Editing Yanme'e Minor

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A Yanme'e Minor flies slower than Yanme'e Majors. All the Yanme'e that are encountered in ''[[Halo 2]]'' and ''[[Halo: Spartan Assault]]'' are Minors; there are no Majors. They are often seen commanded by Yanme'e Leaders in ''[[Halo 3: ODST]]'' and ''[[Halo: Reach]]''.
A Yanme'e Minor flies slower than Yanme'e Majors. All the Yanme'e that are encountered in ''[[Halo 2]]'' and ''[[Halo: Spartan Assault]]'' are Minors; there are no Majors. They are often seen commanded by Yanme'e Leaders in ''[[Halo 3: ODST]]'' and ''[[Halo: Reach]]''.


Usually found equipped with Plasma Pistols, Needlers, and rarely Plasma Rifles, Yanme'e Minors are very low in rank but, like Unggoy, are quite a threat in big groups. They are also fairly good shots, especially on [[Legendary]] and [[Heroic]]. Most of the time, Yanme'e Minors appear in large swarms and can be quite dangerous. Yanme'e Minors, while powerful in swarms, are weak individually. They can be taken down easily and often make tactical errors such as flying into an enemy's line of sight or getting in the path of their ally's shot. Yanme'e Minors also land on the ground occasionally, making them extremely vulnerable to melee attacks.
Usually found equipped with Plasma Pisto]s, Needlers, and rarely Plasma Rifles, Yanme'e Minors are very low in rank but, like Unggoy, are quite a threat in big groups. They are also fairly good shots, especially on [[Legendary]] and [[Heroic]]. Most of the time, Yanme'e Minors appear in large swarms and can be quite dangerous. Yanme'e Minors, while powerful in swarms, are weak individually. They can be taken down easily and often make tactical errors such as flying into an enemy's line of sight or getting in the path of their ally's shot. Yanme'e Minors also land on the ground occasionally, making them extremely vulnerable to melee attacks.


Yanme'e Minors can be taken down easily with an [[M7 SMG]], [[Assault Rifle]], [[Battle Rifle]], [[DMR]], Needler or Plasma Rifle. Super-combining needles will cause an explosion large enough to take out most, if not the all, of the Yanme'e in the group. However, as the ''Halo 2 Official Strategy Guide'' points out, they can be deadly in conjunction with [[Unggoy]], [[Kig-Yar]], [[Sangheili]], and [[Jiralhanae]].
Yanme'e Minors can be taken down easily with an [[M7 SMG]], [[Assault Rifle]], [[Battle Rifle]], [[DMR]], Needler or Plasma Rifle. Super-combining needles will cause an explosion large enough to take out most, if not the all, of the Yanme'e in the group. However, as the ''Halo 2 Official Strategy Guide'' points out, they can be deadly in conjunction with [[Unggoy]], [[Kig-Yar]], [[Sangheili]], and [[Jiralhanae]].

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