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| ==Production notes== | | ==Production notes== |
| Early drafts of the level's [[Halo 2 storyboards|storyboards]] drawn by [[Lee Wilson]] show a number of slight differences from the cutscene found in the final game, chief of which being a pan reveal of High Charity accompanied by a section of the [[Writ of Union]], rather than the reveal showcased in-game.{{Ref/Site|Id=H2Storyboards|URL=https://www.artstation.com/artwork/68xkw5|Site=Artstation|Page=Halo 2 storyboards|Detail=|Quote=|D=28|M=12|Y=2020}}
| | In an early draft of the level storyboarded by [[Joseph Staten]], the opening shot would have shown the intact segments of Alpha Halo and panned up to reveal the destruction caused by John-117 in the last game. This idea was scrapped as the technology available at the time could not support rendering such a scene in 3D, requiring the ring to instead be composed of a matte painting.{{Ref/Twitter|joestaten|1358173717659066376|Joseph Staten|Quote=Cleaning out basement closets, found some of my #Halo 2 storyboards tucked into a random box. Setting aside embarrassment at my "art" skills}}{{Ref/Twitter|joestaten|1358174544721113088|Joseph Staten|Quote=Interesting to note elements that didn't make it into the final version. For example, we decided not to build a 3D model of the broken ring, opting for simpler matte elements instead--which meant we couldn't pull of the rotation reveal of the broken section.}}{{Ref/Twitter|joestaten|1358175082690928640|Joseph Staten|Quote=Indeed, Halo 2 had so many complex cinematics that matte paintings were essential in many places. I think our brains would have exploded (in a good way) had we known that, someday, all our work would be remastered in full 3D glory.}} |
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| In a later draft of the level storyboarded by [[Joseph Staten]], the opening shot would have shown the intact segments of Alpha Halo and panned up to reveal the destruction caused by John-117 in the last game. This idea was scrapped as the technology available at the time could not support rendering such a scene in 3D, requiring the ring to instead be composed of a matte painting.{{Ref/Twitter|joestaten|1358173717659066376|Joseph Staten|Quote=Cleaning out basement closets, found some of my #Halo 2 storyboards tucked into a random box. Setting aside embarrassment at my "art" skills}}{{Ref/Twitter|joestaten|1358174544721113088|Joseph Staten|Quote=Interesting to note elements that didn't make it into the final version. For example, we decided not to build a 3D model of the broken ring, opting for simpler matte elements instead--which meant we couldn't pull of the rotation reveal of the broken section.}}{{Ref/Twitter|joestaten|1358175082690928640|Joseph Staten|Quote=Indeed, Halo 2 had so many complex cinematics that matte paintings were essential in many places. I think our brains would have exploded (in a good way) had we known that, someday, all our work would be remastered in full 3D glory.}} | |
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| == Trivia == | | == Trivia == |