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Armor customization (Halo 4): Difference between revisions

From Halopedia, the Halo wiki

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==List of armor skins==
==List of armor skins==
*Circuit
*Circuit
*Deadeye
*Forest
*Forest
*Pulse
*Pulse
*Raptor
*Raptor
*Web
*Web
*Prime
*Verge
*Zenith
*Bond
*Control
*Surge
*Breach
*Primal
*Apex
*Aeon
*Trace
*Alloy
*Shadow
*Tribal
*Shard
*Surface
*Adept
*Core
*Edge
*Crush
*Focus
*Adroit
*Converge
*Fracture
*Strike
*Drift
*Distort


==Sources==
==Sources==

Revision as of 18:42, September 17, 2012

Template:New Content

For other uses, see armor permutations.
Some of the armor variants in Halo 4.

Player character customization returns in Halo 4 but with more options than in previous titles.[1]

Overview

Unlike in previous Halo titles, players can customize specific armor color skins such as camouflage patterns and other, more ostentatious designs. Players will be able to customize the same areas that can be altered in Halo: Reach, though concept art reveals far more in-depth customization that has yet to be confirmed for the final game. Armor effects are slated to return though it is currently unknown how many or how extensive they will be.

List of permutations

List of armor skins

  • Circuit
  • Forest
  • Pulse
  • Raptor
  • Web
  • Prime
  • Verge
  • Zenith
  • Bond
  • Control
  • Surge
  • Breach
  • Primal
  • Apex
  • Aeon
  • Trace
  • Alloy
  • Shadow
  • Tribal
  • Shard
  • Surface
  • Adept
  • Core
  • Edge
  • Crush
  • Focus
  • Adroit
  • Converge
  • Fracture
  • Strike
  • Drift
  • Distort

Sources