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Archer missile: Difference between revisions

From Halopedia, the Halo wiki

m (Redirected page to M58 Archer missile)
(We know that the Autumn used M58s and that Infinity uses M42s. However, we don't know enough about either to warrant them having their own articles.)
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#REDIRECT [[M58 Archer missile]]
{{Era|UNSC|HCW|Post}}
{{Weapon
| image=[[File:FoR - Archer missile.jpg|250px]]
| name=Archer missile
| manufacturer=
| model=
| type=Missile
| cost=
| size=
| damage per hit=Very high
| fire=Tube-fired
| ammotype=High explosive
| operation=Ship-to-ship missile
| rate of fire=
| accuracy=High
| range=
| era=
| counterpart=Covenant [[plasma turret]]
| counterwep=Covenant pulse laser turret
| affiliation=*[[UNSC Navy]]
*[[Insurrectionist]]s
}}
 
The '''Archer missile''' is a ship-to-ship missile used by the [[UNSC Navy]].
 
==Overview==
Warships usually carry large numbers of Archer missiles to complement their [[Magnetic Accelerator Cannon]]s. Archer pods usually carry around two dozen missiles each; [[UNSC frigate|frigates]] and [[UNSC destroyer|destroyers]] carry thirty pods, though larger ships carry more pods, sometimes hundreds. While individual Archers are vulnerable to point-defense weapons and have limited destructive potential, their sheer numbers make up for their lack of individual effectiveness. [[Covenant]] [[Energy shielding|shield technology]] can withstand large numbers of Archers, though unprotected ships can be destroyed by Archer missile strikes to the hull and superstructure.
 
==Models==
===M42 Archer===
The {{UNSCShip|Infinity}} is armed with 350 pods of twenty-four M42 Archers. These are supplemented by 250 pods of thirty [[M75 Rapier missile]]s and 500 pods of twenty [[M96 Howler missile|M96 Howlers]].<ref>[http://blogs.halowaypoint.com/Headlines/post/2012/10/10/The-Halo-Bulletin-101012-.aspx '''Halo Waypoint''': ''The Halo Bulletin: 10.10.12'']</ref>
 
===M58 Archer===
The {{UNSCship|Pillar of Autumn}} was armed with 300 pods of twenty-six M58 Archers after being refit for [[Operation: RED FLAG]].<ref>[http://halo.xbox.com/Content/assets/en-us/ONI/577839090903298928/DDR-A340024-1115-08-27-52.pdf '''Halo Waypoint''' - ''Data Drop 5'']</ref>
 
==Service distory==
Prior to the [[Human-Covenant War]], the UNSC found the missiles to be effective against [[Insurrectionist]] combatant ships.<ref>'''Halo: Contact Harvest'''</ref> Against the Covenant, however, they realized that the defensive measures employed by the enemy ships such as energy shields and [[pulse laser turret|point defense lasers]] suddenly rendered Archer missiles near-obsolete - lasers were able to pick off up to half of the missiles launched, and those that hit were rarely enough to penetrate the shields.<ref>'''Halo: The Fall of Reach'''</ref><ref>'''Halo Wars: Genesis'''</ref> At least one Covenant ship class, the {{Class|DAV|light corvette}}, possesses [[Electronic countermeasures|jamming measures]] that interfere with the guidance systems. Tactics were developed to counter this, using the more devastating but slower-firing Magnetic Accelerator Cannons to break through the shields, rendering the hulls vulnerable, but on the whole Archers proved to be ineffective weapons against the Covenant. Smaller ships, such as [[Covenant boarding craft|boarding craft]] or fighters, are much easier targets,<ref>'''Halo: The Fall of Reach'''</ref> and Archers may be used in support of ground forces, launched from orbit to strike a ground-based target.<ref>'''Halo: Ghosts of Onyx''', ''page ???''</ref>
 
==Gallery==
<gallery>
File:FoR - Archer missiles.jpg|The {{UNSCship|Commonwealth}} firing Archer missiles during the [[Battle of Chi Ceti]].
File:13101574-Medium.jpg|Archer missile pods on a {{Class|Charon|light frigate}}.
</gallery>
 
==List of appearances==
*''[[Halo: The Fall of Reach]]'' {{1st}}
*''[[Halo: The Flood]]'' {{Mo}}
*''[[Halo: First Strike]]''
*''[[Halo 2]]'' {{Mo}}
*''[[Halo: Ghosts of Onyx]]''
*''[[Halo 3]]'' {{C|Pods only}}
*''[[Halo: Contact Harvest]]'' {{Mo}}
*[[Halo: Evolutions - Essential Tales of the Halo Universe]]
**''[[The Impossible Life and the Possible Death of Preston J. Cole]]''
*''[[Halo: Reach]]'' {{C|Pods only}}
*''[[Halo: Fall of Reach]]''
**''[[Halo: Fall of Reach - Covenant|Covenant]]''
**''[[Halo: Fall of Reach - Invasion|Invasion]]''
*''[[Halo 4]]''
 
==Sources==
<references/>
 
{{Template:UNSC Heavy Weapons}}
[[Category:Missiles]]
[[Category:Starship Weapons]]
[[Category:UNSC naval weapons]]

Revision as of 02:02, October 14, 2012

Template:Weapon

The Archer missile is a ship-to-ship missile used by the UNSC Navy.

Overview

Warships usually carry large numbers of Archer missiles to complement their Magnetic Accelerator Cannons. Archer pods usually carry around two dozen missiles each; frigates and destroyers carry thirty pods, though larger ships carry more pods, sometimes hundreds. While individual Archers are vulnerable to point-defense weapons and have limited destructive potential, their sheer numbers make up for their lack of individual effectiveness. Covenant shield technology can withstand large numbers of Archers, though unprotected ships can be destroyed by Archer missile strikes to the hull and superstructure.

Models

M42 Archer

The UNSC Infinity is armed with 350 pods of twenty-four M42 Archers. These are supplemented by 250 pods of thirty M75 Rapier missiles and 500 pods of twenty M96 Howlers.[1]

M58 Archer

The Template:UNSCship was armed with 300 pods of twenty-six M58 Archers after being refit for Operation: RED FLAG.[2]

Service distory

Prior to the Human-Covenant War, the UNSC found the missiles to be effective against Insurrectionist combatant ships.[3] Against the Covenant, however, they realized that the defensive measures employed by the enemy ships such as energy shields and point defense lasers suddenly rendered Archer missiles near-obsolete - lasers were able to pick off up to half of the missiles launched, and those that hit were rarely enough to penetrate the shields.[4][5] At least one Covenant ship class, the DAV-class light corvette, possesses jamming measures that interfere with the guidance systems. Tactics were developed to counter this, using the more devastating but slower-firing Magnetic Accelerator Cannons to break through the shields, rendering the hulls vulnerable, but on the whole Archers proved to be ineffective weapons against the Covenant. Smaller ships, such as boarding craft or fighters, are much easier targets,[6] and Archers may be used in support of ground forces, launched from orbit to strike a ground-based target.[7]

Gallery

List of appearances

Sources

  1. ^ Halo Waypoint: The Halo Bulletin: 10.10.12
  2. ^ Halo Waypoint - Data Drop 5
  3. ^ Halo: Contact Harvest
  4. ^ Halo: The Fall of Reach
  5. ^ Halo Wars: Genesis
  6. ^ Halo: The Fall of Reach
  7. ^ Halo: Ghosts of Onyx, page ???

Template:UNSC Heavy Weapons