Editing UNSC Vehicle Depot

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{{Status|Canon}}
{{Era|HCW}}
[[File:Unsc vehicledepot render.jpg|thumb|350px|The UNSC Vehicle Depot in ''Halo Wars''.]]  
[[File:Unsc_vehicledepot_render.jpg|thumb|The UNSC Vehicle Depot in ''Halo Wars''.]]  
A '''Vehicle Depot''' is a [[United Nations Space Command|UNSC]] military building produced off of a prefabricated [[Firebase]]. It is where vehicles are assembled at the base.{{Ref/Site|Id=hwsite|URL=http://www.halowars.com/GameInfo/vehicledepot.aspx|Site=Official Halo Wars Community Site|Page=Vehicle Depot|D=28|M=02|Y=2011|LocalArchive=Archive:Halowars.com/UNSC#Vehicle Depot}} The [[Covenant]] equivalent to the Vehicle Depot is the [[Covenant Factory|Factory]], while the [[Banished]] equivalent is the [[Banished Foundry|Foundry]].
A '''Vehicle Depot''' contains the heavy equipment and crew to assemble vehicle kits. Hydraulic cranes serve as the muscle to move everything from [[SP42 Cobra|Cobra]] chassis, [[M808B Scorpion|Scorpion]] armored plates, and the impressive selection of weaponry that these vehicles can bring to bear. The parts may take awhile to arrive, but when the engine from a new Scorpion fires up in the Vehicle Depot, the rumble is felt all across the [[Firebase|base]].<ref name="depot">[http://www.halowars.com/GameInfo/vehicledepot.aspx '''Halowars.com''': ''Vehicle Depot'']</ref> By the time of the [[Second Ark Conflict]], the Vehicle Depot's functions appear to have been largely subsumed by the [[UNSC Garage]] structure.


== Overview ==
==Background==
The Vehicle Depot contains the heavy equipment and crew to assemble vehicle kits. It is capable of building and reinforcing the UNSC's powerful ground based Corps with [[M9 Wolverine|Wolverines]], [[SP42 Cobra|Cobras]], and [[M808B Scorpion|Scorpions]]. Hydraulic cranes move vehicle parts, including [[SP42 Cobra|Cobra]] chassis, [[M808B Scorpion|Scorpion]] armored plates, and the selection of weaponry mounted on these vehicles. Vehicles are stored as prepackaged "kits", and quickly assembled via the structure's internal assembly equipment and personnel, before being released for use in combat.{{Ref/Reuse|hwsite}} By the time of the [[Second Ark Conflict]], the Vehicle Depot's functions have been largely subsumed by the [[UNSC Garage|Garage]] structure.{{Ref/Game|Id=PL|HW2|Phoenix_Logs#UNSC_Buildings|Phoenix Logs|Detail=[[UNSC Garage|Garage]]}}
It appears to (quickly) manufacture its [[vehicles]] underground and transport them to the surface, via a movable ramp. It is capable of building and reinforcing the UNSC's powerful ground based Corps with [[M9 Wolverine|Wolverines]], Cobras, and Scorpion Tanks. Vehicles are stored as prepackaged "kits", and quickly assembled via the structure's internal assembly equipment and personnel, before being released for use in combat.<ref name="depot"/>


==In-game information==
The [[Covenant]] equivalent is the [[Factory]]. It costs 150 resources and requires a tech level of 2.
===''Halo Wars''===
[[File:HW UNSCVehicleDepot Screenshot.png|thumb|250px|A Vehicle Depot in-game in ''Halo Wars''.]]
{{Quote|The UNSC Vehicle Depot constructs the ground vehicles for the UNSC army. Vehicle technology upgrades can also be found here.|In-game description}}
In ''[[Halo Wars]]'', the Vehicle Depot costs {{HWTech|2}} and {{HWResources|150}} to be built. It produce ground vehicle units and corresponding improvements for them.
{| class="wikitable" style="width: 75%;"
! rowspan="2" style="width: 20%" | Name !! rowspan="2" style="width: 10%" | Type !! colspan="3" style="width: 30%" | Cost !! rowspan="2" style="width: 40%" | Description
|-
| style="width: 10%" | '''Population''' || style="width: 10%" | '''Tech''' || style="width: 10%" | '''Resources'''
|- style="height: 40px"
| Scorpion || Main Vehicle || {{HWPop|3}} || {{HWTech|2}} || {{HWResources|500}} || Scorpions are the main UNSC vehicle. They can stand toe-to-toe with the toughest enemies, but are mobile enough to get where they're needed quickly.
|- style="height: 40px"
| Canister Shell Ability  || Upgrade || N/A || {{HWTech|3}} || {{HWResources|400}} || Equips Scorpions with a secondary [[S1 canister shell|Canister Shell]] attack. This attack is devastating to any infantry in its blast area.
|- style="height: 40px"
| Power Turret || Upgrade || N/A || {{HWTech|4}} || {{HWResources|900}} || Doubles the rotation speed for Scorpion turrets, making them considerably more response in combat.
|- style="height: 40px"
| Grizzly Super Unit {{C|[[Sergeant]] [[John Forge|Forge]]}} || Upgrade || N/A || {{HWTech|3}} || {{HWResources|1,800}} || Upgrades Scorpions to [[M850 Grizzly|Grizzly]] super units. Grizzlies are heavier tanks that pack a bigger punch than regular Scorpions.
|- style="height: 40px"
| Grizzly {{C|Sergeant Forge; requires upgrade}} || Main Vehicle || {{HWPop|3}} || {{HWTech|2}} || {{HWResources|500}} || The UNSC Grizzly is a beefed-up version of the Scorpion. The Grizzly is even better at killing everything than the Scorpion, and starts with [[M310 smooth-bore high-velocity cannon|dual cannons]] and the ability to fire canister shells.


|- style="height: 40px"
==Units produced and available upgrades==
| Cobra|| Anti-Vehicle|| {{HWPop|2}} || {{HWTech|3}} || {{HWResources|350}} || The UNSC Cobra is an incredibly effective anti-vehicle threat. It's fast and agile against vehicle, but also has an active Unpack Ability that turns the Cobra into a long-range artillery unit that is excellent against buildings.
*Scorpion Tank: 500 resources requires a tech level of 2. Takes up three population.
|- style="height: 40px"
**Canister Shell Ability : 400 resources and requires a tech level of 3. ''Adds a secondary canister shell attack devastating to infantry and buildings.''
| Deflection Plating || Upgrade || N/A || {{HWTech|3}} || {{HWResources|400}} || Hardened steel plates give the Cobra extra protection when locked down.
**Power Turret : 900 resources and requires a tech level of 4. ''Doubles the rotations speed and makes the scorpion more responsive.''
|- style="height: 40px"
**[[M850 Grizzly|Grizzly]] Variant ([[John Forge]] only) 1,800 resources and requires a tech level of 4
| Piercing Shot || Upgrade || N/A || {{HWTech|4}} || {{HWResources|900}} || Cobra [[M66 light railgun|railguns]] gain extra power to allow them to punch through multiple targets, inflicting damage on each.
*Cobra: 350 resources requires a tech level of 3. Takes up 2 population.
 
**Deflection Plating: 400 resources and requires a tech level of 3. ''Gives the Cobra extra armor when locked down.''
|- style="height: 40px"
**Piercing Shot: 900 resources and requires a tech level of 4.'' Increased damage to the rail guns allowing them to penetrate multiple targets.''
| Wolverine || Anti-Air || {{HWPop|2}} || {{HWTech|3}} || {{HWResources|300}} || [[M260 Multiple Launch Rocket System|Anti-air missile pods]] cover the UNSC Wolverine's shell. Devastatingly effective against air units, Wolverine can also unleash a fusillade of rockets against buildings.
*Wolverine: 300 resources and requires a tech level of 3. Takes up 2 population.
|- style="height: 40px"
**Volley Ability : 400 resources and requires a tech level of 3. ''Enables Wolverines to attack ground units more effectively as a special attack.''
| Volley Ability || Upgrade || N/A || {{HWTech|3}} || {{HWResources|400}} || Enables the active Volley Ability on Wolverines. The Volley Ability can be used to deal big damage to any ground target.
**Dual Launchers : 900 resources and requires a tech level of 4. ''Gives Wolverines an extra rocket pod for extra damage.''
|- style="height: 40px"
| Dual Launchers || Upgrade || N/A || {{HWTech|4}} || {{HWResources|900}} || An extra rocket pod gives Wolverines considerably more damage potential.
|}


==Gallery==
==Gallery==
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==Sources==
==Sources==
{{Ref/Sources}}
<references/>


{{HW buildings}}
{{HW buildings}}
[[Category:UNSC buildings]]
[[Category:UNSC Buildings]]

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