Editing The Arbiter

From Halopedia, the Halo wiki

You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 339: Line 339:
*When you get to the hangar part go to the ledges on the sides of the rooms jump to get on them and when you move around you could hear the sounds of the doors opening. Jump down quick enough and you can get into the rooms where the enemies spawn in.
*When you get to the hangar part go to the ledges on the sides of the rooms jump to get on them and when you move around you could hear the sounds of the doors opening. Jump down quick enough and you can get into the rooms where the enemies spawn in.
*When you open the hangar for the [[Phantom]], you could get on top of it but you will be pulled back into the level because it won't let you leave the boundaries.
*When you open the hangar for the [[Phantom]], you could get on top of it but you will be pulled back into the level because it won't let you leave the boundaries.
*The [[Heretic leader glitch]] can be performed on this level.
*The [[Heretic Leader Glitch]] can be performed on this level.
*It is possible to make a Grunt invincible if he survives your first encounter with the Heretics, he can accompany you all the way to Heretic Leader's Banshee, push him over the edge onto a small ledge area, and he will be invincible, you can even test him against other enemies by skyjacking a lured Banshee to the ledge area, and kicking him out, resulting in the Grunt fighting the Heretic Elite. Note: If he is given a weaker weapon, and fires at the Heretic, the Heretic's shield will recharge quickly, resulting in a possibly endless battle.
*It is possible to make a Grunt invincible if he survives your first encounter with the Heretics, he can accompany you all the way to Heretic Leader's Banshee, push him over the edge onto a small ledge area, and he will be invincible, you can even test him against other enemies by skyjacking a lured Banshee to the ledge area, and kicking him out, resulting in the Grunt fighting the Heretic Elite. Note: If he is given a weaker weapon, and fires at the Heretic, the Heretic's shield will recharge quickly, resulting in a possibly endless battle.
*If you get your allies to turn against you at the beginning of this level, the Elites will try to kill you, but the Grunts will just stand there waiting for the door to open, even though they are shown as enemies.
*If you get your allies to turn against you at the beginning of this level, the Elites will try to kill you, but the Grunts will just stand there waiting for the door to open, even though they are shown as enemies.

Please note that all contributions to Halopedia are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see Halopedia:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

To view or search uploaded images go to the list of images. Uploads and deletions are also logged in the upload log. For help including images on a page see Help:Images. For a sound file, use this code: [[Media:File.ogg]].

Do not copy text from other websites without permission. It will be deleted.