YGGDRASIL Mark I Prototype Exoskeleton|HRUNTING/YGGDRASIL Mark I powered exoskeleton]] from the ''[[Halo Legends]]'' short ''[[Prototype]]''. Later concepts derived from this design featured a larger exoskeleton that would cover the wearer's [[MJOLNIR Powered Assault Armor|MJOLNIR armor]]. Designing the Mantis required months of playtesting, much of which involved tweaking the speed of the "stomp" move. One of the biggest concerns was making it clear when a player is reloading the Mantis' weapons; originally, the Mantis held its arms forward as the weapons were reloaded. Due to playtesters' feedback, the animation was changed so that the mech lifts its arms when new ammunition is being fed.<ref name="THB 10.17.12"/>


==Gallery==
==Gallery==

Revision as of 13:50, February 7, 2013

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This article may contain information based upon upcoming, unreleased, or recently-released content, and may not be fully complete. Additionally, the information may be subject to change if it is based on pre-release material. Please update it as soon as any relevant and accurate material is available.
This article is about the powered exoskeleton. For the Covenant anti-air cannon nicknamed the "Mantis", see Type-27 Anti-Aircraft Cannon.

Template:Vehicle Infobox

"Like the Cyclops mech suit but bigger and better and badder."
Black-Box[1]

The HRUNTING/YGGDRASIL Mark IX Armor Defense System,[2] commonly known as the Mantis, is a powered exoskeleton/armored fighting vehicle used by the UNSC Marine Corps after the Human-Covenant War.[3][4] It is derived, if tangentially, from the HRUNTING and YGGDRASIL teams' earlier Mark I Armor Defense System.[2]

Overview

Design details

Standing roughly twenty feet tall, the Mantis is similar in appearance to the larger Cyclops Mark II, which itself was the evolution of another HRUNTING project. Its spindly legs and tiny "thorax" give the Mantis a passing resemblance to its namesake, as do its weaponized arms. There are two versions of the Mantis, both of which have an anti-matériel machine gun on the right arm and a missile pod on the left. One variant has a larger-caliber cannon and surface-to-air missiles; the other version has an M655 20mm heavy machine gun and M5920 35mm surface-to-surface missiles.[4] Though it lacks the firepower and durability of the M808 Main Battle Tank, the Mantis is far more maneuverable and is equipped with energy shields.[5][4]

Service history

The Mantis was first used by the Marines aboard the prowler UNSC Port Stanley.[6] In 2557, the UNSC Infinity carried at least three Mantises. After Infinity was drawn inside the shield world Requiem, Spartan John-117 used a Mantis against Covenant remnant forces in the vicinity of the ship's crash site.[3] Several Mantises were used to defend Ivanoff Station.[7] Later that year, Infinity's SPARTAN-IV complement used a version with scaled-down weapons in War Games training.[4] During the Requiem campaign Fireteam Crimson was sent to rescue a squad of Marines trapped behind enemy lines. During the rescue attempt Crimson was met with overwhelming Covenant forces, Commander Sarah Palmer ordered mission handler Robert Dalton to deploy several Mantises to aid Crimson in holding off enemy forces.[8]

Gameplay

The Mantis has two variants, both in canon and in gameplay. The more powerful model, featured in the campaign and Spartan Ops, is designed to provide the player an almost overwhelming advantage. To promote more balanced competitive play, the Mantis has less firepower in War Games and has anti-surface rather than anti-air missiles. The player may fire all five missiles by holding the left trigger, while tapping the trigger fires only one missile, similar to the plasma launcher in Halo: Reach. The player can stomp the ground with the Mantis' legs by pressing the melee button.[4] The Mantis is also capable of crouching to lower its profile.

Production notes

During the early concept phase, 343 Industries considered implementing the HRUNTING/YGGDRASIL Mark I powered exoskeleton from the Halo Legends short Prototype. Later concepts derived from this design featured a larger exoskeleton that would cover the wearer's MJOLNIR armor. Designing the Mantis required months of playtesting, much of which involved tweaking the speed of the "stomp" move. One of the biggest concerns was making it clear when a player is reloading the Mantis' weapons; originally, the Mantis held its arms forward as the weapons were reloaded. Due to playtesters' feedback, the animation was changed so that the mech lifts its arms when new ammunition is being fed.[4]

Gallery

List of appearances

Sources

  1. ^ Halo: The Thursday War, page 364
  2. ^ a b Cite error: Invalid <ref> tag; no text was provided for refs named h4guide
  3. ^ a b Official Xbox Magazine October 2012
  4. ^ a b c d e f The Halo Bulletin 10.17.12
  5. ^ Image showing energy shield flaring
  6. ^ Halo: The Thursday War, page 416
  7. ^ Halo 4, Composer
  8. ^ Spartan Ops, S1E3 Catherine: Episode 3: Shootout In Valhalla

Template:UNSC Vehicles