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Archer missile: Difference between revisions

From Halopedia, the Halo wiki

(We know that the Autumn used M58s and that Infinity uses M42s. However, we don't know enough about either to warrant them having their own articles.)
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The {{UNSCship|Pillar of Autumn}} was armed with 300 pods of twenty-six M58 Archers after being refit for [[Operation: RED FLAG]].<ref>[http://halo.xbox.com/Content/assets/en-us/ONI/577839090903298928/DDR-A340024-1115-08-27-52.pdf '''Halo Waypoint''' - ''Data Drop 5'']</ref>
The {{UNSCship|Pillar of Autumn}} was armed with 300 pods of twenty-six M58 Archers after being refit for [[Operation: RED FLAG]].<ref>[http://halo.xbox.com/Content/assets/en-us/ONI/577839090903298928/DDR-A340024-1115-08-27-52.pdf '''Halo Waypoint''' - ''Data Drop 5'']</ref>


==Service distory==
==Service history==
Prior to the [[Human-Covenant War]], the UNSC found the missiles to be effective against [[Insurrectionist]] combatant ships.<ref>'''Halo: Contact Harvest'''</ref> Against the Covenant, however, they realized that the defensive measures employed by the enemy ships such as energy shields and [[pulse laser turret|point defense lasers]] suddenly rendered Archer missiles near-obsolete - lasers were able to pick off up to half of the missiles launched, and those that hit were rarely enough to penetrate the shields.<ref>'''Halo: The Fall of Reach'''</ref><ref>'''Halo Wars: Genesis'''</ref> At least one Covenant ship class, the {{Class|DAV|light corvette}}, possesses [[Electronic countermeasures|jamming measures]] that interfere with the guidance systems. Tactics were developed to counter this, using the more devastating but slower-firing Magnetic Accelerator Cannons to break through the shields, rendering the hulls vulnerable, but on the whole Archers proved to be ineffective weapons against the Covenant. Smaller ships, such as [[Covenant boarding craft|boarding craft]] or fighters, are much easier targets,<ref>'''Halo: The Fall of Reach'''</ref> and Archers may be used in support of ground forces, launched from orbit to strike a ground-based target.<ref>'''Halo: Ghosts of Onyx''', ''page ???''</ref>
Prior to the [[Human-Covenant War]], the UNSC found the missiles to be effective against [[Insurrectionist]] combatant ships.<ref>'''Halo: Contact Harvest'''</ref> Against the Covenant, however, they realized that the defensive measures employed by the enemy ships such as energy shields and [[pulse laser turret|point defense lasers]] suddenly rendered Archer missiles near-obsolete - lasers were able to pick off up to half of the missiles launched, and those that hit were rarely enough to penetrate the shields.<ref>'''Halo: The Fall of Reach'''</ref><ref>'''Halo Wars: Genesis'''</ref> At least one Covenant ship class, the {{Class|DAV|light corvette}}, possesses [[Electronic countermeasures|jamming measures]] that interfere with the guidance systems. Tactics were developed to counter this, using the more devastating but slower-firing Magnetic Accelerator Cannons to break through the shields, rendering the hulls vulnerable, but on the whole Archers proved to be ineffective weapons against the Covenant. Smaller ships, such as [[Covenant boarding craft|boarding craft]] or fighters, are much easier targets,<ref>'''Halo: The Fall of Reach'''</ref> and Archers may be used in support of ground forces, launched from orbit to strike a ground-based target.<ref>'''Halo: Ghosts of Onyx''', ''page ???''</ref>


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<references/>
<references/>


{{Template:UNSC Heavy Weapons}}
{{Template:UNSC heavy weapons}}
[[Category:Missiles]]
[[Category:Missiles]]
[[Category:Starship Weapons]]
[[Category:Starship Weapons]]
[[Category:UNSC naval weapons]]
[[Category:UNSC naval weapons]]

Revision as of 09:11, October 14, 2012

Template:Weapon

The Archer missile is a ship-to-ship missile used by the UNSC Navy.

Overview

Warships usually carry large numbers of Archer missiles to complement their Magnetic Accelerator Cannons. Archer pods usually carry around two dozen missiles each; frigates and destroyers carry thirty pods, though larger ships carry more pods, sometimes hundreds. While individual Archers are vulnerable to point-defense weapons and have limited destructive potential, their sheer numbers make up for their lack of individual effectiveness. Covenant shield technology can withstand large numbers of Archers, though unprotected ships can be destroyed by Archer missile strikes to the hull and superstructure.

Models

M42 Archer

The UNSC Infinity is armed with 350 pods of twenty-four M42 Archers. These are supplemented by 250 pods of thirty M75 Rapier missiles and 500 pods of twenty M96 Howlers.[1]

M58 Archer

The Template:UNSCship was armed with 300 pods of twenty-six M58 Archers after being refit for Operation: RED FLAG.[2]

Service history

Prior to the Human-Covenant War, the UNSC found the missiles to be effective against Insurrectionist combatant ships.[3] Against the Covenant, however, they realized that the defensive measures employed by the enemy ships such as energy shields and point defense lasers suddenly rendered Archer missiles near-obsolete - lasers were able to pick off up to half of the missiles launched, and those that hit were rarely enough to penetrate the shields.[4][5] At least one Covenant ship class, the DAV-class light corvette, possesses jamming measures that interfere with the guidance systems. Tactics were developed to counter this, using the more devastating but slower-firing Magnetic Accelerator Cannons to break through the shields, rendering the hulls vulnerable, but on the whole Archers proved to be ineffective weapons against the Covenant. Smaller ships, such as boarding craft or fighters, are much easier targets,[6] and Archers may be used in support of ground forces, launched from orbit to strike a ground-based target.[7]

Gallery

List of appearances

Sources

  1. ^ Halo Waypoint: The Halo Bulletin: 10.10.12
  2. ^ Halo Waypoint - Data Drop 5
  3. ^ Halo: Contact Harvest
  4. ^ Halo: The Fall of Reach
  5. ^ Halo Wars: Genesis
  6. ^ Halo: The Fall of Reach
  7. ^ Halo: Ghosts of Onyx, page ???