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Support upgrades: Difference between revisions

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==List of upgrades==
==List of upgrades==
====Ammo====
*'''Ammo''': overrides the normal ammunition carrying capacity of the GEN2 armor, allowing a Spartan to exceed normal ammunition-carrying parameters.<ref name="Halo 4 Site"/>
The Ammo upgrade overrides the normal ammunition carrying capacity of the GEN2 armor, allowing a Spartan to exceed normal ammunition-carrying parameters.<ref name="Halo 4 Site"/>
*'''Awareness''': adjusts MJOLNIR's heads-up display mechanics, allowing the integration of a motion sensor into scoped weapon smart-links. Thus, it provides a Spartan with basic motion sensor data while sighting an enemy.<ref name="Halo 4 Site"/>
 
*'''Dexterity''': speeds up weapon reloads and weapon swapping.<ref name="H4 Exile PAX">[http://www.youtube.com/watch?v=n1rdfWjD5zU&feature=plcp '''Youtube''' ''Halo 4 Exile PAX 2012 CTF Gameplay!'']</ref>
====Awareness====
*'''Drop Recon''': feeds the user the time and location of ordnance deployments prior to drops.
The Awareness upgrade adjusts MJOLNIR's heads-up display mechanics, allowing the integration of a motion sensor into scoped weapon smart-links. Thus, it provides a Spartan with basic motion sensor data while sighting an enemy.<ref name="Halo 4 Site"/>
*'''Explosives''': alters grenade performance, increasing blast radius and decreasing grenade damage received by the user.<ref name="H4 Exile PAX"/>
 
*'''Gunner''': increases how long a mounted weapon can fire before overheating. It also increases the user's movement speed when a weapon is detached from its turret.<ref name="Halo 4 Site"/>
====Dexterity====
*'''Nemesis''': marks the location of the hostile who last killed the user on the HUD. It is obviously impractical in real operations and is exclusive to [[War Games]] simulations. It does, however, increase tension for targeted participants.
The Dexterity upgrade speeds up weapon reloads and weapon swapping.<ref name="H4 Exile PAX">[http://www.youtube.com/watch?v=n1rdfWjD5zU&feature=plcp '''Youtube''' ''Halo 4 Exile PAX 2012 CTF Gameplay!'']</ref>
*'''Ordnance Priority''': offers more frequent ordnance drops to a Spartan. It is available only in modes in which personal ordnance is allowed.<ref name="H4 Exile PAX"/>
 
*'''Sensor''": increases the range and sensitivity of the [[motion sensor]]. It is utilized by stealth operatives and infiltration specialists to provide heightened intelligence of all nearby enemies.<ref name="Halo 4 Site"/>
====Drop Recon====
*'''Stability''': decreases the recoil felt by infantry weapons. It is useful in lateral maneuvers with heavy fire.
The Drop Recon upgrade feeds the user the time and location of ordance deployments prior to drops.
*'''Stealth''': decreases user movement noise and visibility in enemy [[VISR]] systems like [[Promethean vision]] and also increases lethality in [[assassinations]].
 
====Explosives====
The Explosives upgrade alters grenade performance, increasing blast radius and decreasing grenade damage received by the user.<ref name="H4 Exile PAX"/>
 
====Gunner====
The Gunner upgrade increases how long a mounted weapon can fire before overheating. It also increases the user's movement speed when a weapon is detached from its turret.<ref name="Halo 4 Site"/>
 
====Nemesis====
The Nemesis upgrade marks the location of the hostile who last killed the user on the HUD. It is obviously impractical in real operations and is exclusive to [[War Games]] simulations. It does, however, increase tension for targeted participants.
 
====Ordnance Priority====
The Ordnance Priority upgrade offers more frequent ordnance drops to a Spartan. It is available only in modes in which personal ordnance is allowed.<ref name="H4 Exile PAX"/>
 
====Sensor====
The Sensor upgrade increases the range and sensitivity of the [[motion sensor]]. It is utilized by stealth operatives and infiltration specialists to provide heightened intelligence of all nearby enemies.<ref name="Halo 4 Site"/>
 
====Stability====
The Stability upgrade decreases the recoil felt by infantry weapons. It is useful in lateral maneuvers with heavy fire.
 
====Steatlh====
The Stealth upgrade decreases user movement noise and visibility in enemy [[VISR]] systems like [[Promethean vision]] and also increases lethality in [[assassinations]].


==Gallery==
==Gallery==

Revision as of 11:48, October 31, 2012

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File:Support Upgrades.png
The ammo, sensor, and awareness upgrades

Support upgrades are gameplay enhancements featured in Halo 4.[1]

Overview

Support upgrades are armor mods for the MJOLNIR [GEN2] armor that enhance a Spartan's combat performance in the field. They can be accessed through each loadout before a match is started or during a player's respawn time.[1]

List of upgrades

  • Ammo: overrides the normal ammunition carrying capacity of the GEN2 armor, allowing a Spartan to exceed normal ammunition-carrying parameters.[1]
  • Awareness: adjusts MJOLNIR's heads-up display mechanics, allowing the integration of a motion sensor into scoped weapon smart-links. Thus, it provides a Spartan with basic motion sensor data while sighting an enemy.[1]
  • Dexterity: speeds up weapon reloads and weapon swapping.[2]
  • Drop Recon: feeds the user the time and location of ordnance deployments prior to drops.
  • Explosives: alters grenade performance, increasing blast radius and decreasing grenade damage received by the user.[2]
  • Gunner: increases how long a mounted weapon can fire before overheating. It also increases the user's movement speed when a weapon is detached from its turret.[1]
  • Nemesis: marks the location of the hostile who last killed the user on the HUD. It is obviously impractical in real operations and is exclusive to War Games simulations. It does, however, increase tension for targeted participants.
  • Ordnance Priority: offers more frequent ordnance drops to a Spartan. It is available only in modes in which personal ordnance is allowed.[2]
  • 'Sensor": increases the range and sensitivity of the motion sensor. It is utilized by stealth operatives and infiltration specialists to provide heightened intelligence of all nearby enemies.[1]
  • Stability: decreases the recoil felt by infantry weapons. It is useful in lateral maneuvers with heavy fire.
  • Stealth: decreases user movement noise and visibility in enemy VISR systems like Promethean vision and also increases lethality in assassinations.

Gallery

List of appearances

Sources

Related pages