Editing Terminal (map)

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==Summary==
==Summary==
{{Quote|This once-immaculate uptown neighborhood of New Mombasa is now a terrifying scene of carnage and chaos as an out-of-control MagLev hurtles through the city at insane speeds-<ref name="Manual">[[Halo 2 Multiplayer Map Pack Manual#Terminal|Halo 2 Multiplayer Map Pack Manual]] - Terminal</ref>}}
{{Quote|This once-immaculate uptown neighborhood of New Mombasa is now a terrifying scene of carnage and chaos as an out-of-control MagLev hurtles through the city at insane speeds-<ref name="Manual">[[Halo 2 Multiplayer Map Pack Manual#Terminal|Halo 2 Multiplayer Map Pack Manual]] - Terminal</ref>}}
Situated in a stretch of pre-war torn downtown [[New Mombasa]], the [[Liwitoni Station|Liwitoni MagLev station]] provides the central setting for Terminal. Long gone are the citizens, who would regularly partake in lunch, shopping and socializing amongst the towering skyscrapers and scattered palms. The people have fled in fear of the coming Covenant forces but plenty of danger remains – the city's high-speed MagLev commuter train has been badly damaged and now hurtles erratically through the transit system.{{Ref/Reuse|Manual}}<ref name="bnet">[http://halo.bungie.net/News/content.aspx?cid=5467 '''Bungie.net''' - Next Stop: Terminal]</ref> The station is littered with [[United Nations Space Command|UNSC]] [[propaganda]] and other posters, while screens in the terminal display Channel [[Seven|7]]. Additionally, advertisements for the [[Hog]] can be found in the map. There is a thunderstorm bearing resemblance to that found above the [[Portal storm]] found in ''[[Halo 3]]'' missions [[Tsavo Highway]] and [[The Storm]] either to the north or to the south of the station, although the skyscrapers mostly hide it.
Situated in a stretch of pre-war torn downtown [[New Mombasa]], the [[Liwitoni Station|Liwitoni MagLev station]] provides the central setting for Terminal. Long gone are the citizens, who would regularly partake in lunch, shopping and socializing amongst the towering skyscrapers and scattered palms. The people have fled in fear of the coming Covenant forces but plenty of danger remains – the city's high-speed MagLev commuter train has been badly damaged and now hurtles erratically through the transit system.<ref name="Manual"/><ref name="bnet">[http://halo.bungie.net/News/content.aspx?cid=5467 '''Bungie.net''' - Next Stop: Terminal]</ref> The station is littered with [[United Nations Space Command|UNSC]] [[propaganda]] and other posters, while screens in the terminal display Channel [[Seven|7]]. Additionally, advertisements for the [[Hog]] can be found in the map. There is a thunderstorm bearing resemblance to that found above the [[Portal storm]] found in ''[[Halo 3]]'' missions [[Tsavo Highway]] and [[The Storm]] either to the north or to the south of the station, although the skyscrapers mostly hide it.


This map includes the [[Zurdo-pattern Wraith|Wraith]] as the default heavy [[vehicle]] for [[multiplayer]].
This map includes the [[Zurdo-pattern Wraith|Wraith]] as the default heavy [[vehicle]] for [[multiplayer]].
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== Terminal PA Announcements ==
== Terminal PA Announcements ==
In Terminal Station Level there are PA announcements to add a bit of realism to the map. The announcements, instead of being dry and generic bulletins, are in fact a relatively amusing source of "really cool, well written and well acted dialog" including in-jokes, Easter eggs, and Bungie references, and were written and acted by Bungie artist Mike Zak and designer Chris Carney - who were noted as being "VERY proud of themselves."{{Ref/Reuse|bnet}}
In Terminal Station Level there are PA announcements to add a bit of realism to the map. The announcements, instead of being dry and generic bulletins, are in fact a relatively amusing source of "really cool, well written and well acted dialog" including in-jokes, Easter eggs, and Bungie references, and were written and acted by Bungie artist Mike Zak and designer Chris Carney - who were noted as being "VERY proud of themselves."<ref name="bnet"/>


To hear the announcements clearly enough you can stand on the ramp that goes from the raised area inside the terminal up to the station platform. Look at the column with the scrolling "*STATION CLOSED FOR MAINTENANCE*" sign. Just above that sign is an inclined setback. Jump from the ramp to the part of the setback just to the right of the megaphone (you may have to crouch jump to make it). It'll take a few tries, but once you land there without slipping off, you stay there. Now the announcements are loud and clear. The best sound quality can be had by looking towards the map of [[New Mombasa]] near the floor.  
To hear the announcements clearly enough you can stand on the ramp that goes from the raised area inside the terminal up to the station platform. Look at the column with the scrolling "*STATION CLOSED FOR MAINTENANCE*" sign. Just above that sign is an inclined setback. Jump from the ramp to the part of the setback just to the right of the megaphone (you may have to crouch jump to make it). It'll take a few tries, but once you land there without slipping off, you stay there. Now the announcements are loud and clear. The best sound quality can be had by looking towards the map of [[New Mombasa]] near the floor.  
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[[File:H2 Terminal Mombasa Map.jpg|thumb|The map of Mombasa created for this level, rendered obsolete with the release of ''[[Halo 3: ODST]]''.]]
[[File:H2 Terminal Mombasa Map.jpg|thumb|The map of Mombasa created for this level, rendered obsolete with the release of ''[[Halo 3: ODST]]''.]]
*In the early design of Terminal, the light rail train was originally going to be engulfed in flames and people inside screaming could be heard as it passed by. The flames were later removed, probably because it was assumed to be too harsh, even for a multiplayer map. The screaming of panicked passengers can still sometimes be heard if you are attentive, as well as the conductor sounding the horn of the train, although much easier to hear. To hear this somewhere else go to the sound file website given above and listen to the "Passengers connecting to Orbital Shuttle Hub board westbound trains" file.
*In the early design of Terminal, the light rail train was originally going to be engulfed in flames and people inside screaming could be heard as it passed by. The flames were later removed, probably because it was assumed to be too harsh, even for a multiplayer map. The screaming of panicked passengers can still sometimes be heard if you are attentive, as well as the conductor sounding the horn of the train, although much easier to hear. To hear this somewhere else go to the sound file website given above and listen to the "Passengers connecting to Orbital Shuttle Hub board westbound trains" file.
*Artist [[Robert McLees]] was responsible for creating the map of New Mombasa found in this level, utilising both playable and non-playable spaces in ''Halo 2''.{{Ref/Reuse|bnet}}
*Artist [[Robert McLees]] was responsible for creating the map of New Mombasa found in this level, utilising both playable and non-playable spaces in ''Halo 2''.<ref name="bnet"/>
*Terminal was conceptualised as a flexible asymmetrical arena, allowing players to play anything from Big Team Battle to multi-team Territories. Designer Jaime Greisemer's main goals for the map were to make vehicle combat central to a 4v4 map, and create situations where the Flag return would be contested.
*Terminal was conceptualised as a flexible asymmetrical arena, allowing players to play anything from Big Team Battle to multi-team Territories. Designer Jaime Greisemer's main goals for the map were to make vehicle combat central to a 4v4 map, and create situations where the Flag return would be contested.
**Artist Michael Zak was responsible for the abstract layout of Terminal, with the train on the map coming from his ideas about the map's fictional "hook". The idea for the train was primarily inspired by his Christmas vacation, in which he spent time riding the sky train in Vancouver because he loves mass transit.{{Ref/Reuse|bnet}} During the production of Terminal, Zak was able to reuse many of the assets from the ''Halo 2'' campaign missions set in Mombasa; ''"This was a great chance to use some of the assets we created for New Mombasa but never got the space or time to use. That means cool textures, geometry, and even lighting effects that we wanted to squeeze into Halo 2. Now we finally can."''{{Ref/Reuse|Manual}}
**Artist Michael Zak was responsible for the abstract layout of Terminal, with the train on the map coming from his ideas about the map's fictional "hook". The idea for the train was primarily inspired by his Christmas vacation, in which he spent time riding the sky train in Vancouver because he loves mass transit.<ref name="bnet"/> During the production of Terminal, Zak was able to reuse many of the assets from the ''Halo 2'' campaign missions set in Mombasa; ''"This was a great chance to use some of the assets we created for New Mombasa but never got the space or time to use. That means cool textures, geometry, and even lighting effects that we wanted to squeeze into Halo 2. Now we finally can."''<ref name="Manual"/>
**Designer Chris Carney was brought on later in the project following the completion of the initial layout pass. He was then able to ''"really hone the experience, to rub it, to season it, to simmer it, until it became a glorious “reduction”, where the most important elements were the strongest flavors. Like ditching the banshee, and making a spawn hive for the defenders. Cause that’s cool. The hive."''{{Ref/Reuse|bnet}} According to Carney, only one gametype doesn't perform well on the map; ''"I built Terminal very asymmetrically, and since the defending team spawns in a kind of hive, multi-flag CTF games would be pretty lopsided.""''{{Ref/Reuse|Manual}}
**Designer Chris Carney was brought on later in the project following the completion of the initial layout pass. He was then able to ''"really hone the experience, to rub it, to season it, to simmer it, until it became a glorious “reduction”, where the most important elements were the strongest flavors. Like ditching the banshee, and making a spawn hive for the defenders. Cause that’s cool. The hive."''<ref name="bnet"/> According to Carney, only one gametype doesn't perform well on the map; ''"I built Terminal very asymmetrically, and since the defending team spawns in a kind of hive, multi-flag CTF games would be pretty lopsided.""''<ref name="Manual"/>


===Trivia===
===Trivia===

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